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Date Name Thumbnail Size Description Versions
22:49, 12 March 2019 Helisnipe marksman.jpg (file) 15 KB   1
12:09, 17 April 2019 Sector view radar.jpg (file) 17 KB   1
11:44, 17 April 2019 Rangefinder radar display.jpg (file) 20 KB   1
20:40, 25 April 2019 M113A1 gunner is hit.jpg (file) 29 KB Screenshot shows how gunner of M113A1 got shot in face with APHE and his fellow crew members are about to get destroyed with shrapnel, caused by explosion. 1
11:38, 17 April 2019 M163 radio lock-on.JPG (file) 35 KB Shows how M163 rangefinder locks onto targets. 1
18:07, 23 April 2019 Alternative ground radar indicator.jpg (file) 36 KB Alternative radar display. Activated via "switch radar indicator type" keybinding. 1
23:00, 1 July 2019 General flanking example - map explanation.jpg (file) 36 KB Flanking explanation for "second battle of of El Alamein" map. Green arrow represents flank route, red arrows represent enemy main push force, yellow arrows represent enemy flank force. Category:In-game screenshots 1
13:16, 6 July 2020 Type 89 rush.PNG (file) 40 KB Short map example for type 89. Red is path of type 89 trying to get to sniper spot with his buddies. Yellow is representing sector in which type 89 is trying to keep enemy sniper down in his hulldown spot. 1
15:51, 14 August 2019 Sensor error - ground echo.JPG (file) 42 KB Screenshot shows radar ground echo collision (multipath) and a way of countering it. Category:In-game screenshots 1
11:02, 17 April 2019 Circular view radar.JPG (file) 42 KB Clean screenshot of circular radar dish. 1
15:10, 26 April 2019 Warrior sneak attack on tank.JPG (file) 49 KB Screenshot of Warrior destroying tank with ATGM 1
17:28, 25 October 2019 Screenshot of an MBT mockup custom scope.JPG (file) 68 KB Screenshot displays the use of a "modern" custom scope for a tank. Category:In-game screenshots 1
12:05, 17 May 2019 A visual bug in italian section.png (file) 68 KB   1
20:42, 23 April 2019 Internal shields merkava mk1.jpg (file) 80 KB Shows X-ray of Merkava MK1's "true nature", as in, layers upon layers of cast homogenous armour. 1
17:57, 15 September 2020 Rooikat hullbreaks striker with 76mm APFSDS.jpg (file) 104 KB Death replay camera doesn't cooperate, so i'll at least try to cut down the original screenshot in order to make important pieces bigger (at the cost of authentity). --~~~~ 2
20:24, 6 February 2019 IS7 mantlet weakspot.jpg (file) 138 KB   1
18:32, 3 February 2024 С13 T90 side with marked empty space .jpg (file) 161 KB Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots 1
19:36, 11 September 2019 Stormer HVM hit with weird lock-on data.jpg (file) 170 KB Since IRST and SAM tracking is now fixed, this version of screenshot represents what's going on a bit better - User is using way too high zoom level and turret is going crazy. 2
18:14, 16 April 2019 Striker on fire.JPG (file) 174 KB What striker looks like, when it's on fire. Quite the sight. 1
19:24, 11 September 2019 Passive IR Search System UI.png (file) 188 KB Updated IRST radar screenshot - targets now look more distinct with the new update. 2
22:52, 18 October 2019 Striker found a tank with Thermal scope.jpg (file) 191 KB Self explanatory. Mode of thermal is Black hot. Category:In-game screenshots 1
22:21, 3 April 2019 UFO interception.jpg (file) 192 KB   1
17:28, 25 October 2019 Type 75 MLRS default scope is bad.jpg (file) 197 KB Screenshot is used to display that sometimes default scope for a tank is really, really bad. Category:In-game screenshots 1
15:34, 14 August 2019 Sensor error - counter unstable lock.jpg (file) 201 KB Screenshot displays how you should aim to counter unstable radar lock. Category:In-game screenshots 1
17:28, 25 October 2019 Centurion AVRE cannot aim at the tank.jpg (file) 216 KB Screenshot used as an example to show that sniper scope on AVRE can become useless without zero-in of a gun. AB mode targeting displays that the tank won't be hit. Category:In-game screenshots 1
