Difference between pages "AMX-50 Surblinde" and "Scouting"

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(List of scout vehicles: Updated for 1.99)
 
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{{DISPLAYTITLE:AMX-50 Surblindé}}
 
{{Specs-Card
 
|code=fr_amx_50_surblinde
 
|market=AMX 50 Surblindé (France)
 
}}
 
  
== Description ==
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{{DISPLAYTITLE:Scouting}}
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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<div class="object-info clearfix" align="justify">
  
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} French heavy tank {{Battle-rating}}. The tank was introduced in [[Update 1.89 "Imperial Navy"]] and has the distinction of being the first gift vehicle of the French tech trees. Member of the French AMX-50 tanks family, it is very similar to the [[AMX-50 Surbaissé|'''AMX-50 Surbaissé''']]. Compared to it, it is lower, has a more protected turret armour and has a 20mm MG 151 canon at the top, which is very efficient against aircraft and lightly armoured targets. Anyway, it is also heavier and hasn't smoke grenades launchers compared to the Surbaissé.
+
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.
  
It could be obtained as the highest reward of the first season "Recon under Fire" of the [[World War|World War mode]], but can also be bought on the [[War Thunder Market]].
+
__TOC__
  
== General info ==
+
==Scout traits ==
=== Survivability and armour ===
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?-''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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=== Active Scouting===
  
=== Mobility ===
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The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp= 1291|rbMinHp= 884}}
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[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
  
The {{PAGENAME}} has a very good speed (around 40 km/h on flat land when fully upgraded) for a super heavy tank, which allows a fast deployment on the battlefield aside medium and modern tanks. The manoeuvrability is also good and allows the player to drive easily in an urban environment.
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* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
 +
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
  
== Armaments ==
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Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.  
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA46 (120 mm)}}
 
  
{| class="wikitable" style="text-align:center"
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Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
|-
 
! colspan="6" | Canon SA46 (120 mm)
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 50 || -6°/+10° || 360° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 19.4 || 26.9 || __.__  || __.__  || __.__
 
|-
 
| ''Realistic'' || 14.3|| 16.8 || __.__  || __.__  || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.0 || __.__ || __.__  || __.__
 
|-
 
|}
 
 
 
===== Ammunition =====
 
{| class="wikitable"
 
! colspan="8" |Penetration Statistics
 
|-
 
! rowspan="2" |Ammunition
 
! rowspan="2" |Type of Warhead
 
! colspan="6" |'''Penetration''' ''in mm'' '''@ 0° Angle of Attack'''
 
|-
 
!10m
 
!100m
 
!500m
 
!1000m
 
!1500m
 
!2000m
 
|-
 
|120 mm Obus de rupture
 
|APBC
 
|301
 
|298
 
|286
 
|272
 
|258
 
|245
 
|-
 
|120 mm Obus explosif
 
|HE
 
|39
 
|39
 
|39
 
|39
 
|39
 
|39
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| 120mm Obus de rupture || AP || 1067 || 23.1 || N/A || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
| 120mm Obus explosif || HE || 762 || 22.84 || 0.1 || 0.1 || 4.65 || N/A || 79° || 80° || 81°
 
|-
 
|}
 
  
=== Additional armament ===
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* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
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* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
{{main|MG 151/20 (20 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Team Repairs ===
|-
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Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.
! colspan="7" | [[MG 151/20 (20 mm)]]
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 500 || N/A || N/A || 360°
 
|-
 
|}
 
  
=== Machine guns ===
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=== Modifications ===
{{main|MAC 31 (7.5 mm)}}
+
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode;
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
 +
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
  
== Usage in battles ==
+
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
  
The AMX-50 Surblindé is a fast and very mobile super-heavy tank.
+
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
 +
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.
  
=== Pros and cons ===
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== List of scout vehicles ==
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
''As of v.1.99.0.15''
 
+
{| class="wikitable"
'''Pros:'''
+
|-
 
+
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]<br>[[:Category:USA ground vehicles|USA]]'''
* Powerful 120mm gun, a shot can pen a target protected with an armour of about 300 mm
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! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]<br>[[:Category:Germany ground vehicles|Germany]]'''
* Loading time is very short (6.0s), thanks to the autoloader
+
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]<br>[[:Category:USSR ground vehicles|USSR]]'''
* Probably the most mobile super-heavy tank of the game, a careful commander can perform
+
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''
* Very fast, can reach to 51 km/h on flat terrain
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! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''
 
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! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]<br>[[:Category:China ground vehicles|China]]'''
'''Cons:'''
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! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''
 
+
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
* One shot in the turret can make the tank explode: up to 18 shells are stored at the back of the turret
+
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]<br>[[:Category:Sweden ground vehicles|Sweden]]'''
 
