Difference between pages "B-25J-30 (USSR)" and "Super Mystere B2"

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{{Specs-Card|code=b_25j_30_vvs_ussr}}
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{{Specs-Card|code=md_460}}
 
{{About
 
{{About
| about = premium Russian bomber '''{{Specs|name}}'''
+
| about = French jet fighter '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
| link = B-25 (Family)
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| link = Mystere (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
 +
 
 +
The French Super Mystère was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a niche which would later encompass such aircraft as the F-105 Thunderchief and the [[F-4C_Phantom II|F-4C Phantom]] which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run.
 +
 
 +
The Super Mystère is the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and  Mystère IV. The Mystère series fighters while quick, could not go super-sonic except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. Another plus to the Super Mystère was that its turbojet engine was equipped with an afterburner which earlier Mystère fighters did not have.
 +
 
 +
The {{PAGENAME}} can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.
 +
 
 +
Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB Type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases.
 +
 
 +
The {{PAGENAME}} is a fighter/interceptor/bomber which newer pilots to supersonic jets can master quickly, especially with a playstyle they are comfortable with. Though not the fastest fighter, it has speed enough to not get out of control and depending on the playstyle of the pilot, air-to-air combat, air-to-ground combat or a mix of both are available options depending on the suspended weapons loadout allowing the pilot to take to the skies to destroy enemy targets and aid in whittling down the enemies tickets towards victory.
  
[[File:GarageImage_B-25J-30_USSR.jpg|420px|thumb|left|]]
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== General info ==
{{break}}
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=== Flight Performance ===
The '''{{Specs|name}}''' is a rank {{Specs|rank}} premium Russian bomber {{Battle-rating}}. This aircraft was introduced in [[Update 1.35]]. It costs 1,450 Golden Eagles. The B-25J-30 is a lend-lease vehicle for the Soviets and is essentially identical in-game to the [[B-25J-20|USAAF counterpart]]. The minor differences are the reinforced steel pilot seats and extra armour for the dorsal gunner.
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
  
Design of the B-25 was the result of years of work and failed bids to win contracts with the United States Army Air Corps (USAAC). Initially designed to meet requirements for a payload of 1,200 lb (540 kg), a range of 1,200 mi (1,900 km) and flying at speeds faster than 200 mph (320 kph), prototypes were built, tested and refined. Although the original XB-21 and NA-40 never materialized into a production aircraft, requirements from the USAAC came out in March of 1939 for a medium bomber carrying a payload of 2,400 lb (1,100 kg) over 1,200 mi (1,900 km) at speeds around 300 mph (480 kph), North American modified their design of NA-40 and developed the NA-62 which went into prototype testing as the YB-25 and then ordered into production as the B-25.
+
The {{PAGENAME}} is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystere fighters moulded the {{PAGENAME}} into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.
 
   
 
   
The B-25 turned out to be the archetype of the medium bomber, carrying upwards of 3,000 lb (1,361 kg) of bombs and could fly at speeds up to 340 mph (547 kph). This twin-engine bomber was fast, it could carry a large payload for its size and had several defensive turrets and gunner stations at which it could defend itself from almost any angle. To increase its versatility, several models had forward-facing fixed machine guns fitted into the nose and the cheeks of the aircraft. Later models opted to removed the glazed nose and bombardier/nose-gunner station and outfit more machine guns and even a 75 mm autocannon for strafing ground targets and especially ships. This medium bomber at times acted more like a heavy attacker opting for low-level flights which would skim treetops and the ocean to sneak up on unwary targets. It was not uncommon for B-25s to fly just above the mast/smokestack height of enemy ships when attacking.
+
Outfitted with an afterburner, this fighter has decent acceleration and can achieve +Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 kph and starts to become severe around 1,050 kph. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 kph. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.
 
