Difference between pages "Strv 81 (RB 52) (Great Britain)" and "RakJPz 2"

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{{Specs-Card
+
{{Specs-Card|code=germ_raketenjagdpanzer_2}}
|code = uk_centurion_mk_3_ss11
 
|store = 5272
 
}}
 
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_Strv 81 (Rb.52).jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' (Full name: '''Stridsvagn 81 (Rb.52)''') is a gift rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. A Swedish import of the British [[Centurion Mk 3]], it features an add-on of three SS.11 anti-tank missile on the turret. It uses the MCLOS guidance system (SACLOS in arcade mode), which means that the missiles must be manually guided by the tank movement keys to their target.
+
The '''{{Specs|name}} ({{Specs|pseudonym}})''' is a Rank {{Specs|rank}} German tank destroyer {{Battle-rating|1}}. It was introduced in [[Update_1.59_"Flaming_Arrows"|Update 1.59 "Flaming Arrows"]]. Featuring the SS.11 anti-tank guided missile, the Raketenjagdpanzer 2 serves as the missile's mobile platform. While lethal, the missile has to be manually guided and leaves the weak hull vulnerable as the operator steers the missile into the target.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour (Hull, Turret roof)
+
* Rolled homogeneous armour
* Cast homogeneous armour (Turret)
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 76.2 mm (58°) ''Front glacis'' <br> 76.2 mm (47-48°) ''Lower glacis'' || 50.8 (12°) + 6 mm || 38 mm (8-12°) || 29 mm <br> 8-14 mm ''Engine deck''
+
| Hull || 50 mm (51°) ''Front glacis'' <br> 50 mm (54°) ''Lower glacis'' || 30 mm (35°) ''Top'' <br> 30 mm ''Bottom'' || 30 mm (44°) ''Top'' <br> 30 mm (41°) ''Bottom'' || 10 mm
|-
 
| Turret || 152 mm (6-27°) ''Turret front'' <br> 152 mm ''Gun mantlet'' || 89 mm (5-12°) || 89 mm (1-18°) || 50.8 mm ''Border of turret'' <br /> 29 mm ''Center of turret''
 
|-
 
! Armour !! Front !! Rear !! Roof
 
|-
 
| Cupola || 152 mm || 90 mm || 29 mm
 
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
*Suspension wheels and tracks are both 20 mm thick.
+
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
*The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
+
* Belly armour is 10 mm thick.
*ATGM attached outside the turret act as ammo racks and can be detonated
 
*Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 710|rbMinHp= 442|<!--AoAweight=(optional) -->}}
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 50.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 39 (AB)
 
|-
 
|35 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,007
 
|1,240
 
|-
 
|''Realistic/Simulator''
 
|575
 
|650
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|19.82
 
|24.41
 
|-
 
|''Realistic/Simulator''
 
|11.32
 
|12.79
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|Ordnance QF 20-pounder Mk.I (84 mm)}}
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm OQF 20-pounder Mk.I]]
+
! colspan="6" | 164 mm LFK SS.11 ATGM
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="2" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 65 || -10°/+20° || ±180° || Two-plane
+
| colspan="2" | 14 || 3 || -10°/+20° || ±90° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 109: Line 57:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 10.7 || 14.8 || __.__ || __.__ || __.__
+
| ''Arcade'' || 22.02 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
| ''Realistic'' || 10.7 || 12.6 || __.__ || __.__ || __.__
+
| ''Realistic'' || 14.88 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 120: Line 68:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 8.1 || __.__ || __.__ || __.__
+
| 12.00 || 12.00 || 12.00 || 12.00
 
|-
 
|-
 
|}
 
|}
Line 130: Line 78:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 139: Line 87:
 
! 2000m
 
! 2000m
 
|-
 
|-
| 8,4 cm Slpprj || APCBC || 231 || 229 || 216 || 200 || 186 || 173
+
| LFK SS.11 || ATGM || 600 || 600 || 600 || 600 || 600 || 600
|-
 
| 8,4 cm Slsgr m/53 || HE || 15 || 15 || 15 || 15 || 15 || 15
 
|-
 
| 8,4 cm Slpprj m/54 || APDS || 285 || 283 || 262 || 239 || 218 || 198
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="14" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" |Maximum Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | Range (m)
 
