Difference between pages "B-25J-20" and "PBJ-1H"

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(See also: Added comparable versions and aircraft.)
 
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{{Specs-Card|code=b_25j_20}}
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{{Specs-Card|code=pbj_1h}}
 
{{About
 
{{About
| about = American bomber '''{{PAGENAME}}'''
+
|about=American 75 mm-armed attacker aircraft '''{{PAGENAME}}'''
| usage = other versions
+
|other
| link = B-25 (Family)
+
|usage-1=the other variant
 +
|link-1=PBJ-1J
 +
|usage-2=other vehicles of the family
 +
|link-2=B-25 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.41]].
 +
 
 +
The PBJ-1H is U.S. Navy variant of the [[B-25J-20|B-25]] which was operated by the U.S. Marine Corps as a ground attacker. This aircraft is a powerful ground strafing machine and due to the weapons package built in, it can be viewed as a gunship. With eight 12.7 mm machine guns and a 75 mm cannon, most light ground targets such as AAA positions and Artillery positions can be destroyed. The 75 mm T13E1 cannon is similar to the 75 mm M3 on the Sherman tank and shares its powerful support capability. With Armored Targets belt loaded, it can knock out light pillboxes with ease and greater accuracy than bombs in Realistic and Simulator modes. It is even effective against light and medium tanks, although the low fire rate makes it less than ideal for strafing several targets in a short target window. It is recommended to use the virtual cockpit view to aim the main gun. The 12.7 mm guns should be mainly utilized against "soft" targets such as Armored Cars, AAA and Artillery positions, and the 75 mm Gun against hardened targets such as light pillboxes and tanks. That said, the concentrated MG fire can also be used to destroy light pillboxes (with practice), though will require significant ammo usage to do so.
 +
 
 +
Despite armament differences, the airframe of the PBJ is still that of the B-25. While this means that it will have a relatively large number of defensive weapons, it also means that it is relatively sluggish compared to other close-support aircraft. It also presents a relatively large and slow moving, though semi-well-defended target. Beware all variants of the Bell [[P-39N-0|P-39 ''Airacobra'' ]], [[P-63A-5|P-63 ''Kingcobra'']], [[P-47D-25|P-47 ''Thunderbolt'']], all variants of the [[Me 410 A-1|Me 410s]] and the [[Yak-9T|Yak-9T]]; these aircraft can destroy your aircraft without much difficulty, whereas you will have a difficult time expending numerous 12.7 mm rounds trying to knock them out of the sky or off your tail.  
  
Design of the B-25 was the result of years of work and failed bids to win contracts with the United States Army Air Corps (USAAC). Initially designed to meet requirements for a payload of 1,200 lb (540 kg), a range of 1,200 mi (1,900 km) and flying at speeds faster than 200 mph (320 kph), prototypes were built, tested and refined. Although the original XB-21 and NA-40 never materialized into a production aircraft, requirements from the USAAC came out in March of 1939 for a medium bomber carrying a payload of 2,400 lb (1,100 kg) over 1,200 mi (1,900 km) at speeds around 300 mph (480 kph), North American modified their design of NA-40 and developed the NA-62 which went into prototype testing as the YB-25 and then ordered into production as the B-25.
+
This aircraft has several weaknesses in which the pilot must be aware which could be exploited by attacking aircraft. First, the twin rudders in the tail section create gunner dead zones. The rudders will prevent the side gunners and to an extent the dorsal gunner from firing on an enemy attacking from the shadow of either of these two spots. The tail gunner should be able to neutralize this weakness as long as he has not been knocked out. The underside of the aircraft is especially vulnerable as there is no ventral turret and the tail gunner, side gunners only have a limited downward angle in which they can shoot, so it may be best to fly as low as possible in certain circumstances. Even with the great fire-power utilized on this aircraft, the pilot's best bet will be to operate under fighter cover when possible.  
+
 
