T-34E STZ

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The T-34E STZ in the garage.

The T-34E STZ is a Rank II Soviet medium tank with a battle rating of 4.0 (AB/RB) and 3.7 (SB). It was introduced in Update 1.49 (1.70.1945) "Weapons of Victory". An up-armoured version of the T-34 1941 tank, the T-34E STZ utilizes much improved frontal hull armour in comparison to the standard T-34 tank.

The main purpose, usage and tactics recommendations

General play style

This tank has great front protection and while not invulnerable, many enemy tanks will have difficulty knocking it out. The rest of the tanks armour is decent, but nothing that is too difficult to penetrate. While the extra armour of the T-34E STZ greatly increases frontal protection it does slow the tank down. This combined with a great gun and a large selection of ammunition types make this tank a jack of all trades.

There are two main ways to utilize this tank. The first is by staying at long range, and using the frontal armour and good gun to pick off enemies. When at long range remember that the front turret is the greatest weakness of this tank so try to not look directly at enemy during reloading. The second is as a close range brawler, when using the tank in this manner make sure to watch your flanks. Both of these methods are equally viable, close range seems to be where this tank does a little better.

The first option is to go straight for a cap point and find a good position just outside or just inside the point. Any position that has a good overwatch of the cap point or the approaches to the cap point will do. Once in position try to knock out any tank that tries to approach the point, make sure to properly angle your armour to maximize protection. Since you know where the enemy is coming from it is easy to maximize your protection and engage enemies on your terms. Always engage in the most favorable conditions, this means don't hesitant to retreat behind your lines if you start getting overwhelmed. If the enemy follows you when you retreat they will run straight into your team mates.

The second option is to try to flank around the and approach the enemy from an angle they might not expect. When doing this try to make sure you have a good knowledge of the terrain, since choosing the wrong path means a quick death. A good path is one where you can control where enemies can appear and allows for disengagements with easy. Ideal paths Have a hill between you and the enemy allowing you to slowly round the hill until you see an enemy. Once you see the enemy you can engage him and if more appear then you can handle you can fight a fighting retreat using the hill as cover. However remember you will not be retreating into friendly lines so don't count on support or help.

Vehicle characteristics

Tactics

  • Urban

Urban settings can be challenging for the T-34E STZ. The reason for this is while the frontal armour is great, in the chaos of urban combat means that you never know where to aim it. Another problem; while the front armour is good it does have a number of weak spots which can be easily targeted at point blank range. With that in mind play the STZ as you would a 1941 or 1942, and do not really on your armour as you would in a KV-1. Try to use the flanks and side streets to get into firing position where you can control where the enemy is. This will allow you to use the mobility and protection of the STZ to the fullest. Your agility is your main defense in these settings.

  • Open Field

In this type of environment, tank destroyers will always reign supreme. Their combinations of high-power guns, low profile, and tough frontal armour makes them great long range combatants. However, your armour allows you to play along, but always remember that you not invulnerable, and while your gun can not match theirs it can still get the job done. This means that you should not position yourself in the open and take shots, try to find a location where you are protected from most angles and focus on one enemy at a time. By focusing on one tank at a time you minimize the odds of a lucky shot hitting one of your weak spots.

  • Hill Country

This is the type of environment where T-34 STZ can really shine. The reason for this is that unlike in urban environments flaking can be a little more difficult. The average distance of engagement is longer, meaning your armour can do more than in urban environments. The more open nature allows you to make full use of the tanks mobility. When in this environment you have a range of options.

Specific enemies worth noting

  • M4A3E2 Jumbo - The frontal armour on the Jumbo is difficult to penetrate even with APCR shells, and its gun is quite capable of penetrating your frontal armour even when angled. If encountered, get out of its line of sight and try to flank it if possible. Its left side has a very large ammo rack that will send the Jumbo back to the garage if hit. Aim for the centre of the left side of the hull.
  • Pz. IV F2 - Despite its thin armour, the Pz. IV F2 has a gun fully capable of penetrating your armour and killing you. If encountered, move to a safe position where you can still see it. Wait until it is not facing you, then shoot it in the main hull. Often one shot is all it takes to kill. Alternatively, if you're feeling lucky, try to get the first shot off into the front of the tank. It should, if not OHK, at least disable a few crucial crew members and/or modules.
  • M10 - This tank destroyer will comfortably OHK you if it gets a chance to. Treat it like the Pz. IV F2, fragile but powerful. Make sure it isn't looking your way, then shoot it in the main hull and it will, at the very least, fatally incapacitate it.
  • M18 GMC - Fight exactly the same way as an M10 or Pz. IV F2.
  • M10 Achilles - An M10 with a more powerful gun. Treat like the M10, except more carefully. However, the poor turret traverse and long reload mean that if it's facing in a different direction or it's just fired, you can afford to risk exposing yourself and taking a shot into the main hull.
  • Sherman Firefly - A Sherman with a more powerful gun. Its frontal armour, like all Shermans, is difficult for you to penetrate. Its gun is also more powerful than the traditional Sherman, making it even more problematic to deal with. If possible, engage from the side and fire into it. Otherwise, treat like the Jumbo and avoid entirely.
  • M4A3(105) - Treat like a Sherman Firefly, an up-gunned Sherman. Avoid getting hit, as its 105 mm shells can cause major damage and perhaps send you back to the garage. Try hitting the side or the gun mantlet to OHK or disable the gun respectively.

Counter-tactics

Pros and cons

Pros:

  • A smaller turret than previous T-34 (More difficult to hit flat parts)
  • Better front armour (60mm) than previous T-34
  • Good Gun
  • Good rate of fire
  • Lots of ammunition variety
  • Good mobility

Cons:

  • The added armour does not cover all the front armour
  • Turret armour, especially the cheeks, are still big weak points
  • Weak side armour
  • Large target
  • Bad gun depression
  • A BR of 4.0 means that you can face some tough tanks with superior armour and firepower
  • Gun is starting to show its weaknesses at this BR. You can come up against vehicles that you will struggle to penetrate, even with APCR.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 76 mm F-34 cannon (77 Rounds)
1 x 7.62 mm DT machine gun (2,898 Rounds)

Main armament

1 x 76 mm F-34 cannon
  • Ammunition Capacity: 77 Shells
  • Gun Depression: -5°
  • Gun Elevation: 28°
  • Turret Rotation Speed: 14.9°/s (Stock), 20.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76 mm F-34 cannon
  • Ammunition Capacity: 77 Shells
  • Gun Depression: -5°
  • Gun Elevation: 28°
  • Turret Rotation Speed: 14.9°/s (Stock), 17.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76 mm F-34 cannon
  • Ammunition Capacity: 77 Shells
  • Gun Depression: -5°
  • Gun Elevation: 28°
  • Turret Rotation Speed: 14.9°/s (Stock), 17.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 0° Angle of Attack Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
BR-350A 80 78 71 63 56 50 APHEBC 665 6.3 0.15 10.0 150 +4° 48° 63° 71°
OF-350M 9 9 9 9 9 9 HE 680 6.2 0.05 0.1 621 +0° 79° 80° 81°
Sh-354T 37 35 29 25 20 17 Shrapnel 680 6.2 0.5 8.0 85 +0° 62° 69° 73°
BR-350SP 105 104 85 69 57 46 APBC 680 6.8 N/A N/A N/A +4° 48° 63° 71°
BR-350B 98 95 87 77 68 60 APHEBC 680 6.3 0.9 15.0 108.8 +4° 48° 63° 71°
BR-350P 135 130 92 60 39 26 APCR 950 3.0 N/A N/A N/A +1.5° 66° 70° 72°
BP-350A 80 80 80 80 80 80 HEAT 355 5.3 0.1 0.1 1,060 +0° 62° 69° 73°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
D-350A Smoke 680 6.5 13 5 20 50
Ammo racks
Ammo racks of T-34 1940.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Recommendations Visual
discrepancy
77 75 (+2) 72 (+5) 69 (+8) (+76) Turret empty: 69 (+8) no

Secondary armament

1 x 7.62 mm DT machine gun (coaxial)

Crew

  • Commander/Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Machine gun port)
Armour Front Sides Rear Roof
Hull 45 + 15 mm (60°) Front glacis
45 + 15 mm (52-53°) Lower glacis
100 mm (15-45°) Joint plate
75 mm (56°) Driver's hatch
60 mm (1-73°) Machine gun port
40 mm (38-39°) Top
45 mm (0-2°) Bottom
40 mm (48°) Top
40 mm (45°) Bottom
16 mm
Turret 45 mm (4-75°) Turret front
45 mm (14-58°) Gun mantlet
45 mm (28-30°) 45 mm (31°) 15 mm

Notes:

  • Suspensions wheels and tracks are 20 mm thick.
  • Parts of the front armour have increased armour such as the machine gun port (60 mm) and driver's hatch (75 mm)
  • The applique armour in the front does not cover the entire front hull.

Engine & mobility

Weight: 29.5 ton

Max Speed: 54 km/h
Stock

  • Engine Power: 775 hp @ 1800 rpm
  • Power-to-Weight Ratio: 26.27 hp/ton
  • Maximum Inclination: 33°

Upgraded

  • Engine Power: 954 hp @ 1800 rpm
  • Power-to-Weight Ratio: 32.34 hp/ton
  • Maximum Inclination: 42°
Weight: 29.5 ton

Max Speed: 49 km/h
Stock

  • Engine Power: 442 hp @ 1800 rpm
  • Power-to-Weight Ratio: 14.98 hp/ton
  • Maximum Inclination: 36°

Upgraded

  • Engine Power: 500 hp @ 1800 rpm
  • Power-to-Weight Ratio: 16.95 hp/ton
  • Maximum Inclination: 41°
Weight: 29.5 ton

Max Speed: 49 km/h
Stock

  • Engine Power: 442 hp @ 1800 rpm
  • Power-to-Weight Ratio: 14.98 hp/ton
  • Maximum Inclination: 36°

Upgraded

  • Engine Power: 500 hp @ 1800 rpm
  • Power-to-Weight Ratio: 16.95 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive, BR-350SP
II Suspension, Brake system FPE Adjustment of fire, BR-350B (MD-8 fuse)
III Filters Crew replenishment Elevation mechanism, BR-350P
IV Transmission, Engine Artillery support, BP-350A, D-350A

History of creation and combat usage

The T-34 was beginning to become the main tank of the Soviet Army by 1941, however the initiation of Operation Barbarossa by the Germans postponed most manufacturing deadlines due to the relocation of various factories to the Ural Mountains to keep them safe from the Germans. During the movement, only the Dzherzhinski Tractor Factory in Stalingrad (STZ) stayed in production and produced most of the T-34s during the reloacation.

To increase the survivability of the tanks, the T-34 design in the STZ factory was up-armoured by use of applique armour plates. These applique armour variants of the T-34 were called T-34E, with "E" meaning ekranami translates to "with screens" in Russian. These tanks were given applique armour throughout the entire vehicle, on all sides of the turret, one the front, on the sides, and even side skirts on the tracks. Some of the applique armour was placed in a way to act as spaced armour against enemy fire, which proved quite effective against the Panzer III's 50 mm KwK 39 cannon where the armour applied were on areas once vulnerable on the T-34 to the cannon. However, it was found that this additional armour did not help the T-34 against larger calibers such as the 75 mm PaK 40 and the 88 mm FlaK cannons. Due to the gradually growing number of tanks with the 75 mm and 88 mm, such as the upgunned Panzer IV and the Tiger I that could easily destroy the T-34 even with the armour application, the armour configuration was not placed into mass production and thus only the testing batch of 47 units were made from the design.

However, one armour applique model produced in STZ did see a more widespread use in the production line, though it still had the name T-34E as its main nomenclature (called the T-34E STZ in-game). This uparmoured model was more successful than the previous due to not drastically changing the design and only focusing on front armour protection by welding 15 mm of armour onto the front hull, thus minimizing weight gain by only focusing on the area most expected to be hit. The tank also featured redesigned road wheels and track designs. These T-34Es saw a more widespread use and have photographs showing it being used in the Leningrad Front.

Screenshots and fan art

Skins and camouflages for the T-34E STZ from live.warthunder.com.

Historic Photos

Historical photo of the T-34E STZ on the Leningrad front.

Additional information (links)

References


Sidebar

T-34

   Rank 3   
   Rank 4   

[expand] [collapse] Soviet Tanks [collapse] [expand]

Light Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
   Rank 1   
   Rank 2   
  • T-34E STZ
   Rank 3   
   Rank 4   
   Rank 6   
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
   Rank 1   
   Rank 2   
   Rank 5   
   Rank 6   
SPAAs
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

ussr_t_34E_STZ.png

Icon-country-sov.png T-34E STZ
Nation USSR
Type Medium tank
Rank 2
Battle Rating
4.0
4.0
3.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
29,500 kg
65,036 lb
Number of Crew 4
Hull armour thickness
60/40/40/16 mm
2.36/1.57/1.57/0.63 inches
Statistics
Engine power (stock)
775 hp
442 hp
442 hp
Engine power (upgraded)
954 hp
500 hp
500 hp
HP/ton ratio (stock)
26.27
26.69
14.98
15.22
14.98
15.22
HP/ton ratio (Upgraded)
32.34
32.86
16.95
17.22
16.95
17.22
Max speed
54 km/h
34 mph
49 km/h
30 mph
49 km/h
30 mph
Main Weapon
1 x 76 mm F-34 Cannon
Ammo stowage 77 rounds
Vertical guidance -5°/28°
Secondary Weapon
1 x 7.62 mm DT Machine gun
Ammo stowage 2,898 rounds
Mount Coaxial
Economy
Required RP 18,000 RP
Vehicle cost 77,000 SL
Crew training cost 22,000 SL
Max repair cost*
1,180 SL
1,250 SL
1,130 SL
Free repair time (Stock)
8h 39m
14h 26m
13h 24m
Free repair time (Upgraded)
2h 53m
4h 48m
4h 28m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.77.1.40.