Difference between pages "J22-B" and "AMX-30B2 BRENUS"

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(Edits. Added J22-B page.)
 
(Survivability and armour: Corrected typo)
 
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{{Specs-Card|ffvs_j22_b}}
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{{Specs-Card|code=fr_amx_30_b2_brenus}}
 
{{About
 
{{About
| about = Swedish fighter '''{{PAGENAME}}'''
+
|about=medium tank '''{{PAGENAME}}'''
| usage = other version
+
|usage=other uses
| link = J22-A
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|link=AMX-30 (Family)
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 +
The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.
  
With World War II on the brink of starting, Sweden realized that their air fleet was outdated and many foreign options fell through either through unacceptable offers, embargoes or unrealistic transit times. SAAB was already at maximum capacity building SAAB 17 fighters and SAAB 18 bombers and could not help. To bypass this problem, a new company and factory were setup (Royal Air Administration Factory in Stockholm, FFVS) to build the J 22 fighter. This fighter was relatively straight forward as a steel frame and plywood covered aircraft of a conventional build. The main landing gear retracted into the fuselage and everything was built simplistically to aid in the expedient building along with easy maintenance.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
Due to the necessity of needing engines for this aircraft, an unlicensed copy of the Pratt & Whitney R-1830 engine was built and utilised (though later the license fees were paid). The simplicity of the aircraft not only made it a dream to build and maintain but for the pilots which flew it, they stated that it was well-liked and was very responsive resulting in good manoeuvrability. Though problems typical to tail-dragger aircraft, forward visibility while taxiing was terrible and it was necessary to lock in the tail wheel on takeoff to prevent the aircraft from entering into a ground-loop and crashing. Pilots found that the {{PAGENAME}} could hold its own in a mock dogfight with Swedish P-51s (J 26) as long as they remained under 4,000 m (13,000 ft), anywhere above that, the fighter began to struggle and lose any equality or advantage it had over the Mustangs and required the pilot to really work the controls just to be anywhere close to competitive. Tight turns sometimes resulted in the {{PAGENAME}} inadvertently flipping over onto its back.
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 
 +
The AMX-30B2 has a complex array of armour plates in addition of the ERA.
 +
 
 +
The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the [[T-54 (1951)|T-54]] APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the [[M18 GMC]] can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.
 +
 
 +
Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the [[R3 T20 FA-HS]] at BR 3.7 for Italy).
 +
 
 +
The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.
 +
 
 +
The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the [[M551]], [[M60A2]], [[RakJPz 2|RakJpz]], and [[KPz-70]]s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the [[Type 89]] IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.
 +
 
 +
Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,
 +
 
 +
'''Armour type:'''
 +
 
 +
* Explosive reactive armour
 +
* Cast homogeneous armour
 +
* Rolled homogeneous armour (Rear roof, Engine grille)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 79* mm (57-68°), 50* mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
 +
|-
 +
| Turret || 30-150* mm (0-79°) ''Gun mantlet'' <br> 30* mm (61-75°) ''Turret front top'' || 41.5* mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 60 mm || 20 mm
 +
|-
 +
! Special armour* !! Kinetic !! Chemical
 +
|-
 +
| ERA || 5 mm || 400 mm
 +
|-
 +
|}
  
Pilots in War Thunder will find controlling the {{PAGENAME}} relatively easy especially when speed is maintained as long as they remain under the 4,000 m ceiling. This fighter is not necessarily the best choice for intercepting bombers unless they attempt to tackle the smaller attacker/bombers or low-altitude strategic bombers like the [[Do 17 (Family)|Do 17]], [[Su-2 (Family)|Su-2]]s or other bombers in this size/weight range. The {{PAGENAME}} should be able to hold its own with most fighters in a dogfight, however, it would be wise to look for any speed/height advantages before taking on an A6M or Spitfire. Like many fighters of its day, being outfitted with only machine guns can mean more time spent firing at a target, but for those pilots who properly set their convergence and then fight within that range, the four machine guns should be more than sufficient to take down most enemy fighters.
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
== General info ==
+
{{tankMobility|abMinHp= 1162|rbMinHp= 663}}
=== Flight performance ===
 
