Sturmgeschütz III Ausf. A

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The StuG III Ausf. A in the Garage.

The Sturmgeschütz III Ausf. A (StuG III A) is a Rank I German tank destroyer with a battle rating of 2.3. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The StuG III A is the beginning of the StuG III line and the first enclosed tank destroyer for the German tree, it presents the same 75 mm gun as on the early Panzer IVs.

The main purpose, usage and tactics recommendations

General play style

This tank destroyer was originally built as an assault gun, designed to fling low-velocity high explosive shells in the assistance of attacking infantry. Against armoured vehicles, however, the StuG should be used for frontal assaults on objectives or ambushes, due poor accuracy at range and the high shell arc. In both roles, its low profile and excellent short-range firepower give a distinct advantage. You should get into cover when reloading. Due to the sloped armour on the top, shots will bounce more if you are on the same plane as the tank you are fighting or if your gun is facing the tank at 0° elevation. If you are raising your gun to shoot at an enemy he can pierce your armour easily below the gun. The StuG will build up momentum slowly, allowing it to charge cap points effectively. The recommended method of attacking cap points in this machine is to keep you a building between you and the enemy tanks in the objective, approach at high speed. Once you have arrived, you should round the corner, aim(for about half a second) shoot and immediately reverse to take cover behind the corner you just rounded. Be careful not to expose too much of your tank during the reversing turn.

Vehicle characteristics

Tactics

The StuGs AP shell can deal with many opponents at it's rank. It has devastating when used on the many light tanks at Rank 1, whilst your frontal armour can hold a lot of their shells. DO NOT USE HE. It lacks the penetration of the HEAT and AP, and the explosive force of higher rank howitzers, such as the Sturmhaubitze and Kv-2 have. The Heat is an excellent tool for sniping whilst even more important, cracking British Heavies, with both the Valentines and the Matilda not having enough armour to hold a Heat. Aim for their turrets, and you can easily kill them in one shot, both being too slow and cumbersome to make use of your low velocity cannon. HEAT should be your main shells once you have it researched.

Due to the StuG III being made from the Panzer III chassis means that it has inherited it's brilliant speed and mobility. This either makes it perfect at 'Shoot and Scoot' tactics (I.e. Killing a tank then changing position) or flanking/head-on attacks where your mobility can make you a hard target to hit. While the StuG lacks a turret it can turn on the spot very fast and has a decent gun arc, providing you have cover or able team mates you can negate the lack of a turret with the track traverse.

One of the huge disadvantages of the StuG is the lack of a turret that can traverse and unsloped side armour. The limited field of fire severely hampers the StuG's urban capabilities. The flank of the StuG is also unsloped and thin, making it an extremely easy kill if exposed. However, the StuG has a very low profile and good frontal sloping, affording it excellent protection when shooting from a gap in rocks or obstacles.

If you have a side shot on this vehicle attempt to disable its tracks; this will make accurate aiming more difficult for the Stug driver as well as slow turning time, giving you more time to shoot the Stug without receiving shots in return. The Stug is weak in the sides, giving you prime shots at the particularly frail engine and ammo rack. The armour is unsloped on the sides and therefore offers little protection.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Possess a rather powerful gun.
  • Low profile due to casemate structure.
  • HEAT options are very effective in dealing with heavily armoured vehicles.
  • Good handling and mobility, quick turning response.
  • Fast shell loading speed.
  • Good frontal armour of 50 mm.
  • Difficult to kill from upper frontal armour due to the various sloping areas, where most inexperienced players will fire.

