Challenger 1

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Challenger 1 in the garage.

The Tank, Combat, 120-mm Gun, Challenger, or just Challenger 1, is a Rank VI British medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

The main purpose, usage and tactics recommendations

General play style

New drivers of the Challenger 1 will appreciate a similar play style to the earlier Chieftain tanks, particularly the Chieftain Mk.10. Like the Mk.10, the Challenger has a very strong turret, with composite armor protecting the entire front and part of the sides. Frontally, the turret can protect against, at maximum, 470 mm of kinetic (APFSDS, APDS, AP, etc.) and 750 mm of chemical (HEAT, ATGM, etc.) penetrators. This makes the turret theoretically invulnerable to all ammo in the game, excluding the HOT missile on the Raketenjagdpanzer 2 HOT. In practice, however, there is a weak spot on the lower leading edge of the turret front, where the backing plate of the composite inside the turret flattens to a 90° angle, reducing the effective thickness of that section by about 100 mm when the tank is level (making it vulnerable to APFSDS and some APDS). Players can minimize this weak spot by going hull-down on the incline of a hill, and using the Challenger's excellent -10° of gun depression to keep the gun on target. This will increase the angle of the turret and thus increase the effective thickness of the back-plate on the turret.

The hull is similarly protected, providing protection against 400 mm of kinetic and 600 mm of chemical penetrators on the upper frontal plate, excluding the drivers port. The lower frontal plate is notably weak, providing only 70 mm of thickness, or about 80-90 mm of effective thickness. This is due to a total lack of composite on the LFP, meaning that shots here will either incapacitate the driver or explode the hull ammunition, destroying the tank. British tankers should be quite used to this weakspot by this point, as the weak LFP is present on the entire Chieftain line.

The FPE module should be a priority, since the fuel tanks are located all around the hull above the tracks, meaning that the tank will be set on fire often. This comes with added protection, however, as the fuel tanks will frequently absorb most shrapnel - protecting the crew and ammunition from the occasional side-shot - giving the player ample time to return fire and eliminate the threat.

The Challenger's speed sets it apart from the previous Chieftain tanks, as it is capable of reaching 56 km/h on roads and 46 km/h offroad with pretty good reverse speed, but weight of this vehicle (62 tons) doesn't make things so simple. You can forget speed competition with other tanks like Abrams, Leopard, or Type 90 which are far superior in terms of mobility and speed. It also employs a hydropneumatic suspension which helps with gun depression which is a quite good addition compared to its predecessors.

Vehicle characteristics

Tactics

Specific enemies worth noting

T-64B (1984): L23A1 APFSDS can theoretically penetrate the UFP, but it is difficult. The drivers port weakspot is the recommended target from the front. If not possible, aim for the breech/cannon barrel to eliminate the threat of return fire

T-64A (1971): APFSDS will go right through the front of this tank, but you can still be penetrated by the top APFSDS (3BM12) in the weakspot on your turret's leading edge.

Leopard 2K: Probably the most dangerous opponent, as its APFSDS can go right through your UFP and parts of your turret. Shoot anywhere but the front of the turret, unless trying to take out the Leo's cannon barrel.

Leopard 1A1A1: Its APFSDS poses a risk to the weakspot on your turret, but only if it gets the first shot off. Shoot anywhere.

Counter-tactics

The Challenger, like the Chieftains, is very strong when in the hull-down position. Furthermore, its increased maneuverability makes it more likely to reach a good hull-down position before you can intercept. If you encounter a well-entrenched Challenger, do not attempt to fight it head-on. Instead, radio its position to the team and attempt a flank.

Pros and cons

Pros:

  • Good composite armour for both kinetic and chemical protection for both hull and turret
  • Very accurate main gun with good gun stabilizers and decent stock APDS shell
  • Very good mobility for it weight and size
  • Good APFSDS shells
  • Good forward and reverse speed

Cons:

  • Large target
  • Driver's optics weakspot on the upper frontal plate
  • No composite armour on lower glacis plate and rear of the turret
  • Average rate of fire
  • HESH shell largely useless
  • Very thin armour protection
  • Ammunition takes a lot of space (easy to hit)

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 120 mm L11A5 cannon (52 rounds)
2 x 7.62 mm L8A1 (4,600 rounds)

Main armament

1 x 120 mm L11A5 cannon
  • Ammunition Capacity: 52 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 18.4°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 120 mm L11A5 cannon
  • Ammunition Capacity: 52 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 18.4°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 120 mm L11A5 cannon
  • Ammunition Capacity: 52 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 18.4°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Shot L15A5 320 315 305 294 280 270 APDS 1370 7.6 N/A N/A N/A +1.5° 75° 78° 80°
Shell L31A7 152 152 152 152 152 152 HESH 670 17 0.4 0.1 4,100 +0° 73° 77° 80°
Shot L23 410 408 405 400 390 380 APFSDS 1535 3.9 N/A N/A N/A +1.5° 76° 77° 78°
Shot L23A1 415 413 410 405 395 385 APFSDS 1535 3.9 N/A N/A N/A +1.5° 76° 77° 78°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
L34 Smoke 670 17 20 5 25 50
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Recommendations Visual
discrepancy
52 XX (X+)  (+)  (+)  (+)  (+)  (+) Turret empty:  () no

Secondary armament

1 x 7.62 mm L8A1 (coaxial)
1 x 7.62 mm L8A1 (pintle-mount)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Composite armour (Hull front, Turret front, Turret sides)
  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
  • Aluminium (Side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 38-50* mm (60-81°) Front glacis
70 mm (30°) Lower glacis
20 mm (0-3°), 25 mm (74°) Top
25 + 19 mm Bottom
20 mm (29°) Top
25 mm (30°)
20 mm
8 mm Engine grille
Turret 50* mm (51-54°)
60 mm (55-56°), 200 mm Gun mantlet
25* + 4 mm (1°) Front
45 + 4 mm Rear
44 + 4 mm (43-48°)
20 mm (85°) Turret underside
38 mm Front
20 mm Rear
Armour Sides Roof
Cupola 60 mm 60 mm
Composite armour* Front Sides Rear Roof
Hull Front glacis:
400 mm Kinetic
600 mm Chemical
N/A N/A N/A
Turret Turret front:
Angles +0-0°:
470 mm Kinetic
750 mm Chemical
Angles +30-30°:
430 mm Kinetic
700 mm Chemical
25 mm sections:
130 mm Kinetic
300 mm Chemical
N/A N/A

Notes:

  • Suspension wheels, torsion bars, and tracks are 20 mm thick.
  • Turret ring is 60 mm thick.
  • 20-25 mm RHA plates surround the fuel tanks on the hull sides.
  • Hull compsoite armour configuration is 50 mm RHA + 200 mm NERA elements + 80 mm RHA.
  • Front turret compsoite armour configuration is 50 mm RHA + 600 mm NERA elements + 110 mm RHA.
  • Turret side compsoite armour configuration is 25 mm RHA + 300 mm NERA elements + 80 mm RHA.

Engine & mobility

Weight: 62.0 ton

Max Speed: 62 km/h
Stock

  • Engine Power: 1860 hp @ 2300 rpm
  • Power-to-Weight Ratio: 30.00 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2300 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 62.0 ton

Max Speed: 56 km/h
Stock

  • Engine Power: 1061 hp @ 2300 rpm
  • Power-to-Weight Ratio: 17.11 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2300 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 62.0 ton

Max Speed: 56 km/h
Stock

  • Engine Power: 1061 hp @ 2300 rpm
  • Power-to-Weight Ratio: 17.11 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2300 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation, combat usage and evolution

[Devblog] Challenger 1: A Worthy Heir

References


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uk_challenger_1.png

Icon-country-gbr.png Challenger 1
Nation Britain
Type Medium tank
Rank 6
Battle Rating
9.7
9.7
9.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
62,000 kg
136,687 lb
Number of Crew 4
Hull armour thickness
130/45/25/20 mm
5.12/1.77/0.98/0.79 inches
Statistics
Engine power (stock)
1,860 hp
1,061 hp
1,061 hp
Engine power (upgraded)
___ hp
1,200 hp
1,200 hp
HP/ton ratio (stock)
20.31
20.64
11.59
11.78
11.59
11.78
HP/ton ratio (Upgraded)
__.__
__.__
13.11
13.32
13.11
13.32
Max speed
62 km/h
39 mph
56 km/h
35 mph
56 km/h
35 mph
Main Weapon
1 x 120 mm L11A5 Cannon
Ammo stowage 52 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x 7.62 mm L8A1 Machine gun
Ammo stowage 2,300 rounds
Mount Coaxial
1 x 7.62 mm L8A1 Machine gun
Ammo stowage 2,300 rounds
Mount Pintle mount
Vertical guidance -10°/50°
Horizontal guidance -120°/120°
Economy
Required RP 390,000 RP
Vehicle cost 1,010,000 SL
Crew training cost 290,000 SL
Max repair cost*
13,500 SL
8,300 SL
7,000 SL
Free repair time (Stock)
9d
16d
15d
Free repair time (Upgraded)
_d __h
_d __h
_d __h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.149.