TBF-1c Avenger

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

TBF-1c Avenger in the Garage.

The TBF-1c Avenger is a Rank II American naval bomber with a battle rating of 2.0 (AB), 3.0 (RB), and 2.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Simulator mode procedures
Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 0%, aileron trim: 0%, rudder trim: 14% right, WEP throttle, hands off controls until you lift off the carrier.

Level-type carrier landing final approach (Auto engine control): Drop any secondary weapons you may still have, make sure your alignment with the carrier and heading are good for landing, use your stick to hold an altitude of 40m/120ft, slow down below 200kph/125mph/108kt, elevator trim: 2%, aileron trim: 18%, rudder trim: 0%, after gently slowing down to 123kph/77mph/67kt set throttle to about 55% (you will have to adjust throttle a lot, though), just before the carrier (less than 1km/0.62mi) cut throttle and reset all trim to 0%, landing should be easy after that.

Vehicle characteristics

Tactics

As with all torpedo bombers, maintaining low altitude, high speed, and fighter cover are all recommended. The optimal distance for launching a torpedo is 1 km from the target. Targets should be engaged from directly ahead or astern, making "leading" the target much easier. If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets.

The Avenger lacks much significant armament, but in a pinch it can serve as a fighter. The aircraft is not particularly fast or maneuverable, but, continuing the trend among mid-tier American aircraft, is extremely durable.

Fly low and fast, head towards your target drop your ordinance and bug out. However, If there are no hostile fighters, in the area. Destroy some enemy ground installations. E.g. AA, light vehicles, landing crafts and anti-tank positions.

Specific enemies worth noting

Counter-tactics

When going up against an enemy TBF,it is always best to attack from the fron bottom front, or bottom top, though the defensive guns are very weak.

Pros and cons

Pros:

  • Robust construction.
  • Adaptive secondary ordinance for different maps e.g. naval and ground based operations.
  • Very good vision in cockpit.
  • Great stability.
  • Good gunner coverage.

Cons:

  • Limited bomb selection for a Bomber.
  • Wing mounted 12.7mm machine guns unlike the SBD Dauntless' cowling mounted, resulting in a significant convergence.
  • Lousy low altitude performance, especially when turning.
  • Sacrifices a lot of payload (which can only be deployed accurately when level) in exchange for essentially useless extra maneuverability.
  • Slow.
  • Unstable, tends to over-respond to small control inputs. (SB)
  • Gunner at the very back on the bottom has little to no use and is easily killed.

Specifications

Armaments

Offensive armaments

  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (310 rpg = 620 total)

Defensive armaments

  • 1 x 12.7 mm M2 Browning machine guns, dorsal ball turret (400 rpg)
  • 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)

Payloads

  • 4 x 500 lb AN-M64A1 bombs
  • 1 x 2,216 lb Mk. 13 torpedo
  • 1 x 2,216 lb Mk. 13/44 torpedo

Crew

  • Pilot
  • Gunner x3

Total: 4 crew members

Armour

  • 6.35 mm Steel plate in the nose.
  • 12.7 mm Steel plate behind the pilot.
  • 12.7 mm Steel plate in dorsal gunner's seat.
  • 12.7 mm Steel plate in front of dorsal gunner.
  • 40 mm Bulletproof glass in front of dorsal gunner.
  • 12.7 mm Steel plate in front of ventral gunner.
  • 6.35 mm Steel plate under the ventral gunner.
  • 0.1 mm Wood connecting ventral gunner's armour.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-2600-8 14-cylinder radial
  • Cooling type: Air
  • Max power: 1400 hp (Stock), 1546 hp (Upgraded)
  • Takeoff power: 1401 hp (Stock), 1547 hp (Upgraded)
  • Mass: 898 kg
Name: Wright R-2600-8 14-cylinder radial
  • Cooling type: Air
  • Max power: 1386 hp (Stock), 1470 hp (Upgraded)
  • Takeoff power: 1387 hp (Stock), 1471 hp (Upgraded)
  • Mass: 898 kg
Name: Wright R-2600-8 14-cylinder radial
  • Cooling type: Air
  • Max power: 1386 hp (Stock), 1470 hp (Upgraded)
  • Takeoff power: 1387 hp (Stock), 1471 hp (Upgraded)
  • Mass: 898 kg

Stat card

Stock
  • Max speed: 414 km/h
    • at height: 3,650 m
  • Max altitude: 7,100 m
  • Turn Time: 31.3 s
  • Rate of Climb: 2.6 m/s
  • Takeoff run: 307 m

Upgraded

  • Max speed: 449 km/h
    • at height: 3,650 m
  • Max altitude: 7,100 m
  • Turn Time: 28.7 s
  • Rate of Climb: 8.4 m/s
  • Takeoff run: 307 m
Stock
  • Max speed: 402 km/h
    • at height: 3,650 m
  • Max altitude: 7,100 m
  • Turn Time: 31.9 s
  • Rate of Climb: 3.5 m/s
  • Takeoff run: 307 m

