Difference between pages "CM11" and "Nashorn"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
(Updated)
 
(Main armament)
 
Line 1: Line 1:
{{Specs-Card|code=cn_cm11}}
+
{{Specs-Card|code=germ_panzerjager_nashorn}}
{{About
 
| about = Chinese main battle tank '''{{PAGENAME}}'''
 
| and
 
| usage = other vehicles of the family
 
| link-1 = M48 Patton (Family)
 
| link-2 = M60 (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
The '''{{Specs|name}}''' (''Rhinoceros'') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the ''Hornet'' (''Hornisse'' in German).
 
 
A Taiwanese upgrade to the [[M60A3 TTS (China)|M60A3]], the CM11 "Brave Tiger" is currently the most modern tank in active service with Republic of China Army. It retains the general appearance of the M60 aside from the smaller turret and the unique pagoda-like ERA arrays on the turret sides. Though its mobility and kinetic protection are poor, it has the same 105 mm gun as the [[M1 Abrams]]. If used carefully, the CM11 can do some serious damage with its thermal sight and powerful DM63 APFSDS.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
 
The CM11 combines the hull of a M60 Patton with the turret of a M48 Patton, and as such the base turret and hull armour is mostly identical to these two tanks, respectively. The M48's bulbous cupola has been replaced with a low-profile version. The armour is quite resistant to APHE rounds, which may be fired by the occasional [[Object 906]], [[Object 685]], and [[T-55AM-1]], but the vast majority of opponents at its rank use HEAT-FS and APFSDS rounds that can cut through steel like butter. To counter the former, the CM11 is slathered with ERA, and can generally survive the first shot from most HEAT-FS rounds. However the ERA offers close to no protection against APFSDS rounds, which are the round of choice in top rank battles.
 
 
 
Post-penetration survivability is also questionable. It lacks blowout racks and ammunition is scattered around the tank, so successful penetrations can reduce the CM11 to a fiery grave.
 
 
 
 
'''Armour type:'''
 
'''Armour type:'''
  
* Cast homogeneous armour
+
* Rolled homogeneous armour (hull, gun shield, superstructure)
* Rolled homogeneous armour (Rear roof, Engine grille)
+
* Structural steel (gun breech, mudguards)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
|-
 
| Hull || 108 mm (66°) ''Front Glacis'' <br> 137 mm (54°) ''Lower Glacis''|| 36 - 70 mm || 25 mm (1°) ''Engine Grille'' <br> 40 mm (31°) ''Top'' <br> 28 mm (61°) ''Bottom'' || 36 mm ''Front'' <br> 20 mm ''Engine deck''
 
 
|-
 
|-
| Turret || 127 mm (12-76°) ''Turret front'' <br> 152 + 82 mm (17-26°) ''Gun mantlet'' || 69-100 mm (12-36°) || 51-55 mm (2-71°) || 25-69 mm
+
| Hull || 15 mm (72°) ''Front glacis'' <br> 30 mm (27°) ''Driver port - front'' <br> 30 mm (21°) ''Lower glacis'' <br> 20 mm (21°) ''Add-on tracks over lower glacis'' || 20 mm <br> 10 mm (33°) ''Driver port - side'' || 20 mm (10°) <br> 15 mm (9°) ''Add-on wheels'' || 15 mm (18°) ''Front glacis from above''
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
| Superstructure || 15 mm (28°) ''Conical gun shield'' <br> 10 mm (35°) ''Outer panels'' <br> 10 mm (41°) ''Inner panels connecting with the gun shield'' || 10 mm (15°) || 10 mm (13°) || N/A
 
|-
 
|-
| Cupola || 70 mm || 70 mm || 70 mm || 70 mm
 
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
  
* Tracks are 30 mm thick while suspension wheels are 20 mm thick.
+
* Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
* Belly armour is 19 mm in the front, 13 mm in the rear.
+
* The bottom of the hull is 15 mm thick and mudguards are 4 mm thick.
* 15 mm RHA plate between the engine and crew compartment.
+
 
 +
The {{PAGENAME}}'s armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire.  And, the vehicle can be hull-broken by high-calibre HE rounds.
 +
 
 +
The {{PAGENAME}} also lacks roof protection, making it a very desirable target for enemy fighters and attackers.  Stay behind cover to avoid strafing runs or rocket attacks.
 +
 
 +
One interesting (and somewhat comical) note on the {{PAGENAME}}'s armour is that being so thin, high-penetration shells may pass through it without detonating at all.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,162|rbMinHp=663}}
+
{{tankMobility|abMinHp= 426|rbMinHp= 265}}
  