   
 
   
As later models moved from the dedicated bomber position and morphed into more of an attacker role, bomb payloads were reduced to allow for more armour around the cockpit and more offensive weapons and ammunition to fill the attacker mode it took on, especially under the command of U.S. Marine Corps squadrons. With more than 10,000 B-25 aircraft variants built, they saw action in all theatres of war and were even subject to part of the lend-lease program which China and the USSR benefitted from. So versatile was this aircraft that a flight of them were specifically outfitted and their crews trained to take off from an aircraft carrier and bomb mainland Japan in a daring raid. Impressive for an aircraft not meant to take off from an aircraft carrier.
+
Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the {{PAGENAME}} and one way to do that when being tailed is to reduce throttle, extend airbrakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystere’s manoeuvres then they will zoom past, which will allow the {{PAGENAME}} to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.
+
 
The B-25 is a fantastic bomber, attacker or both and will suit many different pilots and their different approaches to the battlefields found in War Thunder. The tail gunner has been known to set many fighters alight with their dual .50 calibre machine guns and help to prolong the life of this bomber to allow the pilot to make it to their target whether it is to bomb it or strafe it.
+
While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.
== General info ==
+
 
=== Flight Performance ===
+
[[File:Super_Mystere_sgteagle_001.jpg|500px|thumb|right|A pair of '''{{PAGENAME}}''' fighers preparing to engage enemy targets.]]
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
| 1183 || 1165 || {{Specs|ceiling}} || 32.1 || 33.2 || 50.2 || 49.4 || 800
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 800
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || || || || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~3
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 640 || < 610 || < 590 || N/A
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
| 0 m || 3,128 kgf || N/A
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
* No armour plating
+
 
* No armour glazing
+
* 14 mm steel plate - front cockpit
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
+
* 14 mm steel plate - behind the pilot's seat
* More fuel tanks located in wings near the fuselage
+
* 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle
 +
* 40 mm bulletproof glass in canopy windshield
 +
 
 +
[[File:SuperMystereB2_001.jpg|450px|thumb|right|An X-ray view of the '''{{PAGENAME}}''' displaying the various armour protection in the aircraft.]]
 +
The {{PAGENAME}} is a fighter which is in a unique position of being in a transitional period between the end of World War II and the Vietnam Era. Still holding onto some of the facets of a WW II fighter which later fighters eliminate, this French fighter has a decent amount of armour to protect the pilot, something later jets forgo to allow for more speed and to carry more ordnance. The pilot of the {{PAGENAME}} is well protected from the front with a bulletproof windscreen which due to its slope has an effective thickness of 67 mm. The huge gaping hole in the front of the aircraft sucking in copious amounts of air for the engine presents a problem, as, during head-on attacks, bullets potentially could fly right into the air intake and penetrate the cockpit with very little resistance. To combat this problem, the fighter has a 14 mm steel plate which blocks the entire front area of the cockpit area, protecting the pilot but leaving enough space for the air to get to the engine.
 +
 
 +
During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MAC 1934 (7.5 mm)}}
+
{{main|DEFA 552 (30 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)
-->
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
===Manual Engine Control===
+
The {{PAGENAME}} like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the [[Hunter_F.6|Hunter F.6]] or the [[MiG-19 (Family)|MiG-19]] fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition. 
 +
 
 +
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|T10 151|SNEB Type 23|AS-20}}
 +
{{main|AIM-9B|AA-20}}
 +
[[File:SuperMystere_honduras_001.jpg|500px|thumb|right|French-built '''{{PAGENAME}}''' fighters of the Honduran Air Force. Note the light grey camoflauge utilised compared to the typical French woodland style greens and browns.]]
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 2 х 500 lb AN-M64A1 bombs (1,000 lb total)
 +
* 2 х 1000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
 +
* 12 х T10 151 rockets
 +
* 38 х SNEB type 23 rockets
 +
* 35 х SNEB type 23 rockets
 +
* 2 х AA-20 Nord air-to-air missiles
 +
* 2 х AS-20 Nord rockets
 +
* 2 х AIM-9B Sidewinder air-to-air missiles
 +
* 2 х AA-20 Nord air-to-air missiles + 35 х SNEB type 23 rockets
 +
* 2 х AS-20 Nord rockets + 35 х SNEB type 23 rockets
 +
* 2 х 500 lb AN-M64A1 bombs + 35 х SNEB type 23 rockets (1,000 lb total)
 +
* 2 х 1000 lb AN-M65A1 Fin M129 bombs + 35 х SNEB type 23 rockets (2,000 lb total)
 +
* 12 х T10 151 rockets + 35 х SNEB type 23 rockets
 +
* 73 х SNEB type 23 rockets
 +
* 35 х SNEB type 23 rockets + 2 х AIM-9B Sidewinder air-to-air missiles
 +
 
