Difference between pages "RakJPz 2" and "P-43A-1 (China)"

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(Mobility: Updated to new, sleek profile table)
 
(Usage in battles)
 
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{{Specs-Card|code=germ_raketenjagdpanzer_2}}
+
{{Specs-Card|code=p-43a-1_china}}
 +
{{About
 +
| about = Chinese fighter '''{{PAGENAME}}'''
 +
| usage = American version
 +
| link = P-43A-1
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}} ({{Specs|pseudonym}})''' is a Rank {{Specs|rank}} German tank destroyer {{Battle-rating|1}}. It was introduced in [[Update_1.59_"Flaming_Arrows"|Update 1.59 "Flaming Arrows"]]. Featuring the SS.11 anti-tank guided missile, the Raketenjagdpanzer 2 serves as the missile's mobile platform. While lethal, the missile has to be manually guided and leaves the weak hull vulnerable as the operator steers the missile into the target.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
The P-43 was started as a private venture by the Seversky Aircraft Company (later known as Republic) which sought to improve upon its earlier fighter design the P-35. Several design changes turned this fighter into a good platform of which made the leap to the younger sibling, the P-47. The P-43 in its own right during 1940 when introduced to the United States Army Air Corps (USAAC) was the only fighter which excelled at high-altitude performance due to its belly-mounted turbo-supercharger and an effective oxygen system to sustain the pilot at those heights.
'''Armour type:'''
 
  
* Rolled homogeneous armour
+
Much like its predecessor and successor, the P-43 is a heavy fighter with a large engine which fills the role of a fighter/interceptor. Japanese aircraft at this rank can still outturn the P-43, but if used properly as a Boom & Zoom fighter, there should not be any need to turn fight. Priorities are to gain altitude and then be selective of the targets. Use diving speeds to zip in, shoot the enemy aircraft and then pull up and climb away. Resist the temptation of immediately turning back and finishing off an aircraft which was missed or wounded as doing so will only cause the P-43 to bleed energy it needs to work at its optimum. As a last resort, if caught in a situation where you need to dogfight, do so, but look for a way out so that you don't become easy pickings for another enemy pilot.
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 7,600 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Stock
 +
| 546 || 531 || rowspan="2" | {{Specs|ceiling}} || 19.9 || 20.6 || 10.8 || 10.8 || rowspan="2" | 343
 
|-
 
|-
| Hull || 50 mm (51°) ''Front glacis'' <br> 50 mm (54°) ''Lower glacis'' || 30 mm (35°) ''Top'' <br> 30 mm ''Bottom'' || 30 mm (44°) ''Top'' <br> 30 mm (41°) ''Bottom'' || 10 mm
+
! Upgraded
 +
| 589 || 566 || 18.1 || 19.0 || 17.1 || 13.6
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* Belly armour is 10 mm thick.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 710|rbMinHp= 442|<!--AoAweight=(optional) -->}}
 
  
== Armaments ==
+
==== Details ====
=== Main armament ===
+
{| class="wikitable" style="text-align:center" width="50%"
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="6" | 164 mm LFK SS.11 ATGM
+
! colspan="5" | Features
 
|-
 
|-
! colspan="2" rowspan="1" style="width:5em" |Capacity
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="2" | 14 || 3 || -10°/+20° || ±90° || N/A
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
|-
+
 
! style="width:4em" |Mode
+
{| class="wikitable" style="text-align:center" width="50%"
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 22.02 || __.__ || __.__ || __.__ || __.__
+
! colspan="7" | Limits
 
|-
 
|-
| ''Realistic'' || 14.88 || __.__ || __.__ || __.__ || __.__
+
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || 450 || 241 || ~11 || ~8
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 12.00 || 12.00 || 12.00 || 12.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Ailerons<br>(km/h)
! 100m
+
! Rudder<br>(km/h)
! 500m
+
! Elevators<br>(km/h)
! 1000m
+
! Radiator<br>(km/h)
! 1500m
 
