T-60

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The T-60 in the garage.

The T-60 is a Rank I Soviet light tank with a battle rating 1.0. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. One of the less appealing Soviet vehicle due to its weaponry and layout, but can still perform if utilized correctly and its faults are accounted for.

The main purpose, usage and tactics recommendations

General play style

The T-60 is a fine little tank that excels in very particular situations; namely holding corners, flanking, and acting as a close range SPAA. This tank should never be used in long range shooting or in pushes against an enemy head on, one should always try to use its speed and maneuverability to gain an advantage before attacking. In a SPAA role, the long reload time for this tank's main weapon can be a severe disadvantage. This means that one should use controlled bursts when attacking airplanes, making all shots count, and only picking large slow moving targets when at range. The presence of a co-axial machine gun, however, not only adds to the fire density, but allows for the tank to fire whilst the cannon is reloading. This machine gun has no utility against armoured targets. In this role, the T-60 is the only SPAA in this rank that does not have to fear 7.7mm rounds (although 12.7mm rounds can be very deadly - the M2A2 is a very dangerous opponent, for instance). This means that T-60 pilots can be confident that they can survive being strafed by most fighter aircraft. In RB this tank serves as a perfectly capable replacement for the 4M GAZ-AAA. In conclusion, the T-60 is a versatile tank of good effectiveness that is a constant presence of any Rank I ground forces game. Its gun gives it easy penetration at the sides and some fronts of low rank tanks.

This is a very versatile tank and that is its greatest strength. Its greatest weakness is its horrible all around armour, always remember that you will probably not survive a single hit from an AT gun, and as such stay hidden and behind cover. In order to accomplish this use this tanks great maneuverability to your advantage and try to hug cover and move in depressions of the landscape. When using this tank always attack from an unexpected angle then shot your entire belt and afterwards always re-position after an attack. A great strength of this tank is that at any point it can go from flanking an enemy tank to acting as a front line SPAA, and in many games this amazing ability that can save you and your comrades from certain death at the hands of a enemy bomber or attack plane.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Fast-firing gun, that can even harm aircraft due to caliber and rate of fire
  • Good maneuverability
  • Belts have a high ammunition count per belt
  • Can act as a decent front line SPAA
  • Low profile
  • Often not a high priority target
  • Co-axial MG
  • Able to Deflect shots with the Front angles armour
  • Able to counter the Panzer III Ausf. B and E despite the bad penetration of the gun

Cons:

  • Poor armour
  • Very cramped interior
  • Only 2 crew so you can't lose anyone
  • Long reload time
  • Very slow at climbing hills
  • Retains speed bad
  • Poor penetration values
  • Poor Damage post-penetration

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 20 mm TNsh cannon (754 Rounds)
1 x 7.62 mm DT machine gun (945 Rounds)

Main Armament

1 x 20 mm TNsh cannon
  • Ammunition Capacity: 754 Shells (58 round magazines)
  • Fire rate: 800 Shots per minute
  • Gun Depression: -7°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 8.9°/s (Stock), 12.4°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 26.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 20 mm TNsh cannon
  • Ammunition Capacity: 754 Shells (58 round magazines)
  • Fire rate: 800 Shots per minute
  • Gun Depression: -7°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 8.9°/s (Stock), 10.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 26.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 20 mm TNsh cannon
  • Ammunition Capacity: 754 Shells (58 round magazines)
  • Fire rate: 800 Shots per minute
  • Gun Depression: -7°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 8.9°/s (Stock), 10.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 26.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
BZT 27 25 19 15 9 6 API-T 800 0.096 N/A N/A N/A -1° 43° 30° 25°
BZ 35 34 27 20 10 8 HVAP >750 < 0.1 N/A N/A N/A N/A N/A N/A N/A
Belt types
Belts Shell composition Combat usage
Default API-T – FI-T This belt will work until others are unlocked, carrying a equal mixture of OZT and BRT it seem to not be as good as specialized belts against tank or planes since half of round don't do the trick.
BZT API-T This belt will do the trick against tanks, but once unlock BZ(APCR) this belt should not be loaded.
BZ(APCR) HVAP - HVAP - HVAP - API-T This belt can do a number on all tanks that the T-60 is meant to fight. Against heavier tanks, flank shots or point blank is required to go through armour reliably, but this is not a problem due to your speed an maneuverability.
Ammo racks
Ammo rack of T-60
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Recommendations Visual
discrepancy
13 (+4) (+8) (+12) Full ammo, any piercing round is a quick kill anyways Yes

Secondary armament

1 x 7.62 mm DT machine gun (coaxial)

Crew

  • Commander/Gunner/Loader
  • Driver

Total: 2 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 35 mm (21°) Driver's plate
15 mm (72°) Front glacis
35 mm (25°) Lower glacis
15 mm 10 mm (71°) Top
25 mm (27°) Bottom
13 mm
Turret 25 mm (25-27°) Turret front
20 mm Gun mantlet
25 mm (24-26°) 25 mm (24°) 10 mm

Notes:

  • Belly armour is 10 mm thick.
  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Engine & mobility