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 
  
The {{PAGENAME}} is a relatively easy fighter to fly, like many Spitfire pilots, Swedish pilots stated that this aircraft was very responsive, move the control surface and the aircraft went where you wanted it, unlike the German Bf 109s which at times were a struggle to fly which almost seemed to need to be beaten into submission. With the ease of manoeuvrability for the {{PAGENAME}}, pilots will find it a good opportunity to practice (and perfect) canopy rolls, Split-S, Immelmann and even wing-over manoeuvres, not only to get a good feel for the aircraft but also to incorporate them into the offensive and defensive manoeuvres the pilot will definitely need for combat.
+
When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).
  
The {{PAGENAME}} is a good middle of the road aircraft, especially with its manoeuvrability. Some may fear heavy hitters such as the P-47, J2M or Fw 190, but with using throttle control and manoeuvring characteristics of this fighter, it can wiggle its way out of tight spots and can even end up causing the enemy to overshoot where then it can line up a shot and dispatch the overeager pilot now caught in the crosshairs.
+
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|CN-105-F1 (105 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
 
|-
 
|-
! colspan="8" | ''Stock''
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,??? m)
+
| colspan="3" | 47 || -8°/+20° || ±180° || N/A
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! colspan="6" | Turret rotation speed (°/s)
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ?.? || ?.? || ???
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,??? m)
+
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! colspan="4" | Reloading rate (seconds)
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ?? || ?? || ???
+
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 8.7 || 7.7 || 7.1 || 6.7
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
===== Ammunition =====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
! colspan="5" | Features
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
! Combat flaps
+
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| OE 105 F1 Mle.60 || HE || 26 || 26 || 25 || 25 || 25 || 25
 +
|-  
 +
| OFL 105 F1 || APFSDS || 361 || 358 || 350 || 341 || 332 || 322
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.0 || 0.1 || 1,020 || +0° || 62° || 69° || 73°
 
|-
 
|-
! colspan="5" | Limits
+
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 +
|-
 +
| OFL 105 F1 || APFSDS || 1,525 || 3.8 || N/A || N/A || N/A || ° || 78° || 80° || 81°
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
|}
! rowspan="2" | Gear limit<br>(km/h)
+
{| class="wikitable sortable" style="text-align:center"
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="7" | Smoke characteristic
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
! Ammunition
! -
+
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~??
+
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
! Ailerons<br>(km/h)
+
|| '''47''' || 23&nbsp;''(+24)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < ??? || < ??? || < ??? || > ???
 
 
|-
 
|-
 
|}
 
|}
 +
 +
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|M693 (20 mm)|AAN-F1 (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="7" | [[M693 (20 mm)|20 mm M693]]
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="7" | ''Coaxial mount''
 
|-
 
|-
! Optimal altitude
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! 100% Engine power
+
! rowspan="1" | Fire rate <br> (shots/minute)
! WEP Engine power
+
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| ?,??? m || ??? hp || N/A
+
| colspan="4" | 1,000 (500) || 740 || -0°/+20° || N/A
 
|-
 
|-
 
|}
 
|}
 
=== Survivability and armour ===
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Arkan m/39a (13.2 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with the following offensive weapons:
 
 
* 4 x 13.2 mm Arkan m/39 machine guns (?? RPG total)
 
 
Having found the two different calibre machine guns hampered the effectiveness of the J 22A, a second version of the aircraft was released where the two 8 mm machine guns were removed and replaced with two more 13.2 mm Arkan m/39 machine guns, allowing for a total of four 13.2 mm machine guns. While this may only seem to have been a slight increase, the difference is remarkable because it allowed for the pilots to relax a bit their preparation and attack on enemy aircraft, giving them more time to plan and execute the attack then calculate convergence and drop rate of their ammunition.
 