 +
The {{PAGENAME}} was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.
 +
 
 +
;Air-to-air attack
 +
 
 +
Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the {{PAGENAME}} and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:
 +
 
 +
* AIM-9B Sidewinder: The AIM-9B Sidewinder is an extremely effective short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. Extremely quick and agile, this missile is very difficult to out-manoeuvre. Enemy fighters which out-manoeuvre this missile are typically left in a severely energy-depleted state, being an easy target to be eliminated with the firing aircraft's on-board  DEFA 552 autocannons.
 +
* AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.
 +
 
 +
;Air-to-ground attack
 +
 
 +
Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.
 +
 
 +
* AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuze. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.
 +
* T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield.
 +
* 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together.
 +
* 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill).
 +
 
 +
;Multi-use attack
 +
 
 +
In combination with the 30 mm DEFA 552 cannons, the {{PAGENAME}} can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.
 +
 
 +
* SNEB Type 23 rockets: The SNEB Type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a larget target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB Type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area deniability weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.
 +
 
 +
Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The {{PAGENAME}} can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the {{PAGENAME}} turns the tables.
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The Dassault {{PAGENAME}} is the result of many years of research and development, specifically learning lessons from earlier Mystere fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the {{PAGENAME}} can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases.
 +
 
 +
For lack of better words, the {{PAGENAME}} in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA.20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA.20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow.  The AIM-9B missiles should be reserved for slower aircraft such as attackers, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-g manoeuvres. When faster fighters are on the {{PAGENAME}}’s tail, don’t forget to reduce throttle, pop speed brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the {{PAGENAME}} to raise flaps, close air-brakes and increase throttle to get guns on the enemy fighter.
 +
 
 +
The {{PAGENAME}} has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB Type 23 rockets are small, but used en mass can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pilot will need to be aware that carrying the heavier ordnance will impact the aircraft’s manoeuvrability and flight characteristics until the ordnance is released.
 +
 
 +
Being a middle-of-the-road fighter, the {{PAGENAME}} cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystere must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the {{PAGENAME}} may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystere when going against faster aircraft and position for an overshoot, forcing the {{PAGENAME}} out front and within gun range. The {{PAGENAME}} is susceptible to missile fire (especially AIM-9 Sidewinders) and for [[Boom & Zoom]] fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a {{PAGENAME}} pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.
 +
 
 +
<!--===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
|}
+
|}-->
 
 
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "2"| Weaponry
+
! colspan="3" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
| Radiator
+
| Compressor
|  
+
|
|  
+
| Offensive 30 mm
 +
| ALCAN 502 500
 +
| Matra Type 61
 
|-
 
|-
 
| II
 
| II
|  
+
| New boosters
| Compressor
+
|
 
| Airframe
 
| Airframe
|  
+
|
 +
| ALCAN 502 1000
 +
| Matra Type 116
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|  
+
| New 30 mm cannons
 +
| Nord AA.20
 +
| Matra Type 105
 
|-
 
|-
 
| IV
 
| IV
|  
+
| G-suit
| Engine Injection
+
|
 
| Cover
 
| Cover
|  
+
|
 +
| Nord AS.20
 +
| AIM-9B
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Faster in level flight than a majority of similar rank aircraft
 +
* Afterburner provides superior high-speed acceleration compared to many of its peers
 +
* Good armament and a wide range of ordinance options
 +
<!--* Poor MER can be used to make opponents overshoot-->
 +
* Good pilot protection
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Poor vertical energy retention
 +
<!--* Poor MER under 800kph (IAS)-->
 +
* Mediocre low-speed acceleration
 +
* Lackluster stock performance
 +
* 15-meter proximity fuse on the AA 20 missiles will sometimes result in no damage hits
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 +
The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.
 +
 
 +
Following the successful maiden flight of the prototype of the Super Mystère, a more refined production version of the machine was created shortly afterwards. Known as the Super Mystère B.2, the production version of the aircraft featured the SNECMA Atar 101G engine, compared to the Rolls-Royce Avon found on the prototype.
  