Weight: 5.8 ton

Max Speed: 48 km/h
Stock

  • Engine Power: 118 hp @ 3400 rpm
  • Power-to-Weight Ratio: 20.34 hp/ton
  • Maximum Inclination: 31°

Upgraded

  • Engine Power: 145 hp @ 3400 rpm
  • Power-to-Weight Ratio: 25.00 hp/ton
  • Maximum Inclination: 40°
Weight: 5.8 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 67 hp @ 3400 rpm
  • Power-to-Weight Ratio: 11.55 hp/ton
  • Maximum Inclination: 35°

Upgraded

  • Engine Power: 76 hp @ 3400 rpm
  • Power-to-Weight Ratio: 13.10 hp/ton
  • Maximum Inclination: 40°
Weight: 5.8 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 67 hp @ 3400 rpm
  • Power-to-Weight Ratio: 11.55 hp/ton
  • Maximum Inclination: 35°

Upgraded

  • Engine Power: 76 hp @ 3400 rpm
  • Power-to-Weight Ratio: 13.10 hp/ton
  • Maximum Inclination: 40°

Modules and improvements

First priority will be to get new ammunition belts, parts, and FPE. After that artillery support is probably the most useful upgrade. After artillery the decision is down to play style preference.

History of creation and combat usage

Development

In 1938, a task to create an amphibious and non-amphibious scout tanks was given to Nicholas Astrov's design team at Moscow Factory No. 37. The result was the T-30A and T-30B prototypes, with the A model being amphibious. The T-30A went on to become the T-40 amphibious scout tank, while the T-30B went on to become the T-60 scout tank. Production started on July 1941, one month after the German invasion in Operation Barbarossa.

Originally with a 12.7 mm machine gun, the T-60 was upgunned with a 20 mm TNSh cannon, which was derived from an aircraft cannon. The gun could penetrate 15 mm of armour at a 500 meters range, which proved very inadequate against the Germans Panzer IIIs and Panzer IVs, which had a maximum of 50 mm of armour on the front. Not only that, the scout tank had poor mobility on cross-country terrain and had a maximum armour of only 20 mm thick. Despite that, the T-60 was easily produced and 6,292 of these tanks were produced between 1941 and 1942.

Usage

The low gun performance urged for an attempt to upgrade the tank with a 37 mm ZIS-19 cannon or the standard 45mm tank gun. Both of these projects were proven impossible. The T-60 served as a light tank up until the better T-70 light tank was chosen as the new standard Soviet light tank in 1942, which had better armour and gun.

The T-60 went on in armour developmental projects for the Soviet forces, such as the designing of the T-90 anti-aircraft vehicle. But perhaps its most unique project that it played in was the Antonov A-40, which was the Soviet's attempt on a "flying tank". The A-40 was a glider design that has wings attached to a lightened T-60 (removing its armament, ammunition, some accessories, and most of the fuel). On September 2, 1942 in a test, the prototype was towed by a TB-3 Bomber into the air. When released, the A-40 reportedly glided smoothly on its descent, despite the drag it put on the TB-3 plane. The A-40 landed safely and was able to drive back to the testing site after detaching the wings. The project was then abandoned due to the lack of enough aircraft with the power to tow the A-40 at 160 kilometers per hour speed.

The T-60 also were used by the Romanians when they captured 34 of them and modified them into the TACAM T-60 and Mareşal M05, both tank destroyers. All examples of these vehicles were confiscated by the Soviets after Romania switched to the Allies.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

0BVYPG7.png

Additional information (links)

References


Sidebar

[expand] [collapse] Soviet Tanks [collapse] [expand]

Light Tanks
   Rank 1   
  • T-60
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
   Rank 1   
   Rank 3   
   Rank 4   
   Rank 6   
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
   Rank 1   
   Rank 2   
   Rank 5   
   Rank 6   
SPAAs
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

ussr_t_60_1941.png

Icon-country-sov.png T-60
Nation USSR
Type Light tank
Rank 1
Battle Rating 1.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
5,800 kg
12,787 lb
Number of Crew 2
Hull armour thickness
35/15/25/13 mm
1.38/0.59/0.98/0.51 inches
Statistics
Engine power (stock)
118 hp
67 hp
67 hp
Engine power (upgraded)
145 hp
76 hp
76 hp
HP/ton ratio (stock)
20.34
20.67
11.55
11.74
11.55
11.74
HP/ton ratio (Upgraded)
25.00
25.40
13.10
13.31
13.10
13.31
Max speed
48 km/h
29.8 mph
43 km/h
26.9 mph
43 km/h
26.9 mph
Main Weapon
1 x 20 mm TNsh Autocannon
Ammo stowage 754 rounds
Vertical guidance -7°/25°
Secondary Weapon
1 x DT Machine gun
Ammo stowage 945 rounds
Mount Coaxial
Economy
Required RP 2,900 RP
Vehicle cost 700 SL
Crew training cost 200 SL
Max repair cost*
100 SL
130 SL
120 SL
Free repair time (Stock)
12m
24m
24m
Free repair time (Upgraded)
4m
8m
8m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.75.0.194.