Difference between pages "T-34 (1942)" and "Scouting"

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{{Specs-Card|code=ussr_t_34_1942}}
 
  
== Description ==
+
{{DISPLAYTITLE:Scouting}}
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<div class="object-info clearfix" align="justify">
[[File:GarageImage_T-34(1942).jpg|420px|thumb|left]]
 
{{break}}
 
The '''T-34 1942''' is a Rank II Soviet medium tank with a battle rating of 3.7. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. Compared to its predecessors, it has an improved turret armour protection all-around. The T-34 also introduces the APCR into the ammo loadout.
 
  
Playing the T-34 1942 should be in a similar style with the predecessors [[T-34 (1940)]] and the [[T-34 (1941)]], however the tank has access to a much more protected turret and APCR shells that improve its firepower.
+
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.
  
Unfortunately, with a BR of 3.7 the 1942 variant is put in a very awkward BR position. When uptiered, it can face Jumbos and Churchill MK.VIIs, and when downtiered, it can and will face Pz.IIIs/Matildas. Therefore, there are battles where the T-34 1942 is extremely effective, or simply cannon fodder.
+
__TOC__
  
== General info ==
+
==Scout traits ==
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
=== Active Scouting===
'''Armour type:'''
+
 
* Rolled homogeneous armour (Hull, Turret roof)
+
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
* Cast homogeneous armour (Turret, Driver's port, Machine gun port)
+
 
{| class="wikitable"
+
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
|-
+
 
! Armour !! Front !! Sides !! Rear !! Roof
+
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
|-
+
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
| Hull || 45 mm (61°) ''Front glacis'' <br> 99 mm (5-35°) ''Welded joint'' <br> 45 mm (52°) ''Lower glacis'' <br> 60 mm (1-73°) ''Machine gun port'' <br> 75 mm (60°) ''Driver port'' || 40 mm (40°) ''Top'' <br> 45 mm (0°) ''Lower'' || 40 mm (47-49°) ''Top'' <br> 40 mm (47°) ''Bottom'' || 16 mm
 
|-
 
| Turret || 53 mm (3-58°) ''Turret front'' <br> 45 mm (2-78°) ''Gun mantlet'' || 53 mm (21-22°) || 53 mm (18-20°) || 15 mm
 
|-
 
|}
 
'''Notes:'''
 
* Suspensions wheels and tracks are 20 mm thick.
 
* Parts of the front armour have increased armour such as the machine gun port (60 mm) and driver's hatch (75 mm)
 
  
The T-34 1942 is not too different from the predecessors, however the most prominent weakness of the T-34, the turret "cheeks", are somewhat less of an exposed target. Thus, the best way to destroy these tanks now is to penetrate through the frontal hull, which is hard as is due to the heavy sloping nature of the armour. You can expect some of the more aggressive opponents to be more reckless and take advantage of situation more often due to their increased armour, but the turret still has weaknesses, albeit much smaller ones. The frontal turret has small flat areas on the lower corners of that can be taken advantage of by even the 5 cm cannons on the [[Pz.III L|Panzer III's]].
+
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.  
  
=== Mobility ===
+
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 30.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 54 (AB)
 
|-
 
|49 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|775
 
|954
 
|-
 
|''Realistic/Simulator''
 
|442
 
|500
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|25.83
 
|31.80
 
|-
 
|''Realistic/Simulator''
 
|14.73
 
|16.67
 
|-
 
|}
 
  
== Armaments ==
+
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
=== Main armament ===
+
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|F-34 (76 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Team Repairs ===
|-
+
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.
! colspan="6" | [[F-34 (76 mm)|76 mm F-34]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 100 || -5°/+28° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.90 || 20.60 || _.__ || _.__ || _.__
 
|-
 
| ''Realistic'' || 14.90 || 17.50 || _.__ || _.__ || _.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 8.40 || _.__ || _.__ || _.__
 
