Tempest Mk V (Vickers P)

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Arcade Realistic Simulator

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General info

The Tempest Mk V (Vickers P) in the garage.

The Tempest Mk V (Vickers P) is a Rank IV British strike fighter with a battle rating of 3.7 (AB) and 4.0 (RB/SB). It was introduced in Update 1.37.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

This plane with its 2 x 47mm cannons on each side with only armour piercing ammo (by default) with no other armament is clearly made for the ground attack role. It's definitely not a fighter as the heavy cannons make it very hard to manoeuvre, but once fully modified it has the ability to be the most unstoppable plane in its role . The Tempest Vickers Mk V equipped with the Vickers 47mm cannons is an absolute tank buster when used correctly. Engaging enemy planes should only be done when they are distracted, and make sure to keep your speed high so that you can disengage by running away.

The Tempest can easily take out any light, medium, and most heavy tanks when the attack is made from the correct angle. You can hit light tanks from any angle, medium tanks from side or rear and you want to take the heavies from the rear. Light pillboxes are also easily destroyed. In addition the 76 rounds you get may not sound like a lot, but trust me you will find it more than enough more time than most.

The best defence of the Tempest Vickers P is its speed. Almost all of the planes it will face will not be able to match its level flight speed. However, stay alert for enemy planes, because if they come out of a dive, they will be able to catch up to you. If you spot an enemy plane in the distance, start running to friendly aircraft before the enemy gets too close. In a dive, the Tempest can easily reach speeds of close to 800kph. In level flight you will slowly reach about 620kph using WEP, and 590kph without it (note that these speeds are at sea level). The Tempest will lose a lot of energy in turns, so try to make smooth manoeuvres. Finally, your water and oil will start to overheat after prolonged use of WEP. Going to 100% power will cool your plane down again.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • 2x 47mm guns great at destroying armoured targets
  • Very high level speed
  • Great manoeuvrability at high speeds
  • Big ammo supply
  • Very agile for attacker.
  • In hands of skilled player, this plane can be use as not bad fighter.

Cons:

  • Only real defence against other aircraft is its speed
  • No bombs or rockets
  • Lose lot of speed in turn fighting.
  • Has only AP round.
  • Can't destroy pillbox.
  • Hard to aim, the cannon far from the centre of the plane.
  • Not recommended to use on maps with ships and pillbox.
  • Low rate of fire

Specifications

Armaments

  • 2 x 47 mm Vickers P cannon, wing-mounted (36 rpg = 72 total)

Armour

  • 44.45 mm Bulletproof glass in cockpit front.
  • 16.9 mm Steel plate in pilot's seat.

Engine & mobility

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Engine

Name: Napier Sabre 2 24-cylinder inline
  • Cooling type: Water
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 1070 kg
Name: Napier Sabre 2 24-cylinder inline
  • Cooling type: Water
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 1070 kg
Name: Napier Sabre 2 24-cylinder inline
  • Cooling type: Water
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 1070 kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 460 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 460 m
Stock
  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 460 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 460 m
Stock
  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 460 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 460 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.54
1.08
1.62
2.16
2.7
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

The Tempest Vickers P was a concept plane designed due to the lacking ability of the 40mm armed hurricane IID in destroying Tiger 1 tanks in north Africa, The air staff put out an issue in 1942 for a 47mm airborne anti-tank gun which would fire a 4lb 9oz (2.07kg) solid AP shot at 2,650 fps (808m/s) with a rate of fire no less then 60 rounds a minute.

Vickers were contracted to make the rounds, case piece was 326mm long, the rim diameter at 59.7mm with the body diameter at 52.3mm, the shot was typical of most other British rounds of the time, solid AP shot with no HE filler, overall with the shot fitted the round was 474mm long.

The gun it's self was in contest by three firms of the time, Vickers, Rolls-Royce and the war office design department, the project was known as the "class P gun" as such the competing designs were known as PV (Vickers) PR (Rolls-Royce) PC (for the Chief superintendent of armament design in the war office).

Complete information about the three projects does not appear to have survived. The PR gun was designed with two different barrel lengths, a 70-calibre barrel (with which the muzzle velocity was calculated to be 2,675 fps or 815 m/s) which was about 4.3 m long overall, and a 52-calibre version. The gun was belt-fed and used a long-recoil design; the weapon recoiled 66 cm on firing, generating a peak recoil of just over 2,000 kg. The PC gun weighed 250-270 kg and recoiled only 30 cm, thereby generating a stronger peak recoil of 3,560 kg. This was magazine fed with two alternative designs; a 30-round flat box lying across the gun's body, and a 34-36 round drum wrapped around the rear of the gun. Overall length was 4.5-4.7m respectively. No information is recorded about the PV gun.

The PV and PC guns were made but were not ready for firing until close to the end of the war. The PR gun was cancelled before completion during the war when Rolls-Royce were directed to cease work on guns. None of the Class P guns proceeded beyond the prototype stage. However a Tempest V was fitted with two of the Vickers guns in under-wing pods just after the war, but no records have been found concerning this installation

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the Tempest Vickers from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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tempest_mkv_vikkers.png

Icon-country-gbr.png Tempest Mk V (Vickers P)
Nation Britain
Type Attackers
Heavy Attacker

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4912 kg
Empty Weight + fuel ~5338 kg
Takeoff Weight ~5790 kg
Wing Area ~28 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1965 hp
WEP Duration infinite
top speed ~656.01 kph at 5000 m
Climb Rate ~20.36 m/s
Optimal climb velocity ~301.63 kph
Turn Time ~25.37 s
Wing loading (Empty) ~178.00 kg/m²
Characteristics
Empty Weight ~10829 lb
Empty Weight + fuel ~11768 lb
Takeoff Weight ~12765 lb
Wing Area ~298 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1965 hp
WEP Duration infinite
Top speed ~407.62 mph at 16404 m
Climb Rate 66.80 ft/s
Optimal climb velocity ~187.43 mph
Turn Time 25.37 s
Wing loading (Empty) ~36.46 lb/ft²
Main Weapons
2 x 47 mm Vickers P 36 rpg
Limits
Max Speed limit 880 kph
Gear lmit 340 kph
Combat Flaps 470 kph
Max static +G's ~10
Max static -G's ~7
Optimal Velocities
Ailerons <473 kph
Rudder <490 kph
Elevators <530 kph
Radiator >350 kph
Limits
Max Speed limit 547 mph
Gear lmit 211 mph
Combat Flaps 292 mph
Max static +G's ~10
Max static -G's ~7
Optimal Velocities
Ailerons <294 mph
Rudder <304 mph
Elevators <329 mph
Radiator >217 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
1447 m
4747 ft
100% Enginepower 2085 hp
WEP Enginepower 2585 hp
Compressor settings 2
Optimal Altitude
4981 m
16342 ft
100% Enginepower 1735 hp
WEP Enginepower 2151 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)