The B-25 turned out to be the archetype of the medium bomber, carrying upwards of 3,000 lb (1,361 kg) of bombs and could fly at speeds up to 340 mph (547 kph). This twin-engine bomber was fast, it could carry a large payload for its size and had several defensive turrets and gunner stations at which it could defend itself from almost any angle. To increase its versatility, several models had forward-facing fixed machine guns fitted into the nose and the cheeks of the aircraft. Later models opted to removed the glazed nose and bombardier/nose-gunner station and outfit more machine guns and even a 75 mm autocannon for strafing ground targets and especially ships. This medium bomber at times acted more like a heavy attacker opting for low-level flights which would skim treetops and the ocean to sneak up on unwary targets. It was not uncommon for B-25s to fly just above the mast/smokestack height of enemy ships when attacking.
+
Other differences from the B-25 are the smaller bomb payload, attacker spawn location (lower altitude than bombers) and the lack of a bomb-sight view for precision bombing.
 
As later models moved from the dedicated bomber position and morphed into more of an attacker role, bomb payloads were reduced to allow for more armour around the cockpit and more offensive weapons and ammunition to fill the attacker mode it took on, especially under the command of U.S. Marine Corps squadrons. With more than 10,000 B-25 aircraft variants built, they saw action in all theatres of war and were even subject to part of the lend-lease program which China and the USSR benefitted from. So versatile was this aircraft that a flight of them were specifically outfitted and their crews trained to take off from an aircraft carrier and bomb mainland Japan in a daring raid. Impressive for an aircraft not meant to take off from an aircraft carrier.
 
 
The B-25 is a fantastic bomber, attacker or both and will suit many different pilots and their different approaches to the battlefields found in War Thunder. The tail gunner has been known to set many fighters alight with their dual .50 calibre machine guns and help to prolong the life of this bomber to allow the pilot to make it to their target whether it is to bomb it or strafe it.
 
  
 
== General info ==
 
== General info ==
=== Flight performance ===
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=== Flight Performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
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! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
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! colspan="2" | Max Speed<br>(km/h at 4,390 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| 420 || 407 || {{Specs|ceiling}} || 32.4 || 33.8 || 5.4 || 5.3 || 750
+
| 427 || 414 || 5,800 || 38.9 || 33.9 || 4.1 || 5.3 || 850
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,390 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" |Max altitude (meters)
! colspan="2" | Turn time<br>(seconds)
+
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| 472 || 444 || {{Specs|ceiling}} || 29.7 || 31.0 || 10.6 || 7.7 || 750
+
| 477 || 451 || 5,800 || 35.2 || 37.0 || 12.8 || 7.7 || 850
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
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====Details====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flaps<br>(km/h)
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! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 430 || ~4 || ~2
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| 580 || 350 || 340 || ~4 || ~2
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 270 || < 320 || < 350 || > 320
+
| < 300 || < 270 || < 350 || > 240
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,676 m || 1,700 hp || 1,850 hp
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| 524 m || 3,000 hp || 3,339 hp  
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,115 m || 1,450 hp || N/A
+
| 3,700 m || 2,700 hp || 3,005 hp
 
|-
 
|-
 +
<!--! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
* 10 mm steel - front, sides & rear of the cockpit
+
* 8 mm Steel - Lower nose armour plate
* 10 mm steel - the rim of pilot seats
+
* 8 mm Steel - Pilot and Co-pilot's seats
* 8 mm steel - below nose gunner
+
* 9.5 mm Steel - Fore cockpit armour plate
* 8 mm steel - pilot seats
+
* 9.5 mm Steel - Side armour cockpit plates
* 9.5 mm - bulkhead after of dorsal turret
+
* 9.5 mm Steel - Cockpit rear plate
* 6.35 mm steel - aft of waist gunners
+
* 9.5 mm Steel - Dorsal gunner aft plate
* 9.5 mm steel - tail turret
+
* 6.35 mm Steel - Side gunners armour plate x 2
 +
* 9.5 mm Steel - Tail gunner protective armour plate
 +
* 12 mm Bulletproof glass - Dorsal gunner turret
 +
* 38 mm Bulletproof glass - Tail gunner canopy
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
{{main|Browning M2 (12.7 mm)}}
+
{{main|T13E1 (75 mm)|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (400 rpg = 800 total)
+
 