16:17, 15 March 2019 Radar compass and tracking.jpg (file) 220 KB   1
17:28, 25 October 2019 Type 75 MLRS custom scope in work.jpg (file) 222 KB Screenshot displays use of a custom tank scope for type 75 MLRS. It allows to attack hostile tank directly without an issue.Category:In-game screenshots 1
23:01, 25 October 2019 Type 75 SPH firing over cover long range AB.jpg (file) 231 KB Type 75 SPH uses gun adjustment to fire over cover like artillery. Can only be done from long range of about 1.1+ km, probably can only be done in arcade mode. Category:In-game screenshots 1
16:21, 15 March 2019 Radar explanations.jpg (file) 235 KB fixed "FOV" explanation. 2
19:53, 3 February 2019 Warrior shadow strike.jpg (file) 246 KB   1
22:03, 10 July 2019 Smoke attack - encounter with multiple tanks attack.jpg (file) 248 KB Screenshot shows Warrior attacking heavy tanks from smoke screen. Category:In-game screenshots 1
18:42, 24 August 2021 Shturm-S ESS combat 1.jpg (file) 254 KB Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o... 1
17:27, 25 October 2019 Settings for gun adjustment.jpg (file) 255 KB Screenshot displays minimalistic settings, required to use "gun adjustment"Category:In-game screenshots 1
15:28, 14 August 2019 Sensor error - unstable lock sniper.jpg (file) 255 KB Screenshot shows how problematic is unstable lock error for SPAA when they use sniper aim. Category:In-game screenshots 1
17:28, 25 October 2019 Challenger 2 scope zero in for arcade mode.jpg (file) 257 KB Screenshot used to display the convenience of manual gun adjustment in Arcade battle. There is no AB hit marker past 1 KM, so challenger 2 would still have to aim manually. Category:In-game screenshots 1
01:28, 6 July 2019 Vision example - smoke set in.jpg (file) 266 KB Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots 1
02:08, 6 July 2019 Wall flank - scout duel.jpg (file) 291 KB Screenshot showcases Warrior and OBJ-906 scouting eachother on map of alaska and trying to destroy eachother through a wall. It may look like Warrior won, but any of their allies is free to join the duel at any moment. Category:In-game screenshots 1
18:42, 24 August 2021 Shturm-S ESS combat 2.jpg (file) 300 KB Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i... 1
12:00, 17 December 2023 BMP-2 firing atgm over a wall atgm scope.jpg (file) 301 KB By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots 1
18:42, 24 August 2021 Shturm-S ESS combat 3.jpg (file) 311 KB Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi... 1
18:19, 29 May 2019 X40 zoom example.jpg (file) 312 KB X40 zoom example for target 1km away. Made with Stormer HMV. Category:In-game screenshots 1
11:11, 28 April 2019 X6.8 zoom example.jpg (file) 315 KB   1
19:22, 19 February 2024 OF40 survives rocket spam.jpg (file) 328 KB Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur... 1
11:19, 28 April 2019 X10.3 zoom example.jpg (file) 328 KB   1
15:50, 10 August 2021 IT-1 full hulldown shot win.jpg (file) 330 KB IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots 1
19:44, 11 September 2019 Stormer HMV passive system lock on.jpg (file) 331 KB Since stormer target tracking got fixed, uploading a picture that makes more sense. 2
16:03, 10 February 2024 R3 aim over hill bad.jpg (file) 333 KB R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots 1
18:38, 16 April 2019 Striker close range shot.jpg (file) 336 KB Shows how to aim in melee range with striker. Note, that reticle is pointed in between the vehicles. 1
01:26, 6 July 2019 Vision example - smoke didn't set in.jpg (file) 336 KB Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks like with no smoke being present, but not quite setting in yet (5 or 2 second delay still didn't pass) [[Category:In-ga... 1
11:04, 28 April 2019 X3 zoom example.jpg (file) 342 KB   1
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