Difference between pages "CM11" and "Nashorn"
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− | {{Specs-Card|code= | + | {{Specs-Card|code=germ_panzerjager_nashorn}} |
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− | }} | ||
== Description == | == Description == | ||
− | <!-- | + | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{break}} |
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} | + | The '''{{Specs|name}}''' (''Rhinoceros'') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the ''Hornet'' (''Hornisse'' in German). |
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> |
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− | The | ||
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'''Armour type:''' | '''Armour type:''' | ||
− | * | + | * Rolled homogeneous armour (hull, gun shield, superstructure) |
− | * | + | * Structural steel (gun breech, mudguards) |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Armour !! Front !! Sides !! Rear !! Roof | + | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof |
− | |||
− | |||
|- | |- | ||
− | | | + | | Hull || 15 mm (72°) ''Front glacis'' <br> 30 mm (27°) ''Driver port - front'' <br> 30 mm (21°) ''Lower glacis'' <br> 20 mm (21°) ''Add-on tracks over lower glacis'' || 20 mm <br> 10 mm (33°) ''Driver port - side'' || 20 mm (10°) <br> 15 mm (9°) ''Add-on wheels'' || 15 mm (18°) ''Front glacis from above'' |
|- | |- | ||
− | + | | Superstructure || 15 mm (28°) ''Conical gun shield'' <br> 10 mm (35°) ''Outer panels'' <br> 10 mm (41°) ''Inner panels connecting with the gun shield'' || 10 mm (15°) || 10 mm (13°) || N/A | |
|- | |- | ||
− | |||
|} | |} | ||
+ | |||
'''Notes:''' | '''Notes:''' | ||
− | * | + | * Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick. |
− | * | + | * The bottom of the hull is 15 mm thick and mudguards are 4 mm thick. |
− | + | ||
+ | The {{PAGENAME}}'s armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds. | ||
+ | |||
+ | The {{PAGENAME}} also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks. | ||
+ | |||
+ | One interesting (and somewhat comical) note on the {{PAGENAME}}'s armour is that being so thin, high-penetration shells may pass through it without detonating at all. | ||
=== Mobility === | === Mobility === | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp= 426|rbMinHp= 265}} |
− | + | Being based on the chassis of the Panzer IV, the {{PAGENAME}} benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the {{PAGENAME}} can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the {{PAGENAME}}'s mobility is good enough for the role it fulfills. | |
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
− | {{main| | + | {{main|PaK 43 (88 mm)}} |
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[PaK 43 (88 mm)|88 mm PaK 43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
Line 70: | Line 56: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | | + | | rowspan="2" | 40 || rowspan="2" | -5°/+20° || rowspan="2" | ±15° || rowspan="2" | N/A || 10.6 || 14.6 ||17.8||19.6|| 20.9 || rowspan="2" | 8.7 || rowspan="2" |7.7|| rowspan="2" |7.1|| rowspan="2" | 6.7 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 7.1 || 8.4 ||10.2||11.3|| 12.0 |
|- | |- | ||
|} | |} | ||
+ | The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects. | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | The | + | The available ammunition allows for engaging all types of targets: |
− | + | * '''PzGr 39/43''': APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that is penetrates. | |
− | + | * '''PzGr 40/43''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces. | |
− | + | * '''Hl.Gr 39''': HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles. | |
− | + | * '''Sprgr.43''': HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles. | |
− | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | | | + | | PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181 |
|- | |- | ||
− | | | + | | PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185 |
|- | |- | ||
− | | | + | | Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110 |
|- | |- | ||
− | | | + | | Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14 |
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="10" | Shell details | ! colspan="10" | Shell details | ||
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! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | | + | | PzGr 39/43 || APCBC || 1000 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71° |
− | |||
− | |||
|- | |- | ||
− | | | + | | PzGr 40/43 || APCR || 1130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72° |
|- | |- | ||
− | | | + | | Hl.Gr 39 || HEAT || 600 || 7.6 || N/A || 0.3 || 1,100 || 62° || 69° || 73° |
|- | |- | ||
− | | | + | | Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81° |
