Difference between pages "Update 1.43" and "AMX-30B2 BRENUS"

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(Survivability and armour: Corrected typo)
 
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{{DISPLAYTITLE:Update 1.43}}
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{{Specs-Card|code=fr_amx_30_b2_brenus}}
[[File:Wallpaper Update1.43.jpg|x400px|border|right]]
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{{About
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|about=medium tank '''{{PAGENAME}}'''
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|usage=other uses
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|link=AMX-30 (Family)
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}}
  
[https://warthunder.com/en/news/886--en Update 1.43] ([https://warthunder.com/en/game/changelog/current/369 changelog]) was introduced on 9 October 2014. It is most notable for adding a large number of new vehicles; including the [[Ho 229 V3]], [[Canberra B Mk. 2]], [[T-35]] (the first multi-turreted tank in the game), and extended SPAA trees for Germany and Russia; as well as the first urban tank map [[Poland]].
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== Description ==
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
  
__TOC__
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
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The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.
  
=New Vehicles=
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== General info ==
==Ground Forces==
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=== Survivability and armour ===
===Germany===
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
* [[Flakpanzer IV Wirbelwind]]
 
* [[Flakpanzer IV Ostwind]]
 
* [[Flakpanzer V Coelian]]
 
* [[Flakpanzer IV Kugelblitz]]
 
* [[Pz.Kpfw. II Ausf. H]] (Gift)
 
* [[Pz.Kpfw._III_Ausf._J1|Pz.Kpfw. III Ausf. J (L/60)]]
 
* [[Pz.Kpfw. IV Ausf. J]]
 
* [[Panzerbefehlswagen_IV|Pz.Bfw. IV Ausf. J]] (Premium)
 
* [[Marder III]]
 
* [[Sturmgeschütz III Ausf. G]]
 
* [[Pz.Kpfw._KV-1B_756(r)|KV-1 mit Kw.K.-40]] (Premium)
 
  
===USSR===
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
* [[ZSU-37]]
 
* [[ZUT-37]] (Premium)
 
* [[ZSU-57-2]]
 
* [[T-35]] (Premium)
 
* [[T-54 mod. 1947]]
 
* [[T-III|T-III  (Pz.Kpfw III Ausf. J(L/42))]] (Premium)
 
  
==Aircraft==
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The AMX-30B2 has a complex array of armour plates in addition of the ERA.
===USA===
 
* [[F7F-1]]
 
* [[B-57A]]
 
* [[Fw190A-8_Usa|Fw 190 A-8]] (Premium)
 
* [[Ki-43-IIHayabusa_Usa|Ki-43-II]] (Premium)
 
  
===Germany===
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The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the [[T-54 (1951)|T-54]] APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the [[M18 GMC]] can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.
* [[Fw 190 A-4]]
 
* [[Ho 229 V3]]
 
* [[TempestMkV_Germany|Tempest MK.V]] (Premium)
 
* [[Yak-1B_Germany|Yak-1B]] (Premium)
 
* [[Bf_109_G-2|Bf.109 G2 (Romanian)]] - will be available at a later time (Gift)
 
  
===USSR===
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Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the [[R3 T20 FA-HS]] at BR 3.7 for Italy).
* [[I-16type5Ishak|I-16 type 5]]
 
* [[Yak-1]]
 
* [[Yak-9]]
 
* [[IL-28]]
 
* [[P-47D-27_Thunderbolt|P-47D]] (Premium)
 
  
===Great Britain===
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The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.
* [[LancasterB_MkI|Lancaster Mk.I]]
 
* [[Canberra B Mk. 2]]
 
* [[Venom FB.4]]
 
* [[Catalina Mk. IVa]] (Premium)
 
  
===Japan===
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The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the [[M551]], [[M60A2]], [[RakJPz 2|RakJpz]], and [[KPz-70]]s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the [[Type 89]] IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.
* [[Ki-27 otsu]]
 
* [[Ki-43-IHayabusa|Ki-43-I]]
 
* [[J7W1_Shinden|J7W1]]
 
* [[Kikka|Kitsuka]]
 
* [[R2Y2_Keiun-KAI_V1|R2Y2 KAI V1]]
 
* [[R2Y2_Keiun-KAI_V2|R2Y2 KAI V2]]
 
* [[R2Y2_Keiun-KAI_V3|R2Y2 KAI V3]]
 