! 2000m
 
 
|-
 
|-
| LFK SS.11 || ATGM || 600 || 600 || 600 || 600 || 600 || 600
+
| < 370 || < 400 || < 440 || > 270
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="14" | Shell details
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="3" | Setting 1
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Maximum Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | Range (m)
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! Optimal altitude
! 50%
+
! 100% Engine power
! 100%
+
! WEP Engine power
 
|-
 
|-
| LFK SS.11 || ATGM || 150 || 30 || 6,500 || 0.0 || 0.1 || 3,470 || +0° || 80° || 82° || 90°
+
| 7,620 m || 1,100 hp || 1,199 hp
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Survivability and armour ===
{| class="wikitable sortable" style="text-align:center"
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)
 +
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (200 rpg = 400 total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
P-43 pilots should climb at the beginning of a match. A climb angle of about 25 degrees should work fine. Aim to reach 4000 m before leveling out and gaining speed. Generally, the Lancer will be pitted against Japanese fighters.
 +
 
 +
The P-43 is a heavy hitter and can be used for both Boom & Zoom tactics or as a bomber hunter. While still a fairly manoeuvrable aircraft, it is suggested to avoid turn-fighting especially with Bf 109s and A6M Zeros which will dance around the P-43.
 +
 
 +
The four .50 calibre machine guns are the perfect platform for P-43 as a Boom & Zoom fighter. With diving speeds, the P-43 can race down and attack an enemy aircraft and then with full throttle can climb right back up to the perch where it was. Any enemy aircraft testing fate by climbing up after you, will most likely run out of energy and stall out, floating helplessly waiting for gravity to take over. At this point, the P-43 can rudder over with its large tail rudder and once again dive, but at this point will have a quite stationary target to eliminate. Once dispatched, the P-43 should climb right back up to its observation altitude and look for its next target.
 +
 
 +
One challenge of flying a fighter aircraft is the ability to climb higher altitudes to get to bombers. Many fighters simply do not have any superchargers or turbo-superchargers which allow it to continue to climb in the thinner air. The P-43 was outfitted with one such turbo-supercharger and therefore can easily get up to bomber altitude and pick off any pesky bombers orbiting ground targets. While the P-43 does not have any armour and can easily be disabled with a few machine gun rounds, it is advised to come at most bombers from the front, from above or from the side where many bombers tend to be the weakest in armament. It is important to attack critical components on the bomber such as the engines or the pilot as many bomber bodies and wings can easily soak up a large number of 12.7 mm rounds before systems begin to fail. As a bomber interceptor, it is important that you are attacking a bomber for the shortest amount of time possible because of their ability to shoot back.
 +
 
 +
For those aircraft which find themselves facing a P-43 in combat, head-on encounters can work to take out an engine or the pilot, but beware of the 4 x .50 calibre machine guns pointing at you, typically fire off some rounds at range and then take evasive manoeuvres setting up for an Immelmann or a Split-S right before or right after passing so to get your guns on target before the P-43 has a chance to manoeuvre or zoom away. If you are lucky to catch a P-43 pilot in a turn fight, maximize your turns with flaps and throttle control and it should not be long before you are in a situation where you have a firing solution and dispatch the aircraft. If you can bleed the P-43's energy, then there will not be many options left for that pilot and leave you holding all the important cards in the deck.
 +
 
 +
*The most dangerous enemies will be Ki-43s, A6Ms, Spitfires, P-40's, Bf-109's and Ki-61s.
 +
 
 +
The limited ammo means trigger discipline is important - something made a bit easier by the poor armour of those enemies. Use stealth belts. 400 m convergence is recommended, and you will want to wait until you are 0.5 km away to start firing. In a good pilot's hands, a P-43 can easily take out 5 enemy aircraft. However, if not played with a boom and zoom tactic, it is a sitting duck.  The P-43 is a good plane for pilots the offers a great learning step towards the P-47.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Oil !! Water !! Type
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''14''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
=== Modules ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{| class="wikitable"
{{main|MG 3A1 (7.62 mm)}}
+
! Tier
 
