Difference between pages "Category:Second rank ships" and "F-84B-26"

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(Survivability and armour: Added information.)
 
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{{DISPLAYTITLE:Second rank ships}}
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{{Specs-Card
{{Fleet by ranks}}
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|code=f-84b
{{Tree-Start|3}}
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|cockpit=380026/1304896
{{Tree-Line|USA}}
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}}
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{{About
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|about=aircraft '''{{PAGENAME}}'''
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|usage=other uses
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|link=F-84 (Family)
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}}
  
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== Description ==
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<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The F-84B-26 is known for its versatile payload and decent top speed, but lackluster in terms of acceleration. The Thunderjet does well at destroying ground targets, given the quantity and quality of payload.
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The F-84 Thunderjet was Republic’s attempt to convert from piston-engine aircraft to turbojets. F-84B featured here is primarily the same aircraft as the final test version the YP-84A, except that it had faster firing M3 Browning machines guns. Due to unmitigable problems, the F-84B (and F-84C) fleet only had a short four-year operational run before being withdrawn from service.
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| {{Tree-Unit|us_elco_80ft_pt_boat_mod01}} || {{Tree-Arrow-Right}} || {{Tree-Unit|us_higgins_78ft_pt625}} || {{Tree-Arrow-Right}} || {{Tree-Unit|us_elco_80ft_pt_boat_mod02}} || {{Tree-Arrow-Right}} || {{Tree-Unit|us_pt810}} || ||
 
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Though never seeing combat in Korea, the F-84B provided the jumping platform in which the F-84D and later models did successfully serve resulting in destroying over 60% of all ground targets during the Korean war. Early tests with the F-84B revealed that the Allison J35-A-15 was relatively weak when it came to taking off (especially with a full complement of suspended weapons) and was underwhelming when it came to rate of climb, however, when at altitude and during diving runs, the F-84B began to shine. The maximum speed of the F-84B was limited to 0.8 Mach (613 mph or 987 kph), flying faster resulted in catastrophic skin buckling or wing twist and shear due to the wing-tip fuel tanks which is a real concern when flying in realistic and simulator battles. This maximum speed limitation can cause issues, especially when flying against the Soviet [[MiG-15]] which has a higher max speed.
  
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Pilots of the Thunderjet nicknamed it “The World’s Fastest Tricycle” (a play on the newer tricycle landing gear configuration) or “The Lead Sled” due to its extremely long takeoff roll, however in-game during attack runs, the F-84B is an incredibly stable platform and can be outfitted with a number of various suspended armaments along with its six 12.7 mm M3 Browning machine guns. Though each gun only has 300 rounds of ammunition, trigger control is necessary or else the pilot will be left with empty guns in short order.  Considered a multi-role aircraft, the F-84B can be utilised as a fighter-interceptor, bomber interceptor and ground attack fighter. The F-84B can be laden with a variety of bombs ranging from 100 lbs all the way up to two 1,000 lb bombs. [[HVAR]] and [[Tiny Tim]] rockets are a viable option alone or mixed with bombs to expand the options of targets to be attacked depending on the map the pilot is flying in.
{{Tree-Unit-Prem|us_elco_80ft_pt109_boat}}
 
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{{Tree-Unit-Prem|us_elco_80ft_pt_boat_thunderbolt}}
 
  
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Like many jet fighters, flying slowly makes for an easy target and this is no exception for the F-84B. Speed is necessary to ensure manoeuvrability both to engage a target and to shake a tail. Though not the fastest fighter at this rank, the F-84B can hold its own and when pressed, the six centre lined M3 Browning machine guns can punch enough holes in an enemy fighter to bring it down and allow it to move onto the next target. Don’t expect this fighter when laden down with two 1,000 lbs bombs or two Tiny Tim and 8 HVAR rockets to excel in a dog-fight as it won’t with all that weight, however, after all that ordnance is released the F-84B can then mix it up, though it is preferable to maintain speed while performing Boom & Zoom manoeuvres allowing the fighter to get on target and then speed away to set up for the next shot. The F-84B will help newer jet pilots get used to the basics of the aircraft before upgrading to the [[F-84G-21-RE|F-84G]].
  
