Difference between pages "Chi-Nu II" and "User talk:U38088265"

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{{Specs-Card|code=jp_type_3_chi_nu_75cm_type_5}}
+
{{Notice|[[User talk:U38088265/Archive/2019]]}}
  
== Description ==
+
== Mobility template ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_Chi-NuII.jpg|420px|thumb|left]]
 
{{break}}
 
The '''Chi-Nu II''' is a premium Rank III Japanese medium tank with a battle rating of 3.7. It was introduced with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]], but was released once all the Rank III Japanese tanks were available to the public in the Closed Beta Test. It costs 1,600 Golden Eagles. The Chi-Nu II is essentially the [[Chi-Nu|Chi-Nu]] body with the turret from the [[Chi-To|Chi-To]], giving the tank access to the high-power [[Type 5 (75 mm)|Type 5 75 mm]].
 
  
The Chi-Nu II is a combination between two vehicle, the Type 3 Chi-Nu and the Type 4 Chi-To. It has the armour of the former, but the gun of the latter. Thus, while presenting itself as a more vulnerable body with only around 50 mm of armour, it has slightly better mobility than the Chi-To, a smaller profile, yet carries the same gun. Like the Chi-To, the Chi-Nu II should be played in a sniper-like format from a distance rather than up-close to the enemy and fighting them in close-quarters.
+
Hello, I've been using the Mobility Template [[Template:TankMobility]] lately but I've noticed a lot of discrepancies between in-game values and the wiki.  
 
+
{{Sp-begin|Discrepancies}}
== General info ==
+
=== US tree (finished) ===
=== Survivability and armour ===
+
{| class="wikitable" style="text-align:center"
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
|-
 
+
! rowspan="2" | Vehicle || colspan="2" | AB Engine upgraded || colspan="2" | Weight
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
|-
'''Armour type:'''
+
! In-game !! Wiki !! In-game !! Wiki
* Rolled homogeneous armour
+
|-
{| class="wikitable"
+
| [[M13 MGMC]] || 259 HP || 282 HP || ||
 +
|-
 +
| [[M3 GMC]] || 259 HP || 282 HP || ||
 +
|-
 +
| [[M16 MGMC]] || 259 HP || 282 HP || ||
 +
|-
 +
| [[M8 Greyhound]] || 159 HP || 210 HP || ||
 +
|-
 +
| [[M10 GMC]] || 717 HP || 782 HP || ||
 +
|-
 +
| [[LVT(A)(4) ZIS-2 (USA)]] || 437 HP || 477 HP || ||
 +
|-
 +
| [[M6A1]] || 1272 HP || 1526 HP || ||
 +
|-
 +
| [[M15A1 CGMC]] || 259 HP || 282 HP || ||
 +
|-
 +
| [[M18 GMC]] || 804 HP || 878 HP || ||
 +
|-
 +
| [[M4A3E2]] || 795 HP || 954 HP || ||
 +
|-
 +
| [[M18 "Black Cat"]] || 804 HP || 878 HP || ||
 +
|-
 +
| [[Cobra King]] || 795 HP || 954 HP || ||
 +
|-
 +
| [[M4A3E2 (76) W]] || 795 HP || 954 HP || ||
 +
|-
 +
| [[M19]] || 518 HP || 565 HP || ||
 +
|-
 +
| [[M36 GMC]] || 874 HP || 954 HP || ||
 +
|-
 +
| [[M56]] || 350 HP || 382 HP || ||
 +
|-
 +
| [[T26E1-1]] || 795 HP || 954 HP || ||
 +
|-
 +
| [[Super Hellcat]] || 804 HP || 878 HP || ||
 +
|-
 +
| [[T34]] || 1287 HP || 1545 HP || 65.8t || 65.1t
 +
|-
 +
| [[T29]] || 1224 HP || 1469 HP || ||
 +
|-
 +
| [[T30]] || 1287 HP || 1545 HP || 65.8t || 65.1t
 +
|-
 +
| [[T32]] || 1228 HP || 1469 HP || ||
 +
|-
 +
| [[T32E1]] || 1228 HP || 1469 HP || ||
 +
|-
 +
| [[M42]] || 874 HP || 954 HP || ||
 +
|-
 +
| [[T95]] || 874 HP || 954 HP || ||
 +
|-
 +
| [[T114]] || 280 HP || 305 HP || ||
 +
|-
 +
| [[M103]] || 1287 HP || 1545 HP || ||
 +
|-
 +
| [[M163]] || || || 11.0t || 11.2t
 +
|-
 +
| [[M247]] || 1310 HP || 1431 HP || ||
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
| [[XM-803]] || 2356 HP || 2385 HP || ||
 