+
! colspan="2" | Flight performance
{| class="wikitable" style="text-align:center"
+
! Survivability
 +
! Weaponry
 
|-
 
|-
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
+
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 12 mm
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| III
! rowspan="1" | Fire rate <br> (shots/minute)
+
| Wings repair
! rowspan="1" | Vertical <br> guidance
+
| Engine
! rowspan="1" | Horizontal <br> guidance
+
|
 +
| New 12 mm MGs
 
|-
 
|-
| colspan="4" | 2,500 (1,000) || 1,200 || -10°/+20° || ±90°
+
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
|
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Pros and cons ===
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Stock (free!) [[Anti-tank guided missiles|ATGM]]s
+
* Decent top speed
* Missiles can penetrate 600 mm of armour
+
* Respectable firepower
* Two missiles on top allow for rapid follow-up shots
+
* Good high-speed manoeuvrability
* Shares the same chassis as the [[JPz 4-5|Jpz 4-5]], inheriting its mobility and low profile, allowing the tank to sneak around and only expose missiles and periscope in many situations
+
* Good dive speed
* Simple play style - guide the missiles to your target and it usually renders them helpless, if not outright blowing them up
+
* Mostly faces Japanese aircraft
* Can potentially curve the missiles into targets behind cover
 
* Has rapid firing smoke grenades
 
* Exceptionally dangerous behind a low cover or an uphill facing downwards
 
* Can operate at peak efficiency with just 2 crew members
 
* Missiles can be used as a close-range weapon if needed
 
* Has a 180 degree firing arc
 
* Excels in maps with a lot of open grounds
 
* Can reload missiles away from captured points in AB, so the {{PAGENAME}} can rearm infinitely after a launcher has fired its 7 missiles
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* In RB/SB, missiles are manually guided, making them harder to aim at longer distance, especially at moving targets
+
* Low-speed manoeuvrability is not very good
* Missile platform cannot traverse past sides
+
* No payload options
* Controls for missiles are very sensitive and its Y axis (up/down) is inverted
+
* Low ammo
* Very thin armour (although this rarely matters as it relies on concealment to ambush and deal damage)
 
* Missiles on top act as exterior ammo racks and can be detonated
 
* In Arcade Battle aim assist allows enemy to directly aim at periscope and make normally extremely unlikely hit with HESH or HE, instantly obliterating the tank, which reduces it's hulldown potential at close range
 
* Unable to fire missiles if the launchers are damaged, will require repairs first, which takes time
 
* Vehicle left stationary and vulnerable when firing (RB only)
 
* 14 missile stowage - each launcher carries 7 ammo, ammo from one launcher cannot be used by another
 
* Very little empty space inside, penetrating shots are going to hit crew, ammo, or both
 
* Optics prevent the missiles from being fired simultaneously at a certain angle and direction
 
* Can't fire on the move
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
===Development===
 
In the 1960s, the German Bundeswehr commenced the development of a missile carrier to fit in a role of a tank destroyer. The result came in 1961 with the ''Raketenjagdpanzer 1'', which features the French SS.11 anti-tank missile. The Raketenjagdpanzer 1 features two mounts for the missiles, but only one is available at a time as while one remains ready to fire, the other is reloading inside the vehicle. The vehicle can hold 10 missiles inside the Hispano-Suiza HS-30 chassis. It also carried existing problems with the HS-30 chassis so only a limited amount of 95 vehicles was produced from 1961 to 1962. A second improved version was designed alongside the [[JPz 4-5|Jagdpanzer 4-5]] between 1963 and 1965, and the two were designed on the same chassis. The finished model was designated the '''Raketenjagdpanzer 2''' and this was accepted into Bundeswehr service in 1967. The Raketenjagdpanzer 2 were produced from 1967 to 1968 for a total of 318 units produced.
 
