Difference between pages "How to add Ammo Rack information to vehicle pages" and "CM11"

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{{Notice|This page is considered a Work in Progress and as such the information, media, and layout in this page are all subject to changes.|!!}}
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{{Specs-Card|code=cn_cm11}}
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{{About
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| about = Chinese main battle tank '''{{PAGENAME}}'''
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| and
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| usage = other vehicles of the family
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| link-1 = M48 Patton (Family)
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| link-2 = M60 (Family)
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}}
  
===Purpose:===
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== Description ==
This guide’s purpose is to assist users editing on the War Thunder Wiki on the creation of content regarding ammo racks for War Thunder’s ground vehicles. Methodology on creation of media pieces regarding ammo racks as well as the collection of data on ammo racks will be under the scope of this guide.
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
===Responsibilities:===
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A Taiwanese upgrade to the [[M60A3 TTS (China)|M60A3]], the CM11 "Brave Tiger" is currently the most modern tank in active service with Republic of China Army. It retains the general appearance of the M60 aside from the smaller turret and the unique pagoda-like ERA arrays on the turret sides. Though its mobility and kinetic protection are poor, it has the same 105 mm gun as the [[M1 Abrams]]. If used carefully, the CM11 can do some serious damage with its thermal sight and powerful DM63 APFSDS.
Users are responsible for ensuring that the data and visual imagery presented are accurate and of a sufficient quality that the content is understood by a casual user on the War Thunder Wiki. A user must be able to obtain all necessary information of a ground vehicle’s ammo rack data from the ground vehicle’s wiki page without having to open another page.
 
  
===Definitions:===
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== General info ==
*'''Ammunition rack''' (shortened to '''“ammo rack”''') - Stowage bins within a tank’s design that can be visible via the X-ray function in the Garage menu or in battle. These are depleted over use in battle and can be detonated in battle if one filled with ammunition is hit by a penetrating enemy shell.
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=== Survivability and armour ===
*'''Ready Rack''' - An ammunition rack affected by the “First-order” game mechanic. These are configured to be continually replenished in-game in order to facilitate faster gun loading or for a vehicle’s auto-loading system.
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
===Prerequisites:===
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The CM11 combines the hull of a M60 Patton with the turret of a M48 Patton, and as such the base turret and hull armour is mostly identical to these two tanks, respectively. The M48's bulbous cupola has been replaced with a low-profile version. The armour is quite resistant to APHE rounds, which may be fired by the occasional [[Object 906]], [[Object 685]], and [[T-55AM-1]], but the vast majority of opponents at its rank use HEAT-FS and APFSDS rounds that can cut through steel like butter. To counter the former, the CM11 is slathered with ERA, and can generally survive the first shot from most HEAT-FS rounds. However the ERA offers close to no protection against APFSDS rounds, which are the round of choice in top rank battles.
*Understanding of a selected ground vehicle’s ammo rack locations
 
*Access to photo-altering programs such as Paint or Illustrator
 
*Time
 
  
__TOC__
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Post-penetration survivability is also questionable. It lacks blowout racks and ammunition is scattered around the tank, so successful penetrations can reduce the CM11 to a fiery grave.
  
 +
'''Armour type:'''
  
===Guide:===
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* Cast homogeneous armour
===='''''Familiarization Around Counting of Ammunition Racks'''''====
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* Rolled homogeneous armour (Rear roof, Engine grille)
*The numerical format regarding the individual ammunition pieces that can be brought inside a tank’s ammo rack can be found in the loadout screen prior to spawning into a battle. The numerical format will be laid out as (Number of shells being brought)\(Total shells carried in vehicle) (+ [Spare shells that can be brought]). An example of this loading screen can be seen below. As can be seen, the vehicle can carry a total of 45 rounds into combat, with a chosen load of 28 M62, 7 M93, and 2 M42A1 shells; which leaves a reserve of 8 more shells a user can bring into battle. These 8 shells, if not brought in, and treated as expended ammunition and the ammunition rack will be configured in the game as a tank that has fired 8 shells.
 
[[File:Ammoracks_Loadout_screen_example.png|600px|center|]]
 
*A variation of this format is replicated on the War Thunder Wiki. As can be seen from this example of a M18 GMC ammo rack, it has an indication of the maximum capacity of individual ammunition pieces it can carry (45 shells), with each column indicating an emptied ammo rack explaining the total shells the vehicle would have at that emptied rack stage, plus the number of shells expended/left behind in a manner similar to the in-game loadout screen (so in this case, the 1st ammo rack that will be emptied will be done if the M18 GMC does not bring 8 rounds).
 