 
It is still necessary for the pilot to factor in convergence for their guns due to all four being mounted in the wings. With all the same calibre, bullet drop can be more predictable since they are will all start to lose energy and drop relatively at the same time. This helps to ensure more rounds hitting the enemy target and less missing. With this consistency, pilots which prefer to attack aircraft from a bit more of a distance can set their convergence from 350 m – 600 m with good results and some with experience to be set as much as 800 m. Though, much like the J 22A, having the convergence set from 250 m to 400 m and attacking within the 200 m to 350 m range will rain down a hail storm of bullets intent on dismantling or destroying critical components of the enemy aircraft.
 
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
 
Like many Soviet aircraft which were devoid of any turbochargers or superchargers, the {{PAGENAME}} is best flown between low altitudes and 4,000 m (13,000 ft). Any higher and this aircraft will struggle and be prey to higher altitude fighters which have the extra horsepower kick from these engine chargers. To effectively relate, flying above 4,000 m in this aircraft is akin to flying a stock aircraft in a normal situation, not as fast, not as manoeuvrable and not a powerful as it could be and an easier target for those aircraft which are.
 
 
Knowing this important information, the {{PAGENAME}} can still clean up at the lower altitude, especially at the ranks it will be flying at. Even though some enemy aircraft will begin to test height limits by passing 4,000, 5,000 and even 7,000 m, let them go and let the turbocharger and supercharger aircraft concentrate on them. At the lower altitudes, the {{PAGENAME}} can still be an effective fighter, attacker and bomber interceptor.
 
 
;Low altitude bomber-attacker/interceptor
 
In early matches, there are always players which insist on taking their bombers and interceptors to the deck where they can scatter the smaller 50 kg and 100 kg bombs on vehicles, pillboxes, anti-aircraft artillery and other targets and some of these aircraft even excel at this low altitude. The {{PAGENAME}} can take advantage of its more powerful engine at the lower altitude and attack bombers and attackers which are inbound or lining up to drop their ordnance. Due to these bombers and attacker aircraft typically having defensive gunners, the {{PAGENAME}} pilot will need to find an angle of attack which exposes them the least while giving them the best opportunity to shoot off a wing, or make a critical shot in a fuel tank, engine, oil cooler, water cooler or even knock out the pilot. Sitting behind these aircraft and shooing away is not a smart move as the {{PAGENAME}} is susceptible to lose its engine or take a hit in a fuel tank or worse, the pilot.
 
 
;Fighter interceptor
 
The {{PAGENAME}} is a relatively nimble aircraft and should be able to play both a Boom & Zoom style of fighting and also a limited version of turn fighting. Although turn fighting with biplanes is a bad idea, other contemporary monoplanes should at least be an even match. Care must be taken if a fighter with a speed or altitude advantage attacks as you must be ready to manoeuvre into a canopy roll, reduce throttle and work to cause the enemy to overshoot where you can power back up, line up a shot and make an attack of your own. When attempting to Boom & Zoom a target, don’t get wrapped up in turning to fight immediately after attacking if you miss or don’t damage them as bad as hoped, it is best to speed away and set up for another attack when the advantage is once again in your possession. Immediately turning into a fight after zooming in will cause the aircraft to bleed a lot of speed, while you may still get the shot, you are now in a difficult position of being in a lower state of energy and a more vulnerable target for enemy aircraft.
 
 
=== Manual Engine Control ===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
 
|-
 
|-
! rowspan="2" | Mixer
+
! colspan="7" | ''Pintle mount''
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! Water
+
! rowspan="1" | Fire rate <br> (shots/minute)
! Type
+
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
 
|-
 
|-
 
|}
 
|}
  
=== Modules ===
+
==Usage in battles==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.
 +
 
 +
The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.
 +
 
 +
In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.
 +
 
 +
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
+
! colspan="2" |Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="1" | Weaponry
+
! colspan="3" |Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Tracks
| Radiator
+
|
 +
| Parts
 +
| Horizontal Drive
 +
| OFPH 105 F1
 
|
 
|
| Offensive 13 mm
 
 
|-
 
|-
 
| II
 
| II
|
+
| Suspension
| Compressor
+
| Brake System
| Airframe
+
| FPE
 +
| Adjustment of Fire
 +
| OFL 105 F1
 
|
 
|
 
|-
 
|-
 
| III
 
| III
| Wings repair
+
| Filters
| Engine
+
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 
|
 
|
| New 13 mm MGs
 
 
|-
 
|-
 
| IV
 
| IV
|
+
| Transmission
|
+
| Engine
| Cover
+
|  
|
+
| Artillery Support
 +
| Laser rangefinder
 +
| NVD
 
|-
 
|-
 
|}
 
|}
  
=== Pros and cons ===
+
===Pros and cons===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
* Good top speed
+
 
