Spitfire MkIIb

From WarThunder-Wiki
(Redirected from Spitfire Mk IIb)
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Spitfire Mk IIb in the garage.

The Spitfire Mk IIb is a Rank II British fighter with a battle rating of 3.7 (AB) and 3.0 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Spitfire is a good turn fighter, and should be used in this way most of the time. Note, however, that with the two 20mm cannons, the Spitfire Mk IIb can also be used as a reasonable Boom and Zoom fighter, with less results. It is recommended to use AP-I ammo for the Spitfire MkIIb's 7.7mm machine guns, and the HEF-I ammo for the 20mm cannons to do maximum air damage. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly.

Vehicle characteristics

Tactics

Specific enemies worth noting

  • A6M2's. They will out-turn you but have weak air frames, so Boom-N-Zooming is necessary.
  • Early BF 109's. The great nemesis. While you have the upper hand in maneuverability, the Messerschmitts can tear you apart if you play by their rules. Bring them down to a low alt and turn fight them.

Counter-tactics

Pros and cons

Pros:

  • Absolutely amazing turn capabilities, even at low speeds.
  • One of the best turners.
  • Superior climb capabilities.
  • Relatively good armament with a 20 mm and 7.7 mm combination arrangement.
  • Very easy aircraft to control.
  • Good acceleration.

Cons:

  • 7.7 mm machine guns have low damage and stopping power.
  • Cannons have average ammo count for this rank.
  • Wings overload easily at high speeds.
  • Hispano Mk.I 20 mm has a tendency to jam under continuous firing.
  • Low dive speed limit.
  • Poor roll rate, especially at high speed.
  • Only position for flaps is in landing mode.

Specifications

Armaments

  • 2 x 20 mm Hispano Mk.I cannon, wing-mounted (60 rpg = 120 total)

HispanomMkII

HispanomMkII

Hispano Mk.II

Pros

Cons



  • 4 x 7.7 mm Browning machine gun (350 rpg = 1,400 total)

303_Browning_belts

303_Browning_belts

303 Browning

Pros

Cons



Armour

  • 38 mm Bulletproof glass in cockpit front.
  • 4 mm Steel plate in pilot's seat.
  • 6-7 mm Steel plate behind the pilot.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Rolls-Royce Merlin-XII 12-cylinder inline
  • Cooling type: Water
  • Max power: 921 hp (Stock), 1148 hp (Upgraded)
  • Takeoff power: 1074 hp (Stock), 1301 hp (Upgraded)
  • Mass: 625 kg
Name: Rolls-Royce Merlin-XII 12-cylinder inline
  • Cooling type: Water
  • Max power: 911 hp (Stock), 1020 hp (Upgraded)
  • Takeoff power: 1064 hp (Stock), 1173 hp (Upgraded)
  • Mass: 625 kg
Name: Rolls-Royce Merlin-XII 12-cylinder inline
  • Cooling type: Water
  • Max power: 911 hp (Stock), 1020 hp (Upgraded)
  • Takeoff power: 1064 hp (Stock), 1173 hp (Upgraded)
  • Mass: 625 kg

Stats

Stock
  • Max speed: 545 km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: 16.2 s
  • Rate of Climb: 14.1 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 599 km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: 14.7 s
  • Rate of Climb: 27.2 m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 535 km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: 16.5 s
  • Rate of Climb: 16.1 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 571 km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: 15.1 s
  • Rate of Climb: 19.4 m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 535 km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: 16.5 s
  • Rate of Climb: 16.1 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 571 km/h
    • at height: 4,572 m
  • Max altitude: 10,000 m
  • Turn Time: 15.1 s
  • Rate of Climb: 19.4 m/s
  • Takeoff run: 300 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.28
0.56
0.84
1.12
1.4
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the Spitfire Mk.IIb series from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

Spitfire Fighters

   Early Merlin   
   Late Merlin   
   Seafire Griffon   

[expand] [collapse] Britain Aircraft [collapse] [expand]

Hawker Fighters
Spitfire & Meteor Fighters
Fleet Air Arm Fighters
Twin-engine Fighter
   Rank 1   
   Rank 2   
   Rank 5   
Bombers
Premium & Gift aircraft


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

spitfiremkii.png

Icon-country-gbr.png Spitfire Mk IIb
Nation UK
Design Family Supermarine Spitfire
Type Fighter
Fighting style Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2405 kg
Empty Weight + fuel ~2694 kg
Takeoff Weight ~3400 kg
Wing Area ~22 m²
# Flap Positions 1
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1020 hp
WEP Duration infinite
top speed ~571.32 kph at 4572 m
Climb Rate ~19.40 m/s
Optimal climb velocity ~242.64 kph
Turn Time ~15.10 s
Wing loading (Empty) ~107.00 kg/m²
Characteristics
Empty Weight ~5302 lb
Empty Weight + fuel ~5939 lb
Takeoff Weight ~7496 lb
Wing Area ~242 ft²
# Flap Positions 1
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1020 hp
WEP Duration infinite
Top speed ~355.00 mph at 15000 m
Climb Rate 63.65 ft/s
Optimal climb velocity ~150.77 mph
Turn Time 15.10 s
Wing loading (Empty) ~21.92 lb/ft²
Main Weapons
2 x Hispano Mk.I 60 RPG
4 x .303 Browning synchronized 350 RPG
Limits
Max Speed limit 760 kph
Gear lmit 270 kph
Combat Flaps 290 kph
Max static +G's ~14
Max static -G's ~8
Optimal Velocities
Ailerons <321 kph
Rudder <400 kph
Elevators <465 kph
Radiator >250 kph
Limits
Max Speed limit 472 mph
Gear lmit 168 mph
Combat Flaps 180 mph
Max static +G's ~14
Max static -G's ~8
Optimal Velocities
Ailerons <199 mph
Rudder <249 mph
Elevators <289 mph
Radiator >155 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
4490 m
14731 ft
100% Enginepower 1140 hp
WEP Enginepower 1311 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)