  
[[File:Ammo_Racks_wiki_UI.png|600px|center|]]
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{| class="wikitable"
===='''''Counting and Recording Ammo Rack Data'''''====
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|-
*Recording data for ammo racks can be done in two methods. Through the Test Drive function or through the loadout screen through joining Normal or Custom battles.
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! Armour !! Front !! Sides !! Rear !! Roof
#In Test Drive, the selected ground vehicle will spawn with a full load every time. While beneficial for being thorough from full to empty ammunition settings, it can be tedious when trying to deplete the ammunition to get specific ammo rack numbers.
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|-
#Spawning into battles gives the flexibility from the loadout screen in choosing the number of shells to bring in, and so can help in finding very specific ammo rack numbers. However, a mistake would require either a lengthy reload process on a captured point or a long respawn period by self-destructing and respawning with a different ammunition preset.
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| Hull || 108 mm (66°) ''Front Glacis'' <br> 137 mm (54°) ''Lower Glacis''|| 36 - 70 mm || 25 mm (1°) ''Engine Grille'' <br> 40 mm (31°) ''Top'' <br> 28 mm (61°) ''Bottom'' || 36 mm ''Front'' <br> 20 mm ''Engine deck''
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|-
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| Turret || 127 mm (12-76°) ''Turret front'' <br> 152 + 82 mm (17-26°) ''Gun mantlet'' || 69-100 mm (12-36°) || 51-55 mm (2-71°) || 25-69 mm
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|-
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! Armour !! Front !! Sides !! Rear !! Roof
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|-
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| Cupola || 70 mm || 70 mm || 70 mm || 70 mm
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|}
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'''Notes:'''
  
*When preparing to record ammunition rack data, prepare a set of data collecting tools such as personal note-taking equipment, as well as a key-bind on the X-ray function in battle (Controls -> Common -> X-ray (show vehicle modules)) so that a visual can be gained on the depleting ammo racks.
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* Tracks are 30 mm thick while suspension wheels are 20 mm thick.
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* Belly armour is 19 mm in the front, 13 mm in the rear.
 +
* 15 mm RHA plate between the engine and crew compartment.
  
*Once spawned in, ensure the vehicle is in a safe setting when preparing to expend ordinance for recording ammo-rack data. Steadily use up the ammunition while examining the ammo racks for any depletions. Record which ammo rack gets fully emptied and mark them in order.
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=== Mobility ===
#Identify ammo racks as a bulk rather than the individual depleting shell. If there is a bundle of ten shells close together (which may or may not have a visual band wrapping around them) and the bundle depletes per shell fired, count the shell data instead when the entire ammo bundle empties Da rather than by the individual shell.
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
#Vehicles with two-piece ammunition will also need to have the second piece of the ammunition counted in the data. This will be counted in its own row so make sure this data is also recorded.
 
#This process is to be repeated until all ammo racks and their emptied shell amounts can be found.
 
[[File:M18_ammo_rack_test.png|600px|center|]]
 
  
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{{tankMobility|abMinHp=1,162|rbMinHp=663}}
  
An M18 in test-drive during an ammo rack test. Testing for ammo rack #1 (to the right of the gun breech) which shows as half-depleted when the M18 has 38 shells, but we should only count the “empty” data only when the entire rack has been expended.
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The {{PAGENAME}}'s mobility is awful compared to its contemporaries. It weighs practically the same as the [[M1 Abrams]] while having less than half of the engine power. It is very slightly more mobile than the [[Chieftain Mk 10]], but that is a very low bar, and unlike the Chieftain it does not have strong armour to make up for it. Expect to be among the last to arrive on the battlefield.
  
[[File:M18_ammo_rack_test_fireA.png|600px|center|]]
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== Armaments ==
After firing one more shell at 37 shells, ammo rack #1 becomes fully depleted, marking its “empty” status at 37 shells with 8 shells expended (or, 37 (+8)).
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=== Main armament ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|M68A1 (105 mm)}}
  
*Special considerations must be taken with vehicles with ready racks as in the ammo rack table on the wiki. These should be placed as the last racks to be emptied, despite being emptied first in combat. This is because the purpose of the ammo rack tables is to inform users how to reduce the number of filled ammo racks in the vehicles when they bring it into battle. Since these ready racks will be filled first no matter the number of shells brought in, the table of emptied racks should emphasize what racks will be emptied with a pre-loaded ammunition batch rather than battle expenditure.
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The M68A1 is the same gun used by the [[M1 Abrams]]. It enjoys a quicker reload that tops out at 5 seconds. The gun handling is otherwise identical to the [[M60A3 TTS]], which is not great but still better than typical Soviet tanks.
  
