Difference between pages "Conqueror" and "AMX-30B2 BRENUS"

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(More info in description.)
 
(Survivability and armour: Corrected typo)
 
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{{Specs-Card|code=uk_conqueror_mk_2}}
+
{{Specs-Card|code=fr_amx_30_b2_brenus}}
 +
{{About
 +
|about=medium tank '''{{PAGENAME}}'''
 +
|usage=other uses
 +
|link=AMX-30 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
  
[[File:GarageImage_Conqueror.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was released along with the initial British tree line in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]]. Meant to defeat the Soviet [[IS-3]], the Conqueror gives the British tree line an emphasis in armour and firepower, with a [[M58 (120 mm)|120 mm gun]] able to contest the Rank V competitors.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
+
The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.
The Conqueror is based on the hull some British tankers are familiar with in the [[Caernarvon]], but features a completely new turret armed with the Ordnance QF 120 mm L1A1 gun. This solves the largest issue encountered in the Caernarvon - the lack of firepower.
 
 
 
The Conqueror is a step up from any other heavy tank encountered in the British tree. It sports a powerful gun, impressive frontal armour, extremely well spread crew, and sacrifices little in mobility over the Centurion hulls. It performs particularly well at range, with extremely high velocity APDS in conjunction with over 320mm of penetration at 2000m/0°, while the ability to penetrate almost any target frontally proves strong in close engagements, provided the tank gets some support dealing with any flankers.  
 
  
 
== General info ==
 
== General info ==
Line 18: Line 20:
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
The turret is significantly better armoured than the Centurion turret used by the Caernarvon. In a hull-down position where the weak lower front plate is hidden, it can be a very difficult vehicle to destroy from the front. Unfortunately, the side and rear hull armour is very weak, although it is covered by a lot of spaced armour. Flanking the Conqueror usually results in its swift destruction.
+
The AMX-30B2 has a complex array of armour plates in addition of the ERA.
 +
 
 +
The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the [[T-54 (1951)|T-54]] APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the [[M18 GMC]] can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.
  
'''Armour type:'''
+
Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the [[R3 T20 FA-HS]] at BR 3.7 for Italy).
  
* Rolled homogeneous armour
+
The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.
* Cast homogeneous armour (Turret)
 
* Structural steel (Side skirts)
 
  
{| class="wikitable" style="text-align:center"
+
The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the [[M551]], [[M60A2]], [[RakJPz 2|RakJpz]], and [[KPz-70]]s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the [[Type 89]] IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 130 + 20 mm (59°) ''Front glacis'' <br> 76 mm (44°) ''Lower glacis'' || 51 + 6 mm || 38 mm ''Top'' <br> 20 mm (60°) ''Bottom'' || 44 mm ''Front'' <br> 17 mm ''Crew hatch'' <br /> 17 mm ''Rear''
 
|-
 
| Turret || 152-313 mm (0-68°) ''Turret front'' <br> 89-200 mm (0-78°) ''Gun mantlet'' || 89-233 mm (1-48°) || 50 mm (1-34°) || 51 mm <br> 31 mm ''Square area near gun'' <br> 17 mm ''Crew hatches''
 
|-
 
! Armour !! Front !! Rear !! Roof
 
|-
 
| Cupola || 203 mm (0-17°) || 70 mm (12-14°) || 51 mm <br> 17 mm ''Crew hatch''
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
+
Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,
* Front of turret vary in armour thickness, from 152 mm to 313 mm, but it is all very sloped due to turret design.
 
* The front of the turret roof has an additional armour plate of 31 mm in thickness.
 
  
=== Mobility ===
+
'''Armour type:'''
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
  
The mobility of the Conqueror is fair enough for a 65 ton heavy tank, and is actually comparable to the Centurion.
+
* Explosive reactive armour
 +
* Cast homogeneous armour
 +
* Rolled homogeneous armour (Rear roof, Engine grille)
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
|-
 
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 64.9 || colspan="1" rowspan="2" | 1.1 || colspan="1" | 37 (AB)
 
|-
 
|34 (RB/SB)
 
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="1" | Mode
+
| Hull || 79* mm (57-68°), 50* mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| Turret || 30-150* mm (0-79°) ''Gun mantlet'' <br> 30* mm (61-75°) ''Turret front top'' || 41.5* mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
|1,046
 
|____
 
 
|-
 
|-
|''Realistic/Simulator''
+
! Armour !! Sides !! Roof
|716
 
|810
 
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
| Cupola || 60 mm || 20 mm
 
|-
 
|-
! colspan="1" | Mode
+
! Special armour* !! Kinetic !! Chemical
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ERA || 5 mm || 400 mm
|16.12
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|11.03
 
|12.48
 
 
|-
 
|-
 
|}
 
|}
 +
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp= 1162|rbMinHp= 663}}
 +
 +
When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|L1A2 (120 mm)}}
+
{{main|CN-105-F1 (105 mm)}}
 
 
The 120 mm gun used by the Conqueror is essentially a version of the American 120 mm Gun M58 used by the M103 heavy tank. Unfortunately, the British version does not have access to the extremely lethal American solid shot AP or HEAT ammunition. The Conqueror is thus forced to choose between the anaemic APDS or unreliable HESH ammunition, while also sharing the same long reload as the American gun.
 