* 4 x 12.7 mm Browning M2 machine guns, cheek-mounted (400 rpg = 1,600 total)
+
* 1 x 75 mm T13E1 cannon (21 rounds)
 +
* 4 x 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 1,600 total)
 +
* 4 x 12.7 mm Browning M2 machine gun, cheek-mounted (400 rpg = 1,600 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
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{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)
+
 
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
+
* Without load
* 4 x 250 lb AN-M57 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
+
* 12 x 100 lb AN-M30A1 bombs (600 lb total)
 
* 8 x 250 lb AN-M57 bombs (2,000 lb total)
 
* 8 x 250 lb AN-M57 bombs (2,000 lb total)
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
 
 
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
* 1 x 1,000 lb AN-M65A1 bomb + 10 x 100 lb AN-M30A1 bombs (2,000 lb total)
 
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
 
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
+
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 
{{main|Browning M2 (12.7 mm)}}
 
{{main|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
* 1 x 12.7 mm Browning M2 machine gun, nose turret (300 rpg)
+
 
* 2 x 12.7 mm Browning M2 machine guns, dorsal turret (400 rpg = 800 total)
+
* 2 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg = 800 total)
* 1 x 12.7 mm Browning M2 machine gun, 2 x beam turrets (250 rpg)
+
* 2 x 12.7 mm Browning M2 machine gun, ventral turret (600 rpg = 1,200 total)
* 2 x 12.7 mm Browning M2 machine guns, tail turret (600 rpg = 1,200 total)
+
* 1 x 12.7 mm Browning M2 machine gun, 2 x beam turret (250 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
The airframe makes this plane a particularly difficult target to bring down, however, there are four main blindspots to be considered: Level with the leading edges of the wings, the complete underside, and each side in the rear presented by the twin tail. These are the easiest areas to kill an opposing B-25. With a max speed of 444 km/h (275 mph) under ideal conditions and a max airframe speed of 580 km/h (360 mph), the B-25 is relatively fast for a bomber, but while climbing, can go no faster than 280 km/h (175 mph) with optimal pitch. The twin engines make for good acceleration and allow the plane to get to an airfield to land, given you are at altitude and can maintain airspeed.
 
 
 
This plane makes a great strategic bomber, but its wings make for nice large targets. The best way to ward off enemy fighters is to bank in toward them, giving your top gunner a chance to damage them before they can cause any real damage. Always try to fly at treetop level to cover the blind spot on the underside, or fly with bombers that have belly gunners, so you are fully covered. Also try to fly with friendly fighters, as they will prove invaluable to your survival. If you wind up with an enemy fighter or attacker on your tail, reduce engine power and adjust trim so you retain level flight, but give all rear facing gunners the ability to damage your opponent. ''Never fly in a straight line while fending off attackers!!''
 
  
=== Manual Engine Control ===
+
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" | Mixer
+
! rowspan="2" |Mixer
! rowspan="2" | Pitch
+
! rowspan="2" |Pitch
! colspan="3" | Radiator
+
! colspan="3" |Radiator
! rowspan="2" | Supercharger
+
! rowspan="2" |Supercharger
! rowspan="2" | Turbocharger
+
! rowspan="2" |Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type  
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
=== Modules ===
+
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
!colspan = "1"| Tier
! colspan="2" | Flight performance
+
!colspan = "2"| Flight performance
! Survivability
+
!colspan = "1"| Survivability
! colspan="2" | Weaponry
+
!colspan = "2"| Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Fuselage Repair
 
| Radiator
 
| Radiator
| Protective vest
+
| Protective Vest
 
| Offensive 12 mm
 
| Offensive 12 mm
 
| SBC-25
 
| SBC-25
 
|-
 
|-
 
| II
 
| II
|
+
|  
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
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|-
 
|-
 
| III
 
| III
| Wings repair
+
| Wings Repair
 
| Engine
 
| Engine
|
+
|  
 
| Turret 12 mm
 
| Turret 12 mm
|
+
| Offensive 75 mm
 
|-
 
|-
 
| IV
 
| IV
|
+
|  
| Engine injection
+
| Engine Injection
 
| Cover
 
| Cover
 
| New 12 mm MGs (turret)
 
