Difference between pages "T-26-4" and "Scouting"

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{{Specs-Card|code=ussr_t_26_4}}
 
  
== Description ==
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{{DISPLAYTITLE:Scouting}}
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<div class="object-info clearfix" align="justify">
[[File:GarageImage_T-26-4.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]]. It is a variant of the [[T-26]] with a 76 mm howitzer.
 
  
The T-26-4 is a rather unusual tank, combining average speed, thin armour and a large gun. It uses the same hull as [[T-26]] and an enlarged turret not dissimilar to the [[T-28]]'s main turret, able to mount the 76 mm KT-28 howitzer.
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'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.
  
This tank and its gun can be roughly compared to its German peer, the  [[Pz.IV C]], and its 7.5 cm KwK 37 L/24. However, it is vastly inferior to it in ALL terms.
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__TOC__
  
The penetration is almost two times lower, and shell travel speed is by about 1/4 lower as well. Reloading also takes a bit more time. Armour wise, they are the same, but [[Pz.IV C|Pz. IV C]] has 30 mm of armour at the front. The German tank is also a lot faster, with the HP/ton ratio almost two times better. To complete the list, it also has a mere -5° of gun depression, compared to -10° of the Panzer. Lastly,  [[Pz.IV C]] can also equip HEAT shells, to deal with better-armoured targets.
+
==Scout traits ==
  
== General info ==
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=== Active Scouting===  
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->15mm armor covers most of the visible parts of the tank, and that's paper even in BR 1.0, and with just 3 comrades and the low speed of the tank, chances of surviving for more than 10 minutes are low. However, if we account the Russian bias, then you're good to go, and use your 76mm APHEBC shell and try to destroy light and medium targets. Easily outmaneuvered by light tanks and outmatched by the Pz IV.  
+
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
  
'''Armour type:'''
+
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
  
* Rolled homogeneous armour
+
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
 +
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
  
{| class="wikitable"
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Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.  
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 15 mm (18°) ''Driver's plate'' <br> 15 mm (1°) ''Front plate <br> 7 mm (64-80°) ''Front glacis'' <br> 15 mm (6-52°) ''Lower glacis|| 15 mm (0-1°)|| 15 mm (1-31°) ''Top'' <br> 15 mm (11°) ''Bottom'' || 10 mm ''Hull'' <br> 6 mm ''Rear''
 
|-
 
| Turret || 15 mm (0-3°) ''Turret front'' <br> 15 mm (6-7°) ''Gun mantlet'' || 15 mm (0-1°) || 15 mm (1°) || 10 mm
 
|-
 
|}
 
'''Notes:'''
 
 
 
* Suspension wheel is 10 mm thick while tracks are 15 mm thick.
 
* Belly armour is 6 mm thick
 
  
=== Mobility ===
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Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp= 141|rbMinHp= 80|<!--AoAweight=(optional) -->}}
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* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
 +
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
  
== Armaments ==
+
=== Team Repairs ===
=== Main armament ===
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Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|KT-28 (76 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Modifications ===
|-
+
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode;
! colspan="6" | [[KT-28 (76 mm)|76 mm KT-28]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 50 || -5°/+21° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 9.5 || 13.2 || _._ || _._ || _._
 
|-
 
| ''Realistic'' || 9.5 || 11.2 || _._ || _._ || _._
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 5.2 || _._ || _._ || _._
 
|-
 
|}
 
 
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| SH-353 || Shrapnel || 27 || 25 || 21 || 19 || 16 || 12
 
|-
 
| BR-350A || APHEBC ||37||37||33||30|| 27 ||24
 
|-
 
| OF-350M  || HE ||11||11||11||11||11||11
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| SH-353 || Shrapnel || 381 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
 
|-
 
| BR-350A || APHEBC || 370 || 6.3 || 0.15 || 10.0 || 155 || +4° || 48° || 63°|| 71°
 
|-
 
| OF-350M || HE || 387 || 6.2 || 0.05 || 0.1 || 710 || +0° || 79° || 80° || 81°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
[[File:Ammoracks_T-26-4.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the T-26-4.]]
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* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''50''' || 38&nbsp;''(+12)'' || 25&nbsp;''(+25)'' || 13&nbsp;''(+37)'' || 1&nbsp;''(+49)'' || style="text-align:left" | Yes
 
|-
 
|}
 
  
Turret empty: 25&nbsp;''(+25)''
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There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
  