 
 
In general, the APDS is quite accurate at long ranges thanks to its high velocity, and the high penetration usually means it will not have too many problems penetrating most things the Conqueror will encounter. However, the post-penetration effects of APDS tend to be very poor compared to full-bore AP, and it is very rare to one-shot opponents. This problem is further exacerbated by the Conqueror's long reload, which is longer than the time it takes to replace a crewmember if facing a opponent with good crew skills. The HESH round will do a lot of damage ''if'' it hits and penetrates, but is easily frustrated by spaced armour and external components like tracks or suspension elements. It also has a relatively low velocity and is harder to use at long ranges.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[L1A2 (120 mm)|120 mm L1A2]]
+
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
 
|-
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
Line 110: Line 77:
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 35 || -/+15° || ±180° || Two-plane
+
| colspan="3" | 47 || -/+20° || ±180° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 121: Line 88:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__  
+
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
| ''Realistic'' || 9.7 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 132: Line 99:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 19.4 || 17.13 || __.__ || __.__
+
| 8.7 || 7.7 || 7.1 || 6.7
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 151: Line 118:
 
! 2000m
 
! 2000m
 
|-
 
|-
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321
+
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152
+
| OE 105 F1 Mle.60 || HE || 26 || 26 || 25 || 25 || 25 || 25
 +
|-
 +
| OFL 105 F1 || APFSDS || 361 || 358 || 350 || 341 || 332 || 322
 
|-
 
|-
 
|}
 
|}
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! 100%
 
! 100%
 
|-
 
|-
| Shot L1G || APDS || 1493 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.0 || 0.1 || 1,020 || +0° || 62° || 69° || 73°
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 +
|-
 +
| OFL 105 F1 || APFSDS || 1,525 || 3.8 || N/A || N/A || N/A || ° || 78° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
| Shell L1TK || HESH || 792 || 16 || 0.4 || 0.1 || 3,100 || +0° || 73° || 77° || 80°
+
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_Conqueror.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Conqueror Mk.2.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 192: Line 177:
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
! class="wikitable unsortable" width="10%" |Recommendations
 
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''35''' || 31&nbsp;''(+4)'' || 21&nbsp;''(+14)'' || 16&nbsp;''(+19)'' || 11&nbsp;''(+24)'' || 6&nbsp;''(+29)'' || 1&nbsp;''(+34)'' || style="text-align:left" | No
+
|| '''47''' || 23&nbsp;''(+24)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 
|-
 
|-
 
|}
 
|}
 
Keep ammo at around 16&nbsp;''(+19)'' or 11&nbsp;''(+24)''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
+
{{main|M693 (20 mm)|AAN-F1 (7.62 mm)}}
{{main|L3A1 (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
+
! colspan="7" | [[M693 (20 mm)|20 mm M693]]
 
|-
 
|-
 
! colspan="7" | ''Coaxial mount''
 
! colspan="7" | ''Coaxial mount''
Line 217: Line 198:
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 3,750 (250) || 500 || N/A || N/A
+
| colspan="4" | 1,000 (500) || 740 || -0°/+20° || N/A
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
 
|-
 
|-
 
! colspan="7" | ''Pintle mount''
 
! colspan="7" | ''Pintle mount''
Line 226: Line 212:
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 3,750 (250) || 500 || -10°/+30° || ±90°
+
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
==Usage in battles==
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.
  
The Conqueror performs best at longer ranges as a support tank where it can make the best use of its accurate, high-penetration 120 mm gun as well as its and heavy frontal armour, especially in terrain that allows it to go hull-down.
+
The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.
 +
 
 +
In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.
  