=== In-game description ===
+
The Super Mystère B.2 entered production in 1956, with an initial contract for 150 aircraft being signed. By the end of production in 1959, around 180 Super Mystère B.2s were built out of a planned 370 units.
"North American B-25J-30 Mitchell twin-engine medium bomber/ground-attack aircraft
 
  
New armoured pilot seats appeared in the B-25J-25 series. Also, the wing leading edge was reinforced. Beginning with machine No. 44-30111, additional armour was fitted to the upper fuselage to prevent the turret-mounted machine guns from inadvertently hitting the bomber.
+
Entering service with the French Air Force in 1957, the Super Mystère B.2 served with French units for a good two decades before being replaced by newer and more advanced machines. Apart from its own forces, the Super Mystère B.2 was also exported and used by foreign operators. Most notably, Israel fielded some 24 Super Mystères, which had successfully proven themselves in action during the Six-Day and Yom-Kippur wars.
From aircraft No. 44-30309 on, the Americans provided for the mounting of chemical spray tanks, similar to the Soviet VAPs, on external bomb racks.
 
  
The B-25J-30 had T-64 launchers for unguided HVAR missiles installed under the wing panels. The mechanical bomb hoist was replaced with an electric one. The gunsights were upgraded again, and a new high-precision Norden N-9B bombsight was mounted on the aircraft, beginning with No. 44-86793.
+
As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in  1996.
  
Provisions were made for carrying new guided glide bombs from plane No. 44-86692 on. The work to equip the aircraft with such bombs had begun back in 1943. GT-1 glide bombs were actually torpedoes with wings and tail fins. In July 1945, they were used to strike ships at the Japanese ports of Sasebo and Nagasaki. In Sasebo, they managed to damage and set fire to two vessels. The third bomb did not hit its target but dropped on the harbour works.
+
''- From [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|Devblog]]''
  
Although the В-25 had a good flight range, sometimes it was not sufficient, given the size of the Pacific Ocean Theatre. Fuel quantity had to be increased, so B-25s were modified on front-line airfields. Various additional tanks, removed from aircraft of other types, were mounted in the fuselage near the radio set.
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
A total of 4,318 B-25J aircraft were delivered. 72 more bombers were practically ready when their production was discontinued. Some of those machines were nevertheless completed later. 800 B-25Js of the total number were assembled directly as the ground-attack aircraft version. In addition, North American produced so-called conversion kits, which allowed the aircraft to be quickly converted on a front-line airfield. Thus, the real number of machines flying as the ground-attack aircraft version significantly exceeded the original eight hundred."
+
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 001.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 002.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 003.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 004.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 005.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 006.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 007.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 008.jpg|thumb|none|250px|]] </li>
 +
</ul></div>
  
== Media ==
+
;Videos
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
{{Youtube-gallery|D5E31zE4Ko4|''Aesthetics above Performance! Super Mystere B2'' - '''Jengar'''|tEQx2gxxifw|''Super Mystère B2 8 Kills - I Appreciate It'' - '''Adam514'''|cLlIx_DOYRY|''Super Mystère - First Flight (Simulator)'' - '''Cpt Toastman'''}}
  
== See also ==
+
== See also ==  
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
* ''links to approximate analogues of other nations and research trees.''-->
;Aircraft of comparable role, configuration and era
 
* de Haviland [[Mosquito (Family)|Mosquito]]
 
* Douglas [[A-26 (Family)|A-26 ''Invader'']]
 
* Mitsubishi [[Ki-67-I_Ko|Ki-61 ''Hiyrū'']]
 
* Nakajima [[Ki-49 (Family)|Ki-49 ''Donryu'']]
 
* Vickers [[Wellington (Family)|Wellington]]
 
  
;Other B-25 variants in-game
+
;Contemporary fighters
* [[B-25J-1]] - Very little difference between the J-1 and J-20, the J-1 has one less nose-mounted machine gun, slight armour difference.
+
 
* [[B-25J-20]] - Very little difference between the J-1 and J-20, an additional nose-mounted machine gun, slight armour difference.
+
* [[F-100D]]
* [[B-25J-30_(China)|B-25J-30]] (Chinese lend-lease) - Virtually same as J-20 variant. Identical to USSR version except uses U.S. type bombs.
+
* [[MiG-19_(Family)|MiG-19]]
* [[PBJ-1H]] - U.S. Marine variant - 75 mm autocannon and eight nose-mounted machine guns, lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
+
* [[Hunter F 1]]
* [[PBJ-1J]] - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns.
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|[Devblog<nowiki>]</nowiki> Super Mystère B.2: Over the Barrier]]
 +
* Dassault Aviation. (n.d.). Super Mystère: origins, characteristics and performance data. Retrieved October 2019, from [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/super-mystere/| Dassault military aircraft - Super Mystere].
  
