Difference between pages "I-29" and "Type 74 (G)"

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{{Specs-Card
 
{{Specs-Card
|code=i_29
+
|code=jp_type_74_mod_g_kai
|cockpit=cockpit_i_29.jpg
+
|store=6703
|market=I-29 (USSR)
 
 
}}
 
}}
 
{{About
 
{{About
| about = Russian twin-engine fighter '''{{PAGENAME}}'''
+
| about = Japanese premium tank '''{{PAGENAME}}'''
| usage = the bomber variant
+
| usage = the regular version
| link = Yak-4
+
| link = Type 74
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian twin-engine fighter {{Battle-rating}}. It was introduced during [[Update 1.73 "Vive la France"]] as part of a vehicle giveaway on War Thunder's 5th anniversary.
+
The '''{{Specs|name}}''' is a bundle rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]]. Compared to its tech tree counterpart, the [[Type 74]], it has a minuscule upgrade to its protection in the form of sideskirts and had the IR floodlight replaced by a thermal imaging system.
  
The I-29 is an excellent high-speed twin-engine heavy fighter produced by the [https://en.wikipedia.org/wiki/Yakovlev Yakovlev Design Bureau] ([http://ru.wikipedia.org/wiki/ОКБ_имени_Яковлева ОКБ Яковлева]). This aircraft was developed during the pre-war years and had many promising innovations.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
It is also worth noting that this aircraft is rare, making it highly prized for both collectors and pilots, as the plane was part of a promotion and could only be obtained during the celebration of War Thunder's 5th anniversary.
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
== General info ==
+
The armour on the Type 74 is nothing special and shouldn't be relied upon to surviving a shot from the enemy. It is therefore better to not get hit by an enemy tank shell to begin with. Its only merit is being able to resist autocannon rounds from light tanks or IFVs, which can buy precious seconds for the {{PAGENAME}} to retaliate before the enemy gets a good shot.
=== Flight performance ===
+
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
With four crew members, the survivability of the {{PAGENAME}} after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the {{PAGENAME}} can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.
If you think that a "big plane" means a "slow plane", the I-29 is a great contender to prove otherwise. The heavy fighter aircraft boasts two 12-cylinder V-shaped Klimov M-105PA engines, water cooled and each outputting 1,100 horsepower. For a wooden plane weighing just under 4 tons, it's an almost unstoppable force. In good conditions, these engines will not overheat. Even with constant {{Annotation|WEP|War Emergency Power}} applied, their temperature stabilises at 110 – 111°C. WEP ceases to operate at an altitude of ~3,500 m. In the event of a prolonged negative overload, the engines will experience fuel starvation which will affect flight performance. Both engines run clockwise, resulting in the aircraft having a tendency to pull to the right.
 
  
For this heavy fighter to remain as light as possible, it is recommended to head into battle with the minimum amount of fuel for a typical battle. Due to its power from the dual V-12 engines, the I-29 accelerates amazingly in horizontal flight, reaching a nominal 567 km/h and also climbs quite well in the vertical, especially with a WEP boost. Along with being an excellent climber, this aircraft is a fantastic diver. Utilising the combination of aircraft weight and the power of its engines, the I-29 can easily reach its speed limit of ~720 km/h, after which the wooden wings simply cannot stand up to external forces and will rip off. When the {{Annotation|IAS|Indicated Air Speed}} of the aircraft reaches about 700 km/h, the control surfaces of the aircraft stiffen and become noticeably "woody", making it extremely difficult to manoeuvre effectively.
+
The special thing about this tank is its pneumatic suspension. It give you the possibility to be fully hull-down on mountains. That capacity can make the {{PAGENAME}} less visible and therefore less exposed to enemy fire.  
  