 
===Modules===
 
===Modules===
As per usual,"Parts" and "FPE" should be the focus first for modifications to increase combat survivability. Everything else is fair game after those two.
+
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| OFPH 105 F1
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| OFL 105 F1
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Laser rangefinder
 +
| NVD
 +
|-
 +
|}
  
It is then recommended to head for the "Additional Ballistic Protection Package" in order to increase the armour of the Conqueror to stand up to more lethal rounds.
+
===Pros and cons===
 +
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".-->
  
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* 361 mm close-range penetration with the high-velocity APDS stock ammunition
+
*Reactive armour, good chemical protection
* HESH ammunition with good explosive filler for chemical effect
+
*Good mobility
* Both APDS and HESH ammunition from 120 mm rarely ricochet off tanks
+
*Good forward and reverse speed
* The gun is fully stabilised, enabling easier reaction shots and hill peaking
+
*Low profile
* The coaxial MG can be used as a ranging gun, its bullets land where the HESH shell will approximately hit
+
*Effective in an ambush role
* Turret is well armoured and well shaped to deflect rounds
+
*Thermals can be unlocked
* Extremely sloped and well-armoured upper glacis
+
*Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
* Can mount add-on armour which offers more protection in the form of spaced armour to the turret cheeks and upper plate
+
*The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels
* Large volume within tank mean all crew may not be knocked out in one hit
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor lethality with APDS
+
*Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
* Unreliable HESH ammunition that is harder to aim due to lower velocity
+
*No composite armour, low survivability against kinetic rounds
* Long reload time (14.9s - 19.7s), though appropriate for the calibre
+
*Some weak spots between reactive armor plates
* Possesses only 7.62 mm machine guns to handle other threats
+
*Not having a gun stabilizer greatly hampers its performance
* Weak lower glacis plate
+
*Ammo racks in turret, high risk of explosion
* Very weak side hull armour of 51 mm with a minimal 6 mm side skirt
 
* Very weak engine deck armour of only 17 mm makes it extremely vulnerable to aircraft cannon fire
 
* Top speed is sub-par (33 km/h) with poor acceleration
 
* Ammunition rack is strewn all over turret
 
  
 
== History ==
 
== History ==
 
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
  
===Development===
+
During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.
In 1944, General Staff started a project called ''A45 Infantry Support Tank'', which started around the same time as the development of the [[Centurion Mk 1|A41 Centurion]] cruiser tank. This project, after the war, was redesignated from a typical "Infantry Tank" and instead focused on a new role of a "Universal Tank" design in the form of the FV 200 series. The "Universal Tank" concept was to design a vehicle that would have a mobility comparable to that of cruiser tanks, but with the armour and firepower of heavy tanks. The FV 200 series designation was adopted and was to serve as a line of vehicles that used the same hull and chassis in different roles like armour recovery vehicles and self-propelled guns. The first tank of this series was to be the FV 201, which would be 55 tons and use the 20-pounder gun.
 
 
 
In 1949, a new requirement for the project called for the use of a 120 mm gun, possibly in response to the reveal of the Soviet [[IS-3]] heavy tank in the Berlin Victory Parade in 1945. This new requirement would delay the initial deadlines for the tank as no gun of that caliber had been developed yet. As a interim development before such a gun could be made, the FV 201 hull was mounted with a turret from the Centurion tank and this created the ''[[Caernarvon|FV 221 Caernarvon]]'', with ''Mark I'' for a 17-pounder armament and a ''Mark II'' for a 20-pounder armament. However, the success of the lighter Centurion tank made the Caernarvon unsuitable in a "Main Battle Tank" role. Further development on the Caernarvon, with emphasis on the armour and armament, would develop the '''FV 214 Conqueror''' tanks, some were straight up conversions of Caernarvon Mark II's. About 185 Conquerors were produced in Mk.1 and Mk.2 variants from 1955 to 1959.
 
 
 
===Design===
 
The FV 214 Conqueror, also known as the "Tank, Heavy No. 1, 120 mm Gun, Conqueror", was intended to provide a mobile, long-range anti-tank support for the lighter and more numerous Centurion tanks stationed in Germany. As a response to the heavy [[IS-3]] tank in Soviet service, the tank's armament and armour is taken up and beyond extreme to typical NATO armour development. The armour, with a frontal plate of about seven inches (178 mm), made the tank one of the most protected tanks stationed in West Germany. The abundance of armour made the tank heavy, weighing 64 tons, and this impeded the tank's top speed and made it mechanically unreliable. However, the tank was very mobile in cross-country terrain, seen as equal as the lighter and faster Centurion tank.
 
 
 
The gun was the very large 120 mm cannon, the largest caliber tank gun available when it was introduced. The gun was American-developed, the same 120 mm cannon that would arm the [[M103|M103]] heavy tank. The gun uses a two-piece ammunition and the tank allowed for a ammo stowage of 35 rounds. Another notable feature of the Conqueror aside from its large cannon and thick armour was the unique and rotatable commander's cupola. In the cupola was the Conqueror's fire control system and had many features that made it ahead of its time. Being able to be rotated independent from the turret, plus with a coincidence rangefinder, the commander could align the cupola to a target, measure its range, and direct the gunner to the designated target. While the gunner located and engage the target, the commander could go and find a different target to designate and range.
 