{{Tree-Line|Germany}}
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== General info ==
 +
=== Flight Performance ===
 +
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
  
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{| class="wikitable" style="text-align:center"
{| cellspacing="0" width="100%" style="margin:0;margin-top:-7px;"
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|-
|- style="visibility:collapse;"
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! colspan="8" | Characteristics
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|-
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! colspan="8" | ''Stock''
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|-
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! colspan="2" | Max Speed<br>(km/h at ?,000 m)
|style="min-width:120px;"|
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! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 924 || 890 || {{Specs|ceiling}} || 32.2 || 33.8 || 17.5 || 17.5 || 1500
 
|-
 
|-
| {{Tree-Unit|germ_s_100_class}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_s_100_s_174_class}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_sf40_leichte_flakkampffaehre}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_artilleriefahrprahm_typ_d1}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_artilleriefahrprahm_typ_d3}}
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! colspan="8" | ''Upgraded''
 
|-
 
|-
|rowspan="3"| {{Tree-Arrow|1}} || || || || {{Tree-Arrow}} || ||  || ||
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! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
| || || || {{Tree-Unit|germ_sf40_schwere_flakkampffaehre}} || || || ||
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! AB
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! RB
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! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| || || || || || || ||
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| 960 || 948 || {{Specs|ceiling}} || 30.2 || 31.0 || 27.3 || 22 || 1500
 
|-
 
|-
| {{Tree-Unit|germ_vs10_hydrofoil}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_type140_jaguar}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_mz_1}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_pr_206}} || {{Tree-Arrow-Right}} || {{Tree-Unit|germ_type143_albatros}}
 
 
|}
 
|}
  
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====Details====
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="5" | Features
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|-
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! Combat flap
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! Take-off flap
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! Landing flap
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! Air brakes
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! Arrestor gear
 +
|-
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| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
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|-
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|}
  
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{| class="wikitable" style="text-align:center"
{{Tree-Unit-Prem|germ_s_100_s204_lang}}
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|-
{{Tree-Skip|37px}}
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! colspan="5" | Limits
{{Tree-Unit-Prem|germ_vs8_hydrofoil}}
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|-
{{Tree-Skip|37px}}
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! rowspan="2" | Wing-break speed<br>(km/h)
{{Tree-Unit-Prem|germ_escort_typem1943}}
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! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
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! +
 +
! -
 +
|-
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| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 550 || ~11 || ~4.5
 +
|-
 +
|}
  
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{| class="wikitable" style="text-align:center"
 
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|-
{{Tree-Line|USSR}}
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! colspan="4" | Optimal velocities
 
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|-
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! Ailerons<br>(km/h)
{| cellspacing="0" width="100%" style="margin:0;margin-top:-7px;"
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! Rudder<br>(km/h)
|- style="visibility:collapse;"
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! Elevators<br>(km/h)
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! Radiator<br>(km/h)
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|-
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| < 530 || < 600 || < 690 || N/A
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|-
|style="min-width:120px;"|
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|}
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{| class="wikitable" style="text-align:center"
 +
|-
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! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| {{Tree-Unit|ussr_1124_art}} || {{Tree-Arrow-Right}} || {{Tree-Unit|ussr_1124_ack}} || {{Tree-Arrow-Right}} || {{Tree-Unit|ussr_pr_191}} || {{Tree-Arrow-Right}} || {{Tree-Unit|ussr_mkl_186}} || {{Tree-Arrow-Right}} || {{Tree-Unit|ussr_mbk_161_1944}}
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| 0 m || 1620 kgf || No WEP
 
|-
 
|-
|rowspan="3"| {{Tree-Arrow|1}} || || || || {{Tree-Arrow}} || || || ||
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<!--
 +
! colspan="3" | Setting 2
 
