Difference between pages "Spitfire F Mk 24" and "P-43A-1 (China)"

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(Usage in battles)
 
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{{Specs-Card|code=spitfire_f24}}
+
{{Specs-Card|code=p-43a-1_china}}
 
{{About
 
{{About
| about = British fighter '''{{PAGENAME}}'''
+
| about = Chinese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = American version
| link = Spitfire (Family)
+
| link = P-43A-1
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.39]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
The Spitfire F Mk.24's Rolls-Royce Griffon engine is the fighter's greatest asset, but it is still very agile at medium speeds of around 400-500 kph. When the Mk.24 cannot make use of its Griffon engine it is highly vulnerable, so pilots should take care to avoid situations where speed and acceleration is a non-factor in victory.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
The P-43 was started as a private venture by the Seversky Aircraft Company (later known as Republic) which sought to improve upon its earlier fighter design the P-35. Several design changes turned this fighter into a good platform of which made the leap to the younger sibling, the P-47. The P-43 in its own right during 1940 when introduced to the United States Army Air Corps (USAAC) was the only fighter which excelled at high-altitude performance due to its belly-mounted turbo-supercharger and an effective oxygen system to sustain the pilot at those heights.
! colspan="8" | Characteristics
+
 
|-
+
Much like its predecessor and successor, the P-43 is a heavy fighter with a large engine which fills the role of a fighter/interceptor. Japanese aircraft at this rank can still outturn the P-43, but if used properly as a Boom & Zoom fighter, there should not be any need to turn fight. Priorities are to gain altitude and then be selective of the targets. Use diving speeds to zip in, shoot the enemy aircraft and then pull up and climb away. Resist the temptation of immediately turning back and finishing off an aircraft which was missed or wounded as doing so will only cause the P-43 to bleed energy it needs to work at its optimum. As a last resort, if caught in a situation where you need to dogfight, do so, but look for a way out so that you don't become easy pickings for another enemy pilot.
! colspan="8" | ''Stock''
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="2" | Max Speed<br>(km/h at 8,232 m)
+
! rowspan="2" | Characteristics
! rowspan="2" | Max altitude<br>(meters)
+
! colspan="2" | Max Speed<br>(km/h at 7,600 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 715 || 698 || {{Specs|ceiling}} || 19.6 || 20.0 || 17.3 || 19.8 || 420
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 8,232 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 546 || 531 || rowspan="2" | {{Specs|ceiling}} || 19.9 || 20.6 || 10.8 || 10.8 || rowspan="2" | 343
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 589 || 566 || 18.1 || 19.0 || 17.1 || 13.6
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 832 || 777 || {{Specs|ceiling}} || 17.7 || 17.6 || 44.1 || 28.3 || 420
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || ✓ || X || X    <!-- ✓ -->
+
| || || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 875 || 260 || ??? || ~12 || ~7
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || 450 || 241 || ~11 || ~8
 
|-
 
|-
 
|}
 
|}
Line 97: Line 73:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 482 || < 400 || < 470 || > 250
+
| < 370 || < 400 || < 440 || > 270
 
|-
 
|-
 
|}
 
|}
Line 111: Line 87:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,600 m || 1,510 hp || 2,190 hp  
+
| 7,620 m || 1,100 hp || 1,199 hp
 
|-
 
|-
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 8,600 m || 1,360 hp || 1,993 hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* 3 mm Steel - Armor plating ammo cover (both wings)
 
* 6 mm Steel - Upper prop hub plate
 
* 12.7 mm Steel - Fore cockpit armour plate
 
* 4 mm Steel - Pilot's seat
 
* 7 mm Steel - Behind pilot's seat
 
* 4 mm Steel - Pilot's headrest
 
* 42.8 mm Bulletproof glass - Armored windscreen
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Hispano Mk.II (20 mm)}}
+
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)
 +
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (200 rpg = 400 total)
  
* 4 x 20 mm Hispano Mk.II cannon, wing-mounted (175 inner + 150 outer rpg each wing = 650 total)
+
== Usage in battles ==
 
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
=== Suspended armament ===
+
P-43 pilots should climb at the beginning of a match. A climb angle of about 25 degrees should work fine. Aim to reach 4000 m before leveling out and gaining speed. Generally, the Lancer will be pitted against Japanese fighters.
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)|RP-3}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance
+
The P-43 is a heavy hitter and can be used for both Boom & Zoom tactics or as a bomber hunter. While still a fairly manoeuvrable aircraft, it is suggested to avoid turn-fighting especially with Bf 109s and A6M Zeros which will dance around the P-43.
  