| New 12 mm MGs (turret)
| LBC-25
+
| New 75 mm Cannons
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
* Very effective front facing armament of 6 x 12.7 mm machine guns allows for engaging enemy bombers at the start of the match, or incoming fighters
+
* Immense firepower in the form of eight 12.7 mm machine guns and a 75 mm cannon in the nose
* Durable airframe
+
* Excellent defensive firepower, utilizing most of the B-25's gun positions
* Heavy defensive armament on both left and rights sides and especially on the rear
+
* Durable airframe which can withstand numerous hits before going down
* Can provide initial cover for other bombers until fighters reach their altitude
+
* Tricycle landing gear makes takeoff and landing easier
* Can be used as both a tactical and strategic bomber
 
* Able to land on an aircraft carrier
 
  
'''Cons:'''
+
'''Cons'''
* The belly of the aircraft is a massive blind spot in the aircraft's defence
+
* 75 mm cannon fires so slow that it is usually impossible to destroy more than 2 tanks when passing over a convoy
* Slow
+
* Recoil from 75 mm cannon will literally yank the entire plane's nose off target
* Poor climb rate and energy retention
+
* Default belt for 75mm cannon alternates between HE and APT shells, giving mixed results
* For the most part, the offensive armament will only be useful in attacking enemy bombers, ground targets, or engaging fighters head-on, as the plane is too unmanoeuvrable for any real dogfighting of any kind
+
* Payload is limited compared to B-25 Mitchell and configured as a dive bomber rather than a level bomber
* Steel construction makes this plane particularly heavy, and a small payload limits this plane's ability to be used as a tactical or strategic bomber
+
* Performance is sluggish at best
* The elevator can be shot off by an enemy plane easily. This can cause it to become uncontrollable in certain situations. However, it can still be controlled by operating flaps or adjusting engine power
+
* Twin tails create a blind spot for gunners, a trait carried by the B-25
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
=== In-game description ===
 
North American B-25J-20 Mitchell twin-engine medium bomber/ground-attack aircraft
 
 
 
As its mass production progressed, the B-25J was continually improved, but in most cases this concerned the aircraft's equipment or armament and not its airframe or power unit. Aircraft of the B-25J-5 series had new multi-purpose N-3C gunsights (everywhere but on the waist turrets) and a newly introduced alcohol windshield washing system for the pilot's cockpit. Also, blast reducers were installed on the barrel muzzles of the upper and waist machine guns.
 
 
 
Aircraft of the B-25J-10 series were equipped with external bomb racks under the wings. The heaters at the waist gun positions were found to be inefficient and were no longer installed.
 
 
 
Replacement of the sights was completed with the B-25J-15 bombers; now, the waist turrets were also equipped with the new N-8A optical sights. In addition, a backup iron sight was installed for the pilots. All machines of these series were produced with one fixed machine gun in the bombardier's cockpit.
 
 
 
Aircraft of the B-25J-20 series had a second fixed 12.7 mm Colt-Browning ANM2.5 machine gun, with 400 rounds of ammunition, mounted in the bombardier's cockpit. An additional armor plate was provided in the floor under the bombardier's seat. The cap glazing of the upper turret was reinforced. The mobile 12.7 mm Colt-Browning ANM2.5 machine gun in the front cockpit was shifted upward slightly so that the ammunition box of the second fixed machine gun would not interfere with its operation.
 
 
 
An emergency brake system was also installed. Beginning with machine No. 44-29340, Holley 1685RB carburettors were fitted on the bomber's engines.
 
 
 
A Norden M-9 bombsight was mounted on the aircraft built for the USAAF, and a simpler Wimperis D-8 on the machines to be exported. In the USSR, locally produced OPB-1 (daylight version) and NKPB-7 (night version) bombsights were mounted on В-25s.
 
 
 
In addition, В-25 aircraft in the Soviet Union were equipped with an inert (exhaust) gas fire suppression system for the fuel tanks.
 