|-
 
|-
| || || || {{Tree-Unit|ussr_pr_191m}} |||| || ||
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! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| || {{Tree-Skip}} || || || || || ||
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| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
| {{Tree-Unit|ussr_pr_1204_late}} ||colspan="3"| <div class="tree-arrow-right">https://wiki.warthunder.ru/images/c/cb/Arrow-left-1.png</div> || {{Tree-Unit|ussr_pr_183}} || {{Tree-Arrow-Right}} || {{Tree-Unit|ussr_pr_206}} || {{Tree-Arrow-Right}} || {{Tree-Unit|ussr_pr_206m}}
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! colspan="3" | Setting 3
 
|-
 
|-
|rowspan="3"| || || || || {{Tree-Arrow}} || ||  || ||
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! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| || || || {{Tree-Unit|ussr_skr_groza_1943}} || {{Tree-Arrow-Right}} || {{Tree-Unit|ussr_skr_pr159}} || ||
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| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
 +
-->
 
|}
 
|}
  
 +
=== Survivability and armour ===
 +
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
  
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* 38 mm Bulletproof glass in cockpit front
{{Tree-Unit-Prem|ussr_pr_1204}}
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* 6.35 mm Steel plate in front of the pilot
{{Tree-Skip|44px}}
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* 12.7 mm Steel plate in pilot's headrest
{{Tree-Unit-Prem|ussr_mkl_186_mk85}}
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* 8 mm Steel plate behind the pilot
  
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Like many early jet fighters, the armour was placed around the pilot while not much thought was given to the other critical components of the aircraft. From behind, the pilot is protected by an 8 mm steel plate behind the seat with a 12.7 mm steel plate as a headrest. In front of the pilot, a 38 mm bulletproof windscreen adds protection from head-on's or from defensive bomber weapons. Another 6.35 mm steel plate is placed in front of the pilot and instrument panel for further protection of bullets entering the open-ended air-intake.
{{Tree-Unit-Prem|ussr_mpk_122bis|short}}
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{{Tree-Skip|44px}}
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Other critical components such as the jet turbine, fuel tanks and coolers are all exposed, only protected by the outer skin of the aircraft which may deflect incoming bullets if at sufficient distance or angle to do so.
{{Tree-Unit-Prem|ussr_1124_rct}}
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 +
When attacking an F-84B, aim for the centre of the aircraft where you have a good chance of getting a critical hit on the engine or in a fuel tank. Due to this aircraft having wing-tip fuel tanks, shots to the wings or wing-tip tanks have a potential of starting a fire or breaking a wing off. If the attacking aircraft has sufficient calibre ammunition then shots taken at the pilot may have a larger chance of success if made from the sides or behind. This aircraft does not have much protection against rockets or missiles, however, given sufficient notice, rockets can be avoided and it is possible that missiles can be outmanoeuvred, however, when playing in realistic or simulator you run the risk of the pilot blacking-out due to G-force manoeuvers or wings snapping while trying to outfly a missile.
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Browning M3 (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 4 x 12.7 mm M3 Browning machine gun, nose-mounted (300 rpg = 1,200 total)
 +
* 2 x 12.7 mm M3 Browning machine gun, wing-mounted (300 rpg = 600 total)
 +
 
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
 +
 
 +
* 4 × 127 mm HVAR rockets
 +
* 8 × 127 mm HVAR rockets
 +
* 8 × 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs
 +
* 8 × 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs
 +
* 8 × 127 mm HVAR rockets + 2 x 250 lb AN-M57 bombs
 +
* 8 × 127 mm HVAR rockets + 2 x 100 lb AN-M30A1 bombs
 +
* 2 × 298 mm Tiny Tim rockets + 8 x 127 mm HVAR rockets
 +
* 2 × 298 mm Tiny Tim rockets
 +
* 2 × 1,000 lb AN-M65A1 bombs
 +
* 2 x 500 lb AN-M64A1 bombs
 +
* 2 x 250 lb AN-M57 bombs
 +
* 2 x 100 lb AN-M30A1 bombs
 +
 
 +
<!--=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 +
-->
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The F-84B-26 can be used in two different ways to maximize efficiency:
 +
 
 +
# Boom and Run: Due to the F-84's good top speed, a good way to fight an enemy is to get up to a higher altitude and dive towards the enemy aircraft, then shoot and extend to stay out of weapons range. Once you extend, re-position yourself and repeat.
 +
 