=== Machine guns ===
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* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.
{{main|DT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
== List of scout vehicles ==
|-
+
''As of v.1.99.0.15''
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
+
{| class="wikitable"
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
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! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]<br>[[:Category:USA ground vehicles|USA]]'''
 +
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]<br>[[:Category:Germany ground vehicles|Germany]]'''
 +
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]<br>[[:Category:USSR ground vehicles|USSR]]'''
 +
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''
 +
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''
 +
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]<br>[[:Category:China ground vehicles|China]]'''
 +
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''
 +
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
 +
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]<br>[[:Category:Sweden ground vehicles|Sweden]]'''
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| {{Specs-Link|us_hstv_l}}<br>{{Specs-Link|us_m3_bradley}}<br>{{Specs-Link|us_m5a1_stuart}}<br>{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}<br>{{Specs-Link|us_m24_chaffee}}<br>{{Specs-Link|us_m24_chaffee_tl}}<br>{{Specs-Link|us_m41_walker_bulldog}}<br>{{Specs-Link|us_m50_ontos}}<br>{{Specs-Link|us_m56_scorpion}}<br>{{Specs-Link|us_m551}}<br>{{Specs-Link|us_t18_e2}}<br>{{Specs-Link|us_t92}}<br>{{Specs-Link|us_t114}}
! rowspan="1" | Fire rate <br> (shots/minute)
+
| {{Specs-Link|germ_begleitpanzer_57}}<br>{{Specs-Link|germ_pzkpfw_II_ausf_H}}<br>{{Specs-Link|germ_radpanzer_90}}<br>{{Specs-Link|germ_ru251}}<br>{{Specs-Link|germ_bmp_1_ddr}}<br>{{Specs-Link|germ_sdkfz_234_2}}<br>{{Specs-Link|germ_sdkfz_234_4}}<br>{{Specs-Link|germ_thyssen_henschel_tam}}<br>{{Specs-Link|germ_le_kpz_m41}}
! rowspan="1" | Vertical <br> guidance
+
| {{Specs-Link|ussr_asu_57}}<br>{{Specs-Link|ussr_asu_85}}<br>{{Specs-Link|ussr_bmp_1}}<br>{{Specs-Link|ussr_bmp_2}}<br>{{Specs-Link|ussr_bmp_3}}<br>{{Specs-Link|ussr_bt_7a_f32}}<br>{{Specs-Link|ussr_object_685}}<br>{{Specs-Link|ussr_object_906}}<br>{{Specs-Link|ussr_pt_76b}}<br>{{Specs-Link|ussr_t_50}}<br>{{Specs-Link|ussr_t_80}}<br>{{Specs-Link|ussr_t_126sp}}<br>{{Specs-Link|ussr_type_62}}
! rowspan="1" | Horizontal <br> guidance
+
| {{Specs-Link|uk_armored_car_aec_mk_2}}<br>{{Specs-Link|uk_crusader_mk_2}}<br>{{Specs-Link|uk_crusader_mk_3}}<br>{{Specs-Link|uk_rooikat_105_td}}<br>{{Specs-Link|uk_rooikat_76}}<br>{{Specs-Link|uk_fv510_isv}}
|-
+
| {{Specs-Link|jp_m24_chaffee}}<br>{{Specs-Link|jp_m41_walker_bulldog}}<br>{{Specs-Link|jp_type_16}}<br>{{Specs-Link|jp_type_60_atm}}<br>{{Specs-Link|jp_type_60_sprg}}<br>{{Specs-Link|jp_type_89}}
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
+
| {{Specs-Link|cn_m5a1_stuart}}<br>{{Specs-Link|cn_m24_chaffee}}<br>{{Specs-Link|cn_pt_76}}<br>{{Specs-Link|cn_type_62}}<br>{{Specs-Link|cn_type_63_I}}<br>{{Specs-Link|cn_type_86}}
|-
+
| {{Specs-Link|it_ab_43}}<br>{{Specs-Link|it_fiat_6616_cockerill}}<br>{{Specs-Link|it_aubl_74_60_70m}}<br>{{Specs-Link|it_b1_centauro}}<br>{{Specs-Link|it_centauro_mgs_120}}<br>{{Specs-Link|it_b1_centauro_romor}}<br>{{Specs-Link|it_fiat_6614_106sr}}<br>{{Specs-Link|it_m3a3_stuart}}<br>{{Specs-Link|it_m24_chaffee}}<br>{{Specs-Link|it_oto_r3_106sr}}
! colspan="7" | ''Rear mount''
+
| {{Specs-Link|fr_aml_90}}<br>{{Specs-Link|fr_amx_10rc}}<br>{{Specs-Link|fr_amx_13_75}}<br>{{Specs-Link|fr_amx_13_fl_11}}<br>{{Specs-Link|fr_amx_13_hot}}<br>{{Specs-Link|fr_amx_13_75_ss11}}<br>{{Specs-Link|fr_amx_13_chaffee}}<br>{{Specs-Link|fr_amx_13_90}}<br>{{Specs-Link|fr_bat_chat_25t}}<br>{{Specs-Link|fr_crusader_mk_2}}<br>{{Specs-Link|fr_m3a3_stuart}}
|-
+
| {{Specs-Link|sw_cv_90105_tml}}<br>{{Specs-Link|sw_cv_90120}}<br>{{Specs-Link|sw_ikv_91}}<br>{{Specs-Link|sw_strf_90c}}<br>{{Specs-Link|sw_strf_9056}}<br>{{Specs-Link|sw_strv_74}}<br>{{Specs-Link|sw_strv_m41_s2}}
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
 
 
|}
 
|}
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
This tank should be used as either a close range ambusher/flanker or as a direct supporter of friendly vehicles. Use its speed to exploit other tank's weak side or rear armour to deal a crippling blow. Try to concentrate your fire on lightly armoured vehicles, to which your gun is deadly. It's dangerous to go alone, take friends, otherwise you risk an encounter with a tank that you won't be able to penetrate. Don't use HE shells on anything other than unarmoured vehicles, they are not as good as its calibre might suggest. Stay away from mass enemy groups, since your vehicle can be countered easily.
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
 
* Gun can easily kill any tank it meets with a single shot
 
* Manoeuvrability is quite good, although somewhat limited by its low top speed (30 kph)
 
* Decent reload speed and fast turret traverse speed
 
 
'''Cons:'''
 
 
* Mediocre accuracy, combined with one of the slowest shell travel speeds in the game
 
* Very thin armour, can't stop even the autocannon shells from AA vehicles
 
* Very bad gun depression
 
* Very low reverse speed
 
* Has very little chance of causing any harm at all to tougher tanks
 
* Most aeroplanes can pierce your armour rather easily
 
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
 
The '''T-26-4''' light tank is a variant of the [[T-26]] light tank in Soviet services. Instead of mounting a 45 mm cannon as its main armament, the T-26-4 mounts the 76.2 mm KT tank gun and is intended to fill the role of an artillery tank. The turret looks similar to the [[T-28]] medium tank, if not the same.
 
 
The T-26-4 design was tested in October 1933 after five were built. It was in this test that the 76.2 mm KT cannon was chosen to arm it instead of the more powerful and innovative 76.2 mm PS-3 cannon. A production of 50 of these tanks was scheduled in 1935, but an incident on September 19, 1934, with a shell case destruction caused the military to cancel the T-26-4. The T-26-4 turret was then used on the [[BT-7|BT-7A]] light tank intended for the same role.
 
 
=== In-game description ===
 
"In 1940, the T-26 light tank was modernised for the last time. The vehicle's underturret box was equipped with homogenous armour with sloping plates and its thickness was increased to 15 mm. The frontal section of the turret was welded. A distinctive feature of the tank was the special defensive cover over its radiator grille. An extra DT machine gun was mounted on the turret's roof and was used as an anti-aircraft gun.
 
 
All these changes led to the T-26's mass exceeding 10 tonnes. In spite of its strengthened construction, its undercarriage was pushed to the limit. Often, particularly when turning, the tank started losing its tracks. Test results showed that the tank's armour did not meet modern requirements, and there was no weight allowance for increasing its armament. Other flaws in the tank's design included its low speed, poor weight distribution and low reliability.
 
 
However, the tank was easy to control, simple to service and did not require much effort in the field. Although the tank had an engine with horizontally placed cylinders, the tank's profile remained low, which made it harder to hit. Many technical solutions applied to the T-26 were used later on other tanks. When used correctly and in the hands of an experienced crew, the light tank could cause serious damage to the enemy forces. The T-26 made a significant contribution to routing the enemy at Moscow, and took part in practically all combat operations right up to 1944.
 
 
A significant number of these tanks, after being captured and modified in various ways, served in the German and Finnish armies. Some of them were used by Finland until the beginning of the 50s."
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
+
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Tactics & Strategy'' section at 04:14 discusses how to use binoculars.|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}
== Read also ==
 
 
 
* [https://warthunder.com/en/devblog/current/797/ [Devblog<nowiki>]</nowiki> Pz-35t & T-26-4]
 
  
== Sources ==
+
== External Links ==
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development<nowiki>]</nowiki> New opportunities for light vehicles!]
* ''other literature.''
 
  
{{USSR light tanks}}
+
<!--===References===
 +
<references />-->
 +
[[Category:Game mechanics]]

Revision as of 10:19, 28 May 2020

Rank 6 USA
F-5C Pack


Scouting refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.

Scout traits

Active Scouting

The first benefit afforded to these vehicles is called Active Scouting. This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, V, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;

The icon for Active scouting as seen in-game
  • ARCADE - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
  • REALISTIC - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.

Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is not placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.

Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;

  • ARCADE - You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
  • REALISTIC - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.

Team Repairs

Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.

Modifications

Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is Airstrike—which grants a different benefit based on the gamemode;

  • ARCADE - At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
  • REALISTIC - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.

There is also a second modification— Improved Optics— which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;

  • ARCADE - Increases the range at which markers will appear for enemy vehicles.
  • REALISTIC- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.

List of scout vehicles

As of v.1.99.0.15

USA flag.png
USA
Germany flag.png
Germany
USSR flag.png
USSR
Britain flag.png
Britain
Japan flag.png
Japan
China flag.png
China
Italy flag.png
Italy
France flag.png
France
Sweden flag.png
Sweden
HSTV-L
M3 Bradley
M5A1
▃Stuart VI (5th CAD)
M24
M24 (TL)
M41A1
M50
M56
M551
T18E2
T92
T114
Begleitpanzer 57
Pz.Sfl.Ic
Radkampfwagen 90
Ru 251
SPz BMP-1
Sd.Kfz.234/2
Sd.Kfz.234/4
TAM
leKPz M41
ASU-57
ASU-85
BMP-1
BMP-2
BMP-3
BT-7A (F-32)
Object 685
Object 906
PT-76B
T-50
T-80
T-126
▂Type 62
AEC Mk II
Crusader II
Crusader III
Rooikat 105
Rooikat Mk.1D
Warrior
▅M24
▅M41A1
Type 16
Type 60 ATM
Type 60 SPRG (C)
Type 89
␗M5A1
␗M24
␗PT-76
Type 62
Type 63
ZBD86
AB 43
AUBL/74
AUBL/74 HVG
Centauro I 105
Centauro I 120
Centauro I 105 R
FIAT 6614
▄M3A3
▄M24
R3 T106 FA
AML-90
AMX-10RC
AMX-13
AMX-13 (FL11)
AMX-13 (HOT)
AMX-13 (SS.11)
AMX-13-M24
AMX-13-90
Char 25t
▄Crusader Mk.II
▄M3A3 Stuart
CV 90105
CV 90120
Ikv 91
Strf 9040C
Strf 9040 BILL
Strv 74
Strv m/41 S-II

Media

External Links