Upgraded

  • Max speed: 432 km/h
    • at height: 3,650 m
  • Max altitude: 7,100 m
  • Turn Time: 30.0 s
  • Rate of Climb: 5.1 m/s
  • Takeoff run: 307 m
Stock
  • Max speed: 402 km/h
    • at height: 3,650 m
  • Max altitude: 7,100 m
  • Turn Time: 31.9 s
  • Rate of Climb: 3.5 m/s
  • Takeoff run: 307 m

Upgraded

  • Max speed: 432 km/h
    • at height: 3,650 m
  • Max altitude: 7,100 m
  • Turn Time: 30.0 s
  • Rate of Climb: 5.1 m/s
  • Takeoff run: 307 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.34
0.68
1.02
1.36
1.7
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

Performance is a secondary criteria for an attacker. The focus should be on improved armament, especially the upgraded torpedos make handling them much easier. The machine gun upgrades are not really needed, the normal M2 Browning does well enough. The turrets however profit and gain longer and more accurate fire. Of course performance upgrades do not hurt, "Compressor", "Engine" and "Engine Injection" should be essential pick-ups, the rest on the other hand can be scheduled to the end of grind.

History of creation and combat usage

Typical Monthly Production Grumman TBF-1
February, 1942 5
June, 1942 60
November, 1942 100

Battle Of Midway - June 4, 1942.
First Combat mission of the TBF-1 was on June 4, 1942 at the battle of Midway. Only six TBF-1 where available, for the start of the battle they where attached to VT-8. All apart from one, was lost.

Eastern Solomons - Aug. 24/25th 1942
Admiral Yamamoto informous naval counter-strike 24th of August. the opposing naval forces met; the US Navy had only two carriers: Saratoga (VT-8) and Enterprise (VT-3). The Imperial Japanese Navy (I.J.N) had the carriers: Shōkaku, Zuikaku and a light carrier Ryūjō By August, TBF's had been delivered to the two ships.
26 TBF-1 avengers from the VT-3 and VT-8 where lunched. Their torpedos, helped to sink the light carrier I.J.N. Ryūjō. Seven avengers were lost.

Santa Cruz - Oct. 26, 1942

Guadalcanal - Nov, 12/13th, 1942
Sank the I.J.N. Hiei battleship (37,000 tons) - Was the last big Japanese naval attack. TBF-1's where used by Marine Scout Bombing Squadron 131 (VMSB-131)

Ingame description

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Screenshots and fan art

Camouflages and skins for the TBF Avenger from live.warthunder.com. Currently two category terms are in use and both should work well:

Additional information (links)

References


Horsepower graphSidebar

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tbf-1c.png

Icon-country-usa.png TBF-1c Avenger
Nation USA
Type Torpedo Bomber
Dive Bomber
Light Bomber
Fighting style Ground Attack
Bombing
Close Air Support

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~5151 kg
Empty Weight + fuel ~6038 kg
Takeoff Weight ~7445 kg
Wing Area ~46 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear yes
Statistics
Power per Engine 1500 hp
WEP Duration infinite
top speed ~432.00 kph at 3650 m
Climb Rate ~5.08 m/s
Optimal climb velocity ~217.63 kph
Turn Time ~30.00 s
Wing loading (Empty) ~113.00 kg/m²
Characteristics
Empty Weight ~11355 lb
Empty Weight + fuel ~13311 lb
Takeoff Weight ~16413 lb
Wing Area ~490 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear yes
Statistics
Power per Engine 1500 hp
WEP Duration infinite
Top speed ~268.43 mph at 11975 m
Climb Rate 16.67 ft/s
Optimal climb velocity ~135.23 mph
Turn Time 30.00 s
Wing loading (Empty) ~23.14 lb/ft²
Main Weapons
1 x Browning 500 RPG
1 x M2 Browning 400 RPG
2 x M2/early Browning 300 RPG
Payload Option 1
4 x 💣 500 lbs Bomb
Payload Option 2
Without load Clean Plane
Limits
Max Speed limit 583 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~5
Max static -G's ~3
Optimal Velocities
Ailerons <360 kph
Rudder <360 kph
Elevators <303 kph
Radiator >220 kph
Limits
Max Speed limit 362 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~5
Max static -G's ~3
Optimal Velocities
Ailerons <224 mph
Rudder <224 mph
Elevators <188 mph
Radiator >137 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
798 m
2618 ft
100% Enginepower 1500 hp
WEP Enginepower 1669 hp
Compressor settings 2
Optimal Altitude
3,162 m
10,374 ft
100% Enginepower 1350 hp
WEP Enginepower 1502 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)