* [[B-17EFlyingFortress_Japan|B-17E]] (Premium)
 
  
=Game changes=
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Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,
==General Changes==
 
* New air and ground vehicles
 
* Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
 
* New arcade tank battle mode
 
** The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an  attacker or bomber.
 
** The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
 
** Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
 
** Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will  also require enemy vehicle destruction to be activated.
 
** More details in the DevBlog
 
* New Realistic Battle mode:
 
** Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
 
** After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
 
** Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
 
** If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
 
** A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.
 
** The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
 
** With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
 
* Air Race mode has been added:
 
** You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
 
** New location was created for that mode where race will commence -  “Tropical Island”.
 
** Repairs will be much lower in that mode than in any other mode
 
* New locations and maps
 
* New hangar design
 
* New environment and weapons sounds
 
* Vehicle presets
 
* New achievements and rewards
 
* The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
 
* Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
 
* Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
 
* Fixed an error when kill credit would not be assigned if target would crash too fast.
 
* Hangar has been significantly visually reworked
 
* Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
 
* All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
 
* Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
 
* Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
 
* Now you can buy partially researched modules with proportionally partial price in golden eagles
 
* Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
 
* Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
 
* Pilots will no longer be displayed with “Low Quality” textures selected.
 
* Visibility through the cockpit glass has been slightly improved
 
* Reflection of the chrome surfaces on PS4 were fixed
 
* Performance on all ground forces locations has been improved for DirecX11
 
* Automatic squad feature has been enabled:
 
** All players that weren’t squaded before the battle will be automatically divided into auto-squads
 
** If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
 
** Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
 
** Auto-squads will look different from normal squads in the player list
 
** Players can disable the automatic squad feature in the game options
 
  
==Interface==
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'''Armour type:'''
* Replay view interface has been significantly changed and improved (PC/Mac)
 
* Tutorial and Events buttons have been visually changed.
 
* Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
 
* Spectator view screen has been significantly reworked (available in custom battles)
 
* Added camera for ground forces that displays in detail how player vehicle got destroyed
 
* Armour view mode has been added:
 
** Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
 
** Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew
 
* New icons for shells (more details in our devblog):
 
** Shell icons now contain information about piercing and casualty-producing properties of the shells
 
** A more detailed description of tank shells
 
* Added range input control for tank aiming sights (required key assignment for range input control)
 
  
==Locations and missions==
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* Explosive reactive armour
* Many minor fixes based on bugreports of players
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* Cast homogeneous armour
* Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
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* Rolled homogeneous armour (Rear roof, Engine grille)
* New locations have been added:
 
** Mozdok
 
*** Three modes have been added: “Domination”, “Сonquest”, “Battle”
 
** Poland
 
*** Three modes have been added: “Domination”, “Сonquest”, “Battle”
 
** Norway
 
*** “Operation” mode for RB and SB multiplayer mission
 
*** “Ground attack” mode for AB multiplayer mission
 
*** Five single player missions
 
** Tropical Island
 
*** “Race” mode available
 
* Changes on existing locations:
 
** Carpathians
 
*** Fixed balance on capture points
 
** Karelia
 
*** Error that leads to a player being spawned inside rocks has been fixed
 
*** Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
 
*** Grass palette of the grass has been changed, colours look more realistical now
 
*** Textures of rocks, cliffs and sand scars have been changed
 
** Kuban
 
*** Location became bigger and more open
 
*** Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
 
*** Hill has been removed
 
*** Lake has been added
 
** Kursk
 
*** Old “dug-out” positions have been replaced with new ones
 
*** Several caponiers have been added to the battlefield
 
*** Craters from artillery hits have been added
 
*** Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
 
*** Added crashed Bf109 and Pe-2 as a decoration.
 
*** Airfields were moved closer, based on players feedback
 
*** Added targets for bombers
 
*** New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
 
** Spain
 
*** Five single player missions have been added
 
** Ash River
 
*** Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.
 
  
==New decals and skins==
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{| class="wikitable"
* New decals:
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|-
** French Naval Aviation Roundel
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
** Snake design 6/StG 2
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|-
** Romanian Air Force Roundel
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| Hull || 79* mm (57-68°), 50* mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
** Austrian Air Force Roundel
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|-
** Swiss Air Force Roundel
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| Turret || 30-150* mm (0-79°) ''Gun mantlet'' <br> 30* mm (61-75°) ''Turret front top'' || 41.5* mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
** Finnish Air Force Roundel
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|-
** Korean People's Army Air Force Roundel
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! Armour !! Sides !! Roof
** Royal Netherlands Air Force Insignia
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|-
** Royal Norwegian Air Force Roundel
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| Cupola || 60 mm || 20 mm
** Swedish Air Force Roundel
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|-
** "Burma" badge of No.257 Squadron, RAF
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! Special armour* !! Kinetic !! Chemical
** Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
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|-
** Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
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| ERA || 5 mm || 400 mm
** Badge of VT-3 Squadron, US Navy
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|-
** "Swallow" of 125 GvBAP
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|}
** "Sun Setter" text
 
