Difference between pages "Type 90" and "D2"

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{{Specs-Card|code=jp_type_90}}
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{{Specs-Card|code=fr_renault_d2}}
{{About
 
| about = '''Type 90 MBT'''
 
| other
 
| usage-1 = other usages of "Type 90"
 
| link-1 = Type 90 (Disambiguation)
 
| usage-2 = for the variant with mounting plates for a Type 92 Mine Roller
 
| link-2 = Type 90 (B)
 
}}
 
  
 
== Description ==
 
== Description ==
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update "Starfighters"]]. The D2 can be considered the brother of the [[S.35]], sporting similar thick all-around armour, the same 47 mm SA35 gun, and a 3-man crew in the same configuration. The primary differences are the D2 is ''significantly'' slower - with nearly half the top speed and a lower power-to-weight ratio - while having a flatter, boxier hull shape, allowing the D2 to angle its armour more reliably.
 
 
The Type 90 MBT was initially accepted into service in 1990 as a replacement for both the [[Type 61]] and [[Type 74]] models. Despite its appearance being similar to the [[Leopard 2A4]] and mounting a license produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
[[File:Type 90 Density Visualisation.png|thumb|Type 90 [[Protection Density Visualisation]]]]
+
Sporting 40 mm of rolled armour on all sides of a boxy hull, the D2 can be angled at a perfect 45 degree angle for a consistent effective thickness of at least 60 mm, presenting no obvious weak points save for the turret ring. The turret is of the same general style as used by the S.35 and [[B1 bis]], with a small, strong 56 mm turret face reinforced by two gun mantlets and strongly angled 45 mm sides, making it very effective in hull-down positions. Still beware of enemies behind you and even strafing aircraft, as the low, sloped engine deck has two grilles with a mere 5 mm of protection that even SPAAs and heavy machine guns can penetrate.
The Type 90 MBT was designed with inspiration from the Leopard 2A4, but sacrifices much of the 2A4's protection and survivability in order to attain a smaller profile and a lighter vehicle overall (vehicle weight is important in Japan in order to pass over their many bridges). As such, most 'improved' rounds available to other 10.0-10.3 MBTs (such as the [[Leopard 2A5]]'s DM33, or the [[Leclerc]]'s OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.
+
 
 +
The D2's ammo racks are located deep in the bottom of the hull, nestled behind the D2's extra suspension armour and the suspension itself, making them fairly well-protected.
 +
 
 +
'''Armour types:'''
  
Despite the mediocre protection, the Type 90 has one main survivability feature: its primary ammunition is stored in blowout-protected compartments, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3, increasing the chances of being disabled from an initial shot.
+
* Rolled homogeneous armour (hull, sideskirts, turret ring, turret roof)
 +
* Cast homogeneous armour (turret sides, gun mantlet, turret cupola)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 40 mm (17°) ''Front glacis - upper part'' <br> 40 mm (40°) ''Front glacis - lower part'' <br> 40 mm (53°) ''Lower glacis''
 +
| 40 mm ''Top'' <br> 40 mm + 10 mm ''Bottom'' || 20 mm (72°) ''Upper plate (roof)'' <br> 5 mm (72°) ''Engine vent (roof)'' <br> 40 mm ''Centre plate'' <br> 20 mm (58°) ''Lower plate'' || 20 mm ''Front part'' <br> 5 mm ''Engine vent - front part'' <br> 20 mm (18°) ''Rear part'' <br> 5 mm (18°) ''Engine vent - rear part''
 +
|-
 +
| Turret || 56 mm ''Turret front'' <br> 45 mm ''Gun mantlet'' <br> 45 mm ''Machine gun port'' <br> 40 mm ''Turret ring'' || colspan="2" style="text-align:center" | 45 mm (20°) || 30 mm (25°) ''Front part'' <br> 30 mm ''Rear part''
 +
|-
 +
| Cupola || 40 mm || 40 mm (26°) || 40 mm (9°) || 30 mm
 +
|-
 +
|}
 +
 
