Difference between pages "S.81" and "Update 1.43"

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{{Specs-Card|code=s_81_ar125}}
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{{DISPLAYTITLE:Update 1.43}}
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[[File:Wallpaper Update1.43.jpg|x400px|border|right]]
  
== Description ==
+
[https://warthunder.com/en/news/886--en Update 1.43] ([https://warthunder.com/en/game/changelog/current/369 changelog]) was introduced on 9 October 2014. It is most notable for adding a large number of new vehicles; including the [[Ho 229 V3]], [[Canberra B Mk. 2]], [[T-35]] (the first multi-turreted tank in the game), and extended SPAA trees for Germany and Russia; as well as the first urban tank map [[Poland]].
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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__TOC__
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian bomber {{Battle-rating|1}}. It was introduced in [[Update 1.71 "New E.R.A"]].
 
  
The S.81 is distinctive with its three engines, two on the wings and one in the nose. This provides a level of redundancy with the nose engine unlikely to be disabled except from a head-on or a diving attack. Although, each engine is less powerful than contemporaries on other aircraft so each engine loss will heavily impact the aircraft's speed, causing it to lose altitude. Losing one engine on the wing would also cause the aircraft to start rolling over to the weakened end.  
+
=New Vehicles=
 +
==Ground Forces==
 +
===Germany===
 +
* [[Flakpanzer IV Wirbelwind]]
 +
* [[Flakpanzer IV Ostwind]]
 +
* [[Flakpanzer V Coelian]]
 +
* [[Flakpanzer IV Kugelblitz]]
 +
* [[Pz.Kpfw. II Ausf. H]] (Gift)
 +
* [[Pz.Kpfw._III_Ausf._J1|Pz.Kpfw. III Ausf. J (L/60)]]
 +
* [[Pz.Kpfw. IV Ausf. J]]
 +
* [[Panzerbefehlswagen_IV|Pz.Bfw. IV Ausf. J]] (Premium)
 +
* [[Marder III]]
 +
* [[Sturmgeschütz III Ausf. G]]
 +
* [[Pz.Kpfw._KV-1B_756(r)|KV-1 mit Kw.K.-40]] (Premium)
  
The plane in its default state is covered in a light green paint with black splotches around to break up the solid figure. A huge white band stretch out at the mid-section of the fuselage, right around the beam turrets, which could serve as reference points for enemies to knockout the beam and ventral turret gunners. On the tail's vertical stabilizer, a large white cross is also present with the logo of the ''Regia Aeronautica'' in the upper center point of the paint. On the wings, the ''Regia Aeronautica'' roundels were also present to make the vehicle certainly belonging to the Italian tech tree.
+
===USSR===
 +
* [[ZSU-37]]
 +
* [[ZUT-37]] (Premium)
 +
* [[ZSU-57-2]]
 +
* [[T-35]] (Premium)
 +
* [[T-54 mod. 1947]]
 +
* [[T-III|T-III  (Pz.Kpfw III Ausf. J(L/42))]] (Premium)
  
Three types of turrets are available on the S.81, a dorsal turret on top, a ventral turret on the bottom, and two beam turrets for both sides of the fuselage. All the turrets provide excellent arc of fires on their sectors, with mutual machine gun fire from more than one turret able to be met in most areas. Unfortunately, all the turrets used a 7.7 mm machine gun and while sustained fire could cause sufficient damage, they lack the quick stopping power needed to prevent fighters from strafing the bomber, and taking down enemy fighters quickly is crucial as the S.81 lacks any sort of armour for itself and the crew except self-sealing fuel tanks. Enemy machine gun fire will quickly go through, damaging modules and crew members.
+
==Aircraft==
 +
===USA===
 +
* [[F7F-1]]
 +
* [[B-57A]]
 +
* [[Fw190A-8_Usa|Fw 190 A-8]] (Premium)
 +
* [[Ki-43-IIHayabusa_Usa|Ki-43-II]] (Premium)
  
== General info ==
+
===Germany===
=== Flight Performance ===
+
* [[Fw 190 A-4]]
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
* [[Ho 229 V3]]
{| class="wikitable" style="text-align:center"
+
* [[TempestMkV_Germany|Tempest MK.V]] (Premium)
|-
+
* [[Yak-1B_Germany|Yak-1B]] (Premium)
! colspan="8" | Characteristics
+
* [[Bf_109_G-2|Bf.109 G2 (Romanian)]] - will be available at a later time (Gift)
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 314 || 310 || 6,800 || 30.5 || 31.3 || 2.9 || 3.9 || 450
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 356 || 335 || 6,800 || 27.6 || 29.0 || 11.2 || 6.3 || 450
 
|-
 
|}
 
  
====Details====
+
===USSR===
{| class="wikitable" style="text-align:center"
+
* [[I-16type5Ishak|I-16 type 5]]
|-
+
* [[Yak-1]]
! colspan="5" | Features
+
* [[Yak-9]]
|-
+
* [[IL-28]]
! Combat flap
+
* [[P-47D-27_Thunderbolt|P-47D]] (Premium)
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
|-
 
| X || X || X || X || X    <!-- -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
===Great Britain===
|-
+
* [[LancasterB_MkI|Lancaster Mk.I]]
! colspan="5" | Limits
+
* [[Canberra B Mk. 2]]
|-
+
* [[Venom FB.4]]
! rowspan="2" | Wing-break speed<br>(km/h)
+
* [[Catalina Mk. IVa]] (Premium)
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| ??? || ??? || ??? || ~?? || ~?
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
===Japan===
|-
+
* [[Ki-27 otsu]]
! colspan="4" | Optimal velocities
+
* [[Ki-43-IHayabusa|Ki-43-I]]
|-
+
* [[J7W1_Shinden|J7W1]]
! Ailerons<br>(km/h)
+
* [[Kikka|Kitsuka]]
! Rudder<br>(km/h)
+
* [[R2Y2_Keiun-KAI_V1|R2Y2 KAI V1]]
! Elevators<br>(km/h)
+
* [[R2Y2_Keiun-KAI_V2|R2Y2 KAI V2]]
! Radiator<br>(km/h)
+
* [[R2Y2_Keiun-KAI_V3|R2Y2 KAI V3]]
|-
+
* [[B-17EFlyingFortress_Japan|B-17E]] (Premium)
| < ??? || < ??? || < ??? || > ???
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
=Game changes=
|-
+
==General Changes==
! colspan="3" | Compressor (RB/SB)
+
* New air and ground vehicles
|-
+
* Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
! colspan="3" | Setting 1
+
* New arcade tank battle mode
|-
+
** The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an  attacker or bomber.
! Optimal altitude
+
** The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
! 100% Engine power
+
** Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
! WEP Engine power
+
** Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will  also require enemy vehicle destruction to be activated.
|-
+
** More details in the DevBlog
| ?,??? m || ??? hp || ?,??? hp
+
* New Realistic Battle mode:
|-
+
** Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
<!--! colspan="3" | Setting 2
+
** After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
|-
+
** Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
! Optimal altitude
+
** If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
! 100% Engine power
+
** A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.
! WEP Engine power
+
** The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
|-
+
** With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
| ?,??? m || ?,??? hp || ?,??? hp
+
* Air Race mode has been added:
|-
+
** You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
! colspan="3" | Setting 3
+
** New location was created for that mode where race will commence - “Tropical Island”.
|-
+
** Repairs will be much lower in that mode than in any other mode
! Optimal altitude
+
* New locations and maps
! 100% Engine power
+
* New hangar design
! WEP Engine power
+
* New environment and weapons sounds
|-
+
* Vehicle presets
| ?,??? m || ?,??? hp || ?,??? hp
+
* New achievements and rewards
|- -->
+
* The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
|}
+
* Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
 +
* Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
 +
* Fixed an error when kill credit would not be assigned if target would crash too fast.
 +
* Hangar has been significantly visually reworked
 +
* Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
 +
* All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
 +
* Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
 +
* Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
 +
* Now you can buy partially researched modules with proportionally partial price in golden eagles
 +
* Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
 +
* Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
 +
* Pilots will no longer be displayed with “Low Quality” textures selected.
 +
* Visibility through the cockpit glass has been slightly improved
 +
* Reflection of the chrome surfaces on PS4 were fixed
 +
* Performance on all ground forces locations has been improved for DirecX11
 +
* Automatic squad feature has been enabled:
 +
** All players that weren’t squaded before the battle will be automatically divided into auto-squads
 +
** If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
 +
** Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
 +
** Auto-squads will look different from normal squads in the player list
 +
** Players can disable the automatic squad feature in the game options
  
=== Survivability and armour ===
+
==Interface==
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
* Replay view interface has been significantly changed and improved (PC/Mac)
* No armour plating
+
* Tutorial and Events buttons have been visually changed.
* No armour glazing
+
* Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* Spectator view screen has been significantly reworked (available in custom battles)
* More fuel tanks located in wings near fuselage
+
* Added camera for ground forces that displays in detail how player vehicle got destroyed
 +
* Armour view mode has been added:
 +
** Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
 +
** Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew
 +
* New icons for shells (more details in our devblog):
 +
** Shell icons now contain information about piercing and casualty-producing properties of the shells
 +
** A more detailed description of tank shells
 +
* Added range input control for tank aiming sights (required key assignment for range input control)
  
== Armaments ==
+
==Locations and missions==
<!--=== Offensive armament ===
+
* Many minor fixes based on bugreports of players
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
* Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
{{main|MAC 1934 (7.5 mm)}}
+
* New locations have been added:
 +
** Mozdok
 +
*** Three modes have been added: “Domination”, “Сonquest”, “Battle”
 +
** Poland
 +
*** Three modes have been added: “Domination”, “Сonquest”, “Battle”
 +
** Norway
 +
*** “Operation” mode for RB and SB multiplayer mission
 +
*** “Ground attack” mode for AB multiplayer mission
 +
*** Five single player missions
 +
** Tropical Island
 +
*** “Race” mode available
 +
* Changes on existing locations:
 +
** Carpathians
 +
*** Fixed balance on capture points
 +
** Karelia
 +
*** Error that leads to a player being spawned inside rocks has been fixed
 +
*** Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
 +
*** Grass palette of the grass has been changed, colours look more realistical now
 +
*** Textures of rocks, cliffs and sand scars have been changed
 +
** Kuban
 +
*** Location became bigger and more open
 +
*** Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
 +
*** Hill has been removed
 +
*** Lake has been added
 +
** Kursk
 +
*** Old “dug-out” positions have been replaced with new ones
 +
*** Several caponiers have been added to the battlefield
 +
*** Craters from artillery hits have been added
 +
*** Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
 +
*** Added crashed Bf109 and Pe-2 as a decoration.
 +
*** Airfields were moved closer, based on players feedback
 +
*** Added targets for bombers
 +
*** New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
 +
** Spain
 +
*** Five single player missions have been added
 +
** Ash River
 +
*** Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.
  