 
 
B-25J aircraft were not only supplied to the USAAF. 314 machines were delivered to the British RAF, where they were operated under the designation of Mitchell Mk.III. It was under the Lend-Lease Agreement that these bombers were also supplied to the USSR, Canada, Australia, and China. After the war, В-25Js were supplied to France, the Netherlands, Peru, Venezuela, and Indonesia.
 
  
 
== Media ==
 
== Media ==
Line 275: Line 282:
  
 
;Other B-25 variants in-game
 
;Other B-25 variants in-game
* [[B-25J-1]] - Very little difference between the J-1 and J-20, the J-1 has one less nose-mounted machine gun, slight armour difference.
+
* [[B-25J-1]] - In-game early version of B-25J, one less nose-mounted machine gun compared to J-20.
 +
* [[B-25J-20]] - Very little difference between the J-1 and J-20, an additional nose-mounted machine gun, slight armour difference.
 
* [[B-25J-30_(China)|B-25J-30]] (Chinese lend-lease) - Virtually same as J-20 variant.
 
* [[B-25J-30_(China)|B-25J-30]] (Chinese lend-lease) - Virtually same as J-20 variant.
 
* [[B-25J-30_(USSR)|B-25J-30]] (Soviet lend-lease) - Same as Chinese lend-lease version with the exception it utilises Soviet bombs.
 
* [[B-25J-30_(USSR)|B-25J-30]] (Soviet lend-lease) - Same as Chinese lend-lease version with the exception it utilises Soviet bombs.
* [[PBJ-1H]] - U.S. Marine variant - 75 mm autocannon and eight nose-mounted machine guns, lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
+
* [[PBJ-1J]] - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns. Lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
* [[PBJ-1J]] - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns.
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
* [[wikipedia:Doolittle_Raid|[Wikipedia<nowiki>]</nowiki> Doolittle Raid]]
 
  
{{USA bombers}}
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{{USA attackers}}

Revision as of 11:36, 6 November 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
PBJ-1H
pbj_1h.png
PBJ-1H
AB RB SB
4.0 3.7 4.3
Research:13 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game
This page is about the American 75 mm-armed attacker aircraft PBJ-1H. For the other variant, see PBJ-1J. For other vehicles of the family, see B-25 (Family).

Description

GarageImage PBJ-1H.jpg


The PBJ-1H is a rank III American attacker with a battle rating of 4.0 (AB), 3.7 (RB), and 4.3 (SB). It was introduced in Update 1.41.

The PBJ-1H is U.S. Navy variant of the B-25 which was operated by the U.S. Marine Corps as a ground attacker. This aircraft is a powerful ground strafing machine and due to the weapons package built in, it can be viewed as a gunship. With eight 12.7 mm machine guns and a 75 mm cannon, most light ground targets such as AAA positions and Artillery positions can be destroyed. The 75 mm T13E1 cannon is similar to the 75 mm M3 on the Sherman tank and shares its powerful support capability. With Armored Targets belt loaded, it can knock out light pillboxes with ease and greater accuracy than bombs in Realistic and Simulator modes. It is even effective against light and medium tanks, although the low fire rate makes it less than ideal for strafing several targets in a short target window. It is recommended to use the virtual cockpit view to aim the main gun. The 12.7 mm guns should be mainly utilized against "soft" targets such as Armored Cars, AAA and Artillery positions, and the 75 mm Gun against hardened targets such as light pillboxes and tanks. That said, the concentrated MG fire can also be used to destroy light pillboxes (with practice), though will require significant ammo usage to do so.

Despite armament differences, the airframe of the PBJ is still that of the B-25. While this means that it will have a relatively large number of defensive weapons, it also means that it is relatively sluggish compared to other close-support aircraft. It also presents a relatively large and slow moving, though semi-well-defended target. Beware all variants of the Bell P-39 Airacobra , P-63 Kingcobra, P-47 Thunderbolt, all variants of the Me 410s and the Yak-9T; these aircraft can destroy your aircraft without much difficulty, whereas you will have a difficult time expending numerous 12.7 mm rounds trying to knock them out of the sky or off your tail.