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|- | |- | ||
|} | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | ''' | + | | '''40''' || 33 ''(+7)'' || 25 ''(+15)'' || 21 ''(+19)'' || 1 ''(+39)'' || No |
|- | |- | ||
|} | |} | ||
+ | Notes: | ||
+ | |||
+ | * To go into battle with the flanks empty of ammo, pack 25 ''(+15)'' shells (racks 1 and 2 empty). | ||
+ | * Racks disappear after you've fired all shells in the rack. | ||
=== Machine guns === | === Machine guns === | ||
− | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --> |
− | {{main| | + | {{main|MG34 (7.92 mm)}} |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]] |
− | |||
− | |||
− | |||
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|- | |- | ||
− | ! Mount | + | ! Mount |
+ | ! Capacity (Belt) | ||
+ | ! Fire rate | ||
+ | ! Vertical | ||
+ | ! Horizontal | ||
|- | |- | ||
− | | | + | | Pintle - left side || 2500 (150) || 900 || -5°/+15° || -125°/-5° |
|- | |- | ||
− | | | + | | Pintle - right side || 2500 (150) || 900 || -5°/+15° || +5°/+120° |
|- | |- | ||
|} | |} | ||
+ | |||
+ | The {{PAGENAME}} has two [[MG34 (7.92 mm)]] machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers. | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The {{PAGENAME}} should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the {{PAGENAME}} suffers due to its lack of a turret and poor survivability. | |
− | + | In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the {{PAGENAME}}. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies. | |
=== Modules === | === Modules === | ||
Line 200: | Line 172: | ||
| I | | I | ||
| Tracks | | Tracks | ||
− | | | + | | Ostketten |
| Parts | | Parts | ||
| Horizontal Drive | | Horizontal Drive | ||
− | |||
| | | | ||
|- | |- | ||
Line 211: | Line 182: | ||
| FPE | | FPE | ||
| Adjustment of Fire | | Adjustment of Fire | ||
− | | | + | | Hl.Gr 39 |
− | |||
|- | |- | ||
| III | | III | ||
Line 219: | Line 189: | ||
| Crew Replenishment | | Crew Replenishment | ||
| Elevation Mechanism | | Elevation Mechanism | ||
− | | | + | | |
− | |||
|- | |- | ||
| IV | | IV | ||
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| Engine | | Engine | ||
| | | | ||
− | | | + | | PzGr 40/43 |
− | | | + | | |
− | |||
|- | |- | ||
|} | |} | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot |
− | * | + | * The thin armour may cause some shells to overpenetrate (pass through the tank without detonating) |
− | * | + | * Two machine guns to deal with lightly armoured targets |
− | * | + | * Reload times are faster than those of the [[Tiger (Germany)]] tanks. |
− | * | + | * The mobility of a [[Panzer IV]] |
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Has next to no armour and can be penetrated by .50 cal machine guns |
− | * | + | * Crew are vulnerable to artillery and strafing aircraft |
− | * | + | * Ammo racks are exposed on the sides of the crew compartment |
− | * | + | * Can be hull-broken |
+ | * Horrible gun depression | ||
+ | * Very tall silhouette | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | |||
− | + | Also known as the Hornisse (Hornet), the {{PAGENAME}} comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia. | |
− | '' | + | == Media == |
+ | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ;Skins | |
− | + | * [https://live.warthunder.com/feed/camouflages/?q=%23nashorn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | |
− | + | ;Videos | |
+ | {{Youtube-gallery|rJW2KyvSjSE|'''Nashorn Tank Review''' - ''NUSensei''}} | ||
− | ''' | + | == See also == |
− | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | |
− | + | * ''reference to the series of the vehicles;'' | |
− | + | * ''links to approximate analogues of other nations and research trees.'' --> | |
− | |||
− | + | ;Vehicles equipped with the same chassis | |
− | + | * [[Pz.IV (Disambiguation)|Pz.IV]] | |
− | + | ;Vehicles equipped with the same gun | |
− | + | * [[Waffentrager|Waffenträger]] | |
− | + | * [[Jagdpanther]] / [[ Bfw. Jagdpanther]] | |
− | + | * [[Ferdinand]] | |
− | |||
− | |||
− | |||
− | * | ||
== External links == | == External links == | ||
Line 291: | Line 256: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | * [[wt:en/ | + | * [[wt:en/devblog/current/877|[Devblog] Nashorn: the German ‘Rhinoceros’]] |
+ | * [[wikipedia:Nashorn|[Wikipedia] Nashorn]] | ||
+ | * [https://tanks-encyclopedia.com/ww2/nazi_germany/Sd-Kfz-164_Nashorn.php <nowiki>[Tanks Encyclopedia]</nowiki> 8.8 cm PaK 43/1 auf Fgst.Pz.Kpfw III und IV (Sf) Sd.Kfz. 164 “Nashorn”] | ||
− | {{ | + | {{Germany tank destroyers}} |
Revision as of 16:59, 31 July 2020
Contents
Description
The 8,8 Pak 43/1 Sf."Nashorn" (Rhinoceros) is a rank III German tank destroyer
with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the Hornet (Hornisse in German).