[[File:AMX-13_Ammo_Rack_GuideA.png|600px|center|]]
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{| class="wikitable" style="text-align:center" width="100%"
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|-
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! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
 +
! ''Arcade''
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| rowspan="2" | 56 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 21.42 || 29.65 || 36.00 || 39.81 || 42.35 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 +
|-
 +
! ''Realistic''
 +
| 13.40 || 15.75 || 19.13 || 21.15 || 22.50
 +
|-
 +
|}
  
*This AMX-13 provides a good example of how first-order ammunition racks need to be treated differently. This tank has been loaded into battle with the ammunition setting 24 (+12) and so it spawned in combat with 12 less shells. If fired in combat, the12 shells would be depleted from the ready racks in the turret. However, since the AMX-13 was pre-loaded with 12 less shells instead, the shells from the other racks are instead transferred into the ready rack to fully load them, explaining the empty spaces in the AMX-13 hull where the shells would be.
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==== Ammunition ====
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The stock M735 APFSDS round is a fairly good and reliable option. The flat penetration is not exceptional but as a long rod APFSDS, it does well against sloped armour. M735 will easily dispatch any enemy tank that does not have composite armour. MBTs with weaker composite armour like the [[XM-1 (GM)]] or [[M48 Super]] are still vulnerable.
  
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For tougher targets, the unlockable DM63 APFSDS round will rarely disappoint. It has the highest penetration of any 105 mm APFSDS round currently in the game, exceeding 430 mm of flat penetration. This is actually enough to penetrate the turret cheek of the M1 Abrams. However, it is overkill against most tanks that the CM11 will encounter. If Silver Lion costs are a concern, do not use DM63 as a primary round unless the CM11 has been uptiered a lot. Tanks to watch out for include the [[Chieftain Mk 10]], [[Challenger Mk.2]], [[Challenger Mk.3]], and [[Leopard 2A4]]. These all feature strong composite armour on their turret cheeks that DM63 will not be able to penetrate. Shoot the hull, gun mantlet, or turret ring instead.
  
 +
The M456 HEAT-FS round is the less effective than the M735 APFSDS when fighting armoured targets due to its lower post-penetration damage, lower muzzle velocity, and weakness against composite or reactive armour. It is not a stock round either. Keep a few on hand for hull-breaking light targets.
  
 +
The M393A2 HESH round is even more effective against light targets but has bad ballistics and low penetration. It can also be neutralized by spaced armour in addition to reactive and composite. The wide cone of damage may be helpful once in a while, so it does not hurt to take a handful, but it will generally not be useful.
  
===='''''Creating the Ammo Rack visual identification image'''''====
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="8" | Penetration statistics
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|-
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! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Type of<br>warhead
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! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
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| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 +
|-
 +
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
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|-
 +
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
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|-
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| DM63 || APFSDS || 436 || 434 || 426 || 416 || 406 || 396
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|-
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|}
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="10" | Shell details
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|-
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! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Type of<br>warhead
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! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
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! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
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| M735 || APFSDS || 1,501 || 3.70 || N/A || N/A || N/A || 76° || 77° || 80°
 +
|-
 +
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°
 +
|-
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| M456A2 || HEATFS || 1,173 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
 +
|-
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| DM63 || APFSDS || 1,455 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°
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|-
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|}
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{| class="wikitable" style="text-align:center"
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! colspan="7" | Smoke shell characteristics
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|-
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! Ammunition
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! Velocity<br>(m/s)
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! Projectile<br>Mass (kg)
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! Screen radius<br>(m)
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! Screen deploy time<br>(s)
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! Screen hold time<br>(s)
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! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
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| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
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|-
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|}
  
To create the visual identification, you do not need some fancy photo editing program. All you need is to load paint or something which comes with your PC for free to do this.
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==== [[Ammo racks]] ====
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<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! 3rd<br>rack empty
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! 4th<br>rack empty
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! 5th<br>rack empty
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! 6th<br>rack empty
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! Visual<br>discrepancy
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|-
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| '''56''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
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|-
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|}
  