* Light and nimble
+
*Reactive armour, good chemical protection
* Small silhouette
+
*Good mobility
* Underestimated agility, can quickly turn tables on attackers
+
*Good forward and reverse speed
 +
*Low profile
 +
*Effective in an ambush role
 +
*Thermals can be unlocked
 +
*Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
 +
*The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels
  
 
'''Cons:'''
 
'''Cons:'''
* Poor high altitude performance
+
 
* Only MG armament
+
*Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
* Limited rear visibility due to fuselage hump
+
*No composite armour, low survivability against kinetic rounds
* No suspended ordnance for dedicated ground attack
+
*Some weak spots between reactive armor plates
 +
*Not having a gun stabilizer greatly hampers its performance
 +
*Ammo racks in turret, high risk of explosion
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
==== Aircraft development and history ====
 
As World War started to break out in Europe in 1939, a nervous neutral Sweden watched as the Soviets attempted to advance on Finland and Germany amassing power and heading for France. Looking at its current air forces, the Swedish military realized their fighter aircraft, older Gloster Gladiator [[J8A|J 8]] biplane fighters were largely outdated when compared to up and coming Bf 109s and early Soviet fighters like the [[I-301]] (or later known as [[LaGG-3 (Family)|LaGG-3]]. With SAAB’s current production plant cranking out SAAB 17 reconnaissance/bombers with SAAB 18 bomber in development, no room, mechanics or design team personnel were available to spare for the development and creation of a modern fighter airplane for the Swedish Air Force.
 
 
 
Desperate for immediate aircraft, Sweden reached out to the United States with an interest in the Seversky P-35 (J 9) and the P-66 Vanguard (J 10) which almost 250 of these aircraft were ordered, however, as fate would have it, Germany invaded Norway in mid 1940 resulting in the United States halting the exporting of all weapons through an embargo with any foreign country with the exception of Great Britain. A new look cast light on the Finnish fighter the VL Myrsky and the Soviet Polikarpov I-16, however, the aircraft did not make the cut and did not meet the requirements that the Swedish military was looking for. Though the Mitsubishi [[A6M (Family)|A6M]] Zero was an option, attempting to deliver these from Japan was not a feasible option. Instead a decision was made to build a local fighter, however as a stop-gap measure, several [[CR.42]] (J 11) and Reggiane [[Re.2000 G.A.|Re.2000]] (J 20) fighters were purchased.
 
 
Since SAAB had its hands full with current projects, a new aircraft manufacture and manufacturing facility was created specifically to build a new fighter, the Royal Air Administration Aircraft Factory in Stockholm or FFVS which was under the direction of Bo Lundberg.<ref name="Langbro" /> The new fighter designated J 22 was to be a monoplane constructed with a steel airframe which was covered in plywood, giving it sufficient strength, but keeping its weight down to a manageable level.<ref name="Fridsell" /><ref name="Aceto" /> This aircraft had many similarities with fighters being developed in the west, especially since the engine it utilised was an unlicensed copy of the Pratt & Whitney R-1830 Twin Wasp. The nose of the aircraft housed the radial engine while the cockpit sat behind it situated just behind the leading edge of the wings. The fuselage tapered from the front to a narrow rear ending at the tailplane where the vertical and horizontal stabilizers are located. The wings set low on the fuselage with the landing gear retracting into the fuselage as opposed to the wings on many European and Soviet aircraft.
 