* User skins from live:
 
** Justin "Spogooter" Kramer
 
** I-153 M-62: Number "16". Non-standard field camouflage
 
** B-24D: 512th Squadron desert camouflage
 
** Ki-10-II: Red/White aerobatic camouflage
 
** Ki-10-II: Aerobatic Yellow/Black camouflage
 
** Nathan "NOA_" Ceulemans
 
** CL-13A Sabre Mk.6: JG 71 camouflage
 
** Me 262 A-1a: III./JG 7 camouflage
 
** P-38G: Invasion stripes camouflage
 
** S.F. “Gudkarma” Radzikowski
 
** F6F-3/5P: VF-84 Squadron
 
** Ki-61-I hei: 244th Sentai camouflage
 
** Ki-84 ko: 102nd Sentai camouflage
 
** Orest "_TerremotO_" Tsypiashchuk
 
** P-39N-0 Airacobra: "Pantie Bandit"
 
** P-51D-30 Mustang: 78th FG, 44-64147 "Big Dick"
 
** F8F-1B Bearcat: South Vietnam, 1964
 
** Colin "fenris" Muir
 
** HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
 
** HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
 
** Spitfire Mk Vb: 92nd Squadron RAF
 
  
==Damage model and the ground forces combat characteristics==
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=== Mobility ===
* Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
* Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
 
* BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
 
* KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
 
* KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
 
* Pz.Kpfw V “Panther” series have been fixed.
 
** For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
 
** For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
 
* Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
 
* T-70 rate of fire decreased from 20 to 15 shots per minute
 
* A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
 
* D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
 
  
==Flight model==
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{{tankMobility|abMinHp= 1162|rbMinHp= 663}}
* More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
 
* The simulation of piston engines at high altitude has been improved;
 
* For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
 
* Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
 
* Arado 234B-2 has been given air start, since it could not take off from most of the airfields
 
* Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
 
* LaGG-3-34 has been tuned according to the data sheet
 
* LaGG-3-35 has been tuned according to the data sheet
 
* LaGG-3-66 has been tuned according to the data sheet
 
* LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
 
* F6F-3 has been tuned according to the data sheet
 
* F4F-3 has been tuned according to the data sheet
 
* F4F-4 has been tuned according to the data sheet
 
* B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
 
* B-24-D has been tuned according to the data sheet
 
* Lancaster Mk.III has been tuned according to the data sheet
 
* Lancaster Mk.I has been tuned according to the data sheet
 
* Beaufighter Mk.VIc has been tuned according to the data sheet
 
* Beaufighter Mk.X has been tuned according to the data sheet
 
* Beaufighter Mk.21 has been tuned according to the data sheet
 
* Bristol Beaufort Mk.VIII has been tuned according to the data sheet
 
* H6K4 has been tuned according to the data sheet
 
* Ki-43-I has been tuned according to the data sheet
 
* Ki-27b (Otsu) has been tuned according to the data sheet
 
* Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
 
* M.C.202 has been tuned according to the data sheet
 
* Yak-1 has been tuned according to the data sheet
 
* Yak-9 has been tuned according to the data sheet
 
* N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
 
* BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
 
* P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
 
* Dewoitine D.520 has been tuned according to the data sheet
 
* Dewoitine D.521 has been tuned according to the data sheet
 
* FW-190 A-4 has been tuned according to the data sheet
 
* Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel
 
* All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
 
* He-112 A/B/V flight models have been updated - changed how compressor speeds work.
 
* F-82E improved dynamical characteristics (acceleration-deceleration).
 