|-
 
|}
 
  
===== Ammunition =====
+
=== Modifications ===
{| class="wikitable sortable" style="text-align:center" width="100%"
+
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode;
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| BR-350A || APHEBC || 80 || 78 || 71 || 63 || 56 || 50
 
|-
 
| OF-350M || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17
 
|-
 
| BR-350SP || APBC ||105 || 104 || 85 || 69 || 57 || 46
 
|-
 
| BR-350B || APHEBC || 98 || 95 || 87 || 77 || 68 || 60
 
|-
 
| BR-350P || APCR || 135 || 130 || 92 || 60 || 39 || 26
 
|-
 
| BP-350A || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| BR-350A || APHEBC || 665 || 6.3 || 0.15 || 10.0 || 150 || +4° || 48° || 63° || 71°
 
|-
 
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80° || 81°
 
|-
 
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
 
|-
 
| BR-350SP || APBC || 680 || 6.8 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
| BR-350B || APHEBC || 680 || 6.3 || 0.9 || 15.0 || 108.8 || +4° || 48° || 63° || 71°
 
|-
 
| BR-350P || APCR || 950 || 3.0 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
| BP-350A || HEAT || 355 || 5.3 || 0.1 || 0.1 || 1,060 || +0° || 62° || 69° || 73°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| D-350A || 680 || 6.5 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
[[File:Ammoracks_T-34(1942).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of T-34 1942.]]
+
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''100''' || 97&nbsp;''(+3)'' || 93&nbsp;''(+7)'' || 89&nbsp;''(+11)'' || 1&nbsp;''(+99)'' || style="text-align:left" | no
 
|-
 
|}
 
  
Turret empty: 89&nbsp;(+11)
+
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
  
=== Machine guns ===
+
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.
{{main|DT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
== List of scout vehicles ==
 +
''As of v.1.99.0.15''
 +
{| class="wikitable"
 
|-
 
|-
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
+
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]<br>[[:Category:USA ground vehicles|USA]]'''
|-
+
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]<br>[[:Category:Germany ground vehicles|Germany]]'''
! colspan="7" | ''Coaxial mount''
+
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]<br>[[:Category:USSR ground vehicles|USSR]]'''
|-
+
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''
! rowspan="1" | Fire rate <br> (shots/minute)
+
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]<br>[[:Category:China ground vehicles|China]]'''
! rowspan="1" | Vertical <br> guidance
+
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''
! rowspan="1" | Horizontal <br> guidance
+
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
|-
+
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]<br>[[:Category:Sweden ground vehicles|Sweden]]'''
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
 