  
===Usage===
+
''- From [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en Devblog]''
The Conqueror were all stationed in West German in the armoured regiments stationed there. Each regiment received 9 Conquerors and were organized in groups of three as tank troops to support the Centurions in any conflict that arise from the tense situation of the Cold War. As history played out, the Cold War never became "hot" and no hostile conflicts arise in the borders of Germany, thus the Conquerors never saw any use aside from training as they were all exclusively stationed on the German borders. The Conqueror's intention to provide a long-range anti-tank capability for the Centurions, became less significant when the Centurions began to arm themselves with the more powerful 105 mm L7 gun, such as the [[Centurion Mk 10]]. The lower tactical value of the Conqueror and further development on heavy tanks in Britain had the Conquerors replaced in 1966 with the much more powerful and armoured, yet lighter, [[Chieftain Mk 3|FV 4201 Chieftain tank]].
 
  
 
== Media ==
 
== Media ==
Line 297: Line 309:
 
* ''other literature.''-->
 
* ''other literature.''-->
  
* [https://warthunder.com/en/devblog/current/850/ [Devblog<nowiki>]</nowiki> Сenturion Mk III and Conqueror Mk II]
+
* [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en [Devblog<nowiki>]</nowiki> AMX-30B2 Brenus: Modern Ironclad]
* [http://warthunder.com/en/devblog/current/870 [Devblog<nowiki>]</nowiki> Conqueror Armor Investigation]
 
  
{{Britain heavy tanks}}
+
{{France medium tanks}}

Revision as of 13:59, 26 June 2020

Rank 6 USA
F-5C Pack
AMX-30B2 BRENUS
fr_amx_30_b2_brenus.png
AMX-30B2 BRENUS
AB RB SB
8.7 8.7 8.7
Class:
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the medium tank AMX-30B2 BRENUS. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30B2 BRENUS.jpg


The AMX-30B2 BRENUS is a Rank VI French medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.

General info

Survivability and armour

The AMX-30B2 has a complex array of armour plates in addition of the ERA.

The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the T-54 APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the M18 GMC can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.

Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the R3 T20 FA-HS at BR 3.7 for Italy).

The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.

The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the M551, M60A2, RakJpz, and KPz-70s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the Type 89 IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.

Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,

Armour type:

  • Explosive reactive armour
  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front (Slope angle) Sides Rear Roof
Hull 79* mm (57-68°), 50* mm (52-76°) Front glacis
79 mm (0-57°), 30 mm (75°) Lower glacis
35-57 mm (0-35)
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Top
30 mm Center
25 mm (70°) Bottom
15 mm
8 mm Engine grille
Turret 30-150* mm (0-79°) Gun mantlet
30* mm (61-75°) Turret front top
41.5* mm (19-47°) 30 mm (1-64°)
20 mm (54-64°) Turret underside
20 mm
Armour Sides Roof
Cupola 60 mm 20 mm
Special armour* Kinetic Chemical
ERA 5 mm 400 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38.2 1162 1,431 30.42 37.46
Realistic 66 66 663 750 17.36 19.63

When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).

Armaments

Main armament

Main article: CN-105-F1 (105 mm)
105 mm CN-105-F1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
47 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 22.1 25.7 28.4 30.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.7 7.7 7.1 6.7
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 26 26 25 25 25 25
OFL 105 F1 APFSDS 361 358 350 341 332 322
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.0 0.1 1,020 +0° 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0.1 0.1 2,000 +0° 79° 80° 81°
OFL 105 F1 APFSDS 1,525 3.8 N/A N/A N/A ° 78° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
OFPH 105 F1 700 11.4 20 5 25 50
Ammo racks
Ammo racks of the AMX-30B2 BRENUS.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 23 (+24)  (+)  (+)  (+)  (+)  (+) no

Machine guns

20 mm M693
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (500) 740 -0°/+20° N/A
7.62 mm AAN-F1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (100) 900 -10°/+45° ±120°

Usage in battles

The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.

The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.

In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive OFPH 105 F1
II Suspension Brake System FPE Adjustment of Fire OFL 105 F1
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Laser rangefinder NVD

Pros and cons

Pros:

  • Reactive armour, good chemical protection
  • Good mobility
  • Good forward and reverse speed
  • Low profile
  • Effective in an ambush role
  • Thermals can be unlocked
  • Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
  • The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels

Cons:

  • Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
  • No composite armour, low survivability against kinetic rounds
  • Some weak spots between reactive armor plates
  • Not having a gun stabilizer greatly hampers its performance
  • Ammo racks in turret, high risk of explosion

History

During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26