 
The aircraft was a bit awkward for the pilots while taxiing as the nose sat fairly high and blocked a significant portion of the pilot’s field of view, requiring the pilot to waggle the tail while taxiing to ensure nothing was in front of them, however after the plane took off, as many Swedish pilots noted, it was a very pleasant aircraft to fly.<ref name="Langbro" /> Due to the strong frame and the light bodywork, the controls of the aircraft were very responsive to the pilot’s inputs and much like the Spitfire aircraft of the Royal British Air Force; pilots thoroughly enjoyed flying these planes. Pilots also claimed that during mock dogfights with P-51 (J 26) fighters, the {{PAGENAME}} could hold its own all the way up to around 4,000 – 5,000 m (13,000 – 16,000 ft), any higher the aircraft lacked a supercharger which caused the engine performance to significantly drop and at that point the aircraft became a beast to control, therefore operations were kept at 4,000 m or below.<ref name="Fridsell" />
 
 
There were three versions of the aircraft built, the J 22A (or J 22 UBv “Ursprunglig Beväpning” (original armament)) was the first production aircraft which though a good aircraft, was considered lacking in the firepower department due to it only having 2 x 8 mm and 2 x 13.2 mm machine guns. However, the second version, the J 22B (or J 22 FBv “Förbäpning” (improved armament)) was the same aircraft however, the two 8 mm machine guns were removed and replaced with two more 13.2 mm machine guns, for a total of four (two in each wing). Several were modified into reconnaissance aircraft, however later they were converted back into fighters; these were known as S 22-1 aircraft.
 
 
 
These aircraft were well-liked by pilots and even more well-liked by their maintainers due to their ease of maintenance, having enough parts on hand ensured these aircraft remained airworthy and ready to go. None were ever exported to a foreign country and all served only under the Swedish flag until the last one was retired in 1952.
 
 
 
====Excerpt taken from an interview with Ove Müller-Hansen, Squadron Commander, 2nd Squadron (2:a divisionen), F10 Wing, Ängelholm====
 
  
''I have read that you once ended up in a dogfight with a FW 190?''
+
During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.
  
"That is completely wrong. What happened was that I was over Malmö Harbor in a fight in my J22 with a Heinkel 111. He was shooting at me and I was shooting at him, trying to make him leave Swedish territory. I finally got him smoking. He was probably on his way to Copenhagen, but I don't think he made it as he was losing altitude. I saw an aircraft behind me and I thought it was a FW 190 as they also were stationed in Copenhagen and I pulled away as much as I could and was able to lose him. It turned out that it was my wingman. He was a little late taking off so he was rather far behind me. The J22 was very similar to the FW190 so it was difficult to tell them apart. We were really scared of the FW 190. We could probably out-turn them but we really didn't want to try... My wingman was a little angry at me after this incident, but I told him what happened and he understood."<ref name="Langbro" />
+
''- From [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en Devblog]''
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Images
 
<div><ul>
 
<li style="display: inline-block;"> [[File:FFVS_J22_WTWallpaper_001.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:FFVS_J22_WTWallpaper_002.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:FFVS_J22_WTWallpaper_003.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:FFVS_J22_WTWallpaper_005.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:FFVS_J22_WTWallpaper_006.jpg|thumb|none|250px|]] </li>
 
</ul></div>
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
 
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''reference to the series of the vehicles;''
;Aircraft of comparable role, configuration and era
+
* ''links to approximate analogues of other nations and research trees.''
* Brewster [[F2A-1|F2A]] Buffalo
 
* Curtiss [[P-36 (Family)|P-36]] Hawk
 
* CAC [[Boomerang Mk I (Great Britain)|Boomerang]]
 
* Polikarpov [[I-180S|I-180]]
 
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
* [https://warthunder.com/en/news/6503-development-ffvs-j22-settling-the-bill-en [Development<nowiki>}</nowiki> FFVS J22: Settling The Bill]
 
* [https://web.archive.org/web/20120213150808/http://www.hobbybokhandeln.se/j22/index.htm F.F.V.S. J22 Fighter Aircraft - From a technical perspective - Service in the Swedish Airforce 1943-1952]
 