This aircraft has several weaknesses in which the pilot must be aware which could be exploited by attacking aircraft. First, the twin rudders in the tail section create gunner dead zones. The rudders will prevent the side gunners and to an extent the dorsal gunner from firing on an enemy attacking from the shadow of either of these two spots. The tail gunner should be able to neutralize this weakness as long as he has not been knocked out. The underside of the aircraft is especially vulnerable as there is no ventral turret and the tail gunner, side gunners only have a limited downward angle in which they can shoot, so it may be best to fly as low as possible in certain circumstances. Even with the great fire-power utilized on this aircraft, the pilot's best bet will be to operate under fighter cover when possible.

Other differences from the B-25 are the smaller bomb payload, attacker spawn location (lower altitude than bombers) and the lack of a bomb-sight view for precision bombing.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,390 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
427 414 5,800 38.9 33.9 4.1 5.3 850
Upgraded
Max Speed
(km/h at 4,390 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
477 451 5,800 35.2 37.0 12.8 7.7 850

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
580 350 340 ~4 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 300 < 270 < 350 > 240
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
524 m 3,000 hp 3,339 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,700 m 2,700 hp 3,005 hp

Survivability and armour

  • 8 mm Steel - Lower nose armour plate
  • 8 mm Steel - Pilot and Co-pilot's seats
  • 9.5 mm Steel - Fore cockpit armour plate
  • 9.5 mm Steel - Side armour cockpit plates
  • 9.5 mm Steel - Cockpit rear plate
  • 9.5 mm Steel - Dorsal gunner aft plate
  • 6.35 mm Steel - Side gunners armour plate x 2
  • 9.5 mm Steel - Tail gunner protective armour plate
  • 12 mm Bulletproof glass - Dorsal gunner turret
  • 38 mm Bulletproof glass - Tail gunner canopy

Armaments

Offensive armament

The PBJ-1H is armed with:

  • 1 x 75 mm T13E1 cannon (21 rounds)
  • 4 x 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 1,600 total)
  • 4 x 12.7 mm Browning M2 machine gun, cheek-mounted (400 rpg = 1,600 total)

Suspended armament

The PBJ-1H can be outfitted with the following ordinance:

  • Without load
  • 12 x 100 lb AN-M30A1 bombs (600 lb total)
  • 8 x 250 lb AN-M57 bombs (2,000 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)

Defensive armament

Main article: Browning M2 (12.7 mm)

The PBJ-1H is defended by:

  • 2 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg = 800 total)
  • 2 x 12.7 mm Browning M2 machine gun, ventral turret (600 rpg = 1,200 total)
  • 1 x 12.7 mm Browning M2 machine gun, 2 x beam turret (250 rpg)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Protective Vest Offensive 12 mm SBC-25
II Compressor Airframe New 12 mm MGs MBC-25
III Wings Repair Engine Turret 12 mm Offensive 75 mm
IV Engine Injection Cover New 12 mm MGs (turret) New 75 mm Cannons

Pros and cons

Pros:

  • Immense firepower in the form of eight 12.7 mm machine guns and a 75 mm cannon in the nose
  • Excellent defensive firepower, utilizing most of the B-25's gun positions
  • Durable airframe which can withstand numerous hits before going down
  • Tricycle landing gear makes takeoff and landing easier

Cons

  • 75 mm cannon fires so slow that it is usually impossible to destroy more than 2 tanks when passing over a convoy
  • Recoil from 75 mm cannon will literally yank the entire plane's nose off target
  • Default belt for 75mm cannon alternates between HE and APT shells, giving mixed results
  • Payload is limited compared to B-25 Mitchell and configured as a dive bomber rather than a level bomber
  • Performance is sluggish at best
  • Twin tails create a blind spot for gunners, a trait carried by the B-25

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era
Other B-25 variants in-game
  • B-25J-1 - In-game early version of B-25J, one less nose-mounted machine gun compared to J-20.
  • B-25J-20 - Very little difference between the J-1 and J-20, an additional nose-mounted machine gun, slight armour difference.
  • B-25J-30 (Chinese lend-lease) - Virtually same as J-20 variant.
  • B-25J-30 (Soviet lend-lease) - Same as Chinese lend-lease version with the exception it utilises Soviet bombs.
  • PBJ-1J - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns. Lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38