 
 
===Design===
 
Though slightly larger than the Raketenjagdpanzer 1, the Raketenjagdpanzer 2 had better automotive performances with the newer chassis and a 500 hp diesel engine and torsion bar suspension. The new vehicle chassis design allowed for an increased missile storage of 14 SS.11 missiles. The Raketenjagdpanzer 2 featured two rails for the missiles, both ready to fire and reloads are done automatically by each mount inside the vehicle. The SS.11 missiles allow the vehicle to engage enemy armor up to 3 kilometers away, with the missiles penetrating 600 mm of armor on impact, enough to take out most Soviet armor at the time. For personnel protection, a MG3 machine gun was also available for anti-infantry and anti-aircraft defense purposes.
 
 
 
===Usage===
 
The German Bundeswehr used the Raketenjagdpanzer 2 from 1967 as far as to the 1990s. The Raketenjagdpanzer 2's purpose was to engage enemy armor in the ranges between 1.5 to 3 kilometers away, which regular tank armaments' accuracy and power are reduced at the distances. The SS.11 missile's range and lethality made the Raketenjagdpanzer 2 perfect for its role as it could defeat the main Soviet tanks such as the [[T-54 (1951)|T-54/55]] and [[T-62]]. The Germans organized the Raketenjagdpanzer 2 in tank destroyer companies attached to Panzergrenadier brigades and Panzer brigades, with eight vehicles per company in the Panzergrenadier brigades and 13 vehicles per company in the Panzer brigades. When the manual-guided SS.11 missiles became obsolete, the Raketenjagdpanzer 2 underwent an upgrade between 1978 and 1982 in armor and in its missile armament from the SS.11 to the ''HOT'' (''H''igh Subsonic ''O''ptical Remote-Guided, ''T''ube-Launched) missiles with improved lethality and guidance system. The upgraded Raketenjagdpanzer 2 was redesignated into the '''[[RakJPz_2_(HOT)|Raketenjagdpanzer 2 HOT]]'''. This saw an improvement again between 1993 and 1995 when some extra armor, a new optic, and thermal imaging system were installed into the vehicle, turning it into the ''Raketenjagdpanzer Jaguar 1''. The Raketenjagdpanzers were all retired by the end of the 1990s, never seeing combat in the Cold War.
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader.''-->
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
* [http://warthunder.com/en/news/3737-development-raketenjagdpanzer-2-the-low-profile-slinger-en/ [Devblog<nowiki>]</nowiki> Raketenjagdpanzer 2, the Low Profile Slinger]
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany tank destroyers}}
+
{{AirManufacturer Republic}}
 +
{{China fighters}}

Revision as of 22:37, 6 May 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
p-43a-1_china.png
␗P-43A-1
AB RB SB
3.0 2.7 2.7
Class:
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese fighter P-43A-1 (China). For American version, see P-43A-1.

Description

GarageImage P-43A-1 (China).jpg


The ␗P-43A-1 is a rank II Chinese fighter with a battle rating of 3.0 (AB) and 2.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

The P-43 was started as a private venture by the Seversky Aircraft Company (later known as Republic) which sought to improve upon its earlier fighter design the P-35. Several design changes turned this fighter into a good platform of which made the leap to the younger sibling, the P-47. The P-43 in its own right during 1940 when introduced to the United States Army Air Corps (USAAC) was the only fighter which excelled at high-altitude performance due to its belly-mounted turbo-supercharger and an effective oxygen system to sustain the pilot at those heights.

Much like its predecessor and successor, the P-43 is a heavy fighter with a large engine which fills the role of a fighter/interceptor. Japanese aircraft at this rank can still outturn the P-43, but if used properly as a Boom & Zoom fighter, there should not be any need to turn fight. Priorities are to gain altitude and then be selective of the targets. Use diving speeds to zip in, shoot the enemy aircraft and then pull up and climb away. Resist the temptation of immediately turning back and finishing off an aircraft which was missed or wounded as doing so will only cause the P-43 to bleed energy it needs to work at its optimum. As a last resort, if caught in a situation where you need to dogfight, do so, but look for a way out so that you don't become easy pickings for another enemy pilot.