 +
# Slice and Dice: Stick low and gain speed (preferably above 800 km/h), once the bowl forms (bowl is when a cluster of enemy planes form into one area) cut through the bowl selecting one target plane and take a shot followed by extending and repositioning.
 +
 
 +
Enemy worth noting- every single plane which is faster than you. A slow F-84 is a dead 84, stay fast.
 +
 
 +
As fighter-bomber it can be used as a normal jet fighter too, utilizing the top speed, but hindered by acceleration and climb rate. Due to terrible acceleration, the main tactic to attack enemy fighters, as well as bombers, is to use Boom and Run and Boom and Zoom. Given the inherent issues, keeping energy while flying F-84 is crucial and hard. Indeed a difficult fighter to master, albeit a strict teacher for advanced jet tactics as necessary in the F-86A.
 +
 
 +
M3s Brownings are very good at shooting down all types of enemy fighters, bombers and attackers.
  
{{Tree-Line|Great Britain}}
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Due to very high RoF and low ammo count, trigger discipline is advised. Best ammo belts are Stealth and Omni-Purpose.
  
 +
===Modules===
 +
Due to better belts, it's recommended to first of all research ''Offensive 12mm''. After it, the pilot needs to focus on ''Compressor'' and ''Engine'' upgrade, due to the very bad acceleration of this jet. Afterwards, ''New boosters'' and ''Wings repair'' is the best choice. ''Airframe'' and ''Cover'' will help plane in all respects. Then all the bombs and rockets to make the plane better at ground strike. However, if used as an assisting vehicle in combined battles going straight for all payload updates isn't a bad decision either. Under this consideration take ''New boosters'' and ''Engine'' as only sidesteps until all armament modules are researched. ''G-Suit'' isn't useful because turning in this plane bleeds speed for enemies to take advantage of. At last, ''Fuselage repair'' is additional.
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="3" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
|
 +
|
 +
| Offensive 12 mm
 +
| FRC Mk.7
 +
| FSBC Mk.1
 +
|-
 +
| II
 +
| New Boosters
 +
| Compressor
 +
| Airframe
 +
|
 
|
 
|
{| cellspacing="0" width="100%" style="margin:0;margin-top:-7px;"
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|FSBC Mk.5
|- style="visibility:collapse;"
 
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|-
 
|-
| {{Tree-Unit|uk_dark_class_mtb}} || {{Tree-Arrow-Right}} || {{Tree-Unit|uk_fairmile_d_617_632}} || {{Tree-Arrow-Right}} || {{Tree-Unit|uk_sgb_304}} || {{Tree-Arrow-Right}} || {{Tree-Unit|uk_brave_borderer}} || {{Tree-Arrow-Right}} || {{Tree-Unit|uk_fairmile_d_697_800}}
+
| III
 +
| Wings Repair
 +
| Engine
 +
|  
 +
| New 12 mm MGs
 +
| FRC Mk.7a
 +
| FMBC Mk.1
 
|-
 
|-
| {{Tree-Arrow}} || || || || || || || ||
+
| IV
 +
| G-Suit
 +
|  
 +
| Cover
 +
|  
 +
| LFRC Mk.12
 +
| FLBC Mk.1
 
|-
 
|-
| {{Tree-Unit|uk_fairmile_c}} ||colspan="3"| <div class="tree-arrow-right">https://wiki.warthunder.ru/images/c/cb/Arrow-left-1.png</div> || {{Tree-Unit|uk_fairmile_d_601_616}} || {{Tree-Arrow-Right}} || {{Tree-Unit|uk_fairmile_c_332}} || ||
 
 
|}
 
|}
  
 +
=== Pros and cons ===
 +
'''Pros:'''
 +
 +
* Sufficient amount of ammo
 +
* Excellent top speed in a straight line
 +
* Above average acceleration levelled
 +
* Above average roll rate
 +
* Deadly rapid-firing M3 Browning machine guns
 +
* Nose mounted guns, no need to worry about convergence
 +
* Overall great durability
 +
* Great at Boom & Run and Boom & Zoom
 +
* Gigantic payload
 +
* Air spawn in realistic battle (most maps)
 +
 +
'''Cons:'''
 +
 +
* Need a solid burst to down an enemy
 +
* Engine suffers greatly at high altitudes
 +
* Terrible vertical energy retention
 +
* Loses all speed in turns
 +
* Average climb rate
 +
* Worst manoeuvrability of any early tier jets
 +
* Can carry a large and varied payload, though all of them substantially increase drag and weight, severely hampering the performance
  