The I-29, while being listed as a "heavy fighter", definitely has a wing structure built for speed. The total wing area is only 29.4 square meters and the wingspan is all of 14 meters in length. On a side note: the plane seems to lazily roll from wing to wing, but don't let this deceive you into thinking it flies like a heavy bomber. On the contrary, the turn time for this aircraft is just under 21 seconds, which is superior to many aircraft of this battle rating, especially for the heavy fighter types.
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
The I-29 can successfully manoeuvre against the [[P-38E|P-38]], [[Do 217 J-1|Do 217]], [[Firefly F Mk I|Firefly]], [[Beaufighter Mk VIc|Beaufighter]], [[Ki-45 (Family)|Ki-45]] and other heavy fighters as well as many attack planes and even some fighters which surpass this aircraft's BR. This aircraft is equipped with wing flaps, however there are only two positions, retracted and landing. You should note when flying in RB or SB, surpassing 350 km/h with your flaps extended in the landing position will cause them to to be ripped from the wings, so be careful when they are extended. In AB, this warning is irrelevant and the flaps will remain intact even if you pass the 350 km/h threshold. Having flaps extended when manoeuvring with energy and then immediately retracting them, aerodynamic forces at work will instantly turn you into a super-manoeuvrable aircraft. It is worth noting that another excellent feature of the aircraft is that it is difficult to stall, even if you fully reduce your throttle to idle. Due to the particular type of tail structure found on this aircraft, the rudders are very responsive to control stick movements.
+
{{tankMobility|abMinHp= 1116|rbMinHp= 637}}
  
[[File:I29CockpitOverview.jpg|160px|left|thumb|Cockpit of the I-29]]
+
The {{PAGENAME}}'s mobility is pretty decent and comparable to the OF-40 Mk 2 or Leopard A1A1, but slightly slower. The {{PAGENAME}} however has a reverse speed of only -14 km/h against -25 km/h for the previously mentioned tanks.
  
Another nice part of the aircraft is the cockpit itself, which is very spacious and perfectly detailed. There is a slight problem when it comes to visibility through the rear hemisphere of the aircraft due to design features and slightly humped structure of the aircraft which will block some of the pilot's view. We can make a general conclusion about the controllability of the aircraft in combat conditions and when flying from the cockpit view, we can safely say that tracking, engaging a target and keeping it within the cross-hairs of the targeting sight is easier than ever. Remember to watch the aircraft's speed and do not abuse it. The plane is very stable and will obediently hold its course. Reactive moments do not disturb normal flight when flying in a straight line and at speeds set above 300 km/h, the reactive moment is almost imperceptible even at full WEP boost.
+
While the {{PAGENAME}} can outspeed Russian, British and most American medium tanks, don't expect to be faster than a BMP, TAM, Bradley or the faster premiums like OF-40 MTCA or AMX-30 Super.
  
==== Takeoff and Climb ====
+
== Armaments ==
The I-29 has an excellent climb rate of 15 m/s for its combat rating. Even with the status of "heavy fighter", this does not prevent us from finding ourselves on the battlefield with an equal footing at all heights, if not better than many of the enemy aircraft you will come up against.
+
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|L7A3 (105 mm)}}
  
During the take-off process (RB/SB – even AB if you had to land to repair), begin to accelerate your aircraft down the runway. While accelerating, set the climb angle for 10 degrees. At this point you should have WEP engaged to give you an extra boost. As it was said earlier, the engines continue to operate at a moderate temperature and the WEP will automatically shut itself off upon reaching ~3,500 m. After a short acceleration, the aircraft will reach approximately 180 km/h and at that point the plane will smoothly come off the runway. At this point, retract landing gear and flaps. Continue to climb and aim to reach a speed of 280 km/h, at that point, safely set the angle of ascent to ~18-20 degrees. Here you will now want to stick your climbing speed somewhere between 270-280 km/h. Upon reaching a height of 2,200-2,300 m, your speed will slowly begin to decrease, so gradually reduce the angle of ascent down to 15-16 degrees. By sticking to these simple instructions, you will reach a height of 3 km in about 2:30 minutes; 4 km in 3:30 minutes; and you should reach 5 km at about the 4:20 seconds mark.
+
The gun is identical to the tech tree version of the Type 74, a L7A3 105mm cannon. It possess one of the more potent kinetic shells with its Type 93 APFSDS penetration power. Although the reload time is not as fast as other 105 mm armed tanks that can be encountered, like the Leopard A1A1, OF 40, and the AMX-30 Super, the Type 93 APFSDS has an even greater penetration power than the L44 cannon on the Leopard A1A1 (L/44).
  