{{USSR bombers}}
+
{{France jet aircraft}}

Revision as of 11:52, 6 November 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Super Mystere B2
md_460.png
Super Mystere B2
AB RB SB
9.0 9.0 9.0
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the French jet fighter Super Mystere B2. For other uses, see Mystere (Family).

Description

GarageImage Super Mystere B2.jpg


The Super Mystere B2 is a rank VI French jet fighter with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

The French Super Mystère was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a niche which would later encompass such aircraft as the F-105 Thunderchief and the F-4C Phantom which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run.

The Super Mystère is the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and Mystère IV. The Mystère series fighters while quick, could not go super-sonic except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. Another plus to the Super Mystère was that its turbojet engine was equipped with an afterburner which earlier Mystère fighters did not have.

The Super Mystere B2 can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.

Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB Type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases.

The Super Mystere B2 is a fighter/interceptor/bomber which newer pilots to supersonic jets can master quickly, especially with a playstyle they are comfortable with. Though not the fastest fighter, it has speed enough to not get out of control and depending on the playstyle of the pilot, air-to-air combat, air-to-ground combat or a mix of both are available options depending on the suspended weapons loadout allowing the pilot to take to the skies to destroy enemy targets and aid in whittling down the enemies tickets towards victory.

General info

Flight Performance

The Super Mystere B2 is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystere fighters moulded the Super Mystere B2 into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.

Outfitted with an afterburner, this fighter has decent acceleration and can achieve +Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 kph and starts to become severe around 1,050 kph. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 kph. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.

Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the Super Mystere B2 and one way to do that when being tailed is to reduce throttle, extend airbrakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystere’s manoeuvres then they will zoom past, which will allow the Super Mystere B2 to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.

While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.

A pair of Super Mystere B2 fighers preparing to engage enemy targets.
Characteristics
Stock
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1183 1165 17000 32.1 33.2 50.2 49.4 800
Upgraded
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 17000  ??.?  ??.?  ??.?  ??.? 800

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
620 ~10 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 640 < 610 < 590 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 3,128 kgf N/A

Survivability and armour

  • 14 mm steel plate - front cockpit
  • 14 mm steel plate - behind the pilot's seat
  • 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle
  • 40 mm bulletproof glass in canopy windshield
An X-ray view of the Super Mystere B2 displaying the various armour protection in the aircraft.

The Super Mystere B2 is a fighter which is in a unique position of being in a transitional period between the end of World War II and the Vietnam Era. Still holding onto some of the facets of a WW II fighter which later fighters eliminate, this French fighter has a decent amount of armour to protect the pilot, something later jets forgo to allow for more speed and to carry more ordnance. The pilot of the Super Mystere B2 is well protected from the front with a bulletproof windscreen which due to its slope has an effective thickness of 67 mm. The huge gaping hole in the front of the aircraft sucking in copious amounts of air for the engine presents a problem, as, during head-on attacks, bullets potentially could fly right into the air intake and penetrate the cockpit with very little resistance. To combat this problem, the fighter has a 14 mm steel plate which blocks the entire front area of the cockpit area, protecting the pilot but leaving enough space for the air to get to the engine.

During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.

Armaments

Offensive armament

Main article: DEFA 552 (30 mm)

The Super Mystere B2 is armed with:

  • 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)

The Super Mystere B2 like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the Hunter F.6 or the MiG-19 fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition.

Suspended armament

Main articles: AIM-9B, AA-20
French-built Super Mystere B2 fighters of the Honduran Air Force. Note the light grey camoflauge utilised compared to the typical French woodland style greens and browns.

The Super Mystere B2 can be outfitted with the following ordnance:

  • 2 х 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 х 1000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
  • 12 х T10 151 rockets
  • 38 х SNEB type 23 rockets
  • 35 х SNEB type 23 rockets
  • 2 х AA-20 Nord air-to-air missiles
  • 2 х AS-20 Nord rockets
  • 2 х AIM-9B Sidewinder air-to-air missiles
  • 2 х AA-20 Nord air-to-air missiles + 35 х SNEB type 23 rockets
  • 2 х AS-20 Nord rockets + 35 х SNEB type 23 rockets
  • 2 х 500 lb AN-M64A1 bombs + 35 х SNEB type 23 rockets (1,000 lb total)
  • 2 х 1000 lb AN-M65A1 Fin M129 bombs + 35 х SNEB type 23 rockets (2,000 lb total)
  • 12 х T10 151 rockets + 35 х SNEB type 23 rockets
  • 73 х SNEB type 23 rockets
  • 35 х SNEB type 23 rockets + 2 х AIM-9B Sidewinder air-to-air missiles

The Super Mystere B2 was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.