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+
== History ==
{{Tree-Unit-Prem|uk_fairmile_d_5001_5029}}
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''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
{{Tree-Skip|44px}}
 
{{Tree-Unit-Prem|uk_frigate_river}}
 
  
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== Media ==
 +
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
  
{{Tree-Line|Japan}}
+
{{Youtube-gallery|q5UG8S8sUvM|'''F-84B-26 Thunderjet [Fast and Furious]''' - Jengar|jESI9AlWzj0|'''F84B: Much better than I remember!''' - Van Sinn|S6nbw0Yn56Q|'''F-84B-26 Thunderjet - The Art Of Rushing''' - Napalmratte|fogd5FZmJZU|'''F-84 ThunderJet - Realistic Battle''' -
 +
MagzTV}}
  
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== See also ==
{| cellspacing="0" width="100%" style="margin:0;margin-top:-7px;"
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<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
|- style="visibility:collapse;"
 
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|-
 
| {{Tree-Unit|jp_t51b}} || {{Tree-Arrow-Right}} || {{Tree-Unit|jp_kusen_tei_13_1944}} || {{Tree-Arrow-Right}} || {{Tree-Unit|jp_type_11_pt_15}} || {{Tree-Arrow-Right}} || {{Tree-Unit|jp_escort_chikugo_class}}
 
|-
 
| {{Tree-Arrow}} || || || || || || || ||
 
|-
 
| {{Tree-Unit|jp_escort_hiburi_class_syonan}} || || || || || || || ||
 
|}
 
  
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
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;Other versions
{{Tree-Unit-Prem|jp_pg02}}
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*[[F-84G-21-RE]]
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*[[F-84G-21-RE_(Italy)|F-84F-21-RE]] (Italy)
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*[[F-84G-26-RE_(France)|F-84G-26-RE]] (France)
  
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;Aircraft of comparable configuration, role and era
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*[[M.D.450B Ouragan]]
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*[[Venom FB.4]]
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*[[Meteor_(Family)|Gloster Meteor]]
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*[[F9F_(Family)|F9F Panther]]
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*[[F9F-8|F9F Cougar]]
  
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== External links ==
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''Paste links to sources and external resources, such as:''
  
{{Tree-End}}
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* ''topic on the official game forum;''
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* ''encyclopedia page on the aircraft;''
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* ''other literature.''
  
[[Category:Fleet by rank]]
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{{USA jet aircraft}}

Revision as of 13:57, 16 September 2019

f-84b.png
F-84B-26
AB RB SB
6.7 7.0 7.7
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game
This page is about the aircraft F-84B-26. For other uses, see F-84 (Family).

Description

GarageImage F-84B-26.jpg


The F-84B-26 Thunderjet is a Rank V American jet fighter with a battle rating of 6.7 (AB), 7.0 (RB), and 7.7 (SB). It was introduced in Update 1.39. The F-84B-26 is known for its versatile payload and decent top speed, but lackluster in terms of acceleration. The Thunderjet does well at destroying ground targets, given the quantity and quality of payload.

The F-84 Thunderjet was Republic’s attempt to convert from piston-engine aircraft to turbojets. F-84B featured here is primarily the same aircraft as the final test version the YP-84A, except that it had faster firing M3 Browning machines guns. Due to unmitigable problems, the F-84B (and F-84C) fleet only had a short four-year operational run before being withdrawn from service.