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 15 mm thick, bogies are 10 mm thick and tracks are 20 mm thick
 +
* Lower and upper turret ring armour are both 40 mm thick, and overlap slightly
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 2032|rbMinHp= 1327}}
+
{{tankMobility|abMinHp= 232|rbMinHp= 133}}
  
The {{PAGENAME}} is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 51.6 tonnes, this gives it an excellent power-to-weight ratio of 29.07. As such, the Type 90 is often one of the first vehicles to reach cap points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 72 km/h (RB/SB) forwards and -33 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.
+
With a top speed of 23 km/h (RB) and a low power-to-weight ratio, the D2 isn't going anywhere fast. Its one saving grace in the mobility department is its reverse speed of -12 km/h!
 
 
The {{PAGENAME}} also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve traction on angled surfaces.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Type 90 L/44 (120 mm)}}
+
{{main|SA35 L/32 (47 mm)}}
 
 
The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 5 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based off the NATO DM33 round) and the JM12A1 HEAT-FS round (based off DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when facing some later vehicles such as the M1A2 or Leopard 2A5, weak points must be targeted.
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[Type 90 L/44 (120 mm)|120 mm Type 90 L/44]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[SA35 L/32 (47 mm)|47 mm SA35 L/32]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 42 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || __._ || __._ || __._ || __._ || rowspan="2" | 5.0 || rowspan="2" | 5.0 || rowspan="2" | 5.0 || rowspan="2" | 5.0
+
| rowspan="2" | 108 || rowspan="2" | ±18° || rowspan="2" | ±180° || rowspan="2" | Vertical || 9.5 || 13.1 || __.__ || __.__ || 18.8 || rowspan="2" | 5.2 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 4.0
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 17.9 || __._ || __._ || __._ || 30.0
+
| 6.0 || 7.0 || __.__ || __.__ || 10.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
 +
The {{PAGENAME}} has a limited choice of ammunition:
 +
* '''Mle1935''': APC; a solid shot with average penetration and no explosive filler. Make sure to target modules and crew positions to maximise the damage. Knowledge of enemy vehicle layouts is essential with this type of ammunition.
 +
* '''Mle1935 HE''': HE; useful for destroying open and very lightly armoured vehicles.
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
Line 67: Line 79:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| JM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
+
| Mle1935 || APC || 62 || 59 || 47 || 36 || 27 || 20
 
|-
 
|-
| JM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440
+
| Mle1935 HE || HE || 4 || 4 || 4 || 4 || 4 || 4
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| JM12A1 || HEATFS || 1,140 || 13.5 || N/A || 0.1 || 2,148 || +0.0° || 65° || 72° || 75°
+
| Mle1935 || APC || 660 || 1.6 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|-
| JM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || _._° || 78° || 80° || 81°
+
| Mle1935 HE || HE || 590 || 1.4 || 0.4 || 0.1 || 143 || 79° || 80°
 +
|81°
 
|-
 
|-
 
|}
 
|}
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! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! Recommendations
+
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''42''' || 38 ''(+3)'' || 19 ''(+23)'' || 1 ''(+41)'' || Hull empty:&nbsp;19 || No
+
| '''108''' || 91 ''(+17)'' || 73 ''(+35)'' || 55 ''(+53)'' || 37 ''(+71)'' || 19 ''(+89)'' || 1 ''(+107)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Notes:
  