 
|-
 
|-
 +
| {{Specs-Link|us_hstv_l}}<br>{{Specs-Link|us_m3_bradley}}<br>{{Specs-Link|us_m5a1_stuart}}<br>{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}<br>{{Specs-Link|us_m24_chaffee}}<br>{{Specs-Link|us_m24_chaffee_tl}}<br>{{Specs-Link|us_m41_walker_bulldog}}<br>{{Specs-Link|us_m50_ontos}}<br>{{Specs-Link|us_m56_scorpion}}<br>{{Specs-Link|us_m551}}<br>{{Specs-Link|us_t18_e2}}<br>{{Specs-Link|us_t92}}<br>{{Specs-Link|us_t114}}
 +
| {{Specs-Link|germ_begleitpanzer_57}}<br>{{Specs-Link|germ_pzkpfw_II_ausf_H}}<br>{{Specs-Link|germ_radpanzer_90}}<br>{{Specs-Link|germ_ru251}}<br>{{Specs-Link|germ_bmp_1_ddr}}<br>{{Specs-Link|germ_sdkfz_234_2}}<br>{{Specs-Link|germ_sdkfz_234_4}}<br>{{Specs-Link|germ_thyssen_henschel_tam}}<br>{{Specs-Link|germ_le_kpz_m41}}
 +
| {{Specs-Link|ussr_asu_57}}<br>{{Specs-Link|ussr_asu_85}}<br>{{Specs-Link|ussr_bmp_1}}<br>{{Specs-Link|ussr_bmp_2}}<br>{{Specs-Link|ussr_bmp_3}}<br>{{Specs-Link|ussr_bt_7a_f32}}<br>{{Specs-Link|ussr_object_685}}<br>{{Specs-Link|ussr_object_906}}<br>{{Specs-Link|ussr_pt_76b}}<br>{{Specs-Link|ussr_t_50}}<br>{{Specs-Link|ussr_t_80}}<br>{{Specs-Link|ussr_t_126sp}}<br>{{Specs-Link|ussr_type_62}}
 +
| {{Specs-Link|uk_armored_car_aec_mk_2}}<br>{{Specs-Link|uk_crusader_mk_2}}<br>{{Specs-Link|uk_crusader_mk_3}}<br>{{Specs-Link|uk_rooikat_105_td}}<br>{{Specs-Link|uk_rooikat_76}}<br>{{Specs-Link|uk_fv510_isv}}
 +
| {{Specs-Link|jp_m24_chaffee}}<br>{{Specs-Link|jp_m41_walker_bulldog}}<br>{{Specs-Link|jp_type_16}}<br>{{Specs-Link|jp_type_60_atm}}<br>{{Specs-Link|jp_type_60_sprg}}<br>{{Specs-Link|jp_type_89}}
 +
| {{Specs-Link|cn_m5a1_stuart}}<br>{{Specs-Link|cn_m24_chaffee}}<br>{{Specs-Link|cn_pt_76}}<br>{{Specs-Link|cn_type_62}}<br>{{Specs-Link|cn_type_63_I}}<br>{{Specs-Link|cn_type_86}}
 +
| {{Specs-Link|it_ab_43}}<br>{{Specs-Link|it_fiat_6616_cockerill}}<br>{{Specs-Link|it_aubl_74_60_70m}}<br>{{Specs-Link|it_b1_centauro}}<br>{{Specs-Link|it_centauro_mgs_120}}<br>{{Specs-Link|it_b1_centauro_romor}}<br>{{Specs-Link|it_fiat_6614_106sr}}<br>{{Specs-Link|it_m3a3_stuart}}<br>{{Specs-Link|it_m24_chaffee}}<br>{{Specs-Link|it_oto_r3_106sr}}
 +
| {{Specs-Link|fr_aml_90}}<br>{{Specs-Link|fr_amx_10rc}}<br>{{Specs-Link|fr_amx_13_75}}<br>{{Specs-Link|fr_amx_13_fl_11}}<br>{{Specs-Link|fr_amx_13_hot}}<br>{{Specs-Link|fr_amx_13_75_ss11}}<br>{{Specs-Link|fr_amx_13_chaffee}}<br>{{Specs-Link|fr_amx_13_90}}<br>{{Specs-Link|fr_bat_chat_25t}}<br>{{Specs-Link|fr_crusader_mk_2}}<br>{{Specs-Link|fr_m3a3_stuart}}
 +
| {{Specs-Link|sw_cv_90105_tml}}<br>{{Specs-Link|sw_cv_90120}}<br>{{Specs-Link|sw_ikv_91}}<br>{{Specs-Link|sw_strf_90c}}<br>{{Specs-Link|sw_strf_9056}}<br>{{Specs-Link|sw_strv_74}}<br>{{Specs-Link|sw_strv_m41_s2}}
 
|}
 
|}
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The T-34 should be played in an offensive role, charging into the battlefield and maximize combat effectiveness by closing the distance for better ammo penetration. The great speed of the T-34 should be taken advantage by flanking the targets across the cross-country terrain, especially on maps like [[Mozdok (Ground Forces)|Mozdok]], thus you can target the weaker areas of enemy armour and maximize the beyond-armour damage of your APHEBC rounds.
 
 
The 76 mm APHEBC shell has very good HE filler which can OHK most opponents from the side. For some frontal engagements and emergencies, the APCR shell can be used. However, given the nature of APCR, the APCR shell tends to bounce and do little damage against opponents with any sort of sloped armour.
 
