Difference between pages "UH-1D (Germany)" and "AMX-30B2 BRENUS"

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{{Specs-Card|code=uh_1d}}
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{{Specs-Card|code=fr_amx_30_b2_brenus}}
 
{{About
 
{{About
| about = German utility helicopter '''{{PAGENAME}}'''
+
|about=medium tank '''{{PAGENAME}}'''
| usage = other uses
+
|usage=other uses
| link = UH-1 (Family)
+
|link=AMX-30 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_UH-1D_Germany.jpg|420px|thumb|left]]
+
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German utility helicopter {{Battle-rating}}. This helicopter was introduced in [[Update 1.83 "Masters of the Sea"]].  
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 +
The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 +
 
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 
 +
The AMX-30B2 has a complex array of armour plates in addition of the ERA.
 +
 
 +
The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the [[T-54 (1951)|T-54]] APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the [[M18 GMC]] can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.
 +
 
 +
Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the [[R3 T20 FA-HS]] at BR 3.7 for Italy).
 +
 
 +
The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.
 +
 
 +
The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the [[M551]], [[M60A2]], [[RakJPz 2|RakJpz]], and [[KPz-70]]s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the [[Type 89]] IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.
 +
 
 +
Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,
 +
 
 +
'''Armour type:'''
 +
 
 +
* Explosive reactive armour
 +
* Cast homogeneous armour
 +
* Rolled homogeneous armour (Rear roof, Engine grille)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 79* mm (57-68°), 50* mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
 +
|-
 +
| Turret || 30-150* mm (0-79°) ''Gun mantlet'' <br> 30* mm (61-75°) ''Turret front top'' || 41.5* mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 60 mm || 20 mm
 +
|-
 +
! Special armour* !! Kinetic !! Chemical
 +
|-
 +
| ERA || 5 mm || 400 mm
 +
|-
 +
|}
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 1162|rbMinHp= 663}}
 +
 
 +
When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|CN-105-F1 (105 mm)}}
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Characteristics
+
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
 
|-
 
|-
! colspan="4" | ''Stock''
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
| colspan="3" | 47 || -8°/+20° || ±180° || N/A
! rowspan="2" | Max altitude<br>(meters)
 
 
|-
 
|-
! AB
+
! colspan="6" | Turret rotation speed (°/s)
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}}
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
! colspan="4" | ''Upgraded''
+
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
! rowspan="2" | Max altitude<br>(meters)
 
 
|-
 
|-
! AB
+
! colspan="4" | Reloading rate (seconds)
! RB
 
 
|-
 
|-
| ? || 287 || {{Specs|ceiling}}
+
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 8.7 || 7.7 || 7.1 || 6.7
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
===== Ammunition =====
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, how many engines the vehicle has. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 26 || 26 || 25 || 25 || 25 || 25
 +
|-
 +
| OFL 105 F1 || APFSDS || 361 || 358 || 350 || 341 || 332 || 322
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.0 || 0.1 || 1,020 || +0° || 62° || 69° || 73°
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 +
|-
 +
| OFL 105 F1 || APFSDS || 1,525 || 3.8 || N/A || N/A || N/A || ° || 78° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 +
|-
 +
|}
  
== Armaments ==
+
===== [[Ammo racks|Ammo racks]] =====
=== Offensive armament ===
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''47''' || 23&nbsp;''(+24)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 +
|-
 +
|}
  
=== Suspended armament ===
+
=== Machine guns ===
''Describe the helicopter's suspended armament: additional cannons under the winglets, any type of bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is extremely important and deserves your special attention. If there is no suspended weaponry remove this subsection.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|M693 (20 mm)|AAN-F1 (7.62 mm)}}
  
== Usage in battles ==
+
{| class="wikitable" style="text-align:center"
''Describe the tactics of playing in the helicopter, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! colspan="7" | [[M693 (20 mm)|20 mm M693]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,000 (500) || 740 || -0°/+20° || N/A
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
 +
|-
 +
|}
  
=== Pros and cons ===
+
==Usage in battles==
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.
  
'''Pros:'''
+
The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.
  