===='''''Rules for consistency'''''====
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=== Machine guns ===
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}
  
*Images must be uploaded under the filename “Ammoracks_{vehicle-name}.png” in the png image format. When the image is uploaded, the brackets "{" must be removed.  
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{| class="wikitable" style="text-align:center" width="50%"
*'''An example:''' Ammoracks_T90A.png it is also shown in '''''[[How_to_add_Ammo_Rack_information_to_vehicle_pages#How_to_Insert_the_image_onto_the_page:|Image U1]]'''''
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|-
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! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
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|-
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| Commander's cupola || 900 (200) || 576 || -9°/+65° || ±180°
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|-
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|}
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
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|-
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| Loader's cupola || 3,000 (200) || 750 || -9°/+65° || -77°/+135°
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|-
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| Coaxial || 3,000 (200) || 750 || N/A || N/A
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|-
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|}
  
*All images must be categorised, it’s important that: <nowiki>"[[Category:Ammo racks]]"</nowiki> is added to any ammo rack image.
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== Usage in battles ==
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
=====Main Armaments Rules=====
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Like most MBTs in the Chinese tech tree, the CM11 should be played in a laid back, cautious manner since its firepower is good but its speed is not nearly sufficient for flanking quickly and catching enemies by surprise. Unfortunately its poor armour and large profile make hull-down sniping difficult, though it does enjoy better gun depression than most PRC/Soviet tanks. It is best to stay close to cover and observe the environment. When the enemies are spotted, pop out, shoot first, and try to at least cripple them. The DM63 APFSDS has very good penetration for a 105 mm round, easily penetrating almost all targets that the CM11 is likely to encounter. The fast reload time ensures rapid follow-up shots. If the teammates do a good job distracting the enemy team or the CM11 somehow manages to flank successfully, several targets can be knocked out in rapid succession. Make good use of the thermal optics, as not all tanks at its battle rating feature them and they are very advantageous for spotting enemies early.
**Projectiles (Shells) must be in yellow.
 
**Propellents must be in orange.
 
** An example can be seen on Image A1
 
  
=====Secondary Armament Rules=====
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As a whole, the CM11 is somewhat like a tank destroyer, having a powerful gun but not much else. In a meta favouring high speed and high protection, it is rather out of place, but it can still work in the hands of a skilled player with good aim and reflexes. Trust the DM63 APFSDS, stay alert, shoot first, and avoid getting shot in return.
** Secondary will now be in red
 
** Additional text will be required to highlight secondary from the main armament.
 
** An example can be seen on Image A2
 
  
===='''''The seven simple steps'''''====
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=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
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! Protection
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! colspan="2" | Firepower
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|-
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| I
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| Tracks
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|
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| Parts
 +
| Horizontal Drive
 +
| M393A2
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| M416
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
| NVD
 +
|-
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| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| DM63
 +
| Laser rangefinder
 +
|-
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|}
  
# Load X-ray view in game.
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=== Pros and cons ===
# Take a screenshot (Either using Ansel or by pressing F12).
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
# Load that screenshot into a photo editing program
 
# Get the square box tool, or just add the numbers over the ammo rack. Set the colour of this box or numbers as the Rules for consistency  state.
 
# Now draw this box over each one, just add the sequel number to each ammo rack box OR just insert a number for the sequence in which they are loaded into the cannon from (Same numbers as in “Familiarization Around Counting of Ammunition Racks”)
 
# Upload this image on the wiki: Make sure to add “<nowiki>[[Category:Ammo racks]]</nowiki>” to the upload summary to correctly categorise the image
 
# Insert the image onto the page
 
  
 +
'''Pros:'''
  
=====To Load X-ray:=====
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* Access to powerful DM63 APFSDS
 +
* Fast reload, topping out at 5 seconds like the [[M1 Abrams]]
 +
* Heavy ERA coverage, decent resistance to chemical rounds
 +
* Has a thermal sight for the gunner
 +
* Low-profile cupola
 +
* Stock M735 APFSDS is economical
  
[[File:GAME_UI_H_BUTTON1.jpg|600px|LEFT|]]
+
'''Cons:'''
  
 +
* Large target
 +
* Poor mobility
 +
* ERA has negligible kinetic protection
 +
* Vulnerable to APFSDS rounds
  