====Optics and night vision====
+
* As they are modeled by sets of 3, shells disappear from the rack only after you've fired all shells in the set.
The Type 90 receives night vision imagers once the tier 3 modification 'NVD' is researched. This unlocks standard 500 x 300 resolution thermal sights for the gunner, as well as standard image intensifiers for all crew (available in third person view in AB/RB additionally).
+
* Packing 25 ''(+83)'' shells is a good compromise to have enough shells at your disposal while reducing drastically the risk of ammo rack detonation.
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" |{{PAGENAME}} [[Optics]]
 
|-
 
! rowspan="3" |Type of optic
 
! rowspan="3" |Magnification
 
! colspan="5" |[[Night Vision Devices]]
 
|-
 
! colspan="3" |Image Intensifier
 
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! rowspan="2" |Notes
 
|-
 
!{{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 
!{{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
!{{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
!Gunner's Sight
 
|8.0x - 16.1x||--||--||--||500 x 300||Intensifier & thermal sights unlocked by 'NVD' modification (tier 3)
 
|-
 
!Commander's View
 
|6.0x||1600 x 1200||9.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)
 
|-
 
!Driver's View
 
|1.0x||800 x 600||5.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 
  
The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.
+
{{main|MAC 31 (7.5 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! Mount
 
! Capacity<br>(Belt capacity)
 
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| Pintle || 1,000 (200) || 576 || -8°/+40° || ±120°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
+
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
|-
 
|-
 
! Mount
 
! Mount
! Capacity<br>(Belt capacity)
+
! Capacity (Belt)
! Fire rate<br>(shots/minute)
+
! Fire rate
! Vertical<br>guidance
+
! Vertical
! Horizontal<br>guidance
+
! Horizontal
 
|-
 
|-
| Coaxial || 4,500 (250) || 500 || N/A || N/A
+
| Coaxial || 3250 (150) || 1350 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 +
The small caliber of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Type 90 is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.
+
As the D2 plays in most regards like a slower, slightly more reliably armoured S.35, utilize them side-by side, prioritizing the D2 in down-tiers and the S.35 in up-tiers, as the D2's hull armour will not save it at BR 2.3. When it's top tier, with a competent driver, it can even be played like a pocket heavy tank, or like a mini B1 bis without the hull cannon. Angle strongly, side-scrape, and utilize hull-down positions to make maximum use of your armour advantage. Pick what route you take when you spawn carefully; if you end up in the wrong place, your speed won't allow you to correct in a timely manner.
 
 
'''Rural Combat'''
 
 
 
The Type 90 is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on [[Maginot Line (Ground Forces)|Maginot Line]]) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the [[Challenger 2]] or [[Ariete PSO]]) will easily penetrate the Type 90, even at range - avoid giving them the opportunity.
 
 
 
'''Urban Combat'''
 
 
 
The Type 90 can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of [[American Desert]]) is also viable.
 
 
 
'''Notable Targets'''
 
 
 
* '''[[Challenger 2]]:''' The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.
 
* '''[[M1A2 Abrams]]:''' The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.
 
* '''[[Leopard 2A5]]:''' The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.
 
* '''[[T-80U]]:''' The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often despatch the T-80U quickly.
 
* '''[[Leclerc]]:''' The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.
 
* '''[[Leopard 2K]]:''' The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.
 
* '''[[AMX-40]]:''' The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.
 
  
 
=== Modules ===
 
=== Modules ===
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! colspan="2" | Mobility
 
! colspan="2" | Mobility
 
! Protection
 
! Protection
! colspan="3" | Firepower
+
! Firepower
 
|-
 
|-
 
| I
 
| I
| Tracks
+
|Tracks
|
 
| Parts
 
| Horizontal Drive
 
|
 
 
|
 
|
 +
|Parts
 +
|Horizontal Drive
 
|-
 
|-
 
| II
 
| II
| Suspension
+
|Suspension
| Brake System
+
|Brake System
| FPE
+
|FPE
| Adjustment of Fire
+
|Adjustment of Fire
|
 
|
 
 
|-
 
|-
 
| III
 
| III
| Filters
+
|Filters
 
|
 
|
| Crew Replenishment
+
|Crew Replenishment
| Elevation Mechanism
+
|Elevation Mechanism
| Smoke grenade
 
| NVD
 
 
|-
 
|-
 
| IV
 
| IV
| Transmission
+
|Transmission
| Engine
+
|Engine
 
|
 
|
| Artillery Support
+
|Artillery Support
| JM33
 
| Laser rangefinder
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
 
 
'''Pros:'''
 
