Please note this is still in the alpha stage and all the bugs in the data mining code have not been worked out yet. The data this was done on is not necessarily up to date.
Displayed information is under constant review. Game mechanics can and will change. The Wikipedia crew can not and does not guarantee up to date values. Rating values are not a real-life representation of effects or damage and have been modified/simplified for viewer readability and satisfaction.
Caliber is the size of the explosive from the front
Drag a scaled value of how much drag this will add to your plane when placed on the outside (0 is minimum 100 maximum)
Damage rating is the possible average damage over the maximum HE-radius
Radius. volumetric blast distance. Everything in the radius receives damage.
Damage rating is representation of total combined damage weighed against the chance of a fragment to hit an object inside the radius.
Radius is the maximum travel range of the shrapnel fragments; Not everything in the radius receives damage, this can be because of luck or the fragment was stopped by something before it reached the target