The '''''{{PAGENAME}}''''' is armed with:
+
==New decals and skins==
 +
* New decals:
 +
** French Naval Aviation Roundel
 +
** Snake design 6/StG 2
 +
** Romanian Air Force Roundel
 +
** Austrian Air Force Roundel
 +
** Swiss Air Force Roundel
 +
** Finnish Air Force Roundel
 +
** Korean People's Army Air Force Roundel
 +
** Royal Netherlands Air Force Insignia
 +
** Royal Norwegian Air Force Roundel
 +
** Swedish Air Force Roundel
 +
** "Burma" badge of No.257 Squadron, RAF
 +
** Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
 +
** Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
 +
** Badge of VT-3 Squadron, US Navy
 +
** "Swallow" of 125 GvBAP
 +
** "Sun Setter" text
 +
* User skins from live:
 +
** Justin "Spogooter" Kramer
 +
** I-153 M-62: Number "16". Non-standard field camouflage
 +
** B-24D: 512th Squadron desert camouflage
 +
** Ki-10-II: Red/White aerobatic camouflage
 +
** Ki-10-II: Aerobatic Yellow/Black camouflage
 +
** Nathan "NOA_" Ceulemans
 +
** CL-13A Sabre Mk.6: JG 71 camouflage
 +
** Me 262 A-1a: III./JG 7 camouflage
 +
** P-38G: Invasion stripes camouflage
 +
** S.F. “Gudkarma” Radzikowski
 +
** F6F-3/5P: VF-84 Squadron
 +
** Ki-61-I hei: 244th Sentai camouflage
 +
** Ki-84 ko: 102nd Sentai camouflage
 +
** Orest "_TerremotO_" Tsypiashchuk
 +
** P-39N-0 Airacobra: "Pantie Bandit"
 +
** P-51D-30 Mustang: 78th FG, 44-64147 "Big Dick"
 +
** F8F-1B Bearcat: South Vietnam, 1964
 +
** Colin "fenris" Muir
 +
** HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
 +
** HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
 +
** Spitfire Mk Vb: 92nd Squadron RAF
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
==Damage model and the ground forces combat characteristics==
 +
* Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
 +
* Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
 +
* BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
 +
* KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
 +
* KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
 +
* Pz.Kpfw V “Panther” series have been fixed.
 +
** For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
 +
** For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
 +
* Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
 +
* T-70 rate of fire decreased from 20 to 15 shots per minute
 +
* A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
 +
* D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
  
The four machine guns are arranged in bundles of two mounted on the underside of the upper wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.-->
+
==Flight model==
=== Suspended armament ===
+
* More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
* The simulation of piston engines at high altitude has been improved;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
* For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
 +
* Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
 +
* Arado 234B-2 has been given air start, since it could not take off from most of the airfields
 +
* Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
 +
* LaGG-3-34 has been tuned according to the data sheet
 +
* LaGG-3-35 has been tuned according to the data sheet
 +
* LaGG-3-66 has been tuned according to the data sheet
 +
* LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
 +
* F6F-3 has been tuned according to the data sheet
 +
* F4F-3 has been tuned according to the data sheet
 +
* F4F-4 has been tuned according to the data sheet
 +
* B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
 +
* B-24-D has been tuned according to the data sheet
 +
* Lancaster Mk.III has been tuned according to the data sheet
 +
* Lancaster Mk.I has been tuned according to the data sheet
 +
* Beaufighter Mk.VIc has been tuned according to the data sheet
 +
* Beaufighter Mk.X has been tuned according to the data sheet
 +
* Beaufighter Mk.21 has been tuned according to the data sheet
 +
* Bristol Beaufort Mk.VIII has been tuned according to the data sheet
 +
* H6K4 has been tuned according to the data sheet
 +
* Ki-43-I has been tuned according to the data sheet
 +
* Ki-27b (Otsu) has been tuned according to the data sheet
 +
* Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
 +
* M.C.202 has been tuned according to the data sheet
 +
* Yak-1 has been tuned according to the data sheet
 +
* Yak-9 has been tuned according to the data sheet
 +
* N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
 +
* BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
 +
* P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
 +
* Dewoitine D.520 has been tuned according to the data sheet
 +
* Dewoitine D.521 has been tuned according to the data sheet
 +
* FW-190 A-4 has been tuned according to the data sheet
 +
* Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel
 +
* All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
 +
* He-112 A/B/V flight models have been updated - changed how compressor speeds work.
 +
* F-82E improved dynamical characteristics (acceleration-deceleration).
 +
* He-111 H-3 has been tuned according to the data sheet
 +
* He-111 H-6 has been tuned according to the data sheet
 +
* He-111 H-16 has been tuned according to the data sheet
 +
* Ju-88 A-4 has been tuned according to the data sheet
 +
* S.M. 79 (1936) has been tuned according to the data sheet
 +
* S.M. 79 (1941) has been tuned according to the data sheet
 +
* S.M. 79 Bis has been tuned according to the data sheet
 +
* S.M. 79B has been tuned according to the data sheet
 +
* F4U series has been tuned according to the data sheet
 +
* Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
 +
* La-9 preliminary tuned according to the data sheet
 +
* Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
==Armament and modifications==
 +
* Damage of 4000 lbs British bomb “Cookie” has been fixed;
 +
* Added new bomb loads for Avro Lancaster:
 +
** 14x250lbs bombs
 +
** 14x1000lbs bombs
 +
** 1x4000 + 6x1000 + 2x250 lbs bombs
 +
* Sight angles for the Do.217 top turret have been fixed;
 +
* Sight angles for the AR-2 top turret have been fixed;
 +
* Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
 +
* Order of bomb release was changed for Swordfish Mk.I
 +
* Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
 +
* Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
 +
* Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
 +
* The following engine  modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):
 +
** USA P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
 +
** Germany CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
 +
** USSR: I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
 +
** Britain: Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
 +
** Japan: F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
 +
* All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.
 +
* Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
 +
* Ammunition for P-51D-20 and P-51D-30 have been fixed
 +
* Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
  