In the hangar you will see on the left, a button when this has been selected to be off. The vehicle will not show the interior view, which means ammo racks will not be viewable.
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== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
'''Development'''
  
=====Loading X-ray view:=====
+
In 1980, the Republic of China (ROC), also known as Taiwan, created the Armored Vehicle Development Center. It was created partially to develop the CM-11 tank. The Republic of China Army (ROCA) needed a 2nd generation main battle tank (MBT), and they wanted to acquire one without breaking any limitations placed on the ROC by the US-PRC Joint Communique. As such, they decided to create a hybrid design using the M48A3 turret and the M60A3 hull. In the ROC, it is known as the CM-11 Brave Tiger, whereas the United States designated it as the M48H for M48 hybrid. To create the tank, the ROC imported M60A3 hulls from the United States along with M68 105 mm cannons and M48A3 turrets. They imported the commanders cupola from Israel. Two prototypes were finished in 1988 and the ROCA ordered 450 CM-11 tanks.
[[File:Game_UI_H_BUTTON_X-RAY.jpg|600px|LEFT|]]
 
  
Once the X-ray button has been pressed, the vehicle will now look like this - If the vehicle has additional armour plates & armour installed such ERA which is common on Seventh rank ground vehicles.
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'''Design'''
  
[[File:GAME_UI_H_BUTTON_ADDTIONAL.jpg|600px|LEFT|]]
+
The hull of the CM-11 is from the M60A3 tank built in the US. As such, the CM-11 uses a torsion bar suspension system, and is powered by a Continental AVDS-1790-2C diesel engine producing 750 hp. The turret is from the M48A3 tank, but with the Israeli Urdan style commander's cupola with a low profile. Armament consists of an M68 105 mm cannon, the commander's 12.7 mm (.50 in) M2 Browning machine gun, a co-axial 7.62 mm M240 machine gun, and the loader's 7.62 mm M240 machine gun. The fire control system is the same system as used by the M1 Abrams, and the M68 105 mm gun has a two-plane stabilizer. The optics and thermal imaging are also as modern as those on the M1 Abrams, giving the CM-11 night fighting and fire-on-the-move ability. The design has a number of drawbacks though. The main battle tanks of the People's Liberation Army (PLO) are the 2nd generation ZTZ/Type 96 and 3rd generation ZTZ/Type 99, which mount a 125 mm gun which can reliably penetrate the armor of the CM-11. This is because the CM-11 is a design that has become outdated in terms of combat capability, as its parts were designed in the 1960's. To counter this, it was attempted to put explosive reactive armor (ERA) from the French company GIAT on the CM-11, but that would tax the suspension too much, so the idea was dropped. In 2012, a CM-11 was seen at an exercise mounting ERA designed by CSIST, which featured extreme angles to increase the chance of enemy shells deflecting off of the armor.
  
You can now see the difference, with and without that setting ticked - The vehicle is now cleaner and the ammo racks are now easier to see.
+
'''Production and Service'''
  
=====Taking a screenshot:=====
+
450 CM-11 Brave Tigers were ordered and delivered. They are still in service with the ROCA, and are likely to be upgraded in the 2020's after the upgrade program for the M60A3 TTS in ROCA service is completed.
The image should look, something like this at the end. It’s important to make sure the ammo racks can clearly be seen for the viewer of the imager.
 
[[File:Game_UI_X-RAY_Ammo_Racks_View.jpg|600px|LEFT|]]
 
  
Editing the screenshot in a photo editing application:
+
'''Devblog'''
  
 +
During the 1980s, armed forces in Taiwan were looking for more capable AFVs. However, as some existing agreements with the USA prevented the supply with more advanced US equipment, such as later versions of the M60 and the newer M1 Abrams tanks, military production was forced to develop an indigenous design.
  
All that needs to be done, is simply load the screenshot in a photo editing program, Photoshop, Paint - whatever program you have. To highlight the ammo racks.
+
While still retaining access to supplies of older US equipment and components, the decision was made to create a hybrid tank from the available components and outfit it with the latest electronics. As such, Taiwanese engineers took the hull and chassis of the M60A3 and combined it with the turret of the M48, while installing the M68A1 105mm cannon and the latest US fire control systems available.
  