* Without load
+
The four .50 calibre machine guns are the perfect platform for P-43 as a Boom & Zoom fighter. With diving speeds, the P-43 can race down and attack an enemy aircraft and then with full throttle can climb right back up to the perch where it was. Any enemy aircraft testing fate by climbing up after you, will most likely run out of energy and stall out, floating helplessly waiting for gravity to take over. At this point, the P-43 can rudder over with its large tail rudder and once again dive, but at this point will have a quite stationary target to eliminate. Once dispatched, the P-43 should climb right back up to its observation altitude and look for its next target.
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
 
* 3 x 250 lb G.P. Mk.IV bombs (750 lb total)
 
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 2 x 250 lb G.P. Mk.IV bombs + 1x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)
 
* 8 x 76 mm RP-3 rockets
 
* 4 x 76 mm RP-3 rockets and 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
 
  
== Usage in the battles ==
+
One challenge of flying a fighter aircraft is the ability to climb higher altitudes to get to bombers. Many fighters simply do not have any superchargers or turbo-superchargers which allow it to continue to climb in the thinner air. The P-43 was outfitted with one such turbo-supercharger and therefore can easily get up to bomber altitude and pick off any pesky bombers orbiting ground targets. While the P-43 does not have any armour and can easily be disabled with a few machine gun rounds, it is advised to come at most bombers from the front, from above or from the side where many bombers tend to be the weakest in armament. It is important to attack critical components on the bomber such as the engines or the pilot as many bomber bodies and wings can easily soak up a large number of 12.7 mm rounds before systems begin to fail. As a bomber interceptor, it is important that you are attacking a bomber for the shortest amount of time possible because of their ability to shoot back.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
[[File:FighterImage_Spitfire_F_Mk_24.jpg|thumbnail|right|The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.]]
 
The Spitfire F Mk.24 is an outstanding plane in realistic battles with few weaknesses, meaning the enemy will have a really hard time either catching the Mk.24 or shaking it off of their tail, and only the most skilled of opponents will stand a chance.
 
  
It is very important to avoid hard turning or rolling above 500 kph as the plane risks shearing its wings. It is also very important to monitor your energy state as the Spitfire F Mk.24 is a relatively large fighter aircraft and will be a big target at low speeds.
+
For those aircraft which find themselves facing a P-43 in combat, head-on encounters can work to take out an engine or the pilot, but beware of the 4 x .50 calibre machine guns pointing at you, typically fire off some rounds at range and then take evasive manoeuvres setting up for an Immelmann or a Split-S right before or right after passing so to get your guns on target before the P-43 has a chance to manoeuvre or zoom away. If you are lucky to catch a P-43 pilot in a turn fight, maximize your turns with flaps and throttle control and it should not be long before you are in a situation where you have a firing solution and dispatch the aircraft. If you can bleed the P-43's energy, then there will not be many options left for that pilot and leave you holding all the important cards in the deck.
  
The main task for a Mk.24 pilot is to utilize the immense power of the Rolls-Royce Griffon engine, which allows the Spitfire to climb at an insanely high rate. The pilot should always use his climb rate to his advantage in combat, using his altitude to dictate the terms of an engagement. Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway or Spain where the Griffon engine will perform optimally.
+
*The most dangerous enemies will be Ki-43s, A6Ms, Spitfires, P-40's, Bf-109's and Ki-61s.  
  
The Spitfire F Mk.24's main combat tactic is Boom & Zooming due to its outstanding speed, armament, and engine output. Because of the last point, Energy fighting is an option open to the Mk.24 as well, when engaging an enemy separated from his team. The Rolls-Royce Griffon engine is what opens the Spitfire F Mk.24 to both of these tactics. Not only does the Griffon engine bestow the Mk.24 with incredible top speed, but it also causes the fighter to accelerate incredibly fast allowing it to keep its speed for longer even in a sharp climb.
+
The limited ammo means trigger discipline is important - something made a bit easier by the poor armour of those enemies. Use stealth belts. 400 m convergence is recommended, and you will want to wait until you are 0.5 km away to start firing. In a good pilot's hands, a P-43 can easily take out 5 enemy aircraft. However, if not played with a boom and zoom tactic, it is a sitting duck.  The P-43 is a good plane for pilots the offers a great learning step towards the P-47.
  