* [https://en.wikipedia.org/wiki/FFVS_J_22 [Wikipedia<nowiki>]</nowiki> FFVS J 22]
 
 
== References ==
 
<references>
 
<ref name="Langbro">Langbro, H. (2003, January 15). F.F.V.S. J22 Fighter Aircraft From a technical perspective. Retrieved from https://web.archive.org/web/20120213150814/http://www.hobbybokhandeln.se/j22/pilot.htm.</ref>
 
<ref name="Fridsell">Fridsell, M., & Waligorski, M. (2006, September 22). FFVS J 22 in Detail. Retrieved from https://www.ipmsstockholm.org/magazine/2002/01/stuff_eng_detail_j22.htm.</ref>
 
<ref name="Aceto">Aceto, G. (2019, July 19). The Saab J21. Retrieved from https://www.historynet.com/the-saab-j21.htm.</ref>
 
</references>
 
  
 +
* [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en [Devblog<nowiki>]</nowiki> AMX-30B2 Brenus: Modern Ironclad]
  
[[Category:Sweden fighters]]
+
{{France medium tanks}}

Revision as of 13:59, 26 June 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
AMX-30B2 BRENUS
fr_amx_30_b2_brenus.png
AMX-30B2 BRENUS
AB RB SB
8.7 8.7 8.7
Class:
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the medium tank AMX-30B2 BRENUS. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30B2 BRENUS.jpg


The AMX-30B2 BRENUS is a Rank VI French medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.

General info

Survivability and armour

The AMX-30B2 has a complex array of armour plates in addition of the ERA.

The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the T-54 APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the M18 GMC can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.

Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the R3 T20 FA-HS at BR 3.7 for Italy).

The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.

The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the M551, M60A2, RakJpz, and KPz-70s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the Type 89 IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.

Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,

Armour type:

  • Explosive reactive armour
  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front (Slope angle) Sides Rear Roof
Hull 79* mm (57-68°), 50* mm (52-76°) Front glacis
79 mm (0-57°), 30 mm (75°) Lower glacis
35-57 mm (0-35)
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Top
30 mm Center
25 mm (70°) Bottom
15 mm
8 mm Engine grille
Turret 30-150* mm (0-79°) Gun mantlet
30* mm (61-75°) Turret front top
41.5* mm (19-47°) 30 mm (1-64°)
20 mm (54-64°) Turret underside
20 mm
Armour Sides Roof
Cupola 60 mm 20 mm
Special armour* Kinetic Chemical
ERA 5 mm 400 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38.2 1162 1,431 30.42 37.46
Realistic 66 66 663 750 17.36 19.63

When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).

Armaments

Main armament

Main article: CN-105-F1 (105 mm)
105 mm CN-105-F1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
47 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 22.1 25.7 28.4 30.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.7 7.7 7.1 6.7
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 26 26 25 25 25 25
OFL 105 F1 APFSDS 361 358 350 341 332 322
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.0 0.1 1,020 +0° 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0.1 0.1 2,000 +0° 79° 80° 81°
OFL 105 F1 APFSDS 1,525 3.8 N/A N/A N/A ° 78° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
OFPH 105 F1 700 11.4 20 5 25 50
Ammo racks
Ammo racks of the AMX-30B2 BRENUS.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 23 (+24)  (+)  (+)  (+)  (+)  (+) no

Machine guns

20 mm M693
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (500) 740 -0°/+20° N/A
7.62 mm AAN-F1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (100) 900 -10°/+45° ±120°

Usage in battles

The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.

The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.

In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive OFPH 105 F1
II Suspension Brake System FPE Adjustment of Fire OFL 105 F1
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Laser rangefinder NVD

Pros and cons

Pros:

  • Reactive armour, good chemical protection
  • Good mobility
  • Good forward and reverse speed
  • Low profile
  • Effective in an ambush role
  • Thermals can be unlocked
  • Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
  • The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels

Cons:

  • Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
  • No composite armour, low survivability against kinetic rounds
  • Some weak spots between reactive armor plates
  • Not having a gun stabilizer greatly hampers its performance
  • Ammo racks in turret, high risk of explosion

History

During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26