  
* Relatively small profile despite visual similarities to the Leopard 2A4
+
* Thick all-around armour, able to be heavily angled
* Autoloaded 120 mm cannon, 5 second reload unaffected by crew or fire
+
* Decent gun
* Extremely mobile, high power-to-weight of 29.07
+
* Stabilization mechanic
* Fitted with [[Hydropneumatic suspension]], although this can only be operated when stationary
+
* Good MAC 31 coaxial MG
* JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the Leopard 2A5)
+
* 3 crew members; the "machine gunner" can be lost with minimal detriment
* Primary ammunition storage protected within blow-out containment in the rear of the turret
+
* ''Fantastic'' reverse speed; -12 km/h!
 +
* Neutral steering
  
 
'''Cons:'''
 
'''Cons:'''
  
* Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face
+
* Very low top speed
* Only three crew, a well-placed shot can easily cause a crew knockout
+
* No explosive filler for its AP shells
* Forced to use a mediocre HEAT-FS round prior to researching the tier 4 JM33
+
* Longer reload than most peers
* Can only carry 19 ammunition before additional ammo is stored in the unsafe hull racks
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.
 
 
 
''- From [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=medium_tank&vehicle=jp_type_90 '''Skins''' and '''camouflages''' for the Type 90 from live.warthunder.com.]
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;Skins
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* [http://live.warthunder.com/feed/camouflages/?q=%23d2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|31ZOmtzI_2g|'''The Shooting Range #107''' - ''Metal Beasts'' section at 00:35 discusses the Type 90.|K-9ObimGTJI|'''JGSDF Type 90: Actual Sound Recording''' - ''DMM GAMES Official Channel''|G_jOfO3g_iA|'''JGSDF Type 90: 360° Video''' - ''DMM GAMES Official Channel''}}
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{{Youtube-gallery|xNNx857AvG0|'''Spade Review: Char D2. Slow But Strong''' - ''Joseph 2000''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
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;Vehicles equipped with the same gun and turret
* ''links to approximate analogues of other nations and research trees.''
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* [[S.35]]
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* [[B1 bis]] / [[B1 ter]]
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;Other vehicles of similar configuration and role
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* [[I-Go Ko]]
  
 
== External links ==
 
== External links ==
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* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|[Devblog] Type 90: The Lightweight Heavy Hitter]]
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* [[wt:en/news/6709-development-char-d2-slow-advance-en|[Devblog] Char D2: Slow Advance]]
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* [[wikipedia:Char_D2|[Wikipedia] Char D2]]
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* [https://www.tanks-encyclopedia.com/ww2/france/Char_Renault_D2.php <nowiki>[Tanks Encyclopedia]</nowiki> Char Renault D2]
  
{{Japan medium tanks}}
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{{France medium tanks}}

Revision as of 14:53, 9 August 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
fr_renault_d2.png
D2
AB RB SB
1.3 1.3 1.3
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

GarageImage D2.jpg


The Char D2 is a rank I French medium tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update "Starfighters". The D2 can be considered the brother of the S.35, sporting similar thick all-around armour, the same 47 mm SA35 gun, and a 3-man crew in the same configuration. The primary differences are the D2 is significantly slower - with nearly half the top speed and a lower power-to-weight ratio - while having a flatter, boxier hull shape, allowing the D2 to angle its armour more reliably.

General info

Survivability and armour

Sporting 40 mm of rolled armour on all sides of a boxy hull, the D2 can be angled at a perfect 45 degree angle for a consistent effective thickness of at least 60 mm, presenting no obvious weak points save for the turret ring. The turret is of the same general style as used by the S.35 and B1 bis, with a small, strong 56 mm turret face reinforced by two gun mantlets and strongly angled 45 mm sides, making it very effective in hull-down positions. Still beware of enemies behind you and even strafing aircraft, as the low, sloped engine deck has two grilles with a mere 5 mm of protection that even SPAAs and heavy machine guns can penetrate.