|-
 
|-
| Hull || 50 mm (15°) ''Front plate'' <br> 12 mm (76°) ''Front glacis'' <br> 50 mm (20°) ''Joint plate'' <br> 8.5 mm (65°) ''Lower glacis'' || 20 mm (15-30°) ''Top'' <br> 25 mm ''Bottom'' || 20 mm (0-20°) ''Top'' <br> 8.5 mm (63°) ''Bottom'' || 12 mm
+
| [[M1 Abrams]] || 2533 HP || 2898 HP || ||
 
|-
 
|-
| Turret || 50 mm (16°) ''Turret front'' <br> 50 mm (10°) ''Gun mantlet'' || 25 mm (9-10°) || 25 mm || 12 mm
+
| [[IPM1]] || 2533 HP || 2898 HP || ||
 
|-
 
|-
! Armour !! Sides !! Roof
+
| [[M1A1 Abrams]] || 2533 HP || 2898 HP || ||
 
|-
 
|-
| Cupola || 50 mm || 12 mm
+
| [[ADATS]] || || || 23.7t || 25.0t
 
|-
 
|-
 +
| [[M1A2 Abrams]] || 2533 HP || 2898 HP || ||
 
|}
 
|}
'''Notes:'''
+
[[XM-1 (Chrysler)]] couldn't be checked in-game as it wasn't displayed at the time.
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
  
=== Mobility ===
+
=== German tree (finished)===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! rowspan="2" | Vehicle || colspan="2" | AB Engine upgraded || colspan="2" | Weight
 +
|-
 +
! In-game !! Wiki !! In-game !! Wiki
 +
|-
 +
| [[Pz.III B]] || 334 HP || 477 HP || ||
 +
|-
 +
| [[Flakpanzer I]] || 100 HP || 109 HP || ||
 +
|-
 +
| [[Panzerjager I]] || 175 HP || 191 HP ||  ||
 +
|-
 +
| [[Flakpanzer 38]] || 262 HP || 286 HP ||  ||
 +
|-
 +
| [[Sd.Kfz.234/3]] || 367 HP || 401 HP ||  ||
 +
|-
 +
| [[15cm sIG 33 B Sfl]] || 271 HP || 296 HP ||  ||
 +
|-
 +
| [[Pz.III J]] ||  ||  || 21.8t || 21.3t
 +
|-
 +
| [[StuG III A]] || 525 HP || 572 HP ||  ||
 +
|-
 +
| [[Pz.III J1]] ||  ||  || 21.8t || 21.3t
 +
|-
 +
| [[Sd.Kfz. 6/2]] || 201 HP || 219 HP ||  ||
 +
|-
 +
| [[StuH 42 G]] || 525 HP || 572 HP ||  ||
 +
|-
 +
| [[Sd.Kfz.234/4]] || 367 HP || 401 HP ||  ||
 +
|-
 +
| [[Marder III]] || 280 HP || 305 HP ||  ||
 +
|-
 +
| [[Marder III H]] || 262 HP || 286 HP ||  ||
 +
|-
 +
| [[StuG III F]] || 525 HP || 572 HP ||  ||
 +
|-
 +
| [[8,8 cm Flak 37 Sfl.]] || 402 HP || 439 HP || 24.3t || 25.0t
 +
|-
 +
| [[StuG III G]] || 525 HP || 572 HP ||  ||  
 
|-
 
|-
! Weight (tons)
+
| [[15 cm Pz.W.42]] || 119 HP || 130 HP ||  ||  
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
 