* He-111 H-3 has been tuned according to the data sheet
 
* He-111 H-6 has been tuned according to the data sheet
 
* He-111 H-16 has been tuned according to the data sheet
 
* Ju-88 A-4 has been tuned according to the data sheet
 
* S.M. 79 (1936) has been tuned according to the data sheet
 
* S.M. 79 (1941) has been tuned according to the data sheet
 
* S.M. 79 Bis has been tuned according to the data sheet
 
* S.M. 79B has been tuned according to the data sheet
 
* F4U series has been tuned according to the data sheet
 
* Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
 
* La-9 preliminary tuned according to the data sheet
 
* Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing
 
  
==Armament and modifications==
+
When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).
* Damage of 4000 lbs British bomb “Cookie” has been fixed;
 
* Added new bomb loads for Avro Lancaster:
 
** 14x250lbs bombs
 
** 14x1000lbs bombs
 
** 1x4000 + 6x1000 + 2x250 lbs bombs
 
* Sight angles for the Do.217 top turret have been fixed;
 
* Sight angles for the AR-2 top turret have been fixed;
 
* Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
 
* Order of bomb release was changed for Swordfish Mk.I
 
* Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
 
* Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
 
* Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
 
* The following engine  modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):
 
** USA P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
 
** Germany CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
 
** USSR: I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
 
** Britain: Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
 
** Japan: F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
 
* All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.
 
* Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
 
* Ammunition for P-51D-20 and P-51D-30 have been fixed
 
* Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
 
  
==Balance and progression==
+
== Armaments ==
* Prices on unlockable shells for tank cannons have been changed:
+
=== Main armament ===
* Prices on sub-caliber shells were decreased three times
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
* Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
+
{{main|CN-105-F1 (105 mm)}}
* Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
 
* Certain aircraft changed their position in the research trees:
 
** USA
 
*** PBY-5 and PBY-5a are no longer united into one slot
 
** Germany
 
*** Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
 
*** Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
 
*** Ju.88A-4 is now placed at first rank
 
*** German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
 
** USSR
 
*** Yak-9k and Yak-9t are no longer united in one group
 
*** MiG-3 of 34 series is no longer placed outside of the MiG-3 group
 
*** LaGG-3-35 and LaGG-3-66 are no longer united in one group
 
*** Pe-3 and Pe-3bis are no longer united in one group
 
*** SB-2M-105 is no longer positioned in SB-2 group
 
*** Yer-2 bombers with ATCH-30B engine are separated into another group
 
*** Tu-2S is no longer placed in the group with late Tu-2
 
** Japan
 
*** Both A6M5 are now placed at 3-d rank and united in one group
 
*** All A6M3 fighters are united in one group
 
*** N1K2-J and N1K2-Ja are now united in one group
 
*** Ki-43-I and Ki-43-II are now united in one group and placed at second rank
 
*** Ki-45ko is now placed at first rank, outside of Ki-45 group
 
*** Ki-45hei is now placed outside of Ki-45 group - right after it
 
  
==Aviation Damage Model==
+
{| class="wikitable" style="text-align:center"
* HE shells effect on aircraft framework has been fixed
+
|-
* Immediate fire extinctions on aircraft issue have been fixed
+
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 47 || -8°/+20° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 8.7 || 7.7 || 7.1 || 6.7
 +
|-
 +
|}
  
==Sounds==
+
===== Ammunition =====
* Sounds of trees cracking and falling have been added;
+
{| class="wikitable sortable" style="text-align:center" width="100%"
* Sounds of destructible objects have been added;
+
! colspan="8" | Penetration statistics
* Sounds for traverse and elevation for some tank models were adjusted;
+
|-
* Volume levels for certain sound events were adjusted;
+
! rowspan="2" data-sort-type="text" | Ammunition
* Added better volumetric effect for shots from tank and aircraft ammunition;
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
* Sound from shutting Spitfire Griffon engine is now synchronized with animation;
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
* Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
+
|-
* Added new sounds for heavy tank tracks;
+
! 10m
* Changed compression rate of some of the sound events. They now will be in better quality;
+
! 100m
* Removed click in the Hellcat engine sounds when it reaches high rpm;
+
! 500m
* AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
+
! 1000m
* New sounds for the Breda-Safat 77 machine gun;
+
! 1500m
* New sounds for the ShVAK cannon (both ground and air versions);
+
! 2000m
* New sounds for the MG 17 machine gun;
+
|-
* New sounds for the MG 131 machine gun;
+
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
* New sounds for the MG 151 cannon;
+
|-
* New sounds for the Type97 machine gun;
+
| OE 105 F1 Mle.60 || HE || 26 || 26 || 25 || 25 || 25 || 25
* New sounds for the ShKAS machine gun;
+
|-
* New sounds for the Type99 cannon;
+
| OFL 105 F1 || APFSDS || 361 || 358 || 350 || 341 || 332 || 322
* New sounds for the Breda-Safat 127 machine gun;
+
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.0 || 0.1 || 1,020 || +0° || 62° || 69° || 73°
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 +
|-
 +
| OFL 105 F1 || APFSDS || 1,525 || 3.8 || N/A || N/A || N/A || ° || 78° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 +
|-
 +
|}
  