=====Adding a box over the ammo rack:  (Image A1)=====
+
The result of this undertaking was the CM11. In the late 1980s, two prototypes were sent to the US for comparative tests against the M60A3, where the CM11 outperformed its counterpart in gunnery trials. Shortly after these successful tests, the CM11 officially entered service in 1990.
[[File:Ammoracks_IS-2.png|600px|LEFT|]]
 
=====Adding a number over the ammo rack: (Image A2)=====
 
[[File:Ammoracks_T-35.png|600px|LEFT|]]
 
  
===== How to upload the image on the wiki: (Image U1) =====
+
However, as the protection was seen to be somewhat lacking, the decision was made to upgrade the CM11 with ERA packages obtained from GIAT in the early '90s. Due to substantial weight increases and associated upgrade costs however, this modernization effort was only applied to about a dozen vehicles. In total, 450 CM11s were built for the armed forces, still representing the spearhead of the country's armored units today.
[[File:Wiki_UI_Upload_EXAMPLE.jpg|600px|LEFT|]]
 
*As shown here, the required text has been inputted into the upload summary: <nowiki>[[Category:Ammo racks]]</nowiki>
 
* Name has been added to the: Ammoracks_vehiclename (Make sure it is a PNG or a JPEG)
 
To upload an image on the War Thunder: Wiki - Make sure you are logged in, go to the left hand side bar and click “Tools” - It will expand and show a button called upload. Once this button has been clicked, it will load the above for you to upload the image.
 
  
===== How to Insert the image onto the page: =====
+
''- From [[wt:en/news/6366-development-cm11-when-old-meets-new-en|Devblog]]''
The page should have this line of text which automatically inserts the image onto the correct page - that is why you have to follow our naming convention. If the page is a barebone page, copy this text word for word and insert this like of text under the Ammo rack header:
 
  
<pre>[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]</pre>
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== Media ==
 +
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
To do this: click edit source and under the ===Ammo racks=== drop it in then press save and await for a wiki mod to approve the edit, which will happen very soon!
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
*If the page is a very new page and it is missing all tables and everything relating to ammo racks go to [[WSP_Table_Templates#Ammo_racks| HERE,]] press edit source and copy everything listed under this header and paste it in.
+
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/6366-development-cm11-when-old-meets-new-en|[Devblog] CM11: When Old Meets New]]
 +
 
 +
{{China medium tanks}}

Revision as of 16:46, 31 July 2020

cn_cm11.png
CM11
AB RB SB
9.3 9.3 9.3
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese main battle tank CM11. For other vehicles of the family, see M48 Patton (Family) and M60 (Family).

Description

GarageImage CM11.jpg


The CM11 is a rank VI Chinese medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

A Taiwanese upgrade to the M60A3, the CM11 "Brave Tiger" is currently the most modern tank in active service with Republic of China Army. It retains the general appearance of the M60 aside from the smaller turret and the unique pagoda-like ERA arrays on the turret sides. Though its mobility and kinetic protection are poor, it has the same 105 mm gun as the M1 Abrams. If used carefully, the CM11 can do some serious damage with its thermal sight and powerful DM63 APFSDS.

General info

Survivability and armour

The CM11 combines the hull of a M60 Patton with the turret of a M48 Patton, and as such the base turret and hull armour is mostly identical to these two tanks, respectively. The M48's bulbous cupola has been replaced with a low-profile version. The armour is quite resistant to APHE rounds, which may be fired by the occasional Object 906, Object 685, and T-55AM-1, but the vast majority of opponents at its rank use HEAT-FS and APFSDS rounds that can cut through steel like butter. To counter the former, the CM11 is slathered with ERA, and can generally survive the first shot from most HEAT-FS rounds. However the ERA offers close to no protection against APFSDS rounds, which are the round of choice in top rank battles.

Post-penetration survivability is also questionable. It lacks blowout racks and ammunition is scattered around the tank, so successful penetrations can reduce the CM11 to a fiery grave.

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front Sides Rear Roof
Hull 108 mm (66°) Front Glacis
137 mm (54°) Lower Glacis
36 - 70 mm 25 mm (1°) Engine Grille
40 mm (31°) Top
28 mm (61°) Bottom
36 mm Front
20 mm Engine deck
Turret 127 mm (12-76°) Turret front
152 + 82 mm (17-26°) Gun mantlet
69-100 mm (12-36°) 51-55 mm (2-71°) 25-69 mm
Armour Front Sides Rear Roof
Cupola 70 mm 70 mm 70 mm 70 mm

Notes:

  • Tracks are 30 mm thick while suspension wheels are 20 mm thick.
  • Belly armour is 19 mm in the front, 13 mm in the rear.
  • 15 mm RHA plate between the engine and crew compartment.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 9 50.4 1,162 1,431 23.06 28.39
Realistic 49 8 663 750 13.15 14.88

The CM11's mobility is awful compared to its contemporaries. It weighs practically the same as the M1 Abrams while having less than half of the engine power. It is very slightly more mobile than the Chieftain Mk 10, but that is a very low bar, and unlike the Chieftain it does not have strong armour to make up for it. Expect to be among the last to arrive on the battlefield.