{| class="wikitable" style="text-align:center"
+
The gun comes with a stabilizer so firing on the move with the Type 74G is possible. However, the gun depression of 6 degrees is, on paper, relatively poor that doesn't allow for effective fighting from ridgelines, requiring a position that exposed the tank more to get a shot at your target. However, the pneumatic suspension of the {{PAGENAME}} can compensate for the lack of gun depression, and so it must be utilised to get the most out of the {{PAGENAME}}.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="5" | [[L7A3 (105 mm)|105 mm L7A3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="8" | ''Stock''
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
+
! ''Arcade''
! rowspan="2" | Max altitude<br>(meters)
+
| rowspan="2" | 50 || rowspan="2" | -6°/+9° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 38.1 || 38.4 || 42.5 || 45.18 || rowspan="2" | 8.7 || rowspan="2" | 7.7 || rowspan="2" | 7.1 || rowspan="2" | 6.7
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! ''Realistic''
! RB
+
| 14.3 || 20.3 || 20.4 || 22.6 || 24.0
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 536 || 521 || {{Specs|ceiling}} || 22.5 || 21.9 || 11.7 || 11.7 || 340
+
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 576 || 556 || {{Specs|ceiling}} || 20.1 || 21.0 || 18.9 || 15 || 340
+
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 +
|-
 +
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
==== Details ====
+
! colspan="11" | Shell details
{| class="wikitable" style="text-align:center"
+
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 80°
 
|-
 
|-
! colspan="5" | Features
+
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2,700 || +0.0° || 73° || 77° || 80°
 
|-
 
|-
! Combat flaps
+
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1,271 || +0.0° || 65° || 72° || 77°
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || || X || X    <!-- ✓ -->
+
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || _._° || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
! colspan="5" | Limits
+
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
|}
! rowspan="2" | Gear limit<br>(km/h)
+
 
! rowspan="2" | Combat flaps<br>(km/h)
+
==== [[Ammo racks]] ====
! colspan="2" | Max Static G
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! +
+
! Full<br>ammo
! -
+
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 380 || ~17 || ~10
+
| '''50''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
 
+
<!--
 +
==== Optics and night vision ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! Gunner's Sight
 +
| X8 - X16 || 800X600? || ? || high || Not Fitted || Only useable with an upgrade
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Commander's View
! Rudder<br>(km/h)
+
| X6 || 800X600? || ? || high || Not Fitted || Only useable with an upgrade
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 360 || < 450 || > 340
+
! Driver's View
 +
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with an upgrade
 
|-
 
|-
|}
+
|}-->
 +
 
 +
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="3" | Setting 1
+
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
! Optimal altitude
+
| Pintle || 1,000 (200) || 576 || -10°/+40° || ±120°
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 2,000 m || 1,100 hp || 1,186 hp
+
|}
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Setting 2
+
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! Optimal altitude
+
! Mount
! 100% Engine power
+
! Capacity<br>(Belt capacity)
! WEP Engine power
+
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
| 4,000 m || 1,050 hp || N/A
+
| Coaxial || 5,500 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like [[AUBL/74 HVG]] or [[Rooikat Mk.1D]] and most SPAA tanks at <100 m range.  
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
[[File:I29Tanks.jpg|190px|thumb|Protected Fuel Tanks]]
 
The I-29 has very good survivability. This aircraft has four protected fuel tanks which sit both behind the pilot and also in both wings. Do not forget that the plane is mostly made of wood and with that as a fact, it will burn very well. Head-on duels against well-armed enemies is highly discouraged, unless you are a pro at getting your shots off and manoeuvring out of the way of oncoming bullets. Even though you have something to counter in a frontal attack, you must take care because even a stray incendiary bullet can send you down in flames.
 
 
 
The engines are quite tenacious and work remarkably well without oil or water for a very long time, however they can be successfully disabled by an exacting line of fire from an enemy aircraft. The plane can fly more or less on one engine, however without both engines your powerful heavy-fighter quickly becomes a weak heavy-glider heading to the ground. If this happens, it may be possible for you to glide to a nearby friendly airfield for repairs. Take care of your engines and do not subject them unnecessarily to enemy fire.
 
 
 
[[File:I29Armor.jpg|190px|thumb|Protective Armor]]
 
In regards to the armour in the aircraft, we have a 12.7 mm steel sheet in the nose of the aircraft and steel armour plating behind the pilot of the same thickness. Even with the nose plating, it does not provide a good enough reason to attempt a head-on attack. The most significant armour in the aircraft is the "armoured glass" which has a thickness of 60 mm, located directly behind the pilot's armoured back, which simply isolates the pilot from attacks of even large-calibre weapons from the rear. It is worth noting once again that this aircraft is a wooden structure and gas tanks are located right behind the bulletproof glass (and also located in the rear engine nacelles there is the very important water cooling system for the engines). So, you should not solely count on protection of the pilot. The pilot may survive an encounter with an enemy plane, but the plane can still go down on fire leaking water and oil. Better to watch out and fight on your terms rather than letting the enemy get the drop on you!
 