The D2's ammo racks are located deep in the bottom of the hull, nestled behind the D2's extra suspension armour and the suspension itself, making them fairly well-protected.

Armour types:

  • Rolled homogeneous armour (hull, sideskirts, turret ring, turret roof)
  • Cast homogeneous armour (turret sides, gun mantlet, turret cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (17°) Front glacis - upper part
40 mm (40°) Front glacis - lower part
40 mm (53°) Lower glacis
40 mm Top
40 mm + 10 mm Bottom
20 mm (72°) Upper plate (roof)
5 mm (72°) Engine vent (roof)
40 mm Centre plate
20 mm (58°) Lower plate
20 mm Front part
5 mm Engine vent - front part
20 mm (18°) Rear part
5 mm (18°) Engine vent - rear part
Turret 56 mm Turret front
45 mm Gun mantlet
45 mm Machine gun port
40 mm Turret ring
45 mm (20°) 30 mm (25°) Front part
30 mm Rear part
Cupola 40 mm 40 mm (26°) 40 mm (9°) 30 mm

Notes:

  • Suspension wheels are 15 mm thick, bogies are 10 mm thick and tracks are 20 mm thick
  • Lower and upper turret ring armour are both 40 mm thick, and overlap slightly

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 26 6 19.5 232 286 11.9 14.67
Realistic 23 6 133 150 6.82 7.69

With a top speed of 23 km/h (RB) and a low power-to-weight ratio, the D2 isn't going anywhere fast. Its one saving grace in the mobility department is its reverse speed of -12 km/h!

Armaments

Main armament

Main article: SA35 L/32 (47 mm)
47 mm SA35 L/32 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 108 ±18° ±180° Vertical 9.5 13.1 __.__ __.__ 18.8 5.2 _.__ _.__ 4.0
Realistic 6.0 7.0 __.__ __.__ 10.0

Ammunition

The D2 has a limited choice of ammunition:

  • Mle1935: APC; a solid shot with average penetration and no explosive filler. Make sure to target modules and crew positions to maximise the damage. Knowledge of enemy vehicle layouts is essential with this type of ammunition.
  • Mle1935 HE: HE; useful for destroying open and very lightly armoured vehicles.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1935 APC 62 59 47 36 27 20
Mle1935 HE HE 4 4 4 4 4 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1935 APC 660 1.6 N/A N/A N/A 48° 63° 71°
Mle1935 HE HE 590 1.4 0.4 0.1 143 79° 80° 81°

Ammo racks

Ammo racks of the D2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
108 91 (+17) 73 (+35) 55 (+53) 37 (+71) 19 (+89) 1 (+107) No

Notes:

  • As they are modeled by sets of 3, shells disappear from the rack only after you've fired all shells in the set.
  • Packing 25 (+83) shells is a good compromise to have enough shells at your disposal while reducing drastically the risk of ammo rack detonation.

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3250 (150) 1350 N/A N/A

The small caliber of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.

Usage in battles

As the D2 plays in most regards like a slower, slightly more reliably armoured S.35, utilize them side-by side, prioritizing the D2 in down-tiers and the S.35 in up-tiers, as the D2's hull armour will not save it at BR 2.3. When it's top tier, with a competent driver, it can even be played like a pocket heavy tank, or like a mini B1 bis without the hull cannon. Angle strongly, side-scrape, and utilize hull-down positions to make maximum use of your armour advantage. Pick what route you take when you spawn carefully; if you end up in the wrong place, your speed won't allow you to correct in a timely manner.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Thick all-around armour, able to be heavily angled
  • Decent gun
  • Stabilization mechanic
  • Good MAC 31 coaxial MG
  • 3 crew members; the "machine gunner" can be lost with minimal detriment
  • Fantastic reverse speed; -12 km/h!
  • Neutral steering

Cons:

  • Very low top speed
  • No explosive filler for its AP shells
  • Longer reload than most peers

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Vehicles equipped with the same gun and turret
Other vehicles of similar configuration and role

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26