! rowspan="2" | ''Fuse delay''
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
''in m:''
Line 165: Line 110:
 
! 100%
 
! 100%
 
|-
 
|-
| 8,4 cm Slpprj || APCBC || 1,000 || 9.1 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
+
| LFK SS.11 || ATGM || 150 || 30 || 6,500 || 0.0 || 0.1 || 3,470 || +0° || 80° || 82° || 90°
|-
 
| 8,4 cm Slsgr m/53 || HE || 600 || 7.5 || 0.4 || 0.5 || 1,130 || +0° || 79° || 80° || 81°
 
|-
 
| 8,4 cm Slpprj m/54 || APDS || 1,400 || 3.2 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| 8,4 cm Rökgr m/53 || 250 || 9.3 || 13 || 5 || 20 || 50
 
 
|-
 
|-
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks Strv 81 (Rb.52).png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Strv 81.]]
 
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 196: Line 122:
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''65''' || 62&nbsp;''(+3)'' || 33&nbsp;''(+32)'' || 17&nbsp;''(+48)'' || 1&nbsp;''(+64)'' || style="text-align:center" | No
+
|| '''14''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
|-
 
|}
 
 
 
Turret empty: 62&nbsp;''(+3)'' <br> Front empty: 33&nbsp;''(+32)''
 
 
 
=== Additional armament ===
 
<!--Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | 164 mm Robot-52 (SS11) ATGM
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Flight <br> speed (m/s)
 
! rowspan="1" | Range (m)
 
|-
 
| colspan="3" | 3 || N/A || 150 || 6,500
 
|-
 
|}
 
 
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Rb.52 || ATGM || 600 || 600 || 600 || 600 || 600 || 600
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Rb.52 || ATGM || 150 || 30 || 0.0 || 0.1 || 4,550 || +0° || 65° || 70° || 75°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''3''' || 2&nbsp;''(+1)'' || 1&nbsp;''(+2)'' || 0&nbsp;''(+3)'' || style="text-align:center" | No
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{main|BESA (7.92 mm)}}
+
{{main|MG 3A1 (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[BESA (7.92 mm)|7.92 mm BESA]]
+
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="7" | ''Pintle mount''
 
|-
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
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! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 3,600 (225) || 600 || N/A || N/A
+
| colspan="4" | 2,500 (1,000) || 1,200 || -10°/+20° || ±90°
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
== Usage in the battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
The Stridsvagn 81 is essentially the Centurion Mk.3. It is an effective medium tank if played to its strengths.
 
 
 
If one wants to keep it simple, just use the powerful gun to snipe from distance.
 
 
 
More advanced tankers can utilize the not too impressive max speed (35kmph/22mph) to move with this medium tank into the flanks of enemy tanks (close to the border of a map) and search for positions like hills and ridges where one can make use of the amazing -10° gun depression to hide the vulnerable lower plate of this tank. Once in position, one should use the binoculars to scout for enemies without exposing the turret. If an enemy tank is spotted that could be a potential threat, pop out a little bit and start to take out the enemies gunner/cannon barrel/cannon breech to prevent him from returning fire. Now utilize the quick reload to take out one crew member after the other to finish off the opponent. If an enemy is spotted who is exposing their side or even the rear while not aiming towards the Strv 81, shoot the engine first to immobilize and possibly even ignite the enemy tank, preventing him to take cover. The next shots should again disable the gun of the enemy, now finish the prey by shooting all crew members or, if feeling lucky, shoot an ammo rack.
 
 
 
The best choice to pierce enemy tanks is obviously the Shot Mk.3 (APDS) although it is quite expensive in terms of Silver Lions. The Shot Mk. 1 (APCBC) works in most situation as well but lacks penetration compared to the Mk. 3 APDS shot. The amazing penetration characteristics of this APDS shot enables this gun to pierce front plates of all Panther models (apart from the Panther II) to ranges up to 2000m. T-44s and Panther IIs front plates can be penetrated to ranges up to almost 1000m. Keep in mind though that the front plate of the T-44 is angled at 60°, so it bounces even this powerful APDS shot quite often. Even the front plate of the mighty Tiger II is not able to stop this APDS shot if not angled and the range is shorter than 100m. However, aside from the gun, the Strv 81 has access to three potent [[Anti-tank guided missiles|anti-tank guided missiles]].
 