 
With a battle rating of 3.7, this means that (assuming the T-34 1942 is the highest rating in your line-up) the worst enemies will be maxed at the 4.7 range. This means that, at worst, the T-34 will face [[M4A3E2|M4A3E2 Jumbos]], [[Churchill Mk VII|Churchill VIIs]], and at best, it will face early Pz.IIIs.
 
 
M4 Shermans and long-barreled Axis tanks are your most common, and dangerous, opponents. '''The T-34 cannot penetrate Shermans reliably from the front'''. Flanking is primarily recommended- however, if your T-34 is stuck between a rock and hard place, aim to the right or left of the Sherman's gun mantlet where the slope is somewhat flat- penetration is almost guaranteed with the APCR shell- and, with a little luck, the APHE shell will penetrate fairly effectively. Another weak spot of the Shermans exists just below the side armour - the flat armour between the tracks/bogies. Depending on the variant, the 76mm APHE shell from the T-34 will easily OHK any Sherman or critically disable it due to the floor-located ammunition.
 
 
Unfortunately, Shermans can penetrate the T-34's turret cheeks and disable them with its 75mm AP shells. Avoid prolonged frontal confrontations with Shermans at all costs.
 
 
If you come across an M4A3E2 Jumbo, the best thing to do is retreat and use your superior maneuverability to try and engage it from the side. If it has you cornered, you can try and hit the hull mounted machine gun port. A penetration will usually result in a penetration, and a destroyed Jumbo if you are using APHEBC. This, however, is unreliable and a difficult shot to make, especially at range. You can also try and disable the tracks and/or gun to make your escape easier. Generally, it is best to completely avoid frontal engagements.
 
 
The same goes for Churchill tanks. The [[Churchill_Mk I|Mk I]] is an easy target. It has a gun which will struggle to penetrate you, meaning you can get close and exploit its weak points. The [[Churchill Mk III|Mk III]] is slightly more dangerous, as its [[Ordnance QF 6-pounder Mk.V (57 mm)|57 mm gun]] can easily penetrate your turret and is quite damaging for a British solid shot gun. However, it is easy to outmaneuver and can be an easy win from the side. Most dangerous is the Churchill VII. It has 152 mm of frontal armour, making it almost impenetrable from the front. The side armour is also thick at 95 mm, making APHEBC shells only effective below 100 m. Even then, even slight angling will prevent your rounds from penetrating, and side shots will often get eaten up by the Churchills huge tracks. All this, plus the fact that the 75 mm gun on the Churchill can penetrate your turret mean that you should avoid this tank unless you are sure that you can get a penetration.
 
 
When facing Pz. IVs/Chi-Nus, the T-34 excels as the 76mm APHE shell can easily penetrate and generally OHK the flat armour of these Axis types.
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
* Like it's predecessors it has a good reload time and great maneuverability, making it suitable for short range engagements.
 
* BR-350P APCR shells possess decent penetrative values which allow somewhat decent short-medium range engagement.
 
* The driver's hatch is uparmoured and results in 150 mm of line of sight steel.
 
* Armour angling gives the tank very good armour ratings in nearly all sides.
 
* The 76mm F34 gun has a range of different shells for use against different targets. The explosive power of the BR-350B alongside 98mm penetration is a great all rounder and can deal with most light and medium tanks at its rank. APCR should be saved for heavier tanks.
 
* Excellent maneuverability and good speed means that you can escape from a bad situation.
 
'''Cons:'''
 
* The armour isn't reliable when directly facing an enemy. Angle your tank or take cover to maximize survivability.
 
* Cannot effectively penetrate Shermans from the front.
 
* The upgraded turret has a thicker but less angled armour and also increases the tank silhouette, allowing German long range tanks to penetrate that area.
 
* It has significant difficulties when fighting against enemy mediums on long ranges due to the poor initial ammo selection. Fights at short distances are preferred.
 
* 4 man crew, meaning only 1 extra crew member if one goes down.
 
* Very constraint interior for crew members, a hit to one crew member is likely to knock out one or two other.
 
* Large fuel tanks running along the entire upper hull sides.
 
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Development===
 
By 1939, the most numerous tank models in the Red Army were the [[T-26|T-26]] and the [[BT-7|BT-series]] light tanks. Though adequate on the days they were introduced, they are now outdated by this time due to the changing technology in anti-tank warfare. Back in 1937, a new tank project was already taking place under engineer Mikhail Koshkin, who was assigned to lead a design team at the Kharkiv Locomotive Factory (KhPZ) for a replacement for the BT light tanks as a new "cavalry tank" to engage in maneuver warfare. The first prototype was designated the ''A-20'' with 20 mm of armour, a 45 mm gun, and a diesel engine in a V-12 configuration. The Christie suspension is taken from the BT, even the conversion to drive track-less on roads. But gradually, the new track designs available made this conversion redundant and was excluded in further models. The A-20 also showed the effective research done into sloping armour on previous prototype designs, utilizing an all-round sloping armour on the design.
 
 
It was during this design process that the Russo-Japanese border wars took place and showed the deficiency of the T-26 and BT models. Koshkin then appealed for the initiation of a much better tank concept, the "universal tank" to completely replace the T-26 and BT tanks. The second prototype was the ''A-32'' and has an increased 32 mm of frontal armour with a 76.2 mm L-10 gun. The heavier prototype was still just as mobile as the A-20, and further development into the design increased the frontal armour thickness to 45 mm thick and a newer 76.2 mm L-11 gun attached instead. This model was approved for production and designated the '''T-34''' after the year 1934, when Koshkin believed was when he formulated the idea for the T-34. Koshkin, however, never saw his tanks in action as he succumbed to pneumonia in September 1940 after trials with the T-34 in the cold winter. Thus, the drivetrain developer Alexander Morozov was appointed as the next Chief Designer. The T-34 tank would go on to become the most produced World War II tank, with 84,070 tanks produced in the production span between 1940 to 1958.
 
 
===Design===
 
The T-34 took all of the Soviet's experiences with tanks and incorporated into the design. The tank had great sloping armour, a powerful engine, wide tracks, and a large gun. At its introduction, the armour of the T-34 was one of the best in the world, by sloping the 45 mm thick armour plate by 60 degrees, the effective thickness was now 90 mm thick. The armour was welded into place instead of riveted as rivets tend to "spall" and cause damage inside the tank even if the armour was not penetrated. The 76.2 mm gun was a major advantage compared to those on its adversaries, as it could be used as a multi-purpose weapon against infantry and tanks, unlike the Germans who had tanks split for two different roles such as the [[Pz.III E|Panzer III for anti-tank]] and the [[Pz.IV F1|Panzer IV for infantry support]]. The engine, a Model V-2-34 V12 diesel engine, was adequately powerful for the Christie suspension tank design and allowed the T-34 to reach a maximum of 53 km/h (33 mph). The powerful engine, added with the wide tracks that gave it lower ground pressure, allowed the T-34 to travel across cross-country terrain with relative freedom without risk of bogging down.
 
 
However, the T-34 is not without its fault and its quality is very questionable in some cases. Two [[T-34 (1941)]] models were sent to United States in late 1942 for evaluations. The evaluations found the armour quality to be rather insufficient, with improper welding in places that can allow leaks and improper alloys that made armour weaker in some places than others, the T-34 cast turret was even found to use softer armour than the hull that render it vulnerable to even 37 mm shells. The gun sights for the 76.2 mm cannon was also quite poor in comparison to the Axis and other Allies. The tank reliability was also troubled by various mechanical issues, especially in the earlier models. Low quality air filters and insufficient air flow could impede the engine capabilities and the turret drive had poor reliability that could easily jam up. The vision devices was also poor, the crew are unable to see outside the tank with enough situational awareness, even the tank commander couldn't see well out of the tank. Also, the lack of radios on the first few years of T-34s forced the tank commanders to communicate via flags, with only company commanders tanks fitted with the radios. Ergonomics inside the tanks was unsatisfactory and was very cramped inside, with no turret basket the loader has to struggle when the turret rotates and accessing ammunition on the floor boxes makes it a hard and dangerous job for the loader. The commander's hatch on the turret was also one-piece, making even a "heads-up" view for the commander impossible on these large one-piece hatches. Finally, the two-person turret suffered from not only a very cramped compartment, but an overworked commander who has to act as a gunner as well.
 