|-
 
|-
|rowspan="2" | 19.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB)
+
| [[Dicker Max]] || 315 HP || 343 HP || ||  
 
|-
 
|-
|39 (RB/SB)
+
| [[Tiger H1]] || 1033 HP || 1240 HP ||  ||
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
| [[Wirbelwind]] || 525 HP || 572 HP ||  ||
 
|-
 
|-
!colspan="1" | Mode
+
| [[Jagdpanzer 38(t)]] || 280 HP || 305 HP ||  ||
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| [[KV-IB (Germany)]] || 954 HP || 1145 HP ||  ||  
|372
 
|458
 
 
|-
 
|-
|''Realistic/Simulator''
+
| [[Sturer Emil]] || 542 HP || 591 HP ||  ||  
|212
 
|240
 
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
| [[Tiger E]] || 1133 HP || 1336 HP ||  ||
 
|-
 
|-
!colspan="1" | Mode
+
| [[Ostwind]] || 525 HP || 572 HP ||  ||
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| [[Jagdpanzer IV]] || 525 HP || 572 HP ||  ||  
|18.79
 
|23.13
 
 
|-
 
|-
|''Realistic/Simulator''
+
| [[KV II 754 (r) (Germany)]] || 954 HP || 1145 HP ||  ||  
|10.71
 
|12.12
 
 
|-
 
|-
 +
| [[Pz.Kpfw. Churchill (Germany)]] || 556 HP || 668 HP ||  ||
 +
|-
 +
| [[Nashorn]] || 525 HP || 572 HP || 24.3t || 23.5t
 +
|-
 +
| [[Panzer IV/70(V)]] || 525 HP || 572 HP ||  ||
 +
|-
 +
| [[Panzer IV/70(A)]] || 525 HP || 572 HP ||  ||
 +
|-
 +
| [[Brummbar|Brummbär]] || 463 HP || 506 HP || 27.8t || 28.2t
 +
|-
 +
| [[VFW]] || 630 HP || 687 HP ||  ||
 +
|-
 +
| [[KV I C 756 (r) (Germany)]] || 954 HP || 1145 HP ||  ||
 +
|-
 +
| [[VK 45.01 (P)]] || 984 HP || 1183 HP ||  ||
 +
|-
 +
| [[Tiger (Germany)]] || 1033 HP || 1240 HP ||  ||
 +
|-
 +
| [[Waffentrager|Waffenträger]] || 245 HP || 267 HP || 16.3t || 17.0t
 +
|-
 +
| [[Tiger II (P)]] || 1113 HP || 1336 HP ||  ||
 +
|-
 +
| [[Ostwind II]] || 525 HP || 572 HP ||  ||
 +
|-
 +
| [[Jagdpanther]] || 1224 HP || 1336 HP ||  ||
 +
|-
 +
| [[Bfw. Jagdpanther]] || 1224 HP || 1336 HP ||  ||
 +
|-
 +
| [[Tiger II (H) Sla.16]] || 1191 HP || 1431 HP ||  ||
 +
|-
 +
| [[Tiger II (H)]] || 1113 HP || 1336 HP ||  ||
 +
|-
 +
| [[Ferdinand]] || 926 HP || 1011 HP ||  ||
 +
|-
 +
| [[Pz.Bef.Wg.VI P]] || 841 HP || 1011 HP ||  ||
 +
|-
 +
| [[Flakpanzer 341]] || 1048 HP || 1145 HP ||  ||
 +
|-
 +
| [[JPz 4-5]] || 874 HP || 954 HP ||  ||
 +
|-
 +
| [[Kugelblitz]] || 525 HP || 572 HP ||  ||
 +
|-
 +
| [[Jagdtiger]] || 1224 HP || 1336 HP ||  ||
 +
|-
 +
| [[Tiger II (10.5 cm Kw.K)]] || 1431 HP || 1717 HP ||  ||
 +
|-
 +
| [[E-100]] || 1431 HP || 1717 HP ||  ||
 +
|-
 +
| [[Maus]] || 1905 HP || 2290 HP ||  ||
 +
|-
 +
| [[RakJPz 2]] || 874 HP || 954 HP ||  ||
 +
|-
 +
| [[RakJPz 2 (HOT)]] || 874 HP || 954 HP ||  ||
 +
|-
 +
| [[Gepard]] || 1450 HP || 1584 HP ||  ||
 +
|-
 +
| [[VT1-2]] || ???? HP || 4197 HP ||  ||
 +
|-
 +
| [[Leopard 2K]] || 2500 HP || 2862 HP ||  ||
 +
|-
 +
| [[Leopard 2A4]] || 2500 HP || 2862 HP ||  ||
 +
|-
 +
| [[Leopard 2A5]] || 2500 HP || 2862 HP ||  ||
 +
|-
 +
| [[FlaRakPz 1]] || 1048 HP || 1145 HP ||  ||
 
|}
 
|}
 +
[[M4 748 (a) (Germany)]] couldn't be checked in-game as it wasn't displayed at the time.
  
== Armaments ==
+
=== Soviet tree (in progress)===
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Type 5 (75 mm)}}
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Type 5 (75 mm)|75 mm Type 5]]
+
! rowspan="2" | Vehicle || colspan="2" | AB Engine upgraded || colspan="2" | Weight
 +
|-
 +
! In-game !! Wiki !! In-game !! Wiki
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
| [[BT-5]] || 487 HP || 696 HP ||  ||  
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 48 || -10°/+15° || ±180° || N/A
+
| [[SU-5-1]] || 157 HP || 172 HP || ||  
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
| [[GAZ-AAA (4M)]] || 100 HP || 109 HP ||  ||
 
|-
 
|-
! style="width:4em" |Mode
+
| [[GAZ-AAA (DShK)]] || 100 HP || 109 HP ||  ||  
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 9.8 || 13.6 || __.__ || __.__ || __.__
+
| [[T-35]] || 795 HP || 954 HP || ||  
 
|-
 
|-
| ''Realistic'' || 9.8 || 11.6 || __.__ || __.__ || __.__
+
| [[SU-57]] || 259 HP || 282 HP || ||  
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
| [[BM-8-24]] || 133 HP || 145 HP ||  ||
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| [[T-III (USSR)]] || ||  || 21.8t || 21.3t
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 10.00 || __.__ || __.__ || __.__
+
| [[ZiS-30]] || 87 HP || 95 HP ||  ||  
 
|-
 
|-
|}
+
| [[GAZ-MM (72-K)]] || 100 HP || 109 HP ||  ||
 
+
|-
===== Ammunition =====
+
| [[BM-13N]] || 164 HP || 179 HP ||  ||
{| class="wikitable sortable" style="text-align:center" width="100%"
+
|-
! colspan="8" | Penetration statistics
+
| [[KV-1 (L-11)]] || 954 HP || 1145 HP ||  ||
 +
|-
 +
| [[SU-76M]] || 245 HP || 267 HP ||  ||
 +
|-
 +
| [[BTR-152A]] || 192 HP || 210 HP ||  ||
 +
|-
 +
| [[SU-76M (5th Gv.Kav.Corps)]] || 245 HP || 267 HP ||  ||
 +
|-
 +
| [[KV-1S]] || 954 HP || 1145 HP || 41.4t || 42.5t
 +
|-
 +
| [[SU-122]] || 874 HP || 954 HP ||  ||
 +
|-
 +
| [[ZiS-12 (94-KM)]] || 122 HP || 134 HP || 3.0t || 7.0t
 +
|-
 +
| [[MK-II "Matilda" (USSR)]] || 302 HP || 363 HP ||  ||
 +
|-
 +
| [[ZUT-37]] || 297 HP || 324 HP ||  ||
 +
|-
 +
| [[SU-85A]] || 245 HP || 267 HP ||  ||
 +
|-
 +
| [[SMK]] || 1351 HP || 1622 HP ||  ||
 +
|-
 +
| [[KV-1 (ZiS-5)]] || 954 HP || 1145 HP ||  ||
 +
|-
 +
| [[ASU-57]] || 96 HP || 105 HP ||  ||
 +
|-
 +
| [[SU-57B]] || 182 HP || 198 HP ||  ||
 +
|-
 +
| [[YaG-10 (29-K)]] || 164 HP || 177 HP ||  ||
 +
|-
 +
| [[KV-2 (1940)]] || 954 HP || 1145 HP ||  ||
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| [[KV-2 (1939)]] || 954 HP || 1145 HP || ||  
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
| [[KV-85]] || 954 HP || 1145 HP ||  ||
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Type 1 APHE || APHE || 137 || 133 || 120 || 102 || 89 || 78
+
| [[SU-85]] || 874 HP || 954 HP || ||  
 