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, gun shield, superstructure)
- Structural steel (gun breech, mudguards)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 15 mm (72°) Front glacis 30 mm (27°) Driver port - front 30 mm (21°) Lower glacis 20 mm (21°) Add-on tracks over lower glacis |
20 mm 10 mm (33°) Driver port - side |
20 mm (10°) 15 mm (9°) Add-on wheels |
15 mm (18°) Front glacis from above |
Superstructure | 15 mm (28°) Conical gun shield 10 mm (35°) Outer panels 10 mm (41°) Inner panels connecting with the gun shield |
10 mm (15°) | 10 mm (13°) | N/A |
Notes:
- Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
- The bottom of the hull is 15 mm thick and mudguards are 4 mm thick.
The Nashorn's armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.
The Nashorn also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks.
One interesting (and somewhat comical) note on the Nashorn's armour is that being so thin, high-penetration shells may pass through it without detonating at all.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 9 | 24.3 | 426 | 572 | 17.53 | 23.54 |
Realistic | 40 | 8 | 265 | 300 | 10.91 | 12.35 |
Being based on the chassis of the Panzer IV, the Nashorn benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the Nashorn can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the Nashorn's mobility is good enough for the role it fulfills.
Armaments
Main armament
88 mm PaK 43 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -5°/+20° | ±15° | N/A | 10.6 | 14.6 | 17.8 | 19.6 | 20.9 | 8.7 | 7.7 | 7.1 | 6.7 |
Realistic | 7.1 | 8.4 | 10.2 | 11.3 | 12.0 |
The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.
Ammunition
The available ammunition allows for engaging all types of targets:
- PzGr 39/43: APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that is penetrates.
- PzGr 40/43: APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.
- Hl.Gr 39: HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles.
- Sprgr.43: HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39/43 | APCBC | 237 | 234 | 222 | 207 | 194 | 181 |
PzGr 40/43 | APCR | 279 | 273 | 252 | 227 | 205 | 185 |
Hl.Gr 39 | HEAT | 110 | 110 | 110 | 110 | 110 | 110 |
Sprgr.43 | HE | 14 | 14 | 14 | 14 | 14 | 14 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
PzGr 39/43 | APCBC | 1000 | 10.2 | 1.2 | 14 | 108.8 | 48° | 63° | 71° |
PzGr 40/43 | APCR | 1130 | 7.3 | N/A | N/A | N/A | 66° | 70° | 72° |
Hl.Gr 39 | HEAT | 600 | 7.6 | N/A | 0.3 | 1,100 | 62° | 69° | 73° |
Sprgr.43 | HE | 820 | 9.4 | 0.1 | 0.5 | 1,000 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
40 | 33 (+7) | 25 (+15) | 21 (+19) | 1 (+39) | No |
Notes:
- To go into battle with the flanks empty of ammo, pack 25 (+15) shells (racks 1 and 2 empty).
- Racks disappear after you've fired all shells in the rack.
Machine guns
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle - left side | 2500 (150) | 900 | -5°/+15° | -125°/-5° |
Pintle - right side | 2500 (150) | 900 | -5°/+15° | +5°/+120° |
The Nashorn has two MG34 (7.92 mm) machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers.
Usage in battles
The Nashorn should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the Nashorn suffers due to its lack of a turret and poor survivability.
In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the Nashorn. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Ostketten | Parts | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire | Hl.Gr 39 |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | PzGr 40/43 |
Pros and cons
Pros:
- The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
- The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
- Two machine guns to deal with lightly armoured targets
- Reload times are faster than those of the Tiger (Germany) tanks.
- The mobility of a Panzer IV
Cons:
- Has next to no armour and can be penetrated by .50 cal machine guns
- Crew are vulnerable to artillery and strafing aircraft
- Ammo racks are exposed on the sides of the crew compartment
- Can be hull-broken
- Horrible gun depression
- Very tall silhouette
History
Also known as the Hornisse (Hornet), the Nashorn comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Vehicles equipped with the same gun
External links
- [Devblog] Nashorn: the German ‘Rhinoceros’
- [Wikipedia] Nashorn
- [Tanks Encyclopedia] 8.8 cm PaK 43/1 auf Fgst.Pz.Kpfw III und IV (Sf) Sd.Kfz. 164 “Nashorn”
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |