Ta-Se

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General info

The Ta-Se in the garage.

The Ta-Se is a Rank II Japanese self-propelled anti-aircraft gun with a battle rating of 1.3. It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai"

The main purpose, usage and tactics recommendations

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


General play style

The Ta-Se is a fast turreted SPG armed with a 20 mm autocanon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle.

Vehicle characteristics

Mobility:

With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.

Firepower:

While not being the best rank 1 AA autocanon ( this title belong to the german Flakpanzer 38(t) Gepard), this little gun is still very suitable to engage planes.

Load in your API-T belt, voilà !, you are now ready to hunt down tanks. As an antitank weapon, this canon really shines. With a slower rate of fire than its German counterpart, it is easier to shoot one bullet at a time with good accuracy. One can easily take out one ground target/magazine (provided you know where to shoot). Shoot the gunner first, the driver/engine to immobilise your prey and then finish off every other crew member by sniping them.

Survivability (?):

One big downside to being such a fast and versatile vehicle (both AA and AT) is that armor is light, very light, at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.

Tactics

AA role:

Shooting at aircraft, you can make use of it's maneuverability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.

Light brawler:

Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is reccommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: flee.

Specific enemies worth noting

Beware of medium/heavy tanks as it will be very hard for you to deal any damage to them. Autocanons are a different kind of threat as these can shred you in no time.

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USA
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Germany
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USSR
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Britain
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Japan
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Italy
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France
All American low tier tanks are equipped
with pintle-mounted HMGs, which are very deadly at close ranges.

Hard to kill:
M3 Lee
German autocannons:
Pz.II C
Pz.II F
Pz.II (DAK)
Sd.Kfz. 140/1
Flakpanzer I
Flakpanzer 38(t) Gepard
Sd.Kfz. 6/2
Strong armour :
T-50, T-126

Very spacious, takes many shots to kill :
T-35 ,T-28,E
Strong armour at distances. A slight angle
can block your shots:
Cromwell V

Very strong armour from all sides. you
cannot get through their armour:
Matilda II, 3 inch Gun Carrier
Valentine Mk I,Mk XI,Mk IX

British autocannons:
Armored Car Mk II AA
T17E2
Japanese autocannons:
Type 94
Ta-Se
A rare sight but a though target:
P40 "Leoncello"
Most early french tanks have thick armour, even from the
sides, it is not recommended to engage them. There is some exceptions:
AMC.34 YR
AMC.35 (ACG.1)
AMR.35 ZT3
P4T AA

French autocanon:
P4T AA

Counter-Tactics

Any HMG/autocanon/large HE shell will deal quickly with this little brute. Since this is an AA vehicle, be careful when trying to strafe this since its good turret speed allows for a quick response to any aerial threat.

Pros and cons

Pros

  • More armored than the Type 94 (can survive MG fire)
  • Good maneuverability and speed
  • Fast turret turning rate
  • Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
  • 20mm auto cannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
  • 17 magazines of 20 bullets each.
  • Good default multi-purpose belt.
  • Fast reload speed

Cons

  • Same single-mounted 20 mm auto cannon as with the Type 94
  • Open crew top still vulnerable to air strikes and artillery
  • Only 3 crew members, two of which are in the turret
  • Loader's and commander's head are exposed from the turret.
  • Low firing rate and dispersion, make every shot count.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Armament

1 x 20 mm Type 98 cannon
  • Ammunition Capacity: 400 Shells (20-round magazine)
  • Fire Rate: 300 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 85°
  • Turret Rotation Speed: 23.8°/s (Stock), 32.9°/s (Upgraded), 40.0°/s (Prior + Full Crew),65.5°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), 3.4s (Full Crew), 3.2s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 20 mm Type 98 cannon
  • Ammunition Capacity: 400 Shells (20-round magazine)
  • Fire Rate: 300 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 85°
  • Turret Rotation Speed: 23.8°/s (Stock), 28.0°/s (Upgraded), 34.0°/s (Prior + Full Crew), 37.6°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), 3.4s (Full Crew), 3.2s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 20 mm Type 98 cannon
  • Ammunition Capacity: 400 Shells (20-round magazine)
  • Fire Rate: 300 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 85°
  • Turret Rotation Speed: 23.8°/s (Stock), 28.0°/s (Upgraded), 34.0°/s (Prior + Full Crew), 37.6°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), 3.4s (Full Crew), 3.2s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)

Ammunition

Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Type 100 HE-T 2 2 2 2 2 2 HEFI-T 829 0.13 0.3 0.1 6 +0° 11° 10°
Type 100 AP-T 46 45 33 23 15 11 API-T 829 0.16 N/A N/A N/A 43° 30° 25°

Belts

  • Default : API-T,HEFI-T :
  • Type 100 HE-T  : HEFI-T :
  • Type 100 AP-T  : API-T :

Ammo racks

Ammo racks of the Ta-Se
Full
ammo
1st
rack empty
Recommendations Visual
discrepancy
20 (+19) Keep Full no

Crew

  • Commander/Loader
  • Gunner
  • Driver

Total: 3 Crew members

Armour

Armour Type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 10 mm (22-25°) Front plate
9 mm (24°) Driver's port
9 mm (72°) Front glacis
16 mm (2-58°) Lower glacis
12 mm (0-31°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12-16 mm (13-14°) Turret front
12 mm (0-1°) Gun mount
12 mm (11-13°) 12 mm (6-11°) N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 9 mm thick.
  • Turret underside armour is 9 mm thick.

Engine & Mobility

Weight: 7.0 ton

Max Speed: 49 km/h
Stock

  • Engine Power: 136 hp @ 2100 rpm
  • Power-to-Weight Ratio: 19.43 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 168 hp @ 2100 rpm
  • Power-to-Weight Ratio: 24.00 hp/ton
  • Maximum Inclination: 43°
Weight: 7.0 ton

Max Speed: 45 km/h
Stock

  • Engine Power: 115 hp @ 2100 rpm
  • Power-to-Weight Ratio: 15.97 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 130 hp @ 2100 rpm
  • Power-to-Weight Ratio: 18.57 hp/ton
  • Maximum Inclination: 41°
Weight: 7.0 ton

Max Speed: 45 km/h
Stock

  • Engine Power: 115 hp @ 2100 rpm
  • Power-to-Weight Ratio: 15.97 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 130 hp @ 2100 rpm
  • Power-to-Weight Ratio: 18.57 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

__MODIFICATIONS__

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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jp_type_98_ta_se.png

Icon-country-jap.png Ta-Se
Nation Japan
Type SPAA
Rank 2
Battle Rating
1.7
1.7
1.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
7,000 kg
15,432 lb
Number of Crew 3
Hull armour thickness
10/12/10/10 mm
0.39/0.47/0.39/0.39 inches
Statistics
Engine power (stock)
136 hp
115 hp
115 hp
Engine power (upgraded)
168 hp
130 hp
130 hp
HP/ton ratio (stock)
19.43
19.74
16.43
16.69
16.43
16.69
HP/ton ratio (Upgraded)
24.00
24.38
18.57
18.87
18.57
18.87
Max speed
49 km/h
30 mph
45 km/h
28 mph
45 km/h
28 mph
Main Weapon
1 x 20 mm Type 98 Autocannon
Ammo stowage 400 rounds
Vertical guidance -10°/85°
Economy
Required RP 7,900 RP
Vehicle cost 10,000 SL
Crew training cost 3,000 SL
Max repair cost*
440 SL
470 SL
600 SL
Free repair time (Stock)
40m
1h 20m
1h 20m
Free repair time (Upgraded)
13m
26m
26m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.77.2.170.