|-
 
|-
| Type 4 Kou || APHE || 157 || 155 || 142 || 124 || 111 || 105
+
| [[SU-85M]] || 874 HP || 954 HP || ||  
 
|-
 
|-
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8
+
| [[ZiS-43]] || 157 HP || 172 HP || ||  
 
|-
 
|-
|}
+
| [[SU-100Y]] || 1486 HP || 162  HP ||  ||  
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| [[IS-1]] || 827 HP || 992 HP || ||  
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| [[SU-152]] || 1049 HP || 1145 HP ||  ||
! 50%
 
! 100%
 
 
|-
 
|-
| Type 1 APHE || APHE || 865 || 6.6 || 1.3 || 15 || 67.84 || ° || 47° || 60° || 65°
+
| [[KV-2 (ZiS-6)]] || 954 HP || 1145 HP || ||  
 
|-
 
|-
| Type 4 Kou || APHE || 865 || 6.8 || 1.3 || 15 || 80.64 || ° || 47° || 60° || 65°
+
| [[KV-1E]] || 954 HP || 1145 HP || ||  
 
|-
 
|-
| Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80° || 81°
+
| [[Type 65 (USSR)]] || 874 HP || 954 HP || ||  
 
|-
 
|-
|}
+
| [[KV-220]] || 1351 HP || 1622 HP || ||  
 
 
===== [[Ammo racks|Ammo racks]] =====
 
'''Last updated: 1.77.2.68'''
 
[[File:Ammoracks_Chi-NuII.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Chi-Nu II.]]
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
| [[ISU-152]] || 909 HP || 992 HP ||  ||  
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br /> rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''48''' || 17&nbsp;''(+31)'' || 13&nbsp;''(+35)'' || 1&nbsp;''(+47)'' || style="text-align:left" | No
+
| [[ZSU-37]] || 245 HP || 267 HP || ||  
 
|-
 
|-
 +
| [[KV-122]] || 827 HP || 992 HP ||  ||
 
|}
 
|}
 +
[[T-34 (Prototype)]] couldn't be checked in-game as it wasn't displayed at the time.
  
Turret empty: 17&nbsp;''(+31)''
+
[[T-34 (1st Gv.T.Br.)]] couldn't be checked in-game as it wasn't displayed at the time.
  
=== Machine guns ===
+
[[T-34-85E)]] couldn't be checked in-game as it wasn't displayed at the time.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Type 97 tank (7.7 mm)}}
 
  
 +
=== Italian tree (in progress)===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
+
! rowspan="2" | Vehicle || colspan="2" | AB Engine upgraded || colspan="2" | Weight
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! In-game !! Wiki !! In-game !! Wiki
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| [[Breda 501]] || 248 HP || 271 HP || ||
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,000 (20) || 499 || -10°/+70° || ±60°
+
| [[R3 T20 FA-HS]] || 166 HP || 181 HP || ||
 
|-
 
|-
|}
+
| [[105/25 M43]] || 324 HP || 353 HP || ||
{| class="wikitable" style="text-align:center"
+
|-
 +
| [[75/34 M43]] || 324 HP || 353 HP || ||
 +
|-
 +
| [[75/46 M43]] || 324 HP || 353 HP || ||
 
|-
 
|-
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
+
| [[AUBL/74]] || || || 8.2t || 8.5t
 
|-
 
|-
! colspan="7" | ''Bow mount''
+
| [[R3 T106 FA]] || || || 3.4t || 3.5t
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| [[Centauro]] || || || 25.0t || 27.0t
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,000 (20) || 499 || -7°/+10° || ±19°
+
| [[Centauro ROMOR]] || || || 28.0t || 30.0t
 
|-
 
|-
 +
| [[Ariete (P)]] || || || 53.0t || 53.8t
 
|}
 
|}
 +
[[M43 "G.C.Leoncello"]] couldn't be checked in-game as it wasn't displayed at the time.
 +
{{Sp-end}}
 +
Is there a way to correct that? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:29, 9 February 2020 (UTC)
 +
: Hello. The R3 T106 FA discrepancy is due to a difference in rounding strategies between the wiki and the game. Any values that are automatically inserted and seem to be off by +- 1 on the last digit are likely just rounding errors, and I'm not sure how much can be done to remedy them. As for the other values, I will see if we can get the database maintainer to check/correct the values. Could you check your values for M4 Tipo IC, as they don't seem to agree with either the game or the wiki. -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 22:22, 9 February 2020 (UTC)
 +
:: My bad, it was the Breda 501 and not the M4 tipo Ic. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:52, 9 February 2020 (UTC)
 +
::: I added the next discrepancies I found to the list. HP values are for Arcade Spaded. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 13:49, 11 February 2020 (UTC)
 +
::::This is the guy in charge of the numbers [[User:U36063762]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 00:23, 12 February 2020 (UTC)
 +
::::There's nothing wrong with continuing updating the list here, however (unless DnaGonite is getting annoyed by the new talk notifications). The list has already been forwarded for investigation.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 08:31, 12 February 2020 (UTC)
 +
::::: I updated the whole US tree but I do not have vehicles at BR 6.7 and above upgraded so I still reported the discrepancies I noticed at those tiers but I can't confirm them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:31, 14 February 2020 (UTC)
 +
:::::: Thanks for all your hard work! But how do you know they are discrepancies if you don't have them spaded? -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 15:08, 14 February 2020 (UTC)
 +
::::::: Based on the numbers that were in the wiki already, the fact that many tanks use the same engine (M60 family, M1 family, etc.) and the fact that the difference between HP Stock and Upgraded is a multiplier of around 1.23. But feel free to recheck the end of the list or have it rechecked by someone owning the tanks. I have everything spaded until BR 6.3 included (and also the T30). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 15:42, 14 February 2020 (UTC)
  
== Usage in the battles ==
+
== Naval weapons charts ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Against the medium tanks, its simply getting the first shot off first as the 75 mm Type 5 cannon on the Chi-Nu could penetrate most through the front hull armour, with some levels of difficulty on the turret. Of course, for maximizing the Chi-Nu's own survival, attack from the sides and make sure the enemy is unaware of the Chi-Nu's presence.
 
 
 
The Chi-Nu II can meet heavy tanks, but will most likely be the 76 mm [[KV-1 (L-11)|KV-1]] [[KV-1S|series]] [[KV-1 (ZiS-5)|tanks]], which the 75 mm can easily punch through the front armour. The Chi-Nu II can still meet the British [[Churchill Mk VII]], which is impervious to the high-penetrating 75 mm from the front, so beware if caught in a frontal engagement.
 
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
* Powerful 75 mm cannon rivaling the [[T-34-85|T-34-85]] for its BR, good penetration and very low shell drop-off.
 
* Decent gun depression of -10°.
 
* Good handling, same as Chi-Nu.
 
* Fast and mobile.
 
* Narrow chassis allows access through areas inaccessible by wider tanks.
 
'''Cons:'''
 
* Chi-Nu's 50 mm armour is vulnerable to most incoming fire.
 
* Most part of armour is only lightly sloped, even the turret.
 
* Reload rate quite slow.
 
* Angling front armour can expose weaker 35 mm side armour.
 