  
== Armaments ==
+
Do not charge them with just the MG, especially at long range, as even poorly armored rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
Any melee oriented light tanks like [[BMP-2]] or [[Warrior]] with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.
 
 
* 2 x 20 mm ShVAK cannons, chin-mounted (120 rpg = 240 total)
 
* 1 x 7.62 mm ShKAS machine guns, nose-mounted (900 rpg)
 
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)
 
 
 
The aircraft has two types of weapons: There are the 3 x 7.62 mm ShKAS machine guns with 900 rpg or 2,700 total rounds and 2 x 20 mm ShVAK cannons with 120 rpg equalling a cannon ammunition total of 240 shells. With the famous rate of fire of both types of weapons, the small ammo count of the latter itself suggests a recommendation: use this small ammo pool wisely. With a fire rate of 800 shots per minute, just holding the trigger down for 18 seconds will wipe out all of your ammo with cannon rounds ending first. Both 20 mm cannons are installed under the fuselage of the aircraft, which provides excellent accuracy (you don't need to account for convergence with these guns). The 7.62 mm machine guns on the other hand are split up in their installed locations: one is placed in the nose of the aircraft and one each machine gun is mounted in the camber of each engine. Such a destructive combination gives tremendous accuracy of shooting and a volley of 3.43 kg. The optimal convergence range for all of these weapons will be 400 - 600 meters.
 
 
 
While the cannons have a very small ammo pool to work with, all it requires is one or two well aimed and controlled bursts, which will be more than enough to tear the enemy's plane to shreds. Since the ballistics of the two different weapons can be a challenge to line up, the primary attack should come from the "six" of the enemy aircraft and preferably not while in a turn. This strategy will help conserve your ammo pool and stretch it to a greater number of enemies without having to wait for a reload or fly back to the airfield to resupply.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
On this plane there is an interesting remark: the "Instructor" does not work well with the yaw axis (as if it lacks traction, which is objectively not the case) especially when aiming at the target and the plane wants to constantly rolls over on its side and it becomes difficult to keep site of an enemy when in a turn. You will need to keep this in mind and make adjustments if you enter this kind of manoeuvre, however you can counteract much of this issue by utilising the control keys on the keyboard for the ailerons to help balance the aircraft.
 
 
 
Returning for a moment back to the topic of head-on collisions. In addition to noting the need to protect the vital engines and the "flammable wood" arguments cited above, you should also add to your list of things to remember, the "Instructor". When the enemy goes over your head and flies past, passing along a tangent, if you attempt to turn to immediately follow, the Instructor will not smoothly compensate allowing the enemy aircraft time to reposition or gain a safe distance away. For this aircraft, you should avoid quick turns and instead use the Immelmann or Split-S manoeuvres to efficiently get on your target's "six".
 
 
 
While climbing to altitude the best strategy would be to seek out targets from a height and dive on them in a boom and zoom fashion. It is advisable to stick to a dive angle of no more than 15 degrees, allowing you to close in, but do not approach the dangerous flutter of control stiffening regardless of whether you have full thrust or the engine is off. Here you will be more or less in your element, but there are some things you will need to watch for so you do not give up any energy advantages which you may have. While you easily gain energy and speed, remember, you will not overcome lighter and more manoeuvrable fighters which still all obey the laws of physics. If you want to tango with early monoplanes and biplanes remember to utilise your advantages to nullify their advantages. While they typically have a smaller turning radius and are slower (thereby being extremely manoeuvrable), you can utilise your power and speed to boom and zoom away allowing you to set up for another pass. You should have no problem trying to compete with other aircraft in the 1st rank and even many of the heavy fighters and attack aircraft of rank II.
 