* Able to carry 6 SS.11s ATGMs
+
In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.
* Able to carry armour-penetrating unguided rockets (which the predecessor Alouette II could not)
 
* Reasonably fast (Fastest in the Bell Huey helicopter family in WT with exception to the AH-1F/S and AH-1Z<!-- AH-1F untested, assumed identical performance to AH-1S. AH-1Z untested. If only gaijin gave me a test drive to gather the top speed :( (Not all helicopters in the game have higher top speeds than the stat card implies, like the Mi-4 which is lower than the stat card) -->)
 
* Very wide ATGM Camera gimbal limits:<!-- needs confirmation on exact numbers -->
 
** About 110 degrees either side horizontally
 
** Positive vertical limit of about 10 degrees and a negative limit of about - 70 degrees
 
* Light weight allows helicopter to glide reasonably well, for a helicopter (glide ratio 4:1, 15° below horizon)
 
* Joystick specific handling characteristics:
 
** Very low minimum stable flight speed
 
** Excellent yaw rate and stability
 
*** Perhaps the easiest helicopter in the game to hover without SAS mode assistance
 
** Weak adverse roll (retreating blade stall effect) at high speeds
 
** Easier to recover from retreating blade stall compared to other helicopters
 
** Positive vertical ATGM camera limit allows the helicopter to hit targets slightly above the horizon while maintaining forward stable flight conditions
 
  
'''Cons:'''
+
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| OFPH 105 F1
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| OFL 105 F1
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Laser rangefinder
 +
| NVD
 +
|-
 +
|}
  
* Has a moderate tendency to nose over into an inverted dive
+
===Pros and cons===
* Low redline speed (160 knots, 295 km/h),
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".-->
* Helicopter is rather fat and long, therefore easy to hit
 
* Cannot equip any guns together with missile/rockets and the only gun modification allowed is the fixed M134 Minigun pods
 
* Night vision is essentially useless
 
* No countermeasure flares
 
* Joystick specific handling characteristics:
 
** Lack of SAS modes
 
** Tends to float while flaring (pitching up to slow down) because the helicopter is very light and minimum collector lift is rather high compared to other helicopters
 
** Tends to bleed off RPM quickly if the flight angle of attacks is large
 
  
== History ==
+
'''Pros:'''
<!--''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too.  The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain.  The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).
 
  
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956.  Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named ''Iroquois''. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as ''Huey'' and stuck.  In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.
+
*Reactive armour, good chemical protection
 +
*Good mobility
 +
*Good forward and reverse speed
 +
*Low profile
 +
*Effective in an ambush role
 +
*Thermals can be unlocked
 +
*Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
 +
*The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels
  
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed.  Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant.  The first production of the new helicopter UH-1B was delivered for service in 1961. 
+
'''Cons:'''
  
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems.  The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW.  The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine.  Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated.  A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system.  Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.
+
*Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
 +
*No composite armour, low survivability against kinetic rounds
 +
*Some weak spots between reactive armor plates
 +
*Not having a gun stabilizer greatly hampers its performance
 +
*Ammo racks in turret, high risk of explosion
  
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205. Bell adjusted by extending the HU-1B’s fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors.  With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel.  Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.
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== History ==
 
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations.  Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.  
 
  
During the Vietnam War, the UH-1 earned several other nicknames other than "Huey" which quickly identified to troops what role the helicopter had been outfitted for. Gunship versions of the UH-1s were identified as ''Frogs'' or ''Hogs'' if they carried rockets while if they just carried guns, they were identified as ''Cobras''. Troop transport versions were called ''Slicks'' due to weapon pods being absent on the external pylons while they did retain their door gunners.  Later in the war from 1967 to 1968, the gunship Huey’s were replaced by the new [[AH-1G|AH-1]] attack helicopters.
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During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.
  