==New awards==
+
===== [[Ammo racks|Ammo racks]] =====
* New titles:
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
** Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
+
{| class="wikitable sortable" style="text-align:center"
** Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
+
|-
* New streaks:
+
! class="wikitable unsortable" |Full<br /> ammo
** "Without a waste" - awarded to tankers for firing at the enemy without a miss
+
! class="wikitable unsortable" |1st<br />  rack empty
** "Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
+
! class="wikitable unsortable" |2nd<br />  rack empty
** "Intelligence" - awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
+
! class="wikitable unsortable" |3rd<br />  rack empty
** "According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
+
! class="wikitable unsortable" |4th<br />  rack empty
* New challenges:
+
! class="wikitable unsortable" |5th<br />  rack empty
** "Early Entry" - awarded to players for getting “Fist Strike” streak
+
! class="wikitable unsortable" |6th<br />  rack empty
** "Decisive Shot" - awarded to players for getting “Last Strike” streak
+
! class="wikitable unsortable" |Visual<br /> discrepancy
** "Alpha and Omega" - awarded to players for getting “Mission Maker” streak
+
|-
** "Hero of the Sky" - awarded to players for getting similarly-named streak
+
|| '''47''' || 23&nbsp;''(+24)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
** "Thunderer" - awarded to players for getting similarly-named streak
+
|-
** "Survivor" - awarded to players for getting similarly-named streak
+
|}
** "Punisher" - awarded to players for getting similarly-named streak
 
** "Wingman" - awarded to players for getting similarly-named streak
 
** "Ground Multistrike" - awarded to players for getting similarly-named streak
 
** "Aerial Multistrike" - awarded to players for getting similarly-named streak
 
** “Water Multistrike" - awarded to players for getting similarly-named streak
 
** "The Best Squad" - awarded to players for getting similarly-named streak
 
  
=Smaller updates that came afterwards=
+
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|M693 (20 mm)|AAN-F1 (7.62 mm)}}
  
[[Category:Updates]]
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[M693 (20 mm)|20 mm M693]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,000 (500) || 740 || -0°/+20° || N/A
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
 +
|-
 +
|}
 +
 
 +
==Usage in battles==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.
 +
 
 +
The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.
 +
 
 +
In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| OFPH 105 F1
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| OFL 105 F1
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Laser rangefinder
 +
| NVD
 +
|-
 +
|}
 +
 
 +
===Pros and cons===
 +
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".-->
 +
 
 +
'''Pros:'''
 +
 
 +
*Reactive armour, good chemical protection
 +
*Good mobility
 +
*Good forward and reverse speed
 +
*Low profile
 +
*Effective in an ambush role
 +
*Thermals can be unlocked
 +
*Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
 +
*The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels
 +
 
 +
'''Cons:'''
 +
 
 +
*Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
 +
*No composite armour, low survivability against kinetic rounds
 +
*Some weak spots between reactive armor plates
 +
*Not having a gun stabilizer greatly hampers its performance
 +
*Ammo racks in turret, high risk of explosion
 +
 
 +
== History ==
 +
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 +
 
 +
During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.
 +
 
 +
''- From [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en Devblog]''
 +
 
 +
== Media ==
 +
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
 +
 
 +
== External links ==
 +
<!--Paste links to sources and external resources, such as:
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
 +
 
 +
* [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en [Devblog<nowiki>]</nowiki> AMX-30B2 Brenus: Modern Ironclad]
 +
 
 +
{{France medium tanks}}

Revision as of 13:59, 26 June 2020

AMX-30B2 BRENUS
fr_amx_30_b2_brenus.png
AMX-30B2 BRENUS
AB RB SB
8.7 8.7 8.7
Class:
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the medium tank AMX-30B2 BRENUS. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30B2 BRENUS.jpg


The AMX-30B2 BRENUS is a Rank VI French medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.