 
 
Most fighters of your battle rating and even of a higher rating will typically be able to out manoeuvre you, however to deal with this remember to utilise your speed, manoeuvrability or a combination of both. As you get comfortable with the aircraft you will be able to know what best works, for some aircraft, you should utilise your speed, while others, you will be able to out manoeuvre or utilise a combination of both to gain the advantage and take out your target. Typically with such opponents, it's best to gain altitude, dive on them for the boom and zoom attack, hit or miss, head back up for some altitude before doing it all over again. Avoid level flight or climbing for too long as it will make you a large slow target for others to go after.
 
 
 
And, probably, the last bonus of this aircraft is that due to its "gift" feature, it already comes spaded, eliminating the need for you to struggle with a stock plane. At this point it all boils down to your crew, you will want pick a crew which has points in the pilot's vitality and endurance skills. As it is, the pilot loves to lose consciousness on long loops at high speeds, regardless of the mode.
 
 
 
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|}
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
+
! colspan="2" | Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="1" | Weaponry
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Tracks
| Radiator
+
|
 +
| Parts
 +
| Horizontal Drive
 +
| Type 75
 
|
 
|
| Offensive 7 mm
 
 
|-
 
|-
 
| II
 
| II
|
+
| Suspension
| Compressor
+
| Brake System
| Airframe
+
| FPE
| New 7 mm MGs
+
| Adjustment of Fire
 +
| Type 91
 +
| Laser rangefinder
 
|-
 
|-
 
| III
 
| III
| Wings repair
+
| Filters
| Engine
+
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| M416
 
|
 
|
| Offensive 20 mm
 
 
|-
 
|-
 
| IV
 
| IV
|
+
| Transmission
| Engine injection
+
| Engine
| Cover
+
| Smoke grenade
| New 20 mm cannons
+
| Artillery Support
 +
| Type 93
 +
| NVD
 +
|-
 +
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Fast
+
* Decent mobility, enough to be competitive and reach most of your favourite positions
* Good climb rate
+
* Very good APFSDS shell (Type 93) - one of the best in its rank
* More maneuverable than contemporary heavy-fighters
+
* Good lineup with Type 89, Type 87 and regular Type 74
* Passable weapons
+
* Some armour to stop autocannons from IFVs and MBTs, such as the BMP-2, XM803, MBT-70 and the French tanks with 20 mm coax guns
* Excellent cockpit, elaborate model
+
* Pneumatic suspension
* Solid aesthetics
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Wooden, easily catches on fire
+
* Slower than for example Leopard A1A1 or OF-40, and quite a bit slower than AMX-30 Super and OF-40 MTCA
* Relatively small ammo count on gun armament, especially the cannons
+
* Worse turret rotation than other western MBTs, but still better than Russians
* Bad turn time
+
* Mediocre reverse speed at only 14 kph compared to the mentioned competitors
 +
* Generally a little bit more sluggish in the steering than the other Nations MBTs
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicles's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
[[File:Alexander_Sergeevich_Yakovlev.jpg|260px|thumb|right|Twice Hero of Socialist Labor - Alexander Sergeevich Yakovlev]]
 
In 1938, at the design bureau of A. S. Yakovlev, they began to work out a project modelling a new wooden two-seater plane with two M-103 engines with a capacity of 960 litres each. This aircraft was to be versatile which could be adopted in service in one of three versions: a fighter, high-speed bomber and a close-support reconnaissance aircraft.
 
 
 
At that time, the fighter version of the aircraft was considered a the high priority. The armament specified for this aircraft was to be very powerful. According to the project, it included two under-body ShVAK cannons and three ShKAS machine guns. The placement of the three machine guns was unconventional: one of the ShKAS stood in the forward fuselage, and the other two were mounted with the barrels running through the engine cylinders, where they had to fire through the hollow shafts of propeller gearboxes and out the propeller hub.
 
 
 
In January 1939, an experimental copy of the new aircraft designated the "Airplane 22", was rolled out onto the airfield. At this time it completely lacked all proposed weapons. Therefore, the "twenty-two" can be safely be considered the prototype version of any of the options being worked out.
 
 
 
Early in the first flights, Airplane 22 was able to prove that it was able to accelerate up to speeds in excess of 500 km/h, and then reached a cruising speed of 572 km/h.
 
 
 
The Russian leadership of the country including Stalin became very interested in this new high-speed aircraft. Due to this extreme interest, the Airplane 22 project was given the "green light" to proceed into full production, and was sent to the Air Force Research Institute to continue the flight test program. Here, the high-speed characteristics of the aircraft were officially confirmed. During the tests, the "Airplane 22" reached a speed of 567 km/h and an altitude ceiling of 10,800 m. This aircraft was one of the first of its class in the world to reach these records.
 