Characteristics Max Speed
(km/h at 7,600 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 546 531 9700 19.9 20.6 10.8 10.8 343
Upgraded 589 566 18.1 19.0 17.1 13.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
760 281 450 450 241 ~11 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 370 < 400 < 440 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,620 m 1,100 hp 1,199 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: M2 Browning (12.7 mm)

The P-43A-1 (China) is armed with:

  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)
  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (200 rpg = 400 total)

Usage in battles

P-43 pilots should climb at the beginning of a match. A climb angle of about 25 degrees should work fine. Aim to reach 4000 m before leveling out and gaining speed. Generally, the Lancer will be pitted against Japanese fighters.

The P-43 is a heavy hitter and can be used for both Boom & Zoom tactics or as a bomber hunter. While still a fairly manoeuvrable aircraft, it is suggested to avoid turn-fighting especially with Bf 109s and A6M Zeros which will dance around the P-43.

The four .50 calibre machine guns are the perfect platform for P-43 as a Boom & Zoom fighter. With diving speeds, the P-43 can race down and attack an enemy aircraft and then with full throttle can climb right back up to the perch where it was. Any enemy aircraft testing fate by climbing up after you, will most likely run out of energy and stall out, floating helplessly waiting for gravity to take over. At this point, the P-43 can rudder over with its large tail rudder and once again dive, but at this point will have a quite stationary target to eliminate. Once dispatched, the P-43 should climb right back up to its observation altitude and look for its next target.

One challenge of flying a fighter aircraft is the ability to climb higher altitudes to get to bombers. Many fighters simply do not have any superchargers or turbo-superchargers which allow it to continue to climb in the thinner air. The P-43 was outfitted with one such turbo-supercharger and therefore can easily get up to bomber altitude and pick off any pesky bombers orbiting ground targets. While the P-43 does not have any armour and can easily be disabled with a few machine gun rounds, it is advised to come at most bombers from the front, from above or from the side where many bombers tend to be the weakest in armament. It is important to attack critical components on the bomber such as the engines or the pilot as many bomber bodies and wings can easily soak up a large number of 12.7 mm rounds before systems begin to fail. As a bomber interceptor, it is important that you are attacking a bomber for the shortest amount of time possible because of their ability to shoot back.

For those aircraft which find themselves facing a P-43 in combat, head-on encounters can work to take out an engine or the pilot, but beware of the 4 x .50 calibre machine guns pointing at you, typically fire off some rounds at range and then take evasive manoeuvres setting up for an Immelmann or a Split-S right before or right after passing so to get your guns on target before the P-43 has a chance to manoeuvre or zoom away. If you are lucky to catch a P-43 pilot in a turn fight, maximize your turns with flaps and throttle control and it should not be long before you are in a situation where you have a firing solution and dispatch the aircraft. If you can bleed the P-43's energy, then there will not be many options left for that pilot and leave you holding all the important cards in the deck.

  • The most dangerous enemies will be Ki-43s, A6Ms, Spitfires, P-40's, Bf-109's and Ki-61s.

The limited ammo means trigger discipline is important - something made a bit easier by the poor armour of those enemies. Use stealth belts. 400 m convergence is recommended, and you will want to wait until you are 0.5 km away to start firing. In a good pilot's hands, a P-43 can easily take out 5 enemy aircraft. However, if not played with a boom and zoom tactic, it is a sitting duck. The P-43 is a good plane for pilots the offers a great learning step towards the P-47.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover

Pros and cons

Pros:

  • Decent top speed
  • Respectable firepower
  • Good high-speed manoeuvrability
  • Good dive speed
  • Mostly faces Japanese aircraft

Cons:

  • Low-speed manoeuvrability is not very good
  • No payload options
  • Low ammo

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1 · ␗P-47D-23-RA · ␗P-47D-30 · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9