Though never seeing combat in Korea, the F-84B provided the jumping platform in which the F-84D and later models did successfully serve resulting in destroying over 60% of all ground targets during the Korean war. Early tests with the F-84B revealed that the Allison J35-A-15 was relatively weak when it came to taking off (especially with a full complement of suspended weapons) and was underwhelming when it came to rate of climb, however, when at altitude and during diving runs, the F-84B began to shine. The maximum speed of the F-84B was limited to 0.8 Mach (613 mph or 987 kph), flying faster resulted in catastrophic skin buckling or wing twist and shear due to the wing-tip fuel tanks which is a real concern when flying in realistic and simulator battles. This maximum speed limitation can cause issues, especially when flying against the Soviet MiG-15 which has a higher max speed.

Pilots of the Thunderjet nicknamed it “The World’s Fastest Tricycle” (a play on the newer tricycle landing gear configuration) or “The Lead Sled” due to its extremely long takeoff roll, however in-game during attack runs, the F-84B is an incredibly stable platform and can be outfitted with a number of various suspended armaments along with its six 12.7 mm M3 Browning machine guns. Though each gun only has 300 rounds of ammunition, trigger control is necessary or else the pilot will be left with empty guns in short order. Considered a multi-role aircraft, the F-84B can be utilised as a fighter-interceptor, bomber interceptor and ground attack fighter. The F-84B can be laden with a variety of bombs ranging from 100 lbs all the way up to two 1,000 lb bombs. HVAR and Tiny Tim rockets are a viable option alone or mixed with bombs to expand the options of targets to be attacked depending on the map the pilot is flying in.

Like many jet fighters, flying slowly makes for an easy target and this is no exception for the F-84B. Speed is necessary to ensure manoeuvrability both to engage a target and to shake a tail. Though not the fastest fighter at this rank, the F-84B can hold its own and when pressed, the six centre lined M3 Browning machine guns can punch enough holes in an enemy fighter to bring it down and allow it to move onto the next target. Don’t expect this fighter when laden down with two 1,000 lbs bombs or two Tiny Tim and 8 HVAR rockets to excel in a dog-fight as it won’t with all that weight, however, after all that ordnance is released the F-84B can then mix it up, though it is preferable to maintain speed while performing Boom & Zoom manoeuvres allowing the fighter to get on target and then speed away to set up for the next shot. The F-84B will help newer jet pilots get used to the basics of the aircraft before upgrading to the F-84G.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
924 890 12500 32.2 33.8 17.5 17.5 1500
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
960 948 12500 30.2 31.0 27.3 22 1500

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1044.75 320 550 ~11 ~4.5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 530 < 600 < 690 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 1620 kgf No WEP

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front
  • 6.35 mm Steel plate in front of the pilot
  • 12.7 mm Steel plate in pilot's headrest
  • 8 mm Steel plate behind the pilot

Like many early jet fighters, the armour was placed around the pilot while not much thought was given to the other critical components of the aircraft. From behind, the pilot is protected by an 8 mm steel plate behind the seat with a 12.7 mm steel plate as a headrest. In front of the pilot, a 38 mm bulletproof windscreen adds protection from head-on's or from defensive bomber weapons. Another 6.35 mm steel plate is placed in front of the pilot and instrument panel for further protection of bullets entering the open-ended air-intake.

Other critical components such as the jet turbine, fuel tanks and coolers are all exposed, only protected by the outer skin of the aircraft which may deflect incoming bullets if at sufficient distance or angle to do so.

When attacking an F-84B, aim for the centre of the aircraft where you have a good chance of getting a critical hit on the engine or in a fuel tank. Due to this aircraft having wing-tip fuel tanks, shots to the wings or wing-tip tanks have a potential of starting a fire or breaking a wing off. If the attacking aircraft has sufficient calibre ammunition then shots taken at the pilot may have a larger chance of success if made from the sides or behind. This aircraft does not have much protection against rockets or missiles, however, given sufficient notice, rockets can be avoided and it is possible that missiles can be outmanoeuvred, however, when playing in realistic or simulator you run the risk of the pilot blacking-out due to G-force manoeuvers or wings snapping while trying to outfly a missile.

Armaments

Offensive armament

Main article: Browning M3 (12.7 mm)

The F-84B-26 is armed with:

  • 4 x 12.7 mm M3 Browning machine gun, nose-mounted (300 rpg = 1,200 total)
  • 2 x 12.7 mm M3 Browning machine gun, wing-mounted (300 rpg = 600 total)

Suspended armament

Main article: Suspended armaments

The F-84B-26 can be outfitted with the following ordinance"

  • 4 × 127 mm HVAR rockets
  • 8 × 127 mm HVAR rockets
  • 8 × 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs
  • 8 × 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs
  • 8 × 127 mm HVAR rockets + 2 x 250 lb AN-M57 bombs
  • 8 × 127 mm HVAR rockets + 2 x 100 lb AN-M30A1 bombs
  • 2 × 298 mm Tiny Tim rockets + 8 x 127 mm HVAR rockets
  • 2 × 298 mm Tiny Tim rockets
  • 2 × 1,000 lb AN-M65A1 bombs
  • 2 x 500 lb AN-M64A1 bombs
  • 2 x 250 lb AN-M57 bombs
  • 2 x 100 lb AN-M30A1 bombs

Usage in battles

The F-84B-26 can be used in two different ways to maximize efficiency:

  1. Boom and Run: Due to the F-84's good top speed, a good way to fight an enemy is to get up to a higher altitude and dive towards the enemy aircraft, then shoot and extend to stay out of weapons range. Once you extend, re-position yourself and repeat.
  1. Slice and Dice: Stick low and gain speed (preferably above 800 km/h), once the bowl forms (bowl is when a cluster of enemy planes form into one area) cut through the bowl selecting one target plane and take a shot followed by extending and repositioning.

Enemy worth noting- every single plane which is faster than you. A slow F-84 is a dead 84, stay fast.

As fighter-bomber it can be used as a normal jet fighter too, utilizing the top speed, but hindered by acceleration and climb rate. Due to terrible acceleration, the main tactic to attack enemy fighters, as well as bombers, is to use Boom and Run and Boom and Zoom. Given the inherent issues, keeping energy while flying F-84 is crucial and hard. Indeed a difficult fighter to master, albeit a strict teacher for advanced jet tactics as necessary in the F-86A.

M3s Brownings are very good at shooting down all types of enemy fighters, bombers and attackers.

Due to very high RoF and low ammo count, trigger discipline is advised. Best ammo belts are Stealth and Omni-Purpose.

Modules

Due to better belts, it's recommended to first of all research Offensive 12mm. After it, the pilot needs to focus on Compressor and Engine upgrade, due to the very bad acceleration of this jet. Afterwards, New boosters and Wings repair is the best choice. Airframe and Cover will help plane in all respects. Then all the bombs and rockets to make the plane better at ground strike. However, if used as an assisting vehicle in combined battles going straight for all payload updates isn't a bad decision either. Under this consideration take New boosters and Engine as only sidesteps until all armament modules are researched. G-Suit isn't useful because turning in this plane bleeds speed for enemies to take advantage of. At last, Fuselage repair is additional.

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 12 mm FRC Mk.7 FSBC Mk.1
II New Boosters Compressor Airframe FSBC Mk.5
III Wings Repair Engine New 12 mm MGs FRC Mk.7a FMBC Mk.1
IV G-Suit Cover LFRC Mk.12 FLBC Mk.1

Pros and cons

Pros:

  • Sufficient amount of ammo
  • Excellent top speed in a straight line
  • Above average acceleration levelled
  • Above average roll rate
  • Deadly rapid-firing M3 Browning machine guns
  • Nose mounted guns, no need to worry about convergence
  • Overall great durability
  • Great at Boom & Run and Boom & Zoom
  • Gigantic payload
  • Air spawn in realistic battle (most maps)

Cons:

  • Need a solid burst to down an enemy
  • Engine suffers greatly at high altitudes
  • Terrible vertical energy retention
  • Loses all speed in turns
  • Average climb rate
  • Worst manoeuvrability of any early tier jets
  • Can carry a large and varied payload, though all of them substantially increase drag and weight, severely hampering the performance

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

See also

Other versions
Aircraft of comparable configuration, role and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A