Armaments

Main armament

Main article: M68A1 (105 mm)

The M68A1 is the same gun used by the M1 Abrams. It enjoys a quicker reload that tops out at 5 seconds. The gun handling is otherwise identical to the M60A3 TTS, which is not great but still better than typical Soviet tanks.

105 mm M68A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 56 -9°/+19° ±180° Two-plane 21.42 29.65 36.00 39.81 42.35 6.50 5.75 5.30 5.00
Realistic 13.40 15.75 19.13 21.15 22.50

Ammunition

The stock M735 APFSDS round is a fairly good and reliable option. The flat penetration is not exceptional but as a long rod APFSDS, it does well against sloped armour. M735 will easily dispatch any enemy tank that does not have composite armour. MBTs with weaker composite armour like the XM-1 (GM) or M48 Super are still vulnerable.

For tougher targets, the unlockable DM63 APFSDS round will rarely disappoint. It has the highest penetration of any 105 mm APFSDS round currently in the game, exceeding 430 mm of flat penetration. This is actually enough to penetrate the turret cheek of the M1 Abrams. However, it is overkill against most tanks that the CM11 will encounter. If Silver Lion costs are a concern, do not use DM63 as a primary round unless the CM11 has been uptiered a lot. Tanks to watch out for include the Chieftain Mk 10, Challenger Mk.2, Challenger Mk.3, and Leopard 2A4. These all feature strong composite armour on their turret cheeks that DM63 will not be able to penetrate. Shoot the hull, gun mantlet, or turret ring instead.

The M456 HEAT-FS round is the less effective than the M735 APFSDS when fighting armoured targets due to its lower post-penetration damage, lower muzzle velocity, and weakness against composite or reactive armour. It is not a stock round either. Keep a few on hand for hull-breaking light targets.

The M393A2 HESH round is even more effective against light targets but has bad ballistics and low penetration. It can also be neutralized by spaced armour in addition to reactive and composite. The wide cone of damage may be helpful once in a while, so it does not hurt to take a handful, but it will generally not be useful.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M735 APFSDS 353 350 342 333 322 312
M393A2 HESH 127 127 127 127 127 127
M456A2 HEATFS 400 400 400 400 400 400
DM63 APFSDS 436 434 426 416 406 396
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M735 APFSDS 1,501 3.70 N/A N/A N/A 76° 77° 80°
M393A2 HESH 732 14.85 0.4 0.1 4,310 73° 77° 80°
M456A2 HEATFS 1,173 10.50 N/A 0.1 1,270 65° 72° 77°
DM63 APFSDS 1,455 4.30 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
56 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander's cupola 900 (200) 576 -9°/+65° ±180°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Loader's cupola 3,000 (200) 750 -9°/+65° -77°/+135°
Coaxial 3,000 (200) 750 N/A N/A

Usage in battles

Like most MBTs in the Chinese tech tree, the CM11 should be played in a laid back, cautious manner since its firepower is good but its speed is not nearly sufficient for flanking quickly and catching enemies by surprise. Unfortunately its poor armour and large profile make hull-down sniping difficult, though it does enjoy better gun depression than most PRC/Soviet tanks. It is best to stay close to cover and observe the environment. When the enemies are spotted, pop out, shoot first, and try to at least cripple them. The DM63 APFSDS has very good penetration for a 105 mm round, easily penetrating almost all targets that the CM11 is likely to encounter. The fast reload time ensures rapid follow-up shots. If the teammates do a good job distracting the enemy team or the CM11 somehow manages to flank successfully, several targets can be knocked out in rapid succession. Make good use of the thermal optics, as not all tanks at its battle rating feature them and they are very advantageous for spotting enemies early.