 
 
In a head to head situation with an enemy tank approaching try to angle the Strv 81 not more than 5° degrees to either side since the side armour is quite weak (50.8mm), try to hide the lower front plate which is a massive weak spot, while reloading turn the turret 10° to the right to maximize chances of bouncing shots (right side of the turret front has some extra armour) and keeping the gunner alive.
 
 
 
'''''How to use an [[Anti-tank guided missiles|ATGM]]'''''<br>
 
The addition of the ATGM means the Strv 81 has the potential to act as a long-range support vehicle from the rear lines or the flanks. Prop up the Centurion in a well fortified and safe location and use it as a base of fire and launch missiles onto the enemies' front or sides. With the high amount of penetration available on the SS.11 missiles, even a glancing hit can do massive damage to the hit enemy tank.
 
 
 
The SS.11 missiles attached to the right side of the Strv 81 turret provide up to 600 mm of penetration upon impact, making all but the most deflected shots potent to any targets. Three are available for immediate usage and are guided by a MCLOS system. The missile have a trajectory of going up for a distance before leveling, creating a "dead zone" of up to 200 meters that the missile cannot adequately engage in.
 
 
 
In arcade mode, the missile guidance system is relatively uncomplicated in aiming. Simply aim the crosshair onto the desired target and the missile will adjust to fit into the crosshair. The guidance system is sensitive as such it is not recommended to rapidly swing the crosshair around during the missile trajectory to keep it stable and on track. Once depleted, the missile will gradually reload to refill the launch racks.
 
 
 
In realistic and simulator mode, the missile is guided by the tank movement keys of [W], [A], [S], and [D]. [W] and [S] moves the missile vertically while [A] and [D] moves the missile horizontally. The guidance system will not activate until the missile clears its dead zone. The system is sensitive as such it is not recommended to rapidly tap the keys for movement else the missile moves out of the scope and away from the controls. Once depleted, the missile will not automatically reload and must be driven onto a captured control point for reloads.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful and high penetrating gun
+
* Stock (free!) [[Anti-tank guided missiles|ATGM]]s
* Very quick reload time
+
* Missiles can penetrate 600 mm of armour
* Wide gun depression and elevation
+
* Two missiles on top allow for rapid follow-up shots
* Neutral steering
+
* Shares the same chassis as the [[JPz 4-5|Jpz 4-5]], inheriting its mobility and low profile, allowing the tank to sneak around and only expose missiles and periscope in many situations
* Good reverse speed
+
* Simple play style - guide the missiles to your target and it usually renders them helpless, if not outright blowing them up
* Great RP and SL grinder
+
* Can potentially curve the missiles into targets behind cover
* Has three ATGM missiles
+
* Has rapid firing smoke grenades
 +
* Exceptionally dangerous behind a low cover or an uphill facing downwards
 +
* Can operate at peak efficiency with just 2 crew members
 +
* Missiles can be used as a close-range weapon if needed
 +
* Has a 180 degree firing arc
 +
* Excels in maps with a lot of open grounds
 +
* Can reload missiles away from captured points in AB, so the {{PAGENAME}} can rearm infinitely after a launcher has fired its 7 missiles
  
 
'''Cons:'''
 
'''Cons:'''
  