 
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Development===
 
The lackluster performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Chi-Ha|Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Chi-Ha Kai|Chi-Ha Kai]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and [[Chi-Nu|Type 3 Chi-Nu]]. Two new sophisticated tanks were also in development, the [[Chi-To|Type 4 Chi-To]] and the [[Chi-Ri II|Type 5 Chi-Ri]], both fielding the powerful Type 5 75 mm gun. However, these two tanks still needed time to iron out some design bugs, time that the Japanese did not have while being stared down by the Allied powers. To get the Type 5 gun out to their forces as fast as possible, designers sought a way to get the gun onto a vehicle as fast as possible. The solution laid on the Type 3 Chi-Nu, regarded as one of Japan's best tank since its production start date in 1943.<ref name="SenshaManualChiNuII">Sun 2017, ''[WT] Type3 Chi-Nu II''</ref>
 
 
 
The Chi-To's prototype models had larger turrets that were different from the main production model. Instead of wasting these turrets, the Japanese decided to use them on the Chi-Nu body. In March 1945, a Chi-To prototype turret was attached onto Chi-Nu chassis #37. This upgraded Chi-Nu, along the line of the Chi-Ha's upgrade, was informally labeled the ''Chi-Nu Kai''. The design was tested on the Irago Firing Grounds on March 19th and proved itself very satisfactory in combat roles. The final design was to equip the Chi-Nu with production model Chi-To turret to increase production levels and it was to help improve Japan's armoured forces to stand up against the Allies' might. This Chi-Nu with the production Chi-To turret was known as '''Chi-Nu II'''.<ref name="SenshaManualChiNuII"/>
 
 
 
===War's end===
 
Like most of the Japanese late-war tanks developed and retained in the home island for the "final defense", the modified Chi-Nu and its counterparts never saw battle against Allied armour. Japan surrendered in September 1945, effectively ending World War II. A few Chi-Nu IIs were made before the end, but they are most likely sent to the scrap yard along with most of the other Japanese equipment with their demilitarization.<ref name="SenshaManualChiNuII"/>
 
 
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
 
==References==
 
<references />
 
  
== Read also ==
+
Few days back I added Penetration statistics and Shell details to [[:3 inch Mk.33 (76 mm)|3 inch Mk.33 (76 mm)]]. I want to ask If that is right way or I should add it directly to correct armament section on vehicle page that is using it? Same like tanks. Thanks -[[User:U6133915|U6133915]] ([[User talk:U6133915|talk]]) 07:03, 11 February 2020 (UTC)
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
: I don't see any harm in adding to both pages. The weapon pages are designed to be a more detailed overview of the weapon, but it's still useful information to be able to see when looking at a specific vehicle. The only problem I could see is if the ship has large amounts of different secondary/anti-air armaments, in which case the tables may overly bloat the page, but that shouldn't apply to the large majority of vehicles. -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 10:17, 11 February 2020 (UTC)
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
[http://warthunder.com/en/news/4428-development-type-3-chi-nu-ii-crouching-tiger-en/ [Devblog<nowiki>]</nowiki> Type 3 Chi-Nu II - Crouching Tiger]<br/>
 
[http://warthunder.com/en/news/4468-a-new-japanese-premium-tank-the-chi-nu-ii-is-now-available-for-purchase-en/ [News<nowiki>]</nowiki> A new Japanese premium tank, the Chi-Nu II is now available for purchase]
 
  
== Sources ==
+
== Creating a category ==
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''-->
 
* Sun, Eun Ae. ''[WT] Type3 Chi-Nu II'' SENSHA. Blogger.com, 15 Jan. 2017. Web. 24 Jan. 2017. [http://sensha-manual.blogspot.com/2017/01/wt-type3-chi-nu-ii.html?showComment=1485034563256> Website]
 
  
{{Japan medium tanks}}
+
I'd like to create a category: Multi-turreted tanks. Is it OK? How do I do to create such a category? (I tried adding it to an article, thinking it would de facto create a category page). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 15:24, 8 March 2020 (UTC)
{{Japan premium ground vehicles}}
+
: Hello Colok. Vehicle categories should already be automatically inputted into the page via the spec card template at the top. These categories represent what the vehicle is classified as in the game at the time. Creation of custom categories for these vehicle pages or branching existing ones vehicles that are not classified in those categories in the game are generally discouraged. However, the creation of a template table to categorize such vehicles is not out of the question, similar to how we have manufacturer template tables for plane. This can be arranged to have one created for multi-turreted tanks. If you have complications in making one, we can assist in having one made in the future. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 18:54, 8 March 2020 (UTC)
 +
:: Hello, thanks for the answer. I am fine with a simple Wiki page if categories must reflect in-game classification. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 19:41, 8 March 2020 (UTC)

Revision as of 23:12, 8 March 2020

RANK 4 FRANCE
Somua SM PACK
Msg-info.png User talk:DnaGonite/Archive/2019

Mobility template

Hello, I've been using the Mobility Template Template:TankMobility lately but I've noticed a lot of discrepancies between in-game values and the wiki.