 
 
However, in the form presented for testing, the aircraft had practically no combat value. Therefore, in June 1939, it was decided to turn the "Airplane 22" into a full-fledged high-speed short-range bomber BB-22 (Yak-2), and it was put into mass production. However, the increased take-off weight and the deterioration of aerodynamics dramatically reduced the speed of the new bomber, which significantly dropped down to 480 km/h. The only way out of the current situation was to equip the aircraft with more powerful M-105 engines with a capacity of 1,050 litres each. Once Equipped with these engines, the bomber received the Yak-4 designation in the series and with these new engines, its maximum speed increased to 530 km/h.
 
 
 
At the same time, work continued on the single-seat fighter variant of the aircraft, which received the name I-29. The aircraft was assembled in the second half of 1940, including the addition of M-105 engines. Unlike the earlier project, the offensive armament of the I-29 consisted of only two 20-mm ShVAK cannons.
 
 
 
In December 1940 the plane made the first flight, However, the lack of knowledge of regarding the new power plants resulted in an extensive slow down of the test program. At the same time, it is necessary to take into account the fact that A.S. Yakovlev himself at that time was extremely busy refining the much more promising single-engine Yak-1 fighter.
 
 
 
With the beginning of World War II, interest in the I-29 had fallen even more. Finally, work on the aircraft ceased in 1942 after the launch of the more promising Pe-3 heavy fighter into the series.
 
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 10:19 discusses the I-29.|mcIXbi67Ya4|I-29 Review: Soviet Powerhouse! - '''Jengar'''|UmGpqvyO5FY| I-29 review - '''TheEuropeanCanadian'''}}
+
{{Youtube-gallery|C1HCuRbl9lw|'''Real Sound Recording: Type 74 Edition''' - ''DMM GAMES Official Channel''|TZEt-V6V2WQ|'''JGSDF Type 74: 360° Video''' - ''DMM GAMES Official Channel''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the vehicles;''
* ''reference to the series of the aircraft;''
+
* ''links to approximate analogues of other nations and research trees.'' -->
* ''links to approximate analogues of other nations and research trees.''
+
;Vehicles equipped with the same chassis
 +
* [[STB-1]]
 +
* [[Type 74]]
 +
;Other vehicles of similar configuration and role
 +
* [[Leopard A1A1]]
 +
* [[AMX-30 Super]]
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
* ''other literature.'' -->
+
* ''other literature.''-->
  
* [https://wiki.warthunder.ru/%D0%98-29 И-29 - War Thunder Wiki (Russian) - Most of the descriptive information on this page was translated from the wiki.warthunder.ru/И-29 page.]
+
* [[wt:en/news/6067-development-shop-type-74-mod-g-kai-and-pre-order-of-the-japanese-packs-en|[Shop] Type 74 mod G/Kai and Pre-Order of the Japanese Packs]]
* [https://forum.warthunder.com/index.php?/topic/386226-i-29/ [WT Forum<nowiki>]</nowiki> I-29 Data Sheet]
 
* [http://www.aviastar.org/air/russia/ya-22.php [Aviastar<nowiki>]</nowiki> Yakovlev Ya-22 (I-29)]
 
* [http://www.airwar.ru/enc/fww2/i29.html [Airwar<nowiki>.ru]</nowiki> И-29 (Russian)]
 
  
{{AirManufacturer Yakovlev}}
+
{{Japan medium tanks}}
{{USSR twin-engine fighters}}
+
{{Japan premium ground vehicles}}
{{USSR premium aircraft}}
 

Revision as of 19:36, 28 July 2020

Type 74 (G)
jp_type_74_mod_g_kai.png
Type 74 (G)
AB RB SB
9.3 9.3 9.3
Purchase:8 730 Specs-Card-Eagle.png
Show in game
STORE
This page is about the Japanese premium tank Type 74 (G). For the regular version, see Type 74.

Description

GarageImage Type 74 (G).jpg


The Type 74 mod G/Kai is a bundle rank VI Japanese medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On". Compared to its tech tree counterpart, the Type 74, it has a minuscule upgrade to its protection in the form of sideskirts and had the IR floodlight replaced by a thermal imaging system.