* Mediocre speed and acceleration
+
* In RB/SB, missiles are manually guided, making them harder to aim at longer distance, especially at moving targets
* Ammo rack in the front (will be empty if 33 rounds are loaded)
+
* Missile platform cannot traverse past sides
* Small internal compartment (only 4 crew members), easy to one shot
+
* Controls for missiles are very sensitive and its Y axis (up/down) is inverted
* APDS shot causes only punctual damage (aim carefully)
+
* Very thin armour (although this rarely matters as it relies on concealment to ambush and deal damage)
* No explosive filler on any AP shells
+
* Missiles on top act as exterior ammo racks and can be detonated
* Weak side armour
+
* In Arcade Battle aim assist allows enemy to directly aim at periscope and make normally extremely unlikely hit with HESH or HE, instantly obliterating the tank, which reduces it's hulldown potential at close range
* ATGMs are first generation - requires the use of WASD keys to operate it (In RB and SB game modes)
+
* Unable to fire missiles if the launchers are damaged, will require repairs first, which takes time
* ATGMs can explode if hit and destroy the turret
+
* Vehicle left stationary and vulnerable when firing (RB only)
 +
* 14 missile stowage - each launcher carries 7 ammo, ammo from one launcher cannot be used by another
 +
* Very little empty space inside, penetrating shots are going to hit crew, ammo, or both
 +
* Optics prevent the missiles from being fired simultaneously at a certain angle and direction
 +
* Can't fire on the move
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Development===
 
===Development===
The tank's concept was made in 1943 when the Directorate of Tank Design, under Sir Claude Gibb, was asked to produce a new heavy cruiser tank for the General Staff under the designation ''A41'', which was to become the standard of a British "Universal Tank" to replace the separated "infantry" and "cruiser" tanks currently used. As World War II progressed and the Germans unveiled their heavier tanks with an [[KwK 36 (88 mm)|88 mm cannon]] like the [[Tiger H1|Tiger]], War Office made a revision to their design requirements to counter this threat. The requirements now include an increased durability and reliability, with the ability to protect itself against the 88 mm gun and mines, an agility similar to the [[Comet I|Comet tank]] and with good reverse speed, all while staying under a 40 ton weight.
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In the 1960s, the German Bundeswehr commenced the development of a missile carrier to fit in a role of a tank destroyer. The result came in 1961 with the ''Raketenjagdpanzer 1'', which features the French SS.11 anti-tank missile. The Raketenjagdpanzer 1 features two mounts for the missiles, but only one is available at a time as while one remains ready to fire, the other is reloading inside the vehicle. The vehicle can hold 10 missiles inside the Hispano-Suiza HS-30 chassis. It also carried existing problems with the HS-30 chassis so only a limited amount of 95 vehicles was produced from 1961 to 1962. A second improved version was designed alongside the [[JPz 4-5|Jagdpanzer 4-5]] between 1963 and 1965, and the two were designed on the same chassis. The finished model was designated the '''Raketenjagdpanzer 2''' and this was accepted into Bundeswehr service in 1967. The Raketenjagdpanzer 2 were produced from 1967 to 1968 for a total of 318 units produced.
  
Responding to these requirements, the department developed a larger hulls by adapting the suspension on the Comet, lengthening with another road wheel and spacing between the wheels. The standard Christie suspension used on the previous cruiser tanks was replaced by the Horstmann suspension, which uses coil springs on two-wheel bogies on each side and is proven to be easier to maintain than the Christie suspension. The hull used a welded and sloped armour with a cast turret mounting the famous [[Ordnance QF 17-pounder (76 mm)|17-pounder cannon]]. The speed of the tank would be established by using the Rolls Meteor engine previously used on the Comet and [[Cromwell V|Cromwell]]. Despite these changes, the department concluded that the weight restriction would not allow the tank design to withstand the 88 mm rounds. The weight restriction was done so the tank would be able to be carried around in the Mk.I and Mk.II transport trailers, which had a 40-ton load. This restriction was rescinded to allow more freedom in the tank design, which showed potential to War Ministry. The heavier tank designs developed had armour equivalent to the heaviest infantry tanks like the [[Churchill Mk VII|Churchill tank]], yet with superior cross-country mobility due to improved suspension and engines.
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===Design===
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Though slightly larger than the Raketenjagdpanzer 1, the Raketenjagdpanzer 2 had better automotive performances with the newer chassis and a 500 hp diesel engine and torsion bar suspension. The new vehicle chassis design allowed for an increased missile storage of 14 SS.11 missiles. The Raketenjagdpanzer 2 featured two rails for the missiles, both ready to fire and reloads are done automatically by each mount inside the vehicle. The SS.11 missiles allow the vehicle to engage enemy armor up to 3 kilometers away, with the missiles penetrating 600 mm of armor on impact, enough to take out most Soviet armor at the time. For personnel protection, a MG3 machine gun was also available for anti-infantry and anti-aircraft defense purposes.
  