The {{PAGENAME}}'s mobility is awful compared to its contemporaries. It weighs practically the same as the [[M1 Abrams]] while having less than half of the engine power. It is very slightly more mobile than the [[Chieftain Mk 10]], but that is a very low bar, and unlike the Chieftain it does not have strong armour to make up for it. Expect to be among the last to arrive on the battlefield.
+
Being based on the chassis of the Panzer IV, the {{PAGENAME}} benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the {{PAGENAME}} can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the {{PAGENAME}}'s mobility is good enough for the role it fulfills.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|M68A1 (105 mm)}}
+
{{main|PaK 43 (88 mm)}}
 
 
The M68A1 is the same gun used by the [[M1 Abrams]]. It enjoys a quicker reload that tops out at 5 seconds. The gun handling is otherwise identical to the [[M60A3 TTS]], which is not great but still better than typical Soviet tanks.
 
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[PaK 43 (88 mm)|88 mm PaK 43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
Line 70: Line 56:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 56 || rowspan="2" | -/+19° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 21.42 || 29.65 || 36.00 || 39.81 || 42.35 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
+
| rowspan="2" | 40 || rowspan="2" | -/+20° || rowspan="2" | ±15° || rowspan="2" | N/A || 10.6 || 14.6 ||17.8||19.6|| 20.9 || rowspan="2" | 8.7 || rowspan="2" |7.7|| rowspan="2" |7.1|| rowspan="2" | 6.7
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 13.40 || 15.75 || 19.13 || 21.15 || 22.50
+
| 7.1 || 8.4 ||10.2||11.3|| 12.0
 
|-
 
|-
 
|}
 
|}
  
 +
The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges.  Most enemy tanks will be crippled or destroyed if a shot connects.
 
==== Ammunition ====
 
==== Ammunition ====
The stock M735 APFSDS round is a fairly good and reliable option. The flat penetration is not exceptional but as a long rod APFSDS, it does well against sloped armour. M735 will easily dispatch any enemy tank that does not have composite armour. MBTs with weaker composite armour like the [[XM-1 (GM)]] or [[M48 Super]] are still vulnerable.
+
The available ammunition allows for engaging all types of targets:
  
For tougher targets, the unlockable DM63 APFSDS round will rarely disappoint. It has the highest penetration of any 105 mm APFSDS round currently in the game, exceeding 430 mm of flat penetration. This is actually enough to penetrate the turret cheek of the M1 Abrams. However, it is overkill against most tanks that the CM11 will encounter. If Silver Lion costs are a concern, do not use DM63 as a primary round unless the CM11 has been uptiered a lot. Tanks to watch out for include the [[Chieftain Mk 10]], [[Challenger Mk.2]], [[Challenger Mk.3]], and [[Leopard 2A4]]. These all feature strong composite armour on their turret cheeks that DM63 will not be able to penetrate. Shoot the hull, gun mantlet, or turret ring instead.
+
* '''PzGr 39/43''': APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that is penetrates.
 
+
* '''PzGr 40/43''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.
The M456 HEAT-FS round is the less effective than the M735 APFSDS when fighting armoured targets due to its lower post-penetration damage, lower muzzle velocity, and weakness against composite or reactive armour. It is not a stock round either. Keep a few on hand for hull-breaking light targets.
+
* '''Hl.Gr 39''': HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles.
 
+
* '''Sprgr.43''': HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles.
The M393A2 HESH round is even more effective against light targets but has bad ballistics and low penetration. It can also be neutralized by spaced armour in addition to reactive and composite. The wide cone of damage may be helpful once in a while, so it does not hurt to take a handful, but it will generally not be useful.
 
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 95: Line 81:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
+
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181
 
|-
 
|-
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
+
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185
 
|-
 
|-
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
+
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110
 
|-
 
|-
| DM63 || APFSDS || 436 || 434 || 426 || 416 || 406 || 396
+
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
! colspan="10" | Shell details
Line 118: Line 105:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| M735 || APFSDS || 1,501 || 3.70 || N/A || N/A || N/A || 76° || 77° || 80°
+
| PzGr 39/43 || APCBC || 1000 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°
|-
 
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°
 
 
|-
 
|-
| M456A2 || HEATFS || 1,173 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
+
| PzGr 40/43 || APCR || 1130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| DM63 || APFSDS || 1,455 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°
+
| Hl.Gr 39 || HEAT || 600 || 7.6 || N/A || 0.3 || 1,100  || 62° || 69° || 73°
 
|-
 
|-
|}
+
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81°
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
 
|-
 
|-
 
|}
 
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 151: Line 124:
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''56''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''40''' || 33&nbsp;''(+7)'' || 25&nbsp;''(+15)'' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Notes:
 +
 +
* To go into battle with the flanks empty of ammo, pack 25&nbsp;''(+15)'' shells (racks 1 and 2 empty).
 +
* Racks disappear after you've fired all shells in the rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}
+
{{main|MG34 (7.92 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Commander's cupola || 900 (200) || 576 || -9°/+65° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]
 
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! Mount
 +
! Capacity (Belt)
 +
! Fire rate
 +
! Vertical
 +
! Horizontal
 
|-
 
|-
| Loader's cupola || 3,000 (200) || 750 || -/+65° || -77°/+135°
+
| Pintle - left side || 2500 (150) || 900 || -/+15° || -125°/-5°
 
|-
 
|-
| Coaxial || 3,000 (200) || 750 || N/A || N/A
+
| Pintle - right side || 2500 (150) || 900 || -5°/+15° || +5°/+120°
 
|-
 
|-
 
|}
 
|}
 +
 +
The {{PAGENAME}} has two [[MG34 (7.92 mm)]] machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Like most MBTs in the Chinese tech tree, the CM11 should be played in a laid back, cautious manner since its firepower is good but its speed is not nearly sufficient for flanking quickly and catching enemies by surprise. Unfortunately its poor armour and large profile make hull-down sniping difficult, though it does enjoy better gun depression than most PRC/Soviet tanks. It is best to stay close to cover and observe the environment. When the enemies are spotted, pop out, shoot first, and try to at least cripple them. The DM63 APFSDS has very good penetration for a 105 mm round, easily penetrating almost all targets that the CM11 is likely to encounter. The fast reload time ensures rapid follow-up shots. If the teammates do a good job distracting the enemy team or the CM11 somehow manages to flank successfully, several targets can be knocked out in rapid succession. Make good use of the thermal optics, as not all tanks at its battle rating feature them and they are very advantageous for spotting enemies early.
+
The {{PAGENAME}} should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the {{PAGENAME}} suffers due to its lack of a turret and poor survivability.
  
As a whole, the CM11 is somewhat like a tank destroyer, having a powerful gun but not much else. In a meta favouring high speed and high protection, it is rather out of place, but it can still work in the hands of a skilled player with good aim and reflexes. Trust the DM63 APFSDS, stay alert, shoot first, and avoid getting shot in return.
+
In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the {{PAGENAME}}. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies.
  
 
=== Modules ===
 
=== Modules ===
Line 200: Line 172:
 
| I
 
| I
 
| Tracks
 
| Tracks
|
+
| Ostketten
 
| Parts
 
| Parts
 
| Horizontal Drive
 
| Horizontal Drive
| M393A2
 
 
|
 
|
 
|-
 
|-
Line 211: Line 182:
 
| FPE
 
| FPE
 
| Adjustment of Fire
 
| Adjustment of Fire
| M416
+
| Hl.Gr 39
|
 
 
|-
 
|-
 
| III
 
| III
Line 219: Line 189:
 
| Crew Replenishment
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Elevation Mechanism
| Smoke grenade
+
|
| NVD
 
 
|-
 
|-
 
| IV
 
| IV
Line 226: Line 195:
 
| Engine
 
| Engine
 
|
 
|
| Artillery Support
+
| PzGr 40/43
| DM63
+
|
| Laser rangefinder
 
 
|-
 
|-
 
|}
 
|}
Line 237: Line 205:
 
'''Pros:'''
 
'''Pros:'''
  
* Access to powerful DM63 APFSDS
+
* The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
* Fast reload, topping out at 5 seconds like the [[M1 Abrams]]
+
* The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
* Heavy ERA coverage, decent resistance to chemical rounds
+
* Two machine guns to deal with lightly armoured targets
* Has a thermal sight for the gunner
+
* Reload times are faster than those of the [[Tiger (Germany)]] tanks.
* Low-profile cupola
+
* The mobility of a [[Panzer IV]]
* Stock M735 APFSDS is economical
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Large target
+
* Has next to no armour and can be penetrated by .50 cal machine guns
* Poor mobility
+
* Crew are vulnerable to artillery and strafing aircraft
* ERA has negligible kinetic protection
+
* Ammo racks are exposed on the sides of the crew compartment
* Vulnerable to APFSDS rounds
+
* Can be hull-broken
 +
* Horrible gun depression
 +
* Very tall silhouette
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
'''Development'''
 