* 28 x 50 kg GP 50 bombs (1,400 kg total)
+
==Balance and progression==
* 16 x 100 kg GP 100 bombs (1,600 kg total)
+
* Prices on unlockable shells for tank cannons have been changed:
* 4 x 250 kg GP 250 bombs (1,000 kg total)
+
* Prices on sub-caliber shells were decreased three times
* 4 x 500 kg GP 500 bombs (2,000 kg total)
+
* Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
 +
* Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
 +
* Certain aircraft changed their position in the research trees:
 +
** USA
 +
*** PBY-5 and PBY-5a are no longer united into one slot
 +
** Germany
 +
*** Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
 +
*** Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
 +
*** Ju.88A-4 is now placed at first rank
 +
*** German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
 +
** USSR
 +
*** Yak-9k and Yak-9t are no longer united in one group
 +
*** MiG-3 of 34 series is no longer placed outside of the MiG-3 group
 +
*** LaGG-3-35 and LaGG-3-66 are no longer united in one group
 +
*** Pe-3 and Pe-3bis are no longer united in one group
 +
*** SB-2M-105 is no longer positioned in SB-2 group
 +
*** Yer-2 bombers with ATCH-30B engine are separated into another group
 +
*** Tu-2S is no longer placed in the group with late Tu-2
 +
** Japan
 +
*** Both A6M5 are now placed at 3-d rank and united in one group
 +
*** All A6M3 fighters are united in one group
 +
*** N1K2-J and N1K2-Ja are now united in one group
 +
*** Ki-43-I and Ki-43-II are now united in one group and placed at second rank
 +
*** Ki-45ko is now placed at first rank, outside of Ki-45 group
 +
*** Ki-45hei is now placed outside of Ki-45 group - right after it
  
=== Defensive armament ===
+
==Aviation Damage Model==
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
* HE shells effect on aircraft framework has been fixed
{{main|Breda-SAFAT da 7.7 mm (7.7 mm)|Lewis (7.7 mm)}}
+
* Immediate fire extinctions on aircraft issue have been fixed
  
The '''''{{PAGENAME}}''''' is defended by:
+
==Sounds==
 +
* Sounds of trees cracking and falling have been added;
 +
* Sounds of destructible objects have been added;
 +
* Sounds for traverse and elevation for some tank models were adjusted;
 +
* Volume levels for certain sound events were adjusted;
 +
* Added better volumetric effect for shots from tank and aircraft ammunition;
 +
* Sound from shutting Spitfire Griffon engine is now synchronized with animation;
 +
* Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
 +
* Added new sounds for heavy tank tracks;
 +
* Changed compression rate of some of the sound events. They now will be in better quality;
 +
* Removed click in the Hellcat engine sounds when it reaches high rpm;
 +
* AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
 +
* New sounds for the Breda-Safat 77 machine gun;
 +
* New sounds for the ShVAK cannon (both ground and air versions);
 +
* New sounds for the MG 17 machine gun;
 +
* New sounds for the MG 131 machine gun;
 +
* New sounds for the MG 151 cannon;
 +
* New sounds for the Type97 machine gun;
 +
* New sounds for the ShKAS machine gun;
 +
* New sounds for the Type99 cannon;
 +
* New sounds for the Breda-Safat 127 machine gun;
  
* 2 x 7.7 mm Breda-SAFAT machine gun, dorsal turret (500 rpg = 1,000 total)
+
==New awards==
* 2 x 7.7 mm Breda-SAFAT machine gun, ventral turret (500 rpg = 1,000 total)
+
* New titles:
* 1 x 7.7 mm Lewis machine gun, left beam turret (500 rpg)
+
** Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
* 1 x 7.7 mm Lewis machine gun, right beam turret (500 rpg)
+
** Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
 +
* New streaks:
 +
** "Without a waste" - awarded to tankers for firing at the enemy without a miss
 +
** "Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
 +
** "Intelligence" - awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
 +
** "According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
 +
* New challenges:
 +
** "Early Entry" - awarded to players for getting “Fist Strike” streak
 +
** "Decisive Shot" - awarded to players for getting “Last Strike” streak
 +
** "Alpha and Omega" - awarded to players for getting “Mission Maker” streak
 +
** "Hero of the Sky" - awarded to players for getting similarly-named streak
 +
** "Thunderer" - awarded to players for getting similarly-named streak
 +
** "Survivor" - awarded to players for getting similarly-named streak
 +
** "Punisher" - awarded to players for getting similarly-named streak
 +
** "Wingman" - awarded to players for getting similarly-named streak
 +
** "Ground Multistrike" - awarded to players for getting similarly-named streak
 +
** "Aerial Multistrike" - awarded to players for getting similarly-named streak
 +
** “Water Multistrike" - awarded to players for getting similarly-named streak
 +
** "The Best Squad" - awarded to players for getting similarly-named streak
  
== Usage in the battles ==
+
=Smaller updates that came afterwards=
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
When flying the S.81 there are 2 payloads that are recommended 16 x 100 kg for ground strike against enemy vehicles or 4 x 500 kg for bombing bases. Always try to avoid enemy fighter aircraft as rifle caliber machine guns will shred this plane very easily.
 
  
The primary enemy of the S.81 is any fighter as it can be easily destroyed by rifle caliber machine gun fire, with sustained fire able to ignite the fuel or engine and cause a fire that could potentially burn down the aircraft.
+
[[Category:Updates]]
 
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
* When grinding this plane for improvements and modules, focus on the payload first, then the plane performance. Ignore the defensive firepower upgrades as the defensive firepower upgraded is still extremely weak until its the last upgrades you have to get.
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
* Decent payload, can hold large numbers of 50 kg bombs
 
* Machine gun turrets can reach all sides of the bomber
 
 
 
'''Cons:'''
 
* Slow and sluggish
 
* No armour or bulletproof glass for protection
 
* Abysmal defensive firepower
 
* Loss of a single engine will hamper the plane's ability to stay in the air
 
* Low maximum altitude
 
 
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
Under the need to have an aircraft capable reaching the far reaches of the Italian colonies in Africa, a project was made to develop an aircraft able to suit the Regia Aeronautica. Approaching manufacturer Savoia-Marchetti, chief designer Alessandro Marchetti developed the aircraft based on the Savoia's SM.73 airliner and militarized the vehicle for its intended use.<ref name="MFS.81">Military Factory 2017</ref> The first prototype was built and flown in early 1935, approximately six months after the SM.73 debuted.<ref name="CenturyS.81">Century of Flight 2007</ref> This aircraft was then known as the '''SM.81 "Pipistrello"''' ('''"Bat"'''). The aircraft was accepted for service in the same year with mass-production slated, with different engines used throughout the production life. 534 SM.81 would be produced in the time span between 1935 to 1944.<ref name="MurphyS.81">Murphy 2009</ref>
 
 
 
===Combat usage===
 
At its inception, the SM.81 was considered one of the better medium bombers of the era with its top speed of 211 miles, long range of 1,336 miles, well armed with six machine gun positions and able to carry a payload of up to 2,205 lbs.<ref name="MurphyS.81"/> The SM.81 found a versatile use on the battlefield, being used in a transport, bombing, ground attack, and a reconnaissance role, ensuring its relevancy even later in the war. One was procured by Benito Mussolini to be used as his private aircraft, the aircraft being nicknamed "Taratuga" ("Turtle") for its sluggish speed.
 
 
 
The SM.81 were first used in the Second Italo-Ethiopian War (also known as the Second Italo-Abyssinian War), lasting from 03 October 1935 to May 1936, quickly putting the SM.81 into action. Their versatile performed well in their support of the Italian troops, culminating with the annexation of Ethiopia into Italy's East African colonies. The SM.81 saw use again in the Spanish Civil War to aid the Spanish Nationalists in the Aviazione Legionaria, where they were used to the same degree as in Ethiopia. Though 12 were sent on a 705 mile flight on 29 July 1936 to Spanish-controlled Morocco, complexity in the flight had only nine arrive. These nine bombers provided a great asset in the Strait of Gibraltar as more aircraft arrived, keeping the Spanish Republican's Navy at bay. As the Nationalists push closer to Madrid, the SM.81, working alongside the German Condor Legion, bombed the Spanish capital almost daily. Though the SM.81 sometimes flew with escorting [[C.R.32]] biplanes, flying unescorted with tight formations was also possible due to the mutual machine gun protection with each other.<ref name="SmithS.81">Smith 2011</ref> However, when Soviet [[I-15_M-22|I-15]] and [[I-16type5|I-16]] appeared, flights started to be conducted at night to avoid losing precious bombers. When Italy left Spain at the conclusion of the war, around 64 SM.81 was left behind for the Spanish Air Force.
 
 
 
By the outbreak of World War II, the SM.81 was showing its age, though 300 units still remained in the Regia Aeronautica's inventory.<ref name="MFS.81"/> With the faster and more powerful [[SM.79Sparviero_(1936)_IT|SM.79]] beginning to see service in 1936, the SM.81's roles was supplemented. The SM.81 still saw service in secondary roles and so deliveries still continued. It was used in the African theater as the main bomber against British forces in East Africa, but British [[Gladiator_Mk_II|Gladiators]] and [[Hurricane_Mk_IIB|Hurricanes]] posed a major threat. Due to this the SM.81 was relegated as a night bomber in North Africa, with the darkness as cover against the enemy fighters. 80 SM.81 were also produced into a dedicated transport aircraft, known as ''SM.81T'', which proved vital in transporting troops and material to Rommel's Afrika Korps.<ref name="MurphyS.81"/>
 
 
 
Even after Italy's surrender to Allied forces in September 1943, the SM.81 still saw service in North Italy's Aeronautica Nazionale Repubblicana and South Italy's Aviazione Cobelligerante Italiana. Though South Italy soon removed them from service, North Italy used them until the end of the war.<ref name="MFS.81"/> In the conclusion of World War II, several SM.81 were still in service with the post-war Aeronautica Militare Italiana, sticking around until 1950 when they were all officially retired.
 
 
 
===Other developments===
 
Two main variants of the SM.81 existed, the SM.81 as a bomber/transport variant and the SM.81T as a dedicated transport aircraft, both using various engines as propulsion. A project was done known as the ''SM.81B'', which used a two-engine configuration. This provided inadequate performance compared to the three-engine configurations and so the project was discontinued.
 
 
 
Though the SM.81 saw use in the various Italian air forces and in Spain, three were also sent to the Chinese Nationalist forces, arriving at an unknown date. However, all three samples were destroyed in training exercises in early 1938.<ref name="MFS.81"/>
 
 
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
<!--''ETC.''-->
 
 
 
== Sources ==
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''-->
 
* Century of Flight. "Savoia Marchetti S.M.81 Pipistrello." Italian Aircraft of World War Two, 11 Nov 2007, [http://www.century-of-flight.net/Aviation%20history/photo_albums/timeline/ww2/Savoia%20Marchetti.htm#r Website].
 
* Military Factory. "Savoia-Marchetti SM.81 Pipistrello (Bat) Medium Bomber / Transport Aircraft." Military Factory, 31 May 2017, [http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=811 Website].
 
* Murphy, Justin D., and Matthew A. McNiece. Military Aircraft, 1919-1945: an Illustrated History of Their Impact. ABC-CLIO, 2009.
 
* Smith, Richard K., and R. Cargill. Hall. Five down, No Glory: Frank G. Tinker, Mercenary Ace in the Spanish Civil War. Naval Institute Press, 2011.
 
 
 
 
 
{{Italian bombers}}
 

Revision as of 17:40, 17 December 2018

Rank VI | Premium | Golden Eagles
Challenger DS Pack
Wallpaper Update1.43.jpg

Update 1.43 (changelog) was introduced on 9 October 2014. It is most notable for adding a large number of new vehicles; including the Ho 229 V3, Canberra B Mk. 2, T-35 (the first multi-turreted tank in the game), and extended SPAA trees for Germany and Russia; as well as the first urban tank map Poland.

New Vehicles

Ground Forces

Germany

USSR

Aircraft

USA

Germany

USSR

Great Britain

Japan

Game changes

General Changes

  • New air and ground vehicles
  • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
  • New arcade tank battle mode
    • The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an attacker or bomber.
    • The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
    • Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
    • Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will also require enemy vehicle destruction to be activated.
    • More details in the DevBlog
  • New Realistic Battle mode:
    • Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
    • After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
    • Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
    • If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
    • A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.
    • The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
    • With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
  • Air Race mode has been added:
    • You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
    • New location was created for that mode where race will commence - “Tropical Island”.
    • Repairs will be much lower in that mode than in any other mode
  • New locations and maps
  • New hangar design
  • New environment and weapons sounds
  • Vehicle presets
  • New achievements and rewards
  • The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
  • Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
  • Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
  • Fixed an error when kill credit would not be assigned if target would crash too fast.
  • Hangar has been significantly visually reworked
  • Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
  • All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
  • Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
  • Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
  • Now you can buy partially researched modules with proportionally partial price in golden eagles
  • Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
  • Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
  • Pilots will no longer be displayed with “Low Quality” textures selected.
  • Visibility through the cockpit glass has been slightly improved
  • Reflection of the chrome surfaces on PS4 were fixed
  • Performance on all ground forces locations has been improved for DirecX11
  • Automatic squad feature has been enabled:
    • All players that weren’t squaded before the battle will be automatically divided into auto-squads
    • If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
    • Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
    • Auto-squads will look different from normal squads in the player list
    • Players can disable the automatic squad feature in the game options

Interface

  • Replay view interface has been significantly changed and improved (PC/Mac)
  • Tutorial and Events buttons have been visually changed.
  • Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
  • Spectator view screen has been significantly reworked (available in custom battles)
  • Added camera for ground forces that displays in detail how player vehicle got destroyed
  • Armour view mode has been added:
    • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
    • Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew
  • New icons for shells (more details in our devblog):
    • Shell icons now contain information about piercing and casualty-producing properties of the shells
    • A more detailed description of tank shells
  • Added range input control for tank aiming sights (required key assignment for range input control)

Locations and missions

  • Many minor fixes based on bugreports of players
  • Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
  • New locations have been added:
    • Mozdok
      • Three modes have been added: “Domination”, “Сonquest”, “Battle”
    • Poland
      • Three modes have been added: “Domination”, “Сonquest”, “Battle”
    • Norway
      • “Operation” mode for RB and SB multiplayer mission
      • “Ground attack” mode for AB multiplayer mission
      • Five single player missions
    • Tropical Island
      • “Race” mode available
  • Changes on existing locations:
    • Carpathians
      • Fixed balance on capture points
    • Karelia
      • Error that leads to a player being spawned inside rocks has been fixed
      • Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
      • Grass palette of the grass has been changed, colours look more realistical now
      • Textures of rocks, cliffs and sand scars have been changed
    • Kuban
      • Location became bigger and more open
      • Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
      • Hill has been removed
      • Lake has been added
    • Kursk
      • Old “dug-out” positions have been replaced with new ones
      • Several caponiers have been added to the battlefield
      • Craters from artillery hits have been added
      • Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
      • Added crashed Bf109 and Pe-2 as a decoration.
      • Airfields were moved closer, based on players feedback
      • Added targets for bombers
      • New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
    • Spain
      • Five single player missions have been added
    • Ash River
      • Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.

New decals and skins

  • New decals:
    • French Naval Aviation Roundel
    • Snake design 6/StG 2
    • Romanian Air Force Roundel
    • Austrian Air Force Roundel
    • Swiss Air Force Roundel
    • Finnish Air Force Roundel
    • Korean People's Army Air Force Roundel
    • Royal Netherlands Air Force Insignia
    • Royal Norwegian Air Force Roundel
    • Swedish Air Force Roundel
    • "Burma" badge of No.257 Squadron, RAF
    • Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
    • Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
    • Badge of VT-3 Squadron, US Navy
    • "Swallow" of 125 GvBAP
    • "Sun Setter" text
  • User skins from live:
    • Justin "Spogooter" Kramer
    • I-153 M-62: Number "16". Non-standard field camouflage
    • B-24D: 512th Squadron desert camouflage
    • Ki-10-II: Red/White aerobatic camouflage
    • Ki-10-II: Aerobatic Yellow/Black camouflage
    • Nathan "NOA_" Ceulemans
    • CL-13A Sabre Mk.6: JG 71 camouflage
    • Me 262 A-1a: III./JG 7 camouflage
    • P-38G: Invasion stripes camouflage
    • S.F. “Gudkarma” Radzikowski
    • F6F-3/5P: VF-84 Squadron
    • Ki-61-I hei: 244th Sentai camouflage
    • Ki-84 ko: 102nd Sentai camouflage
    • Orest "_TerremotO_" Tsypiashchuk
    • P-39N-0 Airacobra: "Pantie Bandit"
    • P-51D-30 Mustang: 78th FG, 44-64147 "Big Dick"
    • F8F-1B Bearcat: South Vietnam, 1964
    • Colin "fenris" Muir
    • HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
    • HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
    • Spitfire Mk Vb: 92nd Squadron RAF

Damage model and the ground forces combat characteristics

  • Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
  • Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
  • BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
  • KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
  • KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
  • Pz.Kpfw V “Panther” series have been fixed.
    • For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
    • For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
  • T-70 rate of fire decreased from 20 to 15 shots per minute
  • A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
  • D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute

Flight model

  • More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
  • The simulation of piston engines at high altitude has been improved;
  • For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
  • Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
  • Arado 234B-2 has been given air start, since it could not take off from most of the airfields
  • Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
  • LaGG-3-34 has been tuned according to the data sheet
  • LaGG-3-35 has been tuned according to the data sheet
  • LaGG-3-66 has been tuned according to the data sheet
  • LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
  • F6F-3 has been tuned according to the data sheet
  • F4F-3 has been tuned according to the data sheet
  • F4F-4 has been tuned according to the data sheet
  • B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
  • B-24-D has been tuned according to the data sheet
  • Lancaster Mk.III has been tuned according to the data sheet
  • Lancaster Mk.I has been tuned according to the data sheet
  • Beaufighter Mk.VIc has been tuned according to the data sheet
  • Beaufighter Mk.X has been tuned according to the data sheet
  • Beaufighter Mk.21 has been tuned according to the data sheet
  • Bristol Beaufort Mk.VIII has been tuned according to the data sheet
  • H6K4 has been tuned according to the data sheet
  • Ki-43-I has been tuned according to the data sheet
  • Ki-27b (Otsu) has been tuned according to the data sheet
  • Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • M.C.202 has been tuned according to the data sheet
  • Yak-1 has been tuned according to the data sheet
  • Yak-9 has been tuned according to the data sheet
  • N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
  • BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
  • P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
  • Dewoitine D.520 has been tuned according to the data sheet
  • Dewoitine D.521 has been tuned according to the data sheet
  • FW-190 A-4 has been tuned according to the data sheet
  • Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel
  • All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • He-112 A/B/V flight models have been updated - changed how compressor speeds work.
  • F-82E improved dynamical characteristics (acceleration-deceleration).
  • He-111 H-3 has been tuned according to the data sheet
  • He-111 H-6 has been tuned according to the data sheet
  • He-111 H-16 has been tuned according to the data sheet
  • Ju-88 A-4 has been tuned according to the data sheet
  • S.M. 79 (1936) has been tuned according to the data sheet
  • S.M. 79 (1941) has been tuned according to the data sheet
  • S.M. 79 Bis has been tuned according to the data sheet
  • S.M. 79B has been tuned according to the data sheet
  • F4U series has been tuned according to the data sheet
  • Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
  • La-9 preliminary tuned according to the data sheet
  • Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing

Armament and modifications

  • Damage of 4000 lbs British bomb “Cookie” has been fixed;
  • Added new bomb loads for Avro Lancaster:
    • 14x250lbs bombs
    • 14x1000lbs bombs
    • 1x4000 + 6x1000 + 2x250 lbs bombs
  • Sight angles for the Do.217 top turret have been fixed;
  • Sight angles for the AR-2 top turret have been fixed;
  • Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
  • Order of bomb release was changed for Swordfish Mk.I
  • Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
  • Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
  • Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
  • The following engine modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):
    • USA P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
    • Germany CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
    • USSR: I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
    • Britain: Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
    • Japan: F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
  • All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.
  • Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
  • Ammunition for P-51D-20 and P-51D-30 have been fixed
  • Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft

Balance and progression

  • Prices on unlockable shells for tank cannons have been changed:
  • Prices on sub-caliber shells were decreased three times
  • Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
  • Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
  • Certain aircraft changed their position in the research trees:
    • USA
      • PBY-5 and PBY-5a are no longer united into one slot
    • Germany
      • Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
      • Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
      • Ju.88A-4 is now placed at first rank
      • German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
    • USSR
      • Yak-9k and Yak-9t are no longer united in one group
      • MiG-3 of 34 series is no longer placed outside of the MiG-3 group
      • LaGG-3-35 and LaGG-3-66 are no longer united in one group
      • Pe-3 and Pe-3bis are no longer united in one group
      • SB-2M-105 is no longer positioned in SB-2 group
      • Yer-2 bombers with ATCH-30B engine are separated into another group
      • Tu-2S is no longer placed in the group with late Tu-2
    • Japan
      • Both A6M5 are now placed at 3-d rank and united in one group
      • All A6M3 fighters are united in one group
      • N1K2-J and N1K2-Ja are now united in one group
      • Ki-43-I and Ki-43-II are now united in one group and placed at second rank
      • Ki-45ko is now placed at first rank, outside of Ki-45 group
      • Ki-45hei is now placed outside of Ki-45 group - right after it

Aviation Damage Model

  • HE shells effect on aircraft framework has been fixed
  • Immediate fire extinctions on aircraft issue have been fixed

Sounds

  • Sounds of trees cracking and falling have been added;
  • Sounds of destructible objects have been added;
  • Sounds for traverse and elevation for some tank models were adjusted;
  • Volume levels for certain sound events were adjusted;
  • Added better volumetric effect for shots from tank and aircraft ammunition;
  • Sound from shutting Spitfire Griffon engine is now synchronized with animation;
  • Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
  • Added new sounds for heavy tank tracks;
  • Changed compression rate of some of the sound events. They now will be in better quality;
  • Removed click in the Hellcat engine sounds when it reaches high rpm;
  • AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
  • New sounds for the Breda-Safat 77 machine gun;
  • New sounds for the ShVAK cannon (both ground and air versions);
  • New sounds for the MG 17 machine gun;
  • New sounds for the MG 131 machine gun;
  • New sounds for the MG 151 cannon;
  • New sounds for the Type97 machine gun;
  • New sounds for the ShKAS machine gun;
  • New sounds for the Type99 cannon;
  • New sounds for the Breda-Safat 127 machine gun;

New awards

  • New titles:
    • Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
    • Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
  • New streaks:
    • "Without a waste" - awarded to tankers for firing at the enemy without a miss
    • "Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
    • "Intelligence" - awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
    • "According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
  • New challenges:
    • "Early Entry" - awarded to players for getting “Fist Strike” streak
    • "Decisive Shot" - awarded to players for getting “Last Strike” streak
    • "Alpha and Omega" - awarded to players for getting “Mission Maker” streak
    • "Hero of the Sky" - awarded to players for getting similarly-named streak
    • "Thunderer" - awarded to players for getting similarly-named streak
    • "Survivor" - awarded to players for getting similarly-named streak
    • "Punisher" - awarded to players for getting similarly-named streak
    • "Wingman" - awarded to players for getting similarly-named streak
    • "Ground Multistrike" - awarded to players for getting similarly-named streak
    • "Aerial Multistrike" - awarded to players for getting similarly-named streak
    • “Water Multistrike" - awarded to players for getting similarly-named streak
    • "The Best Squad" - awarded to players for getting similarly-named streak

Smaller updates that came afterwards