Is there a way to correct that? --Colok76286 (talk) 20:29, 9 February 2020 (UTC)

Hello. The R3 T106 FA discrepancy is due to a difference in rounding strategies between the wiki and the game. Any values that are automatically inserted and seem to be off by +- 1 on the last digit are likely just rounding errors, and I'm not sure how much can be done to remedy them. As for the other values, I will see if we can get the database maintainer to check/correct the values. Could you check your values for M4 Tipo IC, as they don't seem to agree with either the game or the wiki. -DnaGonite (talk) 22:22, 9 February 2020 (UTC)
My bad, it was the Breda 501 and not the M4 tipo Ic. --Colok76286 (talk) 22:52, 9 February 2020 (UTC)
I added the next discrepancies I found to the list. HP values are for Arcade Spaded. --Colok76286 (talk) 13:49, 11 February 2020 (UTC)
This is the guy in charge of the numbers User:VolgaIgor--blastedryan (talk) 00:23, 12 February 2020 (UTC)
There's nothing wrong with continuing updating the list here, however (unless DnaGonite is getting annoyed by the new talk notifications). The list has already been forwarded for investigation.--Inceptor57 (talk) 08:31, 12 February 2020 (UTC)
I updated the whole US tree but I do not have vehicles at BR 6.7 and above upgraded so I still reported the discrepancies I noticed at those tiers but I can't confirm them. --Colok76286 (talk) 14:31, 14 February 2020 (UTC)
Thanks for all your hard work! But how do you know they are discrepancies if you don't have them spaded? -DnaGonite (talk) 15:08, 14 February 2020 (UTC)
Based on the numbers that were in the wiki already, the fact that many tanks use the same engine (M60 family, M1 family, etc.) and the fact that the difference between HP Stock and Upgraded is a multiplier of around 1.23. But feel free to recheck the end of the list or have it rechecked by someone owning the tanks. I have everything spaded until BR 6.3 included (and also the T30). --Colok76286 (talk) 15:42, 14 February 2020 (UTC)

Naval weapons charts

Few days back I added Penetration statistics and Shell details to 3 inch Mk.33 (76 mm). I want to ask If that is right way or I should add it directly to correct armament section on vehicle page that is using it? Same like tanks. Thanks -Vianočka (talk) 07:03, 11 February 2020 (UTC)

I don't see any harm in adding to both pages. The weapon pages are designed to be a more detailed overview of the weapon, but it's still useful information to be able to see when looking at a specific vehicle. The only problem I could see is if the ship has large amounts of different secondary/anti-air armaments, in which case the tables may overly bloat the page, but that shouldn't apply to the large majority of vehicles. -DnaGonite (talk) 10:17, 11 February 2020 (UTC)

Creating a category

I'd like to create a category: Multi-turreted tanks. Is it OK? How do I do to create such a category? (I tried adding it to an article, thinking it would de facto create a category page). --Colok76286 (talk) 15:24, 8 March 2020 (UTC)

Hello Colok. Vehicle categories should already be automatically inputted into the page via the spec card template at the top. These categories represent what the vehicle is classified as in the game at the time. Creation of custom categories for these vehicle pages or branching existing ones vehicles that are not classified in those categories in the game are generally discouraged. However, the creation of a template table to categorize such vehicles is not out of the question, similar to how we have manufacturer template tables for plane. This can be arranged to have one created for multi-turreted tanks. If you have complications in making one, we can assist in having one made in the future. --Inceptor57 (talk) 18:54, 8 March 2020 (UTC)
Hello, thanks for the answer. I am fine with a simple Wiki page if categories must reflect in-game classification. --Colok76286 (talk) 19:41, 8 March 2020 (UTC)