 
===T-34 Mod. 1942===
 
The '''T-34 Mod. 1942''' was an improved variant of the T-34 that also presented some fixes to general issues with the T-34. The Model 1942 was still mounted with a 76.2 mm cannon, making it a T-34/76 still, and the design featured additional armour and many simplified parts and components. The tank's road wheels, track pattern, driver's hatch, and transmission access cover on the rear were redesigned. Some of the designs also had a headlight moved to the left of the hull. However, at the same time, the '''Model 1943''' (released in 1942) was also introduced into the circulation, which feature the more radical changes in the T-34 tank compared to the Mod. 1942. The T-34 Mod. 1943 was most prominent with the hexagonal turret, more armour, increased fuel capacity, and more ammo stowage. The hatches on this new turret came in two, one for loader and the commander and opens in a way that the Germans nicknamed it the "Mickey Mouse" tank due to the round hatches forming a shape similar to the circular ears when both are opened. Later Mod. 1943 production tanks were given a commander's cupola that provided a decent view for the commander, much better compared to a lone periscope, which was the only vision device for the commander when "button-upped" beforehand. To increase confusion, the Mod. 1943 were called the Model 1942 by the Soviets; regardless this vehicle is the most prominent by the hexagonal turret, which is seen in-game. Though it is unsure about the specific number of the model was produced, it made up part of the 35,120 T-34/76 created in its production life.
 
 
===Combat usage===
 
The newer T-34 models saw action in most operations in 1942, most notably during the Battle of Stalingrad, where T-34s made the main striking force of Operation Uranus to encircle the German Sixth Army and trap them inside Stalingrad. During the battle, T-34s were still being made in the Stalingrad Tractor Factory, churning out tanks that were immediately sent to the front-lines once finished that sometimes went without paint finish and crewed by the workers that were involved building the tank in the factory. After Stalingrad, the Soviet Army continued to push the Germans back in various of offensives, with the T-34 as the main tank in the armoured force. The T-34 mod. 1943 were also given to Polish and Czech units that escaped to Soviet Union to continue fighting against the Germans. Like the Soviets, these units received little training with the T-34 and so casualties remain high in T-34 crew members.
 
 
The T-34 also became the most numerous tank in Soviet usage by the time Germany launched the 1943 Summer offensive Operation Citadel, or the "Battle of Kursk". This battle was the debut of the [[Panther D|Panthers]] and saw a very large concentration in [[Tiger H1|Tiger I]]s and [[Ferdinand|Ferdinand tank destroyers]]. Other units supplementing these heavier tanks were the [[Pz.IV H|Panzer IVs]], [[StuG III G|StuG IIIs]], and the [[Pz.III M|Panzer III]]s. The introduction of these newer and more powerful tanks and tank destroyers and improved German tanks in the largest tank battle in history caused high casualties in the T-34 ranks, and the entire Soviet armoured forces in a whole. The Tiger's 88 mm cannon is able to destroy the T-34 from a range of 1,500 meters while the 76.2 mm cannon on the T-34 must get very close in order to penetrate. In order to engage these tanks, the T-34 forces try to maximize their massive quantity of units to overwhelm German tank units and getting to "point-blank" ranges to the point of ramming in order to negate either of the tank's range advantages and blast away at each other.
 
 
The T-34's growing deficiency in performance in the war was due to the Soviet high command decision's to keep with one design in production to minimize costs and keep manufacturing rate high. This meant that upgrades to the tank were not the highest priority for the tank. While this ideal was very sufficient in the first two years since Operation Barbarossa, it now made the T-34 lacking compared to the improved German tanks. Attempts to fix this decision was to mount stronger guns onto the T-34, the first attempt was the mounting of the [[T-34-57|57 mm ZiS-4 cannon]] to make the T-34 a "tank hunter", but the 57 mm gun lacked a decent HE shell, thus was not an efficient tank gun and was pulled. Then, it was decided to mount a 85 mm anti-aircraft gun onto the tank, though requiring a much larger turret to take in the bigger gun. This tank with the 85 mm gun was called the [[T-34-85 (D-5T)|T-34-85]].
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
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{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Tactics & Strategy'' section at 04:14 discusses how to use binoculars.|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}
==References==
 
<references />
 
  
== Read also ==
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== External Links ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
[https://warthunder.com/en/news/3662-profile-t-34-model-1942-a-tough-nut-to-crack-en [Vehicle Profile<nowiki>]</nowiki> T-34 Model 1942 - A Tough Nut to Crack]
 
  
== Sources ==
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* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development<nowiki>]</nowiki> New opportunities for light vehicles!]
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
{{USSR medium tanks}}
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<!--===References===
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<references />-->
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[[Category:Game mechanics]]

Revision as of 10:19, 28 May 2020

Rank VI USSR | Premium | Golden Eagles
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Scouting refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.

Scout traits

Active Scouting

The first benefit afforded to these vehicles is called Active Scouting. This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, V, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;

The icon for Active scouting as seen in-game
  • ARCADE - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
  • REALISTIC - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.

Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is not placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.

Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;

  • ARCADE - You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
  • REALISTIC - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.

Team Repairs

Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.

Modifications

Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is Airstrike—which grants a different benefit based on the gamemode;

  • ARCADE - At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
  • REALISTIC - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.

There is also a second modification— Improved Optics— which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;

  • ARCADE - Increases the range at which markers will appear for enemy vehicles.
  • REALISTIC- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.

List of scout vehicles

As of v.1.99.0.15

USA flag.png
USA
Germany flag.png
Germany
USSR flag.png
USSR
Britain flag.png
Britain
Japan flag.png
Japan
China flag.png
China
Italy flag.png
Italy
France flag.png
France
Sweden flag.png
Sweden
HSTV-L
M3 Bradley
M5A1
▃Stuart VI (5th CAD)
M24
M24 (TL)
M41A1
M50
M56
M551
T18E2
T92
T114
Begleitpanzer 57
Pz.Sfl.Ic
Radkampfwagen 90
Ru 251
SPz BMP-1
Sd.Kfz.234/2
Sd.Kfz.234/4
TAM
leKPz M41
ASU-57
ASU-85
BMP-1
BMP-2
BMP-3
BT-7A (F-32)
Object 685
Object 906
PT-76B
T-50
T-80
T-126
▂Type 62
AEC Mk II
Crusader II
Crusader III
Rooikat 105
Rooikat Mk.1D
Warrior
▅M24
▅M41A1
Type 16
Type 60 ATM
Type 60 SPRG (C)
Type 89
␗M5A1
␗M24
␗PT-76
Type 62
Type 63
ZBD86
AB 43
AUBL/74
AUBL/74 HVG
Centauro I 105
Centauro I 120
Centauro I 105 R
FIAT 6614
▄M3A3
▄M24
R3 T106 FA
AML-90
AMX-10RC
AMX-13
AMX-13 (FL11)
AMX-13 (HOT)
AMX-13 (SS.11)
AMX-13-M24
AMX-13-90
Char 25t
▄Crusader Mk.II
▄M3A3 Stuart
CV 90105
CV 90120
Ikv 91
Strf 9040C
Strf 9040 BILL
Strv 74
Strv m/41 S-II

Media

External Links