  
In 1980, the Republic of China (ROC), also known as Taiwan, created the Armored Vehicle Development Center. It was created partially to develop the CM-11 tank. The Republic of China Army (ROCA) needed a 2nd generation main battle tank (MBT), and they wanted to acquire one without breaking any limitations placed on the ROC by the US-PRC Joint Communique. As such, they decided to create a hybrid design using the M48A3 turret and the M60A3 hull. In the ROC, it is known as the CM-11 Brave Tiger, whereas the United States designated it as the M48H for M48 hybrid. To create the tank, the ROC imported M60A3 hulls from the United States along with M68 105 mm cannons and M48A3 turrets. They imported the commanders cupola from Israel. Two prototypes were finished in 1988 and the ROCA ordered 450 CM-11 tanks.
+
Also known as the Hornisse (Hornet), the {{PAGENAME}} comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia.
  
'''Design'''
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
The hull of the CM-11 is from the M60A3 tank built in the US. As such, the CM-11 uses a torsion bar suspension system, and is powered by a Continental AVDS-1790-2C diesel engine producing 750 hp. The turret is from the M48A3 tank, but with the Israeli Urdan style commander's cupola with a low profile. Armament consists of an M68 105 mm cannon, the commander's 12.7 mm (.50 in) M2 Browning machine gun, a co-axial 7.62 mm M240 machine gun, and the loader's 7.62 mm M240 machine gun. The fire control system is the same system as used by the M1 Abrams, and the M68 105 mm gun has a two-plane stabilizer. The optics and thermal imaging are also as modern as those on the M1 Abrams, giving the CM-11 night fighting and fire-on-the-move ability. The design has a number of drawbacks though. The main battle tanks of the People's Liberation Army (PLO) are the 2nd generation ZTZ/Type 96 and 3rd generation ZTZ/Type 99, which mount a 125 mm gun which can reliably penetrate the armor of the CM-11. This is because the CM-11 is a design that has become outdated in terms of combat capability, as its parts were designed in the 1960's. To counter this, it was attempted to put explosive reactive armor (ERA) from the French company GIAT on the CM-11, but that would tax the suspension too much, so the idea was dropped. In 2012, a CM-11 was seen at an exercise mounting ERA designed by CSIST, which featured extreme angles to increase the chance of enemy shells deflecting off of the armor.
+
;Skins
  
'''Production and Service'''
+
* [https://live.warthunder.com/feed/camouflages/?q=%23nashorn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
450 CM-11 Brave Tigers were ordered and delivered. They are still in service with the ROCA, and are likely to be upgraded in the 2020's after the upgrade program for the M60A3 TTS in ROCA service is completed.
+
;Videos
 +
{{Youtube-gallery|rJW2KyvSjSE|'''Nashorn Tank Review''' - ''NUSensei''}}
  
'''Devblog'''
+
== See also ==
 
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
During the 1980s, armed forces in Taiwan were looking for more capable AFVs. However, as some existing agreements with the USA prevented the supply with more advanced US equipment, such as later versions of the M60 and the newer M1 Abrams tanks, military production was forced to develop an indigenous design.
+
* ''reference to the series of the vehicles;''
 
+
* ''links to approximate analogues of other nations and research trees.'' -->
While still retaining access to supplies of older US equipment and components, the decision was made to create a hybrid tank from the available components and outfit it with the latest electronics. As such, Taiwanese engineers took the hull and chassis of the M60A3 and combined it with the turret of the M48, while installing the M68A1 105mm cannon and the latest US fire control systems available.
 
  
The result of this undertaking was the CM11. In the late 1980s, two prototypes were sent to the US for comparative tests against the M60A3, where the CM11 outperformed its counterpart in gunnery trials. Shortly after these successful tests, the CM11 officially entered service in 1990.
+
;Vehicles equipped with the same chassis
  
However, as the protection was seen to be somewhat lacking, the decision was made to upgrade the CM11 with ERA packages obtained from GIAT in the early '90s. Due to substantial weight increases and associated upgrade costs however, this modernization effort was only applied to about a dozen vehicles. In total, 450 CM11s were built for the armed forces, still representing the spearhead of the country's armored units today.
+
* [[Pz.IV (Disambiguation)|Pz.IV]]
  
''- From [[wt:en/news/6366-development-cm11-when-old-meets-new-en|Devblog]]''
+
;Vehicles equipped with the same gun
  
== Media ==
+
* [[Waffentrager|Waffenträger]]
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
* [[Jagdpanther]] / [[ Bfw. Jagdpanther]]
 
+
* [[Ferdinand]]
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
Line 291: Line 256:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6366-development-cm11-when-old-meets-new-en|[Devblog] CM11: When Old Meets New]]
+
* [[wt:en/devblog/current/877|[Devblog] Nashorn: the German ‘Rhinoceros’]]
 +
* [[wikipedia:Nashorn|[Wikipedia] Nashorn]]
 +
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Sd-Kfz-164_Nashorn.php <nowiki>[Tanks Encyclopedia]</nowiki> 8.8 cm PaK 43/1 auf Fgst.Pz.Kpfw III und IV (Sf) Sd.Kfz. 164 “Nashorn”]
  
{{China medium tanks}}
+
{{Germany tank destroyers}}

Revision as of 16:59, 31 July 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
germ_panzerjager_nashorn.png
Nashorn
AB RB SB
5.3 5.3 5.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Nashorn.jpg


The 8,8 Pak 43/1 Sf."Nashorn" (Rhinoceros) is a rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the Hornet (Hornisse in German).

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, gun shield, superstructure)
  • Structural steel (gun breech, mudguards)
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (72°) Front glacis
30 mm (27°) Driver port - front
30 mm (21°) Lower glacis
20 mm (21°) Add-on tracks over lower glacis
20 mm
10 mm (33°) Driver port - side
20 mm (10°)
15 mm (9°) Add-on wheels
15 mm (18°) Front glacis from above
Superstructure 15 mm (28°) Conical gun shield
10 mm (35°) Outer panels
10 mm (41°) Inner panels connecting with the gun shield
10 mm (15°) 10 mm (13°) N/A

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
  • The bottom of the hull is 15 mm thick and mudguards are 4 mm thick.

The Nashorn's armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.

The Nashorn also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks.

One interesting (and somewhat comical) note on the Nashorn's armour is that being so thin, high-penetration shells may pass through it without detonating at all.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 24.3 426 572 17.53 23.54
Realistic 40 8 265 300 10.91 12.35

Being based on the chassis of the Panzer IV, the Nashorn benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the Nashorn can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the Nashorn's mobility is good enough for the role it fulfills.

Armaments

Main armament

Main article: PaK 43 (88 mm)
88 mm PaK 43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+20° ±15° N/A 10.6 14.6 17.8 19.6 20.9 8.7 7.7 7.1 6.7
Realistic 7.1 8.4 10.2 11.3 12.0

The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.

Ammunition

The available ammunition allows for engaging all types of targets:

  • PzGr 39/43: APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that is penetrates.
  • PzGr 40/43: APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.
  • Hl.Gr 39: HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles.
  • Sprgr.43: HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/43 APCBC 237 234 222 207 194 181
PzGr 40/43 APCR 279 273 252 227 205 185
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr.43 HE 14 14 14 14 14 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/43 APCBC 1000 10.2 1.2 14 108.8 48° 63° 71°
PzGr 40/43 APCR 1130 7.3 N/A N/A N/A 66° 70° 72°
Hl.Gr 39 HEAT 600 7.6 N/A 0.3 1,100 62° 69° 73°
Sprgr.43 HE 820 9.4 0.1 0.5 1,000 79° 80° 81°

Ammo racks

Ammo racks of the Nashorn
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
40 33 (+7) 25 (+15) 21 (+19) (+39) No

Notes:

  • To go into battle with the flanks empty of ammo, pack 25 (+15) shells (racks 1 and 2 empty).
  • Racks disappear after you've fired all shells in the rack.

Machine guns

Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle - left side 2500 (150) 900 -5°/+15° -125°/-5°
Pintle - right side 2500 (150) 900 -5°/+15° +5°/+120°

The Nashorn has two MG34 (7.92 mm) machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers.

Usage in battles

The Nashorn should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the Nashorn suffers due to its lack of a turret and poor survivability.

In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the Nashorn. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies.

Modules

Tier Mobility Protection Firepower
I Tracks Ostketten Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Hl.Gr 39
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine PzGr 40/43

Pros and cons

Pros:

  • The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
  • The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
  • Two machine guns to deal with lightly armoured targets
  • Reload times are faster than those of the Tiger (Germany) tanks.
  • The mobility of a Panzer IV

Cons:

  • Has next to no armour and can be penetrated by .50 cal machine guns
  • Crew are vulnerable to artillery and strafing aircraft
  • Ammo racks are exposed on the sides of the crew compartment
  • Can be hull-broken
  • Horrible gun depression
  • Very tall silhouette

History

Also known as the Hornisse (Hornet), the Nashorn comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2