As a whole, the CM11 is somewhat like a tank destroyer, having a powerful gun but not much else. In a meta favouring high speed and high protection, it is rather out of place, but it can still work in the hands of a skilled player with good aim and reflexes. Trust the DM63 APFSDS, stay alert, shoot first, and avoid getting shot in return.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M393A2
II Suspension Brake System FPE Adjustment of Fire M416
III Filters Crew Replenishment Elevation Mechanism Smoke grenade NVD
IV Transmission Engine Artillery Support DM63 Laser rangefinder

Pros and cons

Pros:

  • Access to powerful DM63 APFSDS
  • Fast reload, topping out at 5 seconds like the M1 Abrams
  • Heavy ERA coverage, decent resistance to chemical rounds
  • Has a thermal sight for the gunner
  • Low-profile cupola
  • Stock M735 APFSDS is economical

Cons:

  • Large target
  • Poor mobility
  • ERA has negligible kinetic protection
  • Vulnerable to APFSDS rounds

History

Development

In 1980, the Republic of China (ROC), also known as Taiwan, created the Armored Vehicle Development Center. It was created partially to develop the CM-11 tank. The Republic of China Army (ROCA) needed a 2nd generation main battle tank (MBT), and they wanted to acquire one without breaking any limitations placed on the ROC by the US-PRC Joint Communique. As such, they decided to create a hybrid design using the M48A3 turret and the M60A3 hull. In the ROC, it is known as the CM-11 Brave Tiger, whereas the United States designated it as the M48H for M48 hybrid. To create the tank, the ROC imported M60A3 hulls from the United States along with M68 105 mm cannons and M48A3 turrets. They imported the commanders cupola from Israel. Two prototypes were finished in 1988 and the ROCA ordered 450 CM-11 tanks.

Design

The hull of the CM-11 is from the M60A3 tank built in the US. As such, the CM-11 uses a torsion bar suspension system, and is powered by a Continental AVDS-1790-2C diesel engine producing 750 hp. The turret is from the M48A3 tank, but with the Israeli Urdan style commander's cupola with a low profile. Armament consists of an M68 105 mm cannon, the commander's 12.7 mm (.50 in) M2 Browning machine gun, a co-axial 7.62 mm M240 machine gun, and the loader's 7.62 mm M240 machine gun. The fire control system is the same system as used by the M1 Abrams, and the M68 105 mm gun has a two-plane stabilizer. The optics and thermal imaging are also as modern as those on the M1 Abrams, giving the CM-11 night fighting and fire-on-the-move ability. The design has a number of drawbacks though. The main battle tanks of the People's Liberation Army (PLO) are the 2nd generation ZTZ/Type 96 and 3rd generation ZTZ/Type 99, which mount a 125 mm gun which can reliably penetrate the armor of the CM-11. This is because the CM-11 is a design that has become outdated in terms of combat capability, as its parts were designed in the 1960's. To counter this, it was attempted to put explosive reactive armor (ERA) from the French company GIAT on the CM-11, but that would tax the suspension too much, so the idea was dropped. In 2012, a CM-11 was seen at an exercise mounting ERA designed by CSIST, which featured extreme angles to increase the chance of enemy shells deflecting off of the armor.

Production and Service

450 CM-11 Brave Tigers were ordered and delivered. They are still in service with the ROCA, and are likely to be upgraded in the 2020's after the upgrade program for the M60A3 TTS in ROCA service is completed.

Devblog

During the 1980s, armed forces in Taiwan were looking for more capable AFVs. However, as some existing agreements with the USA prevented the supply with more advanced US equipment, such as later versions of the M60 and the newer M1 Abrams tanks, military production was forced to develop an indigenous design.

While still retaining access to supplies of older US equipment and components, the decision was made to create a hybrid tank from the available components and outfit it with the latest electronics. As such, Taiwanese engineers took the hull and chassis of the M60A3 and combined it with the turret of the M48, while installing the M68A1 105mm cannon and the latest US fire control systems available.

The result of this undertaking was the CM11. In the late 1980s, two prototypes were sent to the US for comparative tests against the M60A3, where the CM11 outperformed its counterpart in gunnery trials. Shortly after these successful tests, the CM11 officially entered service in 1990.

However, as the protection was seen to be somewhat lacking, the decision was made to upgrade the CM11 with ERA packages obtained from GIAT in the early '90s. Due to substantial weight increases and associated upgrade costs however, this modernization effort was only applied to about a dozen vehicles. In total, 450 CM11s were built for the armed forces, still representing the spearhead of the country's armored units today.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa · T-69 II G
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT2000 · VT-4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545