+
|-
== History ==
+
| {{Specs-Link|us_hstv_l}}<br>{{Specs-Link|us_m3_bradley}}<br>{{Specs-Link|us_m5a1_stuart}}<br>{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}<br>{{Specs-Link|us_m24_chaffee}}<br>{{Specs-Link|us_m24_chaffee_tl}}<br>{{Specs-Link|us_m41_walker_bulldog}}<br>{{Specs-Link|us_m50_ontos}}<br>{{Specs-Link|us_m56_scorpion}}<br>{{Specs-Link|us_m551}}<br>{{Specs-Link|us_t18_e2}}<br>{{Specs-Link|us_t92}}<br>{{Specs-Link|us_t114}}
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
| {{Specs-Link|germ_begleitpanzer_57}}<br>{{Specs-Link|germ_pzkpfw_II_ausf_H}}<br>{{Specs-Link|germ_radpanzer_90}}<br>{{Specs-Link|germ_ru251}}<br>{{Specs-Link|germ_bmp_1_ddr}}<br>{{Specs-Link|germ_sdkfz_234_2}}<br>{{Specs-Link|germ_sdkfz_234_4}}<br>{{Specs-Link|germ_thyssen_henschel_tam}}<br>{{Specs-Link|germ_le_kpz_m41}}
 
+
| {{Specs-Link|ussr_asu_57}}<br>{{Specs-Link|ussr_asu_85}}<br>{{Specs-Link|ussr_bmp_1}}<br>{{Specs-Link|ussr_bmp_2}}<br>{{Specs-Link|ussr_bmp_3}}<br>{{Specs-Link|ussr_bt_7a_f32}}<br>{{Specs-Link|ussr_object_685}}<br>{{Specs-Link|ussr_object_906}}<br>{{Specs-Link|ussr_pt_76b}}<br>{{Specs-Link|ussr_t_50}}<br>{{Specs-Link|ussr_t_80}}<br>{{Specs-Link|ussr_t_126sp}}<br>{{Specs-Link|ussr_type_62}}
=== Start of the project ===
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| {{Specs-Link|uk_armored_car_aec_mk_2}}<br>{{Specs-Link|uk_crusader_mk_2}}<br>{{Specs-Link|uk_crusader_mk_3}}<br>{{Specs-Link|uk_rooikat_105_td}}<br>{{Specs-Link|uk_rooikat_76}}<br>{{Specs-Link|uk_fv510_isv}}
In July 1945, in the aftermath of liberation, the general staff of the French armed forces expressed the need for a heavy tank of national design. In view of the rise of tensions with the USSR and with the balance sheets drawn from the last world conflict, the French Army presented a precise specification of what was to be the future main tank of the army. The tank was to be comparable on several points to already existing machines. Indeed, it was requested armament of a minimum power equivalent to the gun of 88 mm German Tiger II. It was also asked for a shield equivalent to that of the Panther and mobility close to that of the T-34.
+
| {{Specs-Link|jp_m24_chaffee}}<br>{{Specs-Link|jp_m41_walker_bulldog}}<br>{{Specs-Link|jp_type_16}}<br>{{Specs-Link|jp_type_60_atm}}<br>{{Specs-Link|jp_type_60_sprg}}<br>{{Specs-Link|jp_type_89}}
 
+
| {{Specs-Link|cn_m5a1_stuart}}<br>{{Specs-Link|cn_m24_chaffee}}<br>{{Specs-Link|cn_pt_76}}<br>{{Specs-Link|cn_type_62}}<br>{{Specs-Link|cn_type_63_I}}<br>{{Specs-Link|cn_type_86}}
=== The AMX-50 ''Surblindé'' ===
+
| {{Specs-Link|it_ab_43}}<br>{{Specs-Link|it_fiat_6616_cockerill}}<br>{{Specs-Link|it_aubl_74_60_70m}}<br>{{Specs-Link|it_b1_centauro}}<br>{{Specs-Link|it_centauro_mgs_120}}<br>{{Specs-Link|it_b1_centauro_romor}}<br>{{Specs-Link|it_fiat_6614_106sr}}<br>{{Specs-Link|it_m3a3_stuart}}<br>{{Specs-Link|it_m24_chaffee}}<br>{{Specs-Link|it_oto_r3_106sr}}
In 1955, an AMX 50 ''Surblindé'' (over-armoured) is produced, able to measure itself against the most powerful machines then in service. A variant of the [[AMX-50 Surbaissé|AMX-50 ''Surbaissé'']] with a reinforced armour, the front armour shape is inspired by Russian tanks IS-3 or T10. The weight of this prototype reached about 60 tons.
+
| {{Specs-Link|fr_aml_90}}<br>{{Specs-Link|fr_amx_10rc}}<br>{{Specs-Link|fr_amx_13_75}}<br>{{Specs-Link|fr_amx_13_fl_11}}<br>{{Specs-Link|fr_amx_13_hot}}<br>{{Specs-Link|fr_amx_13_75_ss11}}<br>{{Specs-Link|fr_amx_13_chaffee}}<br>{{Specs-Link|fr_amx_13_90}}<br>{{Specs-Link|fr_bat_chat_25t}}<br>{{Specs-Link|fr_crusader_mk_2}}<br>{{Specs-Link|fr_m3a3_stuart}}
 
+
| {{Specs-Link|sw_cv_90105_tml}}<br>{{Specs-Link|sw_cv_90120}}<br>{{Specs-Link|sw_ikv_91}}<br>{{Specs-Link|sw_strf_90c}}<br>{{Specs-Link|sw_strf_9056}}<br>{{Specs-Link|sw_strv_74}}<br>{{Specs-Link|sw_strv_m41_s2}}
=== Abandonment of the project ===
+
|}
The tests carried out indicated a tank superior to its American and Soviet counterparts that were M26 Pershing and IS-3 respectively. But the Americans did not want to finance a project that would not be adopted. It was, therefore, necessary that the two countries, France and West Germany, adopt the tank so that its development continues. If France seemed ready to accept the project, it was not the case of West Germany which was inspired by the doctrines of the former general Heinz Guderian, a supporter of lighter and faster tanks. In addition, the development of new technologies and capabilities in the field of missiles and hollow-shell shells would render the massive tank armour obsolete and unsuitable for future large-scale conflict.
 
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
+
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Tactics & Strategy'' section at 04:14 discusses how to use binoculars.|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
<!--Paste links to sources and external resources, such as:
 
  
* ''topic on the official game forum;''
+
== External Links ==
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
  
* [[wt:en/news/6186-development-amx-50-surblind%C3%A9-french-powerlifter-en|[Devblog<nowiki>]</nowiki> AMX-50 Surblindé: French Powerlifter]]
+
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development<nowiki>]</nowiki> New opportunities for light vehicles!]
  
{{France heavy tanks}}
+
<!--===References===
 +
<references />-->
 +
[[Category:Game mechanics]]

Revision as of 10:19, 28 May 2020

Rank 6 USA
F-5C Pack


Scouting refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.

Scout traits

Active Scouting

The first benefit afforded to these vehicles is called Active Scouting. This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, V, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;

The icon for Active scouting as seen in-game
  • ARCADE - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
  • REALISTIC - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.

Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is not placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.

Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;

  • ARCADE - You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
  • REALISTIC - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.

Team Repairs

Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.

Modifications

Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is Airstrike—which grants a different benefit based on the gamemode;

  • ARCADE - At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
  • REALISTIC - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.

There is also a second modification— Improved Optics— which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;

  • ARCADE - Increases the range at which markers will appear for enemy vehicles.
  • REALISTIC- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.

List of scout vehicles

As of v.1.99.0.15

USA flag.png
USA
Germany flag.png
Germany
USSR flag.png
USSR
Britain flag.png
Britain
Japan flag.png
Japan
China flag.png
China
Italy flag.png
Italy
France flag.png
France
Sweden flag.png
Sweden
HSTV-L
M3 Bradley
M5A1
▃Stuart VI (5th CAD)
M24
M24 (TL)
M41A1
M50
M56
M551
T18E2
T92
T114
Begleitpanzer 57
Pz.Sfl.Ic
Radkampfwagen 90
Ru 251
SPz BMP-1
Sd.Kfz.234/2
Sd.Kfz.234/4
TAM
leKPz M41
ASU-57
ASU-85
BMP-1
BMP-2
BMP-3
BT-7A (F-32)
Object 685
Object 906
PT-76B
T-50
T-80
T-126
▂Type 62
AEC Mk II
Crusader II
Crusader III
Rooikat 105
Rooikat Mk.1D
Warrior
▅M24
▅M41A1
Type 16
Type 60 ATM
Type 60 SPRG (C)
Type 89
␗M5A1
␗M24
␗PT-76
Type 62
Type 63
ZBD86
AB 43
AUBL/74
AUBL/74 HVG
Centauro I 105
Centauro I 120
Centauro I 105 R
FIAT 6614
▄M3A3
▄M24
R3 T106 FA
AML-90
AMX-10RC
AMX-13
AMX-13 (FL11)
AMX-13 (HOT)
AMX-13 (SS.11)
AMX-13-M24
AMX-13-90
Char 25t
▄Crusader Mk.II
▄M3A3 Stuart
CV 90105
CV 90120
Ikv 91
Strf 9040C
Strf 9040 BILL
Strv 74
Strv m/41 S-II

Media

External Links