Although boom-and-zooming and energy fighting are the main tactics of the Spitfire F Mk.24, the fighter is also able to keep up with most enemies in-turn fights with few exceptions (namely Japanese fighters). Try to maintain a speed of between 400-500 kph; this is where the plane maintains a high turn rate. Turning below this velocity against planes such as the [[Bf 109 G-14|Bf 109 G-14]] is not recommended. It is important to note that the Mk.24 should avoid combat at low altitude especially versus Soviet Fighters who excel below 4 km. The Spitfire F Mk.24's strength is at high altitude combat, where it can abuse the power of its Griffon engine.
+
=== Manual Engine Control ===
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
! colspan="2" | Weaponry
+
! Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
| HSBC mk.2
+
| Offensive 12 mm
| HSBC mk.3
 
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| HMBC mk.2
+
|
| HMBC mk.3
 
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
| Offensive 20 mm
+
| New 12 mm MGs
| HRC mk.8
 
 
|-
 
|-
 
| IV
 
| IV
| 150 Octane Fuel
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
| New 20 mm Cannons
+
|
|  
 
 
|-
 
|-
 
|}
 
|}
 
* The Spitfire F Mk.24's performance relies on its engine and that should thus be the focus of research. It is recommended you progress through your research in the following order.
 
 
# Fuselage Repair
 
# Radiator
 
# Compressor
 
# Airframe
 
# Offensive 20 mm
 
# Engine
 
# Engine Injection
 
# 150 octane fuel
 
# Wings repair
 
# Cover
 
 
After you have researched all of the above, complete the remaining research in any order. The Offensive 20 mm upgrade is incredibly useful due to the power of Air Targets on Hispano Mk.V cannons, which is why it is prioritized over the Engine upgrade even with the focus on engine-related upgrades.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful engine which provides incredible climb rate, good acceleration and top speed
+
* Decent top speed
* Equipped with 4 x 20 mm Hispano Mk.II cannons, which are highly powerful and have a high rate of fire
+
* Respectable firepower
* Incredible at energy fighting
+
* Good high-speed manoeuvrability
* Performs extremely well at medium to high altitudes
+
* Good dive speed
* Excellent acceleration in a dive
+
* Mostly faces Japanese aircraft
* High turn rate at medium speeds (approximately 500 kph/311 mph)
 
* Identical to the Mk 22 model with the exception of added 150 octane fuel modification and default chrome paint scheme
 
* Can pretty much decimate everything it encounters when played properly
 
* Is an excellent vehicle to go against jets with
 
* Very good roll rate
 
* Wing rip speed is 875 kph/544 mph
 
* Infinite WEP duration
 
* Works well with manual engine control
 
 
 
'''Cons'''
 
  
* Armament is mounted on the wings
+
'''Cons:'''
* Wings are highly susceptible to shearing at higher speeds
 
* WEP causes the plane to consume fuel at a fast rate
 
* Suffers at lower altitudes where the engine isn't operating at full potential
 
* Extremely poor low-speed performance
 
* Underwing radiators create a large amount of drag, especially when open
 
  
 +
* Low-speed manoeuvrability is not very good
 +
* No payload options
 +
* Low ammo
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
=== In-game description ===
 
The Supermarine Spitfire Mk.24 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. The Mk.24 was the very last land based Spitfire of the long and illustrious line of fighters. It differed only from late production Spitfire Mk.22s in having two extra fuel tanks fitted in the rear fuselage and provisions for under wing rockets. Late versions of the Spitfire Mk.24 were also fitted with the short barrel Hispano Mk.V 20mm cannon. Only 54 Spitfire Mk.24s were built with a further 27 being converted from Mk.22 airframes.
 
 
 
Contra-rotating propellers were tested on the Mk.21,22 and 24 Spitfires but were still not perfected in time to see service on this last Spitfire variant. The contra-rotating propeller would, however see front line service with the Fleet Air Arm’s Seafire Mk.46 and Mk.47. The Spitfire Mk.24 entered service in 1946 with No.80 Squadron in Gutersloh, Germany; the squadron later moved to Hong Kong. In January 1952 the RAF’s last front line Spitfire squadron handed its aircraft over to the Hong Kong Auxiliary Air Force, ending a legacy of over 25 years of perhaps the most famous and iconic fighter aircraft in aviation history.  
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Supermarine}}
+
{{AirManufacturer Republic}}
{{Britain fighters}}
+
{{China fighters}}

Revision as of 22:37, 6 May 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
p-43a-1_china.png
␗P-43A-1
AB RB SB
3.0 2.7 2.7
Class:
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese fighter P-43A-1 (China). For American version, see P-43A-1.

Description

GarageImage P-43A-1 (China).jpg


The ␗P-43A-1 is a rank II Chinese fighter with a battle rating of 3.0 (AB) and 2.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

The P-43 was started as a private venture by the Seversky Aircraft Company (later known as Republic) which sought to improve upon its earlier fighter design the P-35. Several design changes turned this fighter into a good platform of which made the leap to the younger sibling, the P-47. The P-43 in its own right during 1940 when introduced to the United States Army Air Corps (USAAC) was the only fighter which excelled at high-altitude performance due to its belly-mounted turbo-supercharger and an effective oxygen system to sustain the pilot at those heights.

Much like its predecessor and successor, the P-43 is a heavy fighter with a large engine which fills the role of a fighter/interceptor. Japanese aircraft at this rank can still outturn the P-43, but if used properly as a Boom & Zoom fighter, there should not be any need to turn fight. Priorities are to gain altitude and then be selective of the targets. Use diving speeds to zip in, shoot the enemy aircraft and then pull up and climb away. Resist the temptation of immediately turning back and finishing off an aircraft which was missed or wounded as doing so will only cause the P-43 to bleed energy it needs to work at its optimum. As a last resort, if caught in a situation where you need to dogfight, do so, but look for a way out so that you don't become easy pickings for another enemy pilot.

Characteristics Max Speed
(km/h at 7,600 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 546 531 9700 19.9 20.6 10.8 10.8 343
Upgraded 589 566 18.1 19.0 17.1 13.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
760 281 450 450 241 ~11 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 370 < 400 < 440 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,620 m 1,100 hp 1,199 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: M2 Browning (12.7 mm)

The P-43A-1 (China) is armed with:

  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)
  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (200 rpg = 400 total)

Usage in battles

P-43 pilots should climb at the beginning of a match. A climb angle of about 25 degrees should work fine. Aim to reach 4000 m before leveling out and gaining speed. Generally, the Lancer will be pitted against Japanese fighters.

The P-43 is a heavy hitter and can be used for both Boom & Zoom tactics or as a bomber hunter. While still a fairly manoeuvrable aircraft, it is suggested to avoid turn-fighting especially with Bf 109s and A6M Zeros which will dance around the P-43.

The four .50 calibre machine guns are the perfect platform for P-43 as a Boom & Zoom fighter. With diving speeds, the P-43 can race down and attack an enemy aircraft and then with full throttle can climb right back up to the perch where it was. Any enemy aircraft testing fate by climbing up after you, will most likely run out of energy and stall out, floating helplessly waiting for gravity to take over. At this point, the P-43 can rudder over with its large tail rudder and once again dive, but at this point will have a quite stationary target to eliminate. Once dispatched, the P-43 should climb right back up to its observation altitude and look for its next target.

One challenge of flying a fighter aircraft is the ability to climb higher altitudes to get to bombers. Many fighters simply do not have any superchargers or turbo-superchargers which allow it to continue to climb in the thinner air. The P-43 was outfitted with one such turbo-supercharger and therefore can easily get up to bomber altitude and pick off any pesky bombers orbiting ground targets. While the P-43 does not have any armour and can easily be disabled with a few machine gun rounds, it is advised to come at most bombers from the front, from above or from the side where many bombers tend to be the weakest in armament. It is important to attack critical components on the bomber such as the engines or the pilot as many bomber bodies and wings can easily soak up a large number of 12.7 mm rounds before systems begin to fail. As a bomber interceptor, it is important that you are attacking a bomber for the shortest amount of time possible because of their ability to shoot back.

For those aircraft which find themselves facing a P-43 in combat, head-on encounters can work to take out an engine or the pilot, but beware of the 4 x .50 calibre machine guns pointing at you, typically fire off some rounds at range and then take evasive manoeuvres setting up for an Immelmann or a Split-S right before or right after passing so to get your guns on target before the P-43 has a chance to manoeuvre or zoom away. If you are lucky to catch a P-43 pilot in a turn fight, maximize your turns with flaps and throttle control and it should not be long before you are in a situation where you have a firing solution and dispatch the aircraft. If you can bleed the P-43's energy, then there will not be many options left for that pilot and leave you holding all the important cards in the deck.

  • The most dangerous enemies will be Ki-43s, A6Ms, Spitfires, P-40's, Bf-109's and Ki-61s.

The limited ammo means trigger discipline is important - something made a bit easier by the poor armour of those enemies. Use stealth belts. 400 m convergence is recommended, and you will want to wait until you are 0.5 km away to start firing. In a good pilot's hands, a P-43 can easily take out 5 enemy aircraft. However, if not played with a boom and zoom tactic, it is a sitting duck. The P-43 is a good plane for pilots the offers a great learning step towards the P-47.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover

Pros and cons

Pros:

  • Decent top speed
  • Respectable firepower
  • Good high-speed manoeuvrability
  • Good dive speed
  • Mostly faces Japanese aircraft

Cons:

  • Low-speed manoeuvrability is not very good
  • No payload options
  • Low ammo

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1 · ␗P-47D-23-RA · ␗P-47D-30 · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9