Air-to-air attack

Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the Super Mystere B2 and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:

  • AIM-9B Sidewinder: The AIM-9B Sidewinder is an extremely effective short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. Extremely quick and agile, this missile is very difficult to out-manoeuvre. Enemy fighters which out-manoeuvre this missile are typically left in a severely energy-depleted state, being an easy target to be eliminated with the firing aircraft's on-board DEFA 552 autocannons.
  • AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.
Air-to-ground attack

Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.

  • AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuze. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.
  • T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield.
  • 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together.
  • 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill).
Multi-use attack

In combination with the 30 mm DEFA 552 cannons, the Super Mystere B2 can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.

  • SNEB Type 23 rockets: The SNEB Type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a larget target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB Type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area deniability weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.

Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The Super Mystere B2 can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the Super Mystere B2 turns the tables.

Usage in battles

The Dassault Super Mystere B2 is the result of many years of research and development, specifically learning lessons from earlier Mystere fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the Super Mystere B2 can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases.

For lack of better words, the Super Mystere B2 in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA.20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA.20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow. The AIM-9B missiles should be reserved for slower aircraft such as attackers, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-g manoeuvres. When faster fighters are on the Super Mystere B2’s tail, don’t forget to reduce throttle, pop speed brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the Super Mystere B2 to raise flaps, close air-brakes and increase throttle to get guns on the enemy fighter.

The Super Mystere B2 has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB Type 23 rockets are small, but used en mass can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pilot will need to be aware that carrying the heavier ordnance will impact the aircraft’s manoeuvrability and flight characteristics until the ordnance is released.

Being a middle-of-the-road fighter, the Super Mystere B2 cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystere must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the Super Mystere B2 may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystere when going against faster aircraft and position for an overshoot, forcing the Super Mystere B2 out front and within gun range. The Super Mystere B2 is susceptible to missile fire (especially AIM-9 Sidewinders) and for Boom & Zoom fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a Super Mystere B2 pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor Offensive 30 mm ALCAN 502 500 Matra Type 61
II New boosters Airframe ALCAN 502 1000 Matra Type 116
III Wings repair Engine New 30 mm cannons Nord AA.20 Matra Type 105
IV G-suit Cover Nord AS.20 AIM-9B

Pros and cons

Pros:

  • Faster in level flight than a majority of similar rank aircraft
  • Afterburner provides superior high-speed acceleration compared to many of its peers
  • Good armament and a wide range of ordinance options
  • Good pilot protection

Cons:

  • Poor vertical energy retention
  • Mediocre low-speed acceleration
  • Lackluster stock performance
  • 15-meter proximity fuse on the AA 20 missiles will sometimes result in no damage hits

History

The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.

Following the successful maiden flight of the prototype of the Super Mystère, a more refined production version of the machine was created shortly afterwards. Known as the Super Mystère B.2, the production version of the aircraft featured the SNECMA Atar 101G engine, compared to the Rolls-Royce Avon found on the prototype.

The Super Mystère B.2 entered production in 1956, with an initial contract for 150 aircraft being signed. By the end of production in 1959, around 180 Super Mystère B.2s were built out of a planned 370 units.

Entering service with the French Air Force in 1957, the Super Mystère B.2 served with French units for a good two decades before being replaced by newer and more advanced machines. Apart from its own forces, the Super Mystère B.2 was also exported and used by foreign operators. Most notably, Israel fielded some 24 Super Mystères, which had successfully proven themselves in action during the Six-Day and Yom-Kippur wars.

As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in 1996.

- From Devblog

Media

Images
  • Super Mystere wtwallpaper 001.jpg
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  • Super Mystere wtwallpaper 007.jpg
  • Super Mystere wtwallpaper 008.jpg
Videos

See also

Contemporary fighters

External links


France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)