T-50

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The 'T-50 in the garage.

The T-50 is a Rank I Soviet light tank with a battle rating of 2.7. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. It is an effective light tank with great sloping armour and an adequate 45 mm cannon, a great vehicle for beginners getting used to the Soviet play style in higher ranks.

The main purpose, usage and tactics recommendations

General play style

Most new tankers will quickly become used to the T-50 due to its forgiving armour, mobility, and fast-firing gun. Basically, the T-50 is a mini T-34, and should be played as such- as a close range brawler.

Vehicle characteristics

As a light tank, the T-50 is very agile and it has a very high top speed and HP ratio, due to this ratio the acceleration on the T-50 is outstanding; 60 Km/h in about 6 seconds Off-road. It mounts the same gun as the T-26, but compensates for lack of penetration with the ability to use APCR shells. It has excellent armour for a light tank and its sloping makes it very effective, especially if angled properly, though its hull cheeks are somewhat vulnerable. Use its agility coupled with the excellent armour to perform flanking maneuvers, destroy enemy tanks and retreat quickly. It is often used in tier 2 battles for its versatility as an aggressive scout tank.

The armour is especially capable at stopping rounds when facing US 37 mm and German 50 mm cannons, which will bounce fairly easily even without proper angling. The gun is also excellent for a 2.7 tank, having a fairly high velocity combined with a good HE filler amount and a very fast fire rate which makes follow up/corrective shots easy and lethal.

Unfortunately, there is one major flaw with the T-50- the turret traverse. It has a very slow traverse rate which makes up-close urban encounters very deadly for the T-50. Therefore, keep the gun in a favorable position and be very careful when turning corners or peeking enemy tanks, as the lack of a stabilizer and turret traverse can prove fatal in crucial situations.

Tactics

Flank, flank, flank. The T-50 should be played like an up-armoured BT-5 due to its high speed and good armour.

Specific enemies worth noting

The entire Pz. III line equipped with 50 mm guns are especially deadly from the side/front, as their APHE shells combined with high velocity/firerate and fairly good armour make for difficult opponents. However, Pz.IIIs have much worse mobility and armour - take advantage of this.

Counter-tactics

The T-50 possesses excellent mobility, even for a Soviet tank, and its reasonably good gun mean that it is an enemy worth noting, especially if mobility and/or turret traverse are not your tank's strong suits.

Like its big brother, the T-34, the T-50 has sloped frontal armor that can bounce most shots if angled properly. Additionally, there aren't many vital components (ammo rack, fuel tank, majority of crew, etc.) in the front. Firing at the front will, at best, knock out the driver and immobilize the tank. However, the gun will still be operational and the T-50's gun is more than capable of defeating opponents at its level. Therefore, it is best to aim for other parts of the tank.

The advice for defeating a T-50 is similar to many other tanks: flank it and hit the sides. This is easier said than done, of course, as the T-50 demonstrates excellent mobility, but with the right amount of sneaking around, it can be done. Both sides of the tank contain juicy ammo racks that are hard to miss if the tank's sides are hit, but more experienced drivers will know to empty the left wall. Therefore, it is advised to fire at the right side of the tank if possible.

If the right side is angled at an impenetrable angle, or if it simply is too difficult to hit, the next best target is the turret. Hitting it anywhere on the turret is likely to, upon penetration, wound if not knock out the three crew inside the turret. Combined with the T-50's subpar turret traverse, the T-50 will be in dire straits if its turret is hit. Make sure to fire at the tracks with secondary armament, if possible, to immobilize the tank so you can dispatch it at your leisure.

Defensively, never let the T-50 get onto your flanks, especially if you are a slow-moving heavy tank with a long gun. However unlikely, it is possible that they will pull off an Oxide and cause you a very embarrassing death. Always remember to keep your eye (and your gun) trained on these light tanks if you see one.

Pros and cons

Pros:

  • Great mobility
  • Decent penetration and good rate of fire.
  • Excellent armour
  • Provides a good learning curve for the later T-34 1940.
  • Unlike the BT-tanks, the T-50 can be driven with some precision.
  • It is easy to rush an enemy tank and catch them by surprise, giving you a first shot advantage.
  • 45mm shell has HE filler making it much more effective than the comparable shells in the US 37mms and British QF 40mm cannons.
  • Unlike most tanks, it has two 7.62 mm machineguns in the turret. This allows for more effective combat against SPAA and low flying aircraft

Cons:

  • Penetration can be found wanting with the APHE shell, though generally not an issue
  • The high speed makes it easy to damage the tracks, especially the first few times driving this tank.
  • The cannon mantlet can be easily penetrated even by starter tanks.
  • Slow turret traverse speed.
  • Cramped interior, 1 penetration can kill majority of crew.
  • The German Puma will easily be able to kill the T50. They will most likely be found on the flanks of a map, just like you.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 45 mm 20-K cannon (150 Rounds)
2 x 7.62 mm DT machine gun (3,780 Rounds)

Main armament

1 x 45 mm 20-K cannon
  • Ammunition Capacity: 150 Shells
  • Gun Depression: -7°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 4.8°/s (Stock), 6.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 45 mm 20-K cannon
  • Ammunition Capacity: 150 Shells
  • Gun Depression: -7°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 45 mm 20-K cannon
  • Ammunition Capacity: 150 Shells
  • Gun Depression: -7°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
BR-240 62 59 45 35 29 26 APHEBC 760 1.4 1.2 15 32.3 +4° 42° 27° 19°
BR-240SP 73 68 51 35 25 17 AP 757 1.4 N/A N/A N/A -1° 43° 30° 25°
BR-240P 103 94 64 40 21 17 APCR 985 0.85 N/A N/A N/A +1.5° 24° 20° 18°
Ammo racks
Ammo racks of the T-50.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Recommendations Visual
discrepancy
150 133 (+17) 117 (+33) 100 (+50) 83 (+67) 66 (+84) 49 (+101) 33 (+117) 17 (+133) 1 (+149) Left wall empty: 100 (+50) Yes

Secondary armaments

2 x 7.62 mm DT machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front Sides Rear Roof
Hull 40 mm (53°) Front glacis
40 mm (55-56°) Cheeks
45 mm (54°) Lower glacis
40 mm (40°) Top
40 mm (1°) Bottom
25 mm (59°) Top
40 mm (9-28°) Bottom
15 mm
Turret 40 mm (13-64°) Turret front
40 mm (23-54°) Gun mantlet
40 mm (16-19°) 15 mm (13-15°) 15 mm
Armour Sides Roof
Cupola 40 mm 15 mm

Notes

  • Suspension wheels and tracks are 15 mm thick in armour.

Engine & mobility

Weight: 13.8 ton

Max Speed: 71 km/h
Stock

  • Engine Power: 465 hp @ 2000 rpm
  • Power-to-Weight Ratio: 33.69 hp/ton
  • Maximum Inclination: 35°

Upgraded

  • Engine Power: 572 hp @ 2000 rpm
  • Power-to-Weight Ratio: 41.45 hp/ton
  • Maximum Inclination: 43°
Weight: 13.8 ton

Max Speed: 64 km/h
Stock

  • Engine Power: 265 hp @ 2000 rpm
  • Power-to-Weight Ratio: 19.20 hp/ton
  • Maximum Inclination: 38°

Upgraded

  • Engine Power: 300 hp @ 2000 rpm
  • Power-to-Weight Ratio: 21.74 hp/ton
  • Maximum Inclination: 41°
Weight: 13.8 ton

Max Speed: 64 km/h
Stock

  • Engine Power: 265 hp @ 2000 rpm
  • Power-to-Weight Ratio: 19.20 hp/ton
  • Maximum Inclination: 38°

Upgraded

  • Engine Power: 300 hp @ 2000 rpm
  • Power-to-Weight Ratio: 21.74 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

  1. BR-240SP
  2. Parts
  3. FPE

After that get BR-240P as soon as you can and follow up with crew replenishment. Then just get the the other stuff.


History of creation and combat usage

Development

The Spanish Civil War gave the Soviets insight on the future of tank warfare, and the knowledge led to an attempt to upgrade or replace their tank forces that consisted mainly of the T-26 light tanks. The development started in 1939 to create a replacement for the T-26 and BT light tanks.

The prototypes created for this development were the T-126 and T-127, which were similar to a previous T-46-5 project earlier abandoned. The T-126 was selected for further development, and was to have two prototypes built and tested in Leningrad after the original design bureau was decimated by Stalin's Great Purge.

The design, now finalised as the T-50 light tank, used innovative features in its introduction, using well-sloped welded armour, a torsion-bar suspension, diesel engine, a commander's cupola, and a three-man turret. It was also arranged for all of the tanks to accommodate radios. The T-50's design plan was completed by January 1941, and production was authorised after setting up in April. However, technical difficulties prevented this from happening. While its production was on standby, another tank with superior specifications was being tested and produced, which will ended up as the T-34 medium tank.

Production

Though production was planned for in 1941, the Germans launched Operation Barbarossa in June 1941, which delayed the T-50 productions as tank manufacturing lines were relocated. Tanks were being produced in the Urals and that included the T-50 light tanks, finally in production. While an excellent design, it was mechanically unreliable, expensive, and hard to produce compared to the T-34 and another light tank design, the T-60. Because of these issues, only 69 T-50s were made before production ended in January 1942. During production, two variants were made, a basic model, and an up-armoured model with extra bolted or welded metal plates. The basic model had a 37 mm frontal armour thickness, while the up-armoured version could have 57 mm thickness.

Combat usage

Despite the low numbers, the ones available were sent to Leningrad where they saw most of their service. Some were also used in the Continuation War against Finland as the Finnish were able to capture one up-armoured version in 1944. After that, its role was largely replaced by the more numerous and capable T-34 tanks, and it was relegated to reconnaissance roles when available.

Today, two T-50 tanks survive, one basic in the Kubinka Tank Museum, and the up-armoured variant in Finland at a museum in Parola.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the ____from live.warthunder.com.

Additional information (links)

Official War Thunder forum article: [Vehicle Profile] T-50

References


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ussr_t_50.png

Icon-country-sov.png T-50
Nation USSR
Type Light tank
Rank 1
Battle Rating
2.7
2.7
2.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
13,800 kg
30,424 lb
Number of Crew 4
Hull armour thickness
40/40/25/15 mm
1.57/1.57/0.98/0.59 inches
Statistics
Engine power (stock)
465 hp
265 hp
265 hp
Engine power (upgraded)
572 hp
300 hp
300 hp
HP/ton ratio (stock)
33.69
34.24
19.20
19.51
19.20
19.51
HP/ton ratio (Upgraded)
41.45
42.11
21.74
22.09
21.74
22.09
Max speed
71 km/h
44 mph
64 km/h
40 mph
64 km/h
40 mph
Main Weapon
1 x 45 mm 20-K Cannon
Ammo stowage 150 rounds
Vertical guidance -7°/25°
Secondary Weapon
2 x DT Machine gun
Ammo stowage 3,780 rounds
Mount Coaxial
Economy
Required RP 5,900 RP
Vehicle cost 6,300 SL
Crew training cost 1,800 SL
Max repair cost*
380 SL
490 SL
390 SL
Free repair time (Stock)
26m
53m
47m
Free repair time (Upgraded)
8m
17m
15m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.75.0.194.