The tank was given the name '''Centurion''' and the first mock-ups of the design was made by AEC and was presented in May 1944. After that, 20 pilot models were ordered with a various armament combinations. Ten had a 17-pounder and a 20 mm Polsten gun (5 with a machine gun in turret rear, 5 with an escape door instead), five had a 17-pounder and a BESA machine gun and an escape door, five more with the 77 mm HV gun with a driver operated hull machine gun. The prototypes of the 40-ton design, the Mk.1, had a 76 mm armour on the front glacis, which was made very powerful with the heavy sloping design on the tank. Added with a 152 mm thick turret armour, the Centurion became a very protected tank design, yet it was also very agile, outperforming the Comet tank in tests. The next Centurion model, Mk.2, featured a much thicker 118 mm front glacis armour and a thicker side armour. Production began for the Centurion Mk.2 in November 1945 for 800 tanks from Leyland Motors, Royal Ordnance Factories, and Vickers. The Mk.2 was put into service in the 5th Royal Tank Regiment in December 1946.
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===Usage===
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The German Bundeswehr used the Raketenjagdpanzer 2 from 1967 as far as to the 1990s. The Raketenjagdpanzer 2's purpose was to engage enemy armor in the ranges between 1.5 to 3 kilometers away, which regular tank armaments' accuracy and power are reduced at the distances. The SS.11 missile's range and lethality made the Raketenjagdpanzer 2 perfect for its role as it could defeat the main Soviet tanks such as the [[T-54 (1951)|T-54/55]] and [[T-62]]. The Germans organized the Raketenjagdpanzer 2 in tank destroyer companies attached to Panzergrenadier brigades and Panzer brigades, with eight vehicles per company in the Panzergrenadier brigades and 13 vehicles per company in the Panzer brigades. When the manual-guided SS.11 missiles became obsolete, the Raketenjagdpanzer 2 underwent an upgrade between 1978 and 1982 in armor and in its missile armament from the SS.11 to the ''HOT'' (''H''igh Subsonic ''O''ptical Remote-Guided, ''T''ube-Launched) missiles with improved lethality and guidance system. The upgraded Raketenjagdpanzer 2 was redesignated into the '''[[RakJPz_2_(HOT)|Raketenjagdpanzer 2 HOT]]'''. This saw an improvement again between 1993 and 1995 when some extra armor, a new optic, and thermal imaging system were installed into the vehicle, turning it into the ''Raketenjagdpanzer Jaguar 1''. The Raketenjagdpanzers were all retired by the end of the 1990s, never seeing combat in the Cold War.
  
After the Centurion Mk.2 was put into service, Royal Ordnance developed the successor to the 17-pounder, the [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm 20-pounder]]. With this, the Centurion went through another upgrade to mount the 20-pounder. The 20 mm Polsten gun was removed and replaced by a BESA gun due to its questionable utility. The new upgrade, now the [[Centurion Mk 3]], also featured an automatic stabilization system that improved firing accuracy while on the move. The tank was first produced in 1948 and overtook the previous Mk.1 and Mk.2 in service. However, the 20-pounder also did not stay in service for long and were replaced by the more powerful [[L7A1 (105 mm)|105 mm L7 gun]] from Royal Ordnance Factories. All Centurions versions after Mark 5/2 used the L7 gun, including the [[Centurion Mk 10]], which also featured additional armour with the new gun.
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== Media ==
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''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
===Swedish import===
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== Read also ==
Sweden, a neutral power during World War II, analyzed the progress of technology and concluded they needed a replacement tank for their armoured forces. The Swedish Armed Forces right after World War II in 1945 decided that the most suitable tank for the upcoming years of the Cold War was the Centurion tank. A request was sent for the purchase of the vehicles, but Britain affirmed that their needs must be met before any exports of the Centurion tank could be made. Not eager to wait long for their tanks, Sweden started development in 1951 to create their own tank, designated "Emil", as well as seek out the AMX-13 light tank from France. However the wait ended abruptly when Britain started to export the Centurion in 1952, and Sweden swooped up an order of 80 Centurion Mk 3 in 1952, with the first delivery arriving in April 1953. The Swedish designated the adopted Centurion Mk 3 tank as the '''Stridsvagn 81'''. In 1955, Sweden imported another batch of Centurion, 160 Mk 5 variants, and employed them in the same designation as well. In the 1960, Sweden bought another batch of [[Centurion Mk 10|Mk 10]] tanks that were accepted as the ''Stridsvagn 101''. During the years in service, the Strv 81 and 101 were upgraded with newer equipments, modules, and armaments, as well as changing the designation to signal the improvements. There were also tests such as the inclusion of '''SS.11''' missile on the turret side to improve the firepower of the Centurions.
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<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader.''-->
  