General info

Survivability and armour

The armour on the Type 74 is nothing special and shouldn't be relied upon to surviving a shot from the enemy. It is therefore better to not get hit by an enemy tank shell to begin with. Its only merit is being able to resist autocannon rounds from light tanks or IFVs, which can buy precious seconds for the Type 74 (G) to retaliate before the enemy gets a good shot.

With four crew members, the survivability of the Type 74 (G) after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the Type 74 (G) can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.

The special thing about this tank is its pneumatic suspension. It give you the possibility to be fully hull-down on mountains. That capacity can make the Type 74 (G) less visible and therefore less exposed to enemy fire.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 19 38.5 1116 1,660 28.99 43.12
Realistic 54 17 637 870 16.55 22.6

The Type 74 (G)'s mobility is pretty decent and comparable to the OF-40 Mk 2 or Leopard A1A1, but slightly slower. The Type 74 (G) however has a reverse speed of only -14 km/h against -25 km/h for the previously mentioned tanks.

While the Type 74 (G) can outspeed Russian, British and most American medium tanks, don't expect to be faster than a BMP, TAM, Bradley or the faster premiums like OF-40 MTCA or AMX-30 Super.

Armaments

Main armament

Main article: L7A3 (105 mm)

The gun is identical to the tech tree version of the Type 74, a L7A3 105mm cannon. It possess one of the more potent kinetic shells with its Type 93 APFSDS penetration power. Although the reload time is not as fast as other 105 mm armed tanks that can be encountered, like the Leopard A1A1, OF 40, and the AMX-30 Super, the Type 93 APFSDS has an even greater penetration power than the L44 cannon on the Leopard A1A1 (L/44).

The gun comes with a stabilizer so firing on the move with the Type 74G is possible. However, the gun depression of 6 degrees is, on paper, relatively poor that doesn't allow for effective fighting from ridgelines, requiring a position that exposed the tank more to get a shot at your target. However, the pneumatic suspension of the Type 74 (G) can compensate for the lack of gun depression, and so it must be utilised to get the most out of the Type 74 (G).

105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -6°/+9° ±180° Two-plane 22.8 38.1 38.4 42.5 45.18 8.7 7.7 7.1 6.7
Realistic 14.3 20.3 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M735 APFSDS 353 350 342 333 322 312
Type 75 HESH 127 127 127 127 127 127
Type 91 HEATFS 400 400 400 400 400 400
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 80°
Type 75 HESH 760 10.8 0.4 0.1 2,700 +0.0° 73° 77° 80°
Type 91 HEATFS 1,150 10.5 N/A 0.1 1,271 +0.0° 65° 72° 77°
Type 93 APFSDS 1,501 3.4 N/A N/A N/A _._° 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
50 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

12.7 mm M2HB
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Pintle 1,000 (200) 576 -10°/+40° ±120°
7.62 mm Type 74
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 5,500 (250) 500 N/A N/A

While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like AUBL/74 HVG or Rooikat Mk.1D and most SPAA tanks at <100 m range.

Do not charge them with just the MG, especially at long range, as even poorly armored rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.

Any melee oriented light tanks like BMP-2 or Warrior with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Type 75
II Suspension Brake System FPE Adjustment of Fire Type 91 Laser rangefinder
III Filters Crew Replenishment Elevation Mechanism M416
IV Transmission Engine Smoke grenade Artillery Support Type 93 NVD
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Decent mobility, enough to be competitive and reach most of your favourite positions
  • Very good APFSDS shell (Type 93) - one of the best in its rank
  • Good lineup with Type 89, Type 87 and regular Type 74
  • Some armour to stop autocannons from IFVs and MBTs, such as the BMP-2, XM803, MBT-70 and the French tanks with 20 mm coax guns
  • Pneumatic suspension

Cons:

  • Slower than for example Leopard A1A1 or OF-40, and quite a bit slower than AMX-30 Super and OF-40 MTCA
  • Worse turret rotation than other western MBTs, but still better than Russians
  • Mediocre reverse speed at only 14 kph compared to the mentioned competitors
  • Generally a little bit more sluggish in the steering than the other Nations MBTs

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype

Japan premium ground vehicles
Light tanks  Ha-Go Commander · Type 16 (FPS)
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90B "Fuji"
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS