Difference between pages "Churchill I" and "AMX-30B2 BRENUS"

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m (Ammunition)
 
(Survivability and armour: Corrected typo)
 
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{{Specs-Card|code=uk_a_22_mk_1_churchill_1941}}
+
{{Specs-Card|code=fr_amx_30_b2_brenus}}
 +
{{About
 +
|about=medium tank '''{{PAGENAME}}'''
 +
|usage=other uses
 +
|link=AMX-30 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_Churchill Mk I.jpg|420px|thumb|left]]
+
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Infantry Tank Mk IV A22 Churchill Mk I''' (or just '''Churchill Mk I''') is a Rank II British heavy tank with a battle rating of 3.0 (AB/RB/SB). It was introduced in [[Update 1.69 "Regia Aeronautica"]] along with the [[Vickers Battle Tank Mk.1|Vickers Mk.1]] and [[Chieftain Mk.5]] as an expansion to the British tech tree. As the original model of the Churchill infantry tank, it has the substantial frontal armour able to withstand enemy shells.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 +
The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.
  
The Churchill Mk I is one of the more capable heavy tanks at Rank 2. The tank has excellent frontal armour that can absorb and bounce shots. Tanks such as the [[Pz.Kpfw. III Ausf. J1|Panzer III]], [[T-34 1941|T-34]], [[Medium Tank M4 Sherman|M4 Sherman]], and even the dreaded [[Panzer IV F2]] can be blocked if angled. Very few tanks can deal with you effectively from the front, such as the [[3-inch Gun Motor Carriage M10|M10]] or [[17_pounder_Self-Propelled_M10|Achilles]]. Its 2-pounder gun however is very underpowered for it's 3.3 BR. It is of small caliber and low penetration and damage. It's howitzer is also nearly useless as it only has HE shells. It does have a lower BR of 3.3 however.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
The Churchill Mk I is slow and hard to turn, which can be taken into advantage of when flanking. Its engine is also easily damaged. The thick armour is also completely unangled.
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
== General info ==
+
The AMX-30B2 has a complex array of armour plates in addition of the ERA.
=== Survivability and armour ===
+
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the [[T-54 (1951)|T-54]] APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the [[M18 GMC]] can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.
 +
 
 +
Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the [[R3 T20 FA-HS]] at BR 3.7 for Italy).
 +
 
 +
The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.
 +
 
 +
The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the [[M551]], [[M60A2]], [[RakJPz 2|RakJpz]], and [[KPz-70]]s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the [[Type 89]] IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.
 +
 
 +
Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
* Rolled homogeneous armour (Hull, Turret)
+
 
* Cast homogeneous armour (Driver view port, Machine gun area, Gun mantlet)  
+
* Explosive reactive armour
 +
* Cast homogeneous armour
 +
* Rolled homogeneous armour (Rear roof, Engine grille)
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
|-
 
| Hull || 89 mm ''Front plate'' <br> 89 + 89 mm ''Front plate (MG Port)'' <br> 38 mm (63°) ''Front glacis'' <br> 76.2 mm (19°) ''Lower glacis'' || 63.5 mm ''Overall side armour'' <br> 76.2 mm ''Side hatch'' <br> 38.1 mm ''Side edge'' || 50.8 mm <br> 25.4 mm (68°) ''Bottom'' || 15.87 mm
 
|-
 
| Turret || 89 mm ''Turret front'' <br> 89 mm (0-30°) ''Gun mantlet'' <br> 18 mm (76°) ''Roof area'' || 76.2 mm || 76.2 mm || 18 mm
 
|}
 
'''Notes:'''
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 
* Belly armour is 19 mm thick.
 
* A 8 mm Structural steel plate separates the engine and crew compartment.
 
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
!colspan="3" | Mobility characteristic
 
 
|-
 
|-
! Weight (tons)
+
| Hull || 79* mm (57-68°), 50* mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
!colspan="1" | Add-on Armour<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
 
|-
 
|-
|rowspan="2" | 37.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 28.7 (AB)  
+
| Turret || 30-150* mm (0-79°) ''Gun mantlet'' <br> 30* mm (61-75°) ''Turret front top'' || 41.5* mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
 
|-
 
|-
|27.0 (RB/SB)
+
! Armour !! Sides !! Roof
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
| Cupola || 60 mm || 20 mm
 
|-
 
|-
!colspan="1" | Mode
+
! Special armour* !! Kinetic !! Chemical
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ERA || 5 mm || 400 mm
|452
 
|556
 
|-
 
|''Realistic/Simulator''
 
|310
 
|350
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|11.96
 
|14.71
 
|-
 
|''Realistic/Simulator''
 
|8.20
 
|9.26
 
 
|-
 
|-
 
|}
 
|}
 +
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp= 1162|rbMinHp= 663}}
 +
 +
When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|Ordnance QF 2-pounder (40 mm)}}
+
{{main|CN-105-F1 (105 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Ordnance QF 2-pounder (40 mm)|40 mm OQF 2-pounder]]
+
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
 
|-
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
Line 90: Line 77:
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 150 || -15°/+20° || ±180° || Vertical
+
| colspan="3" | 47 || -/+20° || ±180° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 101: Line 88:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.24
+
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
+
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 3.6|| __.__ || __.__ || __.__
+
| 8.7 || 7.7 || 7.1 || 6.7
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 131: Line 118:
 
! 2000m
 
! 2000m
 
|-
 
|-
| Shot Mk.1 AP/T || AP || 80 || 79 || 61 || 46 || 32 || 21
+
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
| Shot Mk.1 APCBC/T || APCBC || 74 || 72 || 64 || 58 || 48 || 43
+
| OE 105 F1 Mle.60 || HE || 26 || 26 || 25 || 25 || 25 || 25
 +
|-
 +
| OFL 105 F1 || APFSDS || 361 || 358 || 350 || 341 || 332 || 322
 
|-
 
|-
 
|}
 
|}
Line 155: Line 144:
 
! 100%
 
! 100%
 
|-
 
|-
| Shot Mk.1 AP/T || AP || 853 || 1.1 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.0 || 0.1 || 1,020 || +|| 62° || 69° || 73°
|-
 
| Shot Mk.1 APCBC/T || APCBC || 853 || 1.2 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''150''' || 110&nbsp;''(+40)'' || 80&nbsp;''(+70)'' || 58&nbsp;''(+92)'' || 36&nbsp;''(+114)'' || 26&nbsp;''(+124)'' || 16&nbsp;''(+134)'' || 1&nbsp;''(+149)'' || style="text-align:left" | no
 
|-
 
|}
 
 
 
Center & turret empty: 58&nbsp;''(+92)''
 
 
 
=== Additional armament ===
 
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
 
{{main|Ordnance QF 3-inch Howitzer (75 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[Ordnance QF 3-inch Howitzer (75 mm)|75 mm OQF 3-inch Howitzer]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 58 || -5°/+|| ±15° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| __.__ || __.__ || __.__ || __.__
 
|-
 
|}
 
 
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| 3-inch HE || HE || 8 || 8 || 8 || 8 || 8 || 8
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
 
|-
 
|-
| 3-inch HE || HE || 210 || 6.3 || 0.4 || 0.5 || 530 || +0° || 79° || 80° || 81°  
+
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 +
|-
 +
| OFL 105 F1 || APFSDS || 1,525 || 3.8 || N/A || N/A || N/A || ° || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
Line 270: Line 162:
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
| 3-inch Smoke || 210 || 6.1 || 13 || 5 || 20 || 50  
+
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50  
 
|-
 
|-
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_Churchill Mk I.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Churchill Mk.I.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 283: Line 175:
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
! class="wikitable unsortable" width="10%" |Recommendations
+
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''58''' || 45&nbsp;''(+13)'' || 31&nbsp;''(+27)'' || 16&nbsp;''(+42)'' || 1&nbsp;''(+57)'' || style="text-align:left" | no  
+
|| '''47''' || 23&nbsp;''(+24)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no  
 
|-
 
|-
 
|}
 
|}
 
Minimal load: 16&nbsp;''(+42)''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{main|BESA (7.92 mm)}}
+
{{main|M693 (20 mm)|AAN-F1 (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[BESA (7.92 mm)|7.92 mm BESA]]
+
! colspan="7" | [[M693 (20 mm)|20 mm M693]]
 
|-
 
|-
 
! colspan="7" | ''Coaxial mount''
 
! colspan="7" | ''Coaxial mount''
Line 307: Line 198:
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 4,950 (225) || 600 || N/A || N/A
+
| colspan="4" | 1,000 (500) || 740 || -0°/+20° || N/A
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
==Usage in battles==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
This tank can use a play style similar to the Matilda or a weaker Churchill III. It's best played up close, to make use of your armour and also its gun. Since the tank is rather boxy, it's very good at angling. Unlike the Churchill III, it's gun isn't capable of taking on most other tanks of its rank. Its main role in the battlefield is to soak up and take shots, with it's thick armour, that can withstand most tanks of its rank. Your main enemies in this tank would be the M10, the Achilles, the 88 mm SFL, and most Panzer IVs and StuGs.
+
The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.
  
The Churchill has heavy armour, especially when it is angled, but this certainly does not mean that it is invincible. Infact, there are a lot of guns around BR 3.0 that can kill you, even at long range. The most immediate threat comes from the Germans, as in every RB/SB battle you will be facing them. By far the most lethal tanks are the Panzer IVs with the long barrel 75mm. They can penetrate you frontally at long range. Later versions of the Panzer IV also have armour which you will really struggle to penetrate at long range, putting you at a big disadvantage. The same applies to any vehicle armed with the long barrel 75mm gun, including the Stug III F/G, Marder III H (Particularly the Marder III H which has almost 200mm penetration with APCR). You will also come across tanks like the 88mm Flak Truck which is a massive threat. Your 40mm is almost useless against the Flak Truck as you will have to take each crew member out individually. Luckily, you have access to the 75mm howitzer, which gives you well needed explosive firepower. It can quite easily hull break the Flak Truck. Luckily, the Flak Truck is a whole BR higher than the Churchill, so it will be a rare opponent. Also, watch out for tanks armed with HEAT (such as Panzer III/IVs with the short barreled 75mm), as it has up to 100mm penetration. The Sturmgeschütz III Ausf. G is also dangerous, with a powerful HE round and a high penetration HEAT round. Luckily both of the aforementioned tanks will have to close into shorter ranges to effectively attack you, as their guns have poor ballistics. This means that your 40mm gun will be more effective. Also watch out for the Sd.Kfz.234/2 or Sd.Kfz.234/4. These are vehicles based on the Puma armoured car. The /2 has a 50mm and the /4 has a 75mm gun. Both are excellent flanking vehicles, extremely fast and potent. They will easily outflank you.  
+
The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.
  
Sometimes in RB matches you will also face the Russians. At long range, the Zis-30 proves to be a real threat. it has a high penetration gun and is great at ambushing. Luckily, it has light armour and can be killed easily. Russian armour is a bigger threat. Tanks like the T34 are highly resistant to your 40mm gun due to their steep sloping armour. The L11 gun on the T34 (1940) will struggle to kill you, but the F-34 gun found on Post 1940 versions is much more effective. Below 500mm it can kill you with its potent BR-350B APHEBC rounds or APCR rounds (though they do less damage). An even bigger threat are the KV1 tanks. A Churchill vs a KV1 L11 can end in a stalemate situation, as both tanks will struggle to penetrate the other frontally. However, later KV1 models have the ZIS 5 gun, which is pretty much identical to the F-34 gun found on the T34. There is also the German premium KV1 B which has upgraded armour but a weaker gun, which is a dangerous opponent and quite common despite being a premium vehicle.
+
In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| OFPH 105 F1
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| OFL 105 F1
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Laser rangefinder
 +
| NVD
 +
|-
 +
|}
  
From the Japanese, be careful of the Ho Ro with its massive howitzer, or the Chi Nu with its powerful 75mm gun.
+
===Pros and cons===
 +
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".-->
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
* Excellent frontal armour.
 
* Almost immune to small caliber guns.
 
* Well armoured sides.
 
* Good mantlet.
 
* Quick firing gun.
 
* It's size eliminates any recoil from the gun, making it easy to fire a second shot without losing any accuracy.
 
* Ability to pivot steer.
 
* Large suspension sides have side hits more likely to break tracks than penetrate the hull.
 
* Incredibly hard to dislodge or destroy when properly angled.
 
* Works well as the spearhead of an assault when capturing a point, absorbing damage.
 
* Good acceleration.
 
'''Cons:'''
 
* 40mm gun is ineffective against anything with sloped armour
 
* Will lose a lot of speed when making a sharp turn in motion.
 
* Has difficulties engaging another heavy tanks.
 
* Up-gunned Panzer IVs are a major threat.
 
* Poor mobility when compared to other heavy tanks from other nations.
 
* Terrible reverse speed.
 
* Boxy armour, although still thick.
 
* Has trouble scaling obstacles.
 
* Very slow, will take a lot of time just to reach the combat zone from spawn points.
 
* Frontal 50 mm weakspot (Machine gun port).
 
* Roof armour is somehow thin.
 
* Ammo racks just below the turret, smart player will shoot you there and will be lethal most of the time.
 
* Priority target by planes due to size and bad reverse speed.
 
  
== History ==
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*Reactive armour, good chemical protection
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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*Good mobility
===Development===
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*Good forward and reverse speed
The General Staff specification ''A20'' was implemented before World War II and was meant to replace the [[A12 Mk.II Matilda II|Matilda II]] and [[Valentine Mk.XI|Valentine]] infantry tanks. The specification was based around the British infantry tank doctrine and with the expectation that the coming war would be based off the World War I trench warfare, thus the tank was needed to travel across unfavorable terrain and able to destroy enemy defenses and infantry obstacles. As speed and heavy firepower was not taken with priority, the vehicle was to have two 2-pounder gun on side sponson mounts with a coaxial machine gun, with another machine gun and smoke dischargers on the front hull, armour was about 60 mm on the turret. Four prototypes were made by June 1940 by Harland and Wolff. The front hull would see an upgrade in armament with a 3-inch howitzer during the prototype stages, the 43 ton tank had a 300 hp Meadows engine from the Covenanter tank and was made the tank underpowered. The A20 project was cancelled with the Battle of France, which saw the emergency evacuation of the British Expeditionary Force from Dunkirk that left a majority of their heavy equipment behind.
+
*Low profile
 +
*Effective in an ambush role
 +
*Thermals can be unlocked
 +
*Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
 +
*The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels
  
The Battle of France proved that the coming World War II was not going to be a stagnant battlefield like the trench warfare from World War I. The entire concept had to be redesigned and was done so by Henry Merrit, the director of Tank Design at Woolwich Arsenal. His new concept, the '''A22''' or '''Infantry Tank Mark IV Churchill''', was given to Vauxhall Motors in June 1940. War Office requested that the A22 be ready to enter production within the year due to growing pressure of a German invasion of Britain. The designs were ready in July 1940 and the first prototypes were made by December of the same year, production soon followed in June 1941. The rushed development was acknowledged in the company to being the cause of many faults and defects in the tank, but the demand by the government was so great that it must be carried out, with the expectation that the issues will be fixed during production. The Churchill tank suffered from an under-powered engine, weak armament, and mechanical issues. The weak armament from a 2-pounder was fixed with the arming of a 6-pounder on the Churchill, but the other issues caused poor performance of the Churchill in the battlefield. In fact, the Churchill production was almost cancelled in favor of the [[Mark VIII A27M Cromwell V|Cromwell]] due to its issues, but its usage in the Second Battle of El Alamein proved its value and kept it in service.
+
'''Cons:'''
  
The Churchill would carry on the rest of the war as one of the most versatile tank design in British service, serving in many specialist roles other than its tank role. Altogether, a total of 7,568 Churchill units produced from 1941 to 1945, with 5,968 as tanks.
+
*Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
 +
*No composite armour, low survivability against kinetic rounds
 +
*Some weak spots between reactive armor plates
 +
*Not having a gun stabilizer greatly hampers its performance
 +
*Ammo racks in turret, high risk of explosion
  
===Variants===
+
== History ==
The Churchill, used in a multitude of roles, is made into many different variants. 12 different kinds of tank variants were produced for combat roles, with 11 more variants in specialized roles ranging from armoured personnel carrier, a bridge-layer, mine clearer, a [[3 inch Gun Carrier]], flamethrower tank, and an armoured recovery vehicle.
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<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
  
===Combat usage===
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During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.
The Churchill tank was first used in the Dieppe Raid in August 1942. While it was really a test on how an opposed landing would work, the 60 Churchill tanks to support the Canadian units suffered from mechanical issues, and those that did work are not able to penetrate past the sea wall due to impassable defenses. None of the Churchill tanks that landed returned from the beaches and with a 70% casualty rate, the raid's attempt to establish a beachhead was a failure.
 
  
The next use of the Churchill was in North Africa during the Second Battle of El Alamein. At this point, the Churchills have been upgraded to the '''Mk.III''' variants with 6-pounders as their main armament. The detachment, code named "King Force", help supported the 7th Motor Brigade in their attack. The Churchills were fired upon by many German anti-tank weapons, but none were taken out with only one receiving note worthy damage. "King Force", as a test bed for the feasibility of Churchills operating in the desert environment, was disbanded with the establishment of the 25th Army Tank Brigade with the Churchills to see action in February 1943 in Tunisia. In the German offensive Operation Ochsenkpf, two Churchill Mk.III from the 51st Royal Tank Regiment came across an entire German transport column that they ambushed. The end result was a loss of twelve artillery pieces, 25 wheeled vehicles, two [[Pz.Kpfw. III Ausf. J|Panzer III]]s and 200 casualties on the German side with no losses for the British. The Churchill also played a key role in the Battle of Longstop Hill, where Churchill tanks in the 48th Royal Tank Regiment faced off with Germany's newest heavy tank [[Pz.Kpfw. VI Ausf. H1|Tiger I]]. Though suffering losses, a lucky 6-pounder shot from the Churchill ended up jamming the Tiger's turret and turret ring that injured the crew, forcing them to abandon the tank. The Tiger tank was captured by the British for intelligence purpose on Germany's armoured forces. The Tiger Tank is named Tiger 131.
+
''- From [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en Devblog]''
  
After the North African campaign, the Churchill began to see widespread usage in the British army as a support unit for the infantry. The Churchill saw much more operation hours than any other British tank in service. It was at this point that the Churchill Mk.III began a conversion into the 75 mm guns that were used on the American [[Medium Tank M4 Sherman|M4 Sherman]] tanks. These conversions, known as ''NA75'', proved to be more efficient than the Shermans and were used more effectively. Some Churchills were also converted into close support vehicles with 95 mm howitzers as their main armaments. In response to the growing German anti-tank firepower in the later years of World War II, the Churchill tanks were also upgraded in armour by a large degree, though their engines were also upgraded to compensate for the additional weight. The [[A22 Churchill Mk.VII|Churchill Mk.VII]], for example, has armour ranging up to 152 mm thick in the front, in comparison to the Mk.III 89 mm thick front hull. The Churchills also saw service in Europe during Operation Overlord. At the time, it was considered that the Churchill would become severely outdated with the growing tank technology, so an experimental program under specification A43, otherwise known as the [[A.43 Black Prince|Black Prince]], to uparmour and upgun the Churchill. While this experimented seem fruitful, the development of more agile tanks with the same level of protection and armament such as the [[Centurion Mk.3|Centurion]] rendered the project obsolete.
+
== Media ==
 +
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
The Churchills were also given out to the Allies to help combat the Axis forces. The Australian Army received a handful of Churchills for testing alongside the M4 Sherman with the Matilda II as the basis, to which proved that the Churchill was superior in jungle warfare. Of the 510 Churchills ordered by the Australians in the war, only 46 arrived in time and were not used in the Pacific War, the rest were cancelled with the end of World War II. The USSR also used the Churchills given by the British as part of the Lend-Lease act. 301 Churchills were sent, but 43 were lost to the sea by German naval forces. Of those that arrived, the Soviets gave the Churchills to the 5th Guards Tank Army in the Battle of Prokhorovka during the Kursk Offensive.
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
After World War II, the Churchill stuck around in the British Army until the Korean War, where the British sent the Churchill Crocodile Squadron (C squadron of the 7th Royal Tank Regiment) to Korea to fight with the Allied coalition. They fought as gun tanks in battle such as the Third Battle of Seoul. The Churchills were instrumental in some victories and were widely praised by both British and American forces and historians. After the Korean war, the Churchills remains in combat service until 1952, with the specialized bridge-layer variant stayin until the 1970s. The Irish Army also received three Churchill tanks in 1948 and another in 1949 as rentals until 1954, where they were purchased after trials with the vehicles. Despite running out of spare parts for the Churchill, the Irish Army took them in and experimented with using different engines to keep them functional, though this ended with a failure and by 1967, only one was still functional. All were retired in 1969 and one was preserved at the Curragh Camp.
+
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
== Media ==
+
== External links ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Paste links to sources and external resources, such as:
 
+
* ''topic on the official game forum;''
== Read also ==
+
* ''encyclopedia page on the tank;''
* [http://warthunder.com/en/news/4793-vehicle-profile-a22-churchill-mk-i-first-of-its-breed-en [Vehicle Profile<nowiki>]</nowiki> A22 Churchill Mk I - "First of Its Breed"]
+
* ''other literature.''-->
  
== Sources ==
+
* [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en [Devblog<nowiki>]</nowiki> AMX-30B2 Brenus: Modern Ironclad]
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
{{Britain heavy tanks}}
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{{France medium tanks}}

Revision as of 13:59, 26 June 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
AMX-30B2 BRENUS
fr_amx_30_b2_brenus.png
AMX-30B2 BRENUS
AB RB SB
8.7 8.7 8.7
Class:
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the medium tank AMX-30B2 BRENUS. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30B2 BRENUS.jpg


The AMX-30B2 BRENUS is a Rank VI French medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.

General info

Survivability and armour

The AMX-30B2 has a complex array of armour plates in addition of the ERA.

The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the T-54 APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the M18 GMC can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.

Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the R3 T20 FA-HS at BR 3.7 for Italy).

The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.

The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the M551, M60A2, RakJpz, and KPz-70s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the Type 89 IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.

Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,

Armour type:

  • Explosive reactive armour
  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front (Slope angle) Sides Rear Roof
Hull 79* mm (57-68°), 50* mm (52-76°) Front glacis
79 mm (0-57°), 30 mm (75°) Lower glacis
35-57 mm (0-35)
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Top
30 mm Center
25 mm (70°) Bottom
15 mm
8 mm Engine grille
Turret 30-150* mm (0-79°) Gun mantlet
30* mm (61-75°) Turret front top
41.5* mm (19-47°) 30 mm (1-64°)
20 mm (54-64°) Turret underside
20 mm
Armour Sides Roof
Cupola 60 mm 20 mm
Special armour* Kinetic Chemical
ERA 5 mm 400 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38.2 1162 1,431 30.42 37.46
Realistic 66 66 663 750 17.36 19.63

When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).

Armaments

Main armament

Main article: CN-105-F1 (105 mm)
105 mm CN-105-F1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
47 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 22.1 25.7 28.4 30.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.7 7.7 7.1 6.7
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 26 26 25 25 25 25
OFL 105 F1 APFSDS 361 358 350 341 332 322
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.0 0.1 1,020 +0° 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0.1 0.1 2,000 +0° 79° 80° 81°
OFL 105 F1 APFSDS 1,525 3.8 N/A N/A N/A ° 78° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
OFPH 105 F1 700 11.4 20 5 25 50
Ammo racks
Ammo racks of the AMX-30B2 BRENUS.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 23 (+24)  (+)  (+)  (+)  (+)  (+) no

Machine guns

20 mm M693
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (500) 740 -0°/+20° N/A
7.62 mm AAN-F1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (100) 900 -10°/+45° ±120°

Usage in battles

The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.

The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.

In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive OFPH 105 F1
II Suspension Brake System FPE Adjustment of Fire OFL 105 F1
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Laser rangefinder NVD

Pros and cons

Pros:

  • Reactive armour, good chemical protection
  • Good mobility
  • Good forward and reverse speed
  • Low profile
  • Effective in an ambush role
  • Thermals can be unlocked
  • Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
  • The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels

Cons:

  • Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
  • No composite armour, low survivability against kinetic rounds
  • Some weak spots between reactive armor plates
  • Not having a gun stabilizer greatly hampers its performance
  • Ammo racks in turret, high risk of explosion

History

During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26