Cons:

  • Stock APCBC ammo has low penetration, ~50 mm at close range.
  • Limited fire arc due to gun mount.
  • High shell arc due to slow shell velocity.
  • Flat weak spots in front superstructure, that crew and ammunition are right behind.
  • Sides are extremely vulnerable as they are unsloped and thin.
  • 3 crew can be killed with a well placed shot through the driver's port.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armament

1 x 7.5 cm StuK 37
  • Ammunition Capacity: 44 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 4.8°/s (Stock), 6.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm StuK 37
  • Ammunition Capacity: 44 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm StuK 37
  • Ammunition Capacity: 44 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)

Ammunition

Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
K.Gr.rot Pz. 56 54 50 46 42 38 APCBC 440 6.8 1.3 15 80 +4° 42° 27° 19°
Hl.Gr. 38B 80 80 80 80 80 80 HEAT 450 4.4 0.0 0.1 872.1 +0° 28° 21° 17°
Hl.Gr. 38C 100 100 100 100 100 100 HEAT 450 4.8 0.0 0.1 875.5 +0° 28° 21° 17°
Sprgr. 34 10 10 10 10 10 10 HE 570 5.7 0.1 0.1 715 +0° 11° 10°

Ammo racks

Ammo racks for the StuG III A.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Recommendations Visual
discrepancy
44 30 (+14) 15 (+29) (+43) Left side empty: 30 (+14) No

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 26 mm (86°) Front glacis
50 mm (23°) Lower glacis
30 mm 30 mm 17 mm
Superstructure 50 mm (11°) Front plate 30 mm 30 mm 11 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Engine & mobility

Weight: 19.6 ton

Max Speed: 47 km/h
Stock

  • Engine Power: 426 hp @ 3000 rpm
  • Power-to-Weight Ratio: 21.73 hp/ton
  • Maximum Inclination: 35°

Upgraded

  • Engine Power: 525 hp @ 3000 rpm
  • Power-to-Weight Ratio: 26.78 hp/ton
  • Maximum Inclination: 43°
Weight: 19.6 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 13.52 hp/ton
  • Maximum Inclination: 38°

Upgraded

  • Engine Power: 300 hp @ 3000 rpm
  • Power-to-Weight Ratio: 15.31 hp/ton
  • Maximum Inclination: 41°
Weight: 19.6 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 13.52 hp/ton
  • Maximum Inclination: 38°

Upgraded

  • Engine Power: 300 hp @ 3000 rpm
  • Power-to-Weight Ratio: 15.31 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

Recommended research path:

  1. Parts, then whatever from rank I
  2. Usual "Fire Prevention Environment"(FPE = fire extinguisher) and Adjustment of Fire
  3. Both HEAT shells, to be able to deal with more heavily armoured threats, and Elevation Mechanism
  4. Upgrades that improve mobility - Engine, Transmission, Filters
  5. Remaining upgrades

History of creation and combat usage

Development

The role of a self-propelled gun came from combat experiences in World War I. During the German offensives on the Allied front, infantry lacked artillery support against fortifications in places out-ranged by their heavy artillery behind the lines. A need for a mobile artillery piece was necessary to keep up with the German infantry and fight enemy fortifications with a direct-fire assault role. The father of this concept was German General Erich von Manstein and was coined as the Sturmartillerie (assault artillery), and these units were to be embedded in infantry divisions.

On June 15, 1936, Daimler-Benz AG was ordered to develop a support vehicle mounting the 75 mm howitzer as its armament in a casemate structure with a traverse of 25 degrees. The vehicle was to provide full protection for its crew and be no taller than an average soldier. Daimler-Benz repurposed the chassis and running gear of their Panzer III design for the role. These new vehicles were named the Sturmgeschütz III (assault gun), or the shortened StuG III and the finished designs were sent to Alkett for prototype production and five were produced in 1937. These prototypes were made of mild steel and had the 75 mm StuK 37 L/24 cannon, an adaption of the original 75 mm KwK 37 cannon on the Panzer IV. This gun would be featured on the StuG III variants Ausf. A to Ausf. E. The StuG III entered production from January 1940 to the end of the war on April 1945 due to the many upgrades done on the vehicle to increase serviceability and its low cost. At about a total production of 11,300 StuG III and its variants, the StuG III design was the most produced armoured fighting vehicle in German service. However, only about 36 vehicles of the Ausf. A variant were produced from Januay to May in 1940 before it was upgraded.

Design

The StuG III had a fully enclosed armoured structure, keeping the crew safe withing the vehicle. As a casemate structure, it has a limited traverse range for its front view, and the whole vehicle must be turned if a target is outside its traverse range. The StuG III featured about 50 mm of armour on the front, but about 30 mm of armour everywhere else. The suspension system is identical to the Panzer III's, a torsion bar system. The StuG III had a crew of four, the commander, driver, loader, and gunner. Initial variants lack machine guns, so the StuG was required to work with support units to ensure it does not get overrun by infantry. It wasn't until December 1942 when a machine gun could be accommodated for the loader to use. Initial variants also did not have a commander's cupola so his view was quite restricted. However, models after September 1943 had them installed.

Combat usage

The StuG III was placed in the artillery branch of the Wehrmacht Heer as neither the infantry nor Panzer forces could accept the StuG vehicle. The StuGs were organized into battalions with 18 vehicle organized into three batteries of six vehicles each. The intent of the vehicle was to provide close support for infantry and so it was meant to destroy lightly-armoured targets and fortifications, not tanks. The vehicle served well in its intended role in the early parts of World War II in the Poland and France Campaigns, proving highly successful. One prominent commander of the StuG III is Michael Wittman, who would eventually become the most popular tank ace in German service. However, during the German campaigns in World War II, they encounter more heavily armoured and armed tanks in the Allied sides, such as the French heavy tank Char B1, but it was the Soviets T-34 and KV-1 tanks that made the Germans rearm their vehicles to be better-able to combat these tanks. Thus, the StuG III Ausf. A was upgraded with a 75 mm StuK 40 L/43 gun on the Ausf. F and the 75 mm StuK 40 L/48 gun on the Ausf. G, effectively turning these assault guns into a dual-purpose role as a tank destroyer as well. Also,go for hills for sniping when there is a lot of enemy(ash's rive south base capture when play on left side)

The StuG III design was also made into different variants with different armaments, such as a 105 mm howitzer on the StuH 42 , a flamethrower on the StuG III (Flamm), and even a 150 mm sIG 33 infantry gun on the Sturm-Infanteriegeschütz 33B.

Legacy

The StuG III design would see service in the entire war due to its adaptability to the changing course of the war, going from an offensive support weapon to a defensive tank destroyer. The StuG III holds the distinct title of knocking out the most Allied tanks in German service with about 20,000 tanks killed, much more than the better Panther and Tiger tanks. It was a widely-exported design to Germany's allies, such as Bulgaria, Hungary, Italy, Romania, Spain, and Finland. The StuG III would continue serving in various countries past World War II in conflicts in the 1960s, such as the Six Days War in Syria's service that were donated by the Soviet Union. Today, some are still serving as static pillboxes on the Golan Heights.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

Official War Thunder forum article: [Vehicle Profile] Sturmgeschütz III Ausf. A

References


Sidebar

[expand] [collapse] German Tanks [collapse] [expand]

Light Tanks
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
SPAAs
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

germ_stug_III_ausf_A.png

Icon-country-der.png StuG III Ausf. A
Nation Germany
Type Tank destroyer
Rank 1
Battle Rating
2.3
2.3
2.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
19,600 kg
43,211 lb
Number of Crew 4
Hull armour thickness
50/30/30/17 mm
1.97/1.18/1.97/0.67 inches
Statistics
Engine power (stock)
426 hp
265 hp
265 hp
Engine power (upgraded)
525 hp
300 hp
300 hp
HP/ton ratio (stock)
21.73
22.08
13.52
13.74
13.52
13.74
HP/ton ratio (Upgraded)
26.78
27.21
15.31
15.55
15.31
15.55
Max speed
47 km/h
29.0 mph
43 km/h
26.7 mph
43 km/h
26.7 mph
Main Weapon
1 x 75 mm StuK 37 Cannon
Ammo stowage 44 rounds
Vertical guidance -10°/20°
Horizontal guidance -9°/5°
Economy
Required RP 5,900 RP
Vehicle cost 6,300 SL
Crew training cost 1,800 SL
Max repair cost (Stock)
430 SL
500 SL
650 SL
Max repair cost (Upgraded)
536 SL
624 SL
811 SL
Free repair time (Stock)
25m
51m
51m
Free repair time (Upgraded)
8m
17m
17m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.79.1.154.