The success of the Iroquois helicopters did not go unnoticed by allies of the United States. When the USA released the UH-1D model, the West German government agreed to purchase a license to manufacture the latest Iroquois helicopters at German factories, particularly those of the Dornier company. Between February 1967 and the end of 1981, German aircraft manufacturers constructed 352 UH-1D helicopters.
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''- From [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en Devblog]''
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
<div><ul>
 
<li style="display: inline-block;"> [[File:UH-1D Germany WTWallpaper 001.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:UH-1D Germany WTWallpaper 002.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:UH-1D Germany WTWallpaper 003.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:UH-1D Germany WTWallpaper 004.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:UH-1D Germany WTWallpaper 005.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:UH-1D Germany WTWallpaper 006.jpg|thumb|none|250px|]] </li>
 
</ul></div>
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on helicopter;''
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* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
  
* [https://warthunder.com/en/news/5833-development-uh-1d-the-german-iroquois-helicopter-en [Devblog<nowiki>]</nowiki> UH-1D: The German Iroquois Helicopter]
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* [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en [Devblog<nowiki>]</nowiki> AMX-30B2 Brenus: Modern Ironclad]
  
{{AirManufacturer Bell}}
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{{France medium tanks}}
{{Germany helicopters}}
 

Revision as of 13:59, 26 June 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
AMX-30B2 BRENUS
fr_amx_30_b2_brenus.png
AMX-30B2 BRENUS
AB RB SB
8.7 8.7 8.7
Class:
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the medium tank AMX-30B2 BRENUS. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30B2 BRENUS.jpg


The AMX-30B2 BRENUS is a Rank VI French medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.

General info

Survivability and armour

The AMX-30B2 has a complex array of armour plates in addition of the ERA.

The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the T-54 APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the M18 GMC can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.

Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the R3 T20 FA-HS at BR 3.7 for Italy).

The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.

The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the M551, M60A2, RakJpz, and KPz-70s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the Type 89 IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.

Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,

Armour type:

  • Explosive reactive armour
  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front (Slope angle) Sides Rear Roof
Hull 79* mm (57-68°), 50* mm (52-76°) Front glacis
79 mm (0-57°), 30 mm (75°) Lower glacis
35-57 mm (0-35)
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Top
30 mm Center
25 mm (70°) Bottom
15 mm
8 mm Engine grille
Turret 30-150* mm (0-79°) Gun mantlet
30* mm (61-75°) Turret front top
41.5* mm (19-47°) 30 mm (1-64°)
20 mm (54-64°) Turret underside
20 mm
Armour Sides Roof
Cupola 60 mm 20 mm
Special armour* Kinetic Chemical
ERA 5 mm 400 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38.2 1162 1,431 30.42 37.46
Realistic 66 66 663 750 17.36 19.63

When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).

Armaments

Main armament

Main article: CN-105-F1 (105 mm)
105 mm CN-105-F1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
47 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 22.1 25.7 28.4 30.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.7 7.7 7.1 6.7
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 26 26 25 25 25 25
OFL 105 F1 APFSDS 361 358 350 341 332 322
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.0 0.1 1,020 +0° 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0.1 0.1 2,000 +0° 79° 80° 81°
OFL 105 F1 APFSDS 1,525 3.8 N/A N/A N/A ° 78° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
OFPH 105 F1 700 11.4 20 5 25 50
Ammo racks
Ammo racks of the AMX-30B2 BRENUS.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 23 (+24)  (+)  (+)  (+)  (+)  (+) no

Machine guns

20 mm M693
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (500) 740 -0°/+20° N/A
7.62 mm AAN-F1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (100) 900 -10°/+45° ±120°

Usage in battles

The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.

The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.

In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive OFPH 105 F1
II Suspension Brake System FPE Adjustment of Fire OFL 105 F1
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Laser rangefinder NVD

Pros and cons

Pros:

  • Reactive armour, good chemical protection
  • Good mobility
  • Good forward and reverse speed
  • Low profile
  • Effective in an ambush role
  • Thermals can be unlocked
  • Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
  • The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels

Cons:

  • Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
  • No composite armour, low survivability against kinetic rounds
  • Some weak spots between reactive armor plates
  • Not having a gun stabilizer greatly hampers its performance
  • Ammo racks in turret, high risk of explosion

History

During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26