General info

Survivability and armour

The AMX-30B2 has a complex array of armour plates in addition of the ERA.

The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the T-54 APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the M18 GMC can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.

Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the R3 T20 FA-HS at BR 3.7 for Italy).

The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.

The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the M551, M60A2, RakJpz, and KPz-70s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the Type 89 IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.

Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,

Armour type:

  • Explosive reactive armour
  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front (Slope angle) Sides Rear Roof
Hull 79* mm (57-68°), 50* mm (52-76°) Front glacis
79 mm (0-57°), 30 mm (75°) Lower glacis
35-57 mm (0-35)
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Top
30 mm Center
25 mm (70°) Bottom
15 mm
8 mm Engine grille
Turret 30-150* mm (0-79°) Gun mantlet
30* mm (61-75°) Turret front top
41.5* mm (19-47°) 30 mm (1-64°)
20 mm (54-64°) Turret underside
20 mm
Armour Sides Roof
Cupola 60 mm 20 mm
Special armour* Kinetic Chemical
ERA 5 mm 400 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38.2 1162 1,431 30.42 37.46
Realistic 66 66 663 750 17.36 19.63

When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27 km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830 hp output engine).

Armaments

Main armament

Main article: CN-105-F1 (105 mm)
105 mm CN-105-F1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
47 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.6 __.__ __.__ __.__ __.__
Realistic 17.9 22.1 25.7 28.4 30.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.7 7.7 7.1 6.7
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 26 26 25 25 25 25
OFL 105 F1 APFSDS 361 358 350 341 332 322
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.0 0.1 1,020 +0° 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0.1 0.1 2,000 +0° 79° 80° 81°
OFL 105 F1 APFSDS 1,525 3.8 N/A N/A N/A ° 78° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
OFPH 105 F1 700 11.4 20 5 25 50
Ammo racks
Ammo racks of the AMX-30B2 BRENUS.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 23 (+24)  (+)  (+)  (+)  (+)  (+) no

Machine guns

20 mm M693
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (500) 740 -0°/+20° N/A
7.62 mm AAN-F1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (100) 900 -10°/+45° ±120°

Usage in battles

The AMX 30B2 Brenus cannot withstand a frontal encounter with most opponents due to the lack of a reliable armor and a stabilizer, making the tank an easy prey for almost anyone on the battlefield. However, the tank comes with a great mobility, able to reach 65 km/h in RB (72 in AB) even in reverse, making it the ideal tank to shoot the enemy and rapidly retreat to change position. The optics are better than the ones found on the other AMX-30s, but still not sufficient to properly see targets at long ranges, unlike tanks like the Leopard I with its 16x. However, it's not something to worry about: the thermal sight will allow the player to easily spot targets from far away. Its gun is capable of punching through most of enemy tanks, but caution is a must when uptiered: tanks like the T-72 cannot be damaged in the turret even by the AMX-30B2's APFSDS, leaving only the hull as a potential target.

The tank is not very suitable for urban combat, since most enemies will have a stabilizer and thus will be capable of landing the first shot, often knocking out the gunner, disabling the engine, the gun, or just setting the tank on fire. The best thing to do, in these cases, is to avoid the center of the map, flanking the enemy to hit him from the side and staying hidden from sight so enemies don't focus their firepower on the AMX-30B2.

In larger and flat maps the tank gives its best, thanks to the high mobility and the capability to shoot the enemy from far away, although the commander cupola can be an issue since it ruin the silhouette of the tank, making it clearly visible, sometimes even when behind cover.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive OFPH 105 F1
II Suspension Brake System FPE Adjustment of Fire OFL 105 F1
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Laser rangefinder NVD

Pros and cons

Pros:

  • Reactive armour, good chemical protection
  • Good mobility
  • Good forward and reverse speed
  • Low profile
  • Effective in an ambush role
  • Thermals can be unlocked
  • Laser rangefinder, high-velocity APFSDS rounds and thermal vision make for an effective sniper
  • The coaxial 20mm cannon makes short work of thinly armoured vehicles and helicopters. Also works great against tracks and cannon barrels

Cons:

  • Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
  • No composite armour, low survivability against kinetic rounds
  • Some weak spots between reactive armor plates
  • Not having a gun stabilizer greatly hampers its performance
  • Ammo racks in turret, high risk of explosion

History

During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26