The Centurion Stridsvagn series served alongside the domestic Strv 103 design as the primary vehicle of the Swedish armoured forces. In 1990s, the Swedish military started to phase out the two tanks as they modernized their forces. After a series of tests between the Russian T-72, American M1 Abrams, and German Leopard 2, the Swedish military replaced their outdated armoured fleet with the Leopard 2, designated the ''Stridsvagn 121''.
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* [http://warthunder.com/en/news/3737-development-raketenjagdpanzer-2-the-low-profile-slinger-en/ [Devblog<nowiki>]</nowiki> Raketenjagdpanzer 2, the Low Profile Slinger]
 
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
{{Youtube-gallery|IJ0jYa4sRTE|War Thunder Wiki: <br> Premium Vehicles Strv-81}}
 
  
== See also ==
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== Sources ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Paste links to sources and external resources, such as:''
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
== External links ==
 
<!--Paste links to sources and external resources, such as:
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
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* ''other literature.''
* ''other literature.''-->
 
* [[wt:en/news/3734-development-strv-81-the-missile-centurion-en/|[Devblog<nowiki>]</nowiki> Strv-81: The Missile Centurion]]
 
  
{{Britain medium tanks}}
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{{Germany tank destroyers}}
{{Britain premium ground vehicles}}
 
[[Category:ATGM vehicles]]
 

Revision as of 17:38, 1 March 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
germ_raketenjagdpanzer_2.png
RakJPz 2
Research:120 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

GarageImage RakJPz 2.jpg


The Raketenjagdpanzer 2 (RakJPz 2) is a Rank V German tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows". Featuring the SS.11 anti-tank guided missile, the Raketenjagdpanzer 2 serves as the missile's mobile platform. While lethal, the missile has to be manually guided and leaves the weak hull vulnerable as the operator steers the missile into the target.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 50 mm (51°) Front glacis
50 mm (54°) Lower glacis
30 mm (35°) Top
30 mm Bottom
30 mm (44°) Top
30 mm (41°) Bottom
10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Belly armour is 10 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 77 23 710 954 30.87 41.48
Realistic 71 71 442 500 19.22 21.74

Armaments

Main armament

164 mm LFK SS.11 ATGM
Capacity Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
14 3 -10°/+20° ±90° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 22.02 __.__ __.__ __.__ __.__
Realistic 14.88 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
12.00 12.00 12.00 12.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
LFK SS.11 ATGM 600 600 600 600 600 600
Shell details
Ammunition Type of
warhead
Maximum Velocity
in m/s
Projectile
Mass in kg
Range (m) Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
LFK SS.11 ATGM 150 30 6,500 0.0 0.1 3,470 +0° 80° 82° 90°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
14 XX (X+)  (+)  (+)  (+)  (+)  (+) no

Machine guns

Main article: MG 3A1 (7.62 mm)
7.62 mm MG 3A1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,500 (1,000) 1,200 -10°/+20° ±90°

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Stock (free!) ATGMs
  • Missiles can penetrate 600 mm of armour
  • Two missiles on top allow for rapid follow-up shots
  • Shares the same chassis as the Jpz 4-5, inheriting its mobility and low profile, allowing the tank to sneak around and only expose missiles and periscope in many situations
  • Simple play style - guide the missiles to your target and it usually renders them helpless, if not outright blowing them up
  • Can potentially curve the missiles into targets behind cover
  • Has rapid firing smoke grenades
  • Exceptionally dangerous behind a low cover or an uphill facing downwards
  • Can operate at peak efficiency with just 2 crew members
  • Missiles can be used as a close-range weapon if needed
  • Has a 180 degree firing arc
  • Excels in maps with a lot of open grounds
  • Can reload missiles away from captured points in AB, so the RakJPz 2 can rearm infinitely after a launcher has fired its 7 missiles

Cons:

  • In RB/SB, missiles are manually guided, making them harder to aim at longer distance, especially at moving targets
  • Missile platform cannot traverse past sides
  • Controls for missiles are very sensitive and its Y axis (up/down) is inverted
  • Very thin armour (although this rarely matters as it relies on concealment to ambush and deal damage)
  • Missiles on top act as exterior ammo racks and can be detonated
  • In Arcade Battle aim assist allows enemy to directly aim at periscope and make normally extremely unlikely hit with HESH or HE, instantly obliterating the tank, which reduces it's hulldown potential at close range
  • Unable to fire missiles if the launchers are damaged, will require repairs first, which takes time
  • Vehicle left stationary and vulnerable when firing (RB only)
  • 14 missile stowage - each launcher carries 7 ammo, ammo from one launcher cannot be used by another
  • Very little empty space inside, penetrating shots are going to hit crew, ammo, or both
  • Optics prevent the missiles from being fired simultaneously at a certain angle and direction
  • Can't fire on the move

History

Development

In the 1960s, the German Bundeswehr commenced the development of a missile carrier to fit in a role of a tank destroyer. The result came in 1961 with the Raketenjagdpanzer 1, which features the French SS.11 anti-tank missile. The Raketenjagdpanzer 1 features two mounts for the missiles, but only one is available at a time as while one remains ready to fire, the other is reloading inside the vehicle. The vehicle can hold 10 missiles inside the Hispano-Suiza HS-30 chassis. It also carried existing problems with the HS-30 chassis so only a limited amount of 95 vehicles was produced from 1961 to 1962. A second improved version was designed alongside the Jagdpanzer 4-5 between 1963 and 1965, and the two were designed on the same chassis. The finished model was designated the Raketenjagdpanzer 2 and this was accepted into Bundeswehr service in 1967. The Raketenjagdpanzer 2 were produced from 1967 to 1968 for a total of 318 units produced.

Design

Though slightly larger than the Raketenjagdpanzer 1, the Raketenjagdpanzer 2 had better automotive performances with the newer chassis and a 500 hp diesel engine and torsion bar suspension. The new vehicle chassis design allowed for an increased missile storage of 14 SS.11 missiles. The Raketenjagdpanzer 2 featured two rails for the missiles, both ready to fire and reloads are done automatically by each mount inside the vehicle. The SS.11 missiles allow the vehicle to engage enemy armor up to 3 kilometers away, with the missiles penetrating 600 mm of armor on impact, enough to take out most Soviet armor at the time. For personnel protection, a MG3 machine gun was also available for anti-infantry and anti-aircraft defense purposes.

Usage

The German Bundeswehr used the Raketenjagdpanzer 2 from 1967 as far as to the 1990s. The Raketenjagdpanzer 2's purpose was to engage enemy armor in the ranges between 1.5 to 3 kilometers away, which regular tank armaments' accuracy and power are reduced at the distances. The SS.11 missile's range and lethality made the Raketenjagdpanzer 2 perfect for its role as it could defeat the main Soviet tanks such as the T-54/55 and T-62. The Germans organized the Raketenjagdpanzer 2 in tank destroyer companies attached to Panzergrenadier brigades and Panzer brigades, with eight vehicles per company in the Panzergrenadier brigades and 13 vehicles per company in the Panzer brigades. When the manual-guided SS.11 missiles became obsolete, the Raketenjagdpanzer 2 underwent an upgrade between 1978 and 1982 in armor and in its missile armament from the SS.11 to the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) missiles with improved lethality and guidance system. The upgraded Raketenjagdpanzer 2 was redesignated into the Raketenjagdpanzer 2 HOT. This saw an improvement again between 1993 and 1995 when some extra armor, a new optic, and thermal imaging system were installed into the vehicle, turning it into the Raketenjagdpanzer Jaguar 1. The Raketenjagdpanzers were all retired by the end of the 1990s, never seeing combat in the Cold War.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2