Difference between pages "Swift F.1" and "File:WBD depth charge.png"

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m (Updated the Swift F.1's flight performance information to show the fully upgraded values.)
 
 
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{{Specs-Card|code=swift_f1}}
 
{{About
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| usage = the other version
 
| link = Swift F.7
 
}}
 
  
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
 
== General info ==
 
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
| 982 || 980 || {{Specs|ceiling}} || 26.7 || 27.4 || 19.8 || 17.3 || 850
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
| 989 || 985 || {{Specs|ceiling}} || 24.0 ||25.0|| 37.7 ||28|| 850
 
|-
 
|}
 
 
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
| X || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
|-
 
! + !! -
 
|-
 
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 1060 || ~9 || ~5
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 850 || < 600 || < 600 || N/A
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 0 m || 3,170 kgf || N/A
 
|-
 
|}
 
 
=== Survivability and armour ===
 
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 
 
* 50 mm thick bulletproof glass in cockpit windshield.
 
* 12.7 mm steel plate behind pilot.
 
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)
 
 
== Armaments ==
 
=== Offensive armament===
 
<!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. -->
 
{{main|ADEN (30 mm)}}
 
 
The [[Swift F.1]] is armed with:
 
 
* 2 x 30 mm ADEN cannon, nose-mounted (200 RPG = 400 total)
 
 
=== Suspended armament===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|G.P. 500 lb Mk.IV (500 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}
 
 
The [[Swift F.1]] can be outfitted with the following ordenance:
 
 
* Without load
 
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
 
* 2 x G.P. 1,000 lb Mk.I bombs (2,000 lb total)
 
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)
 
* 16 x RP-3 rockets
 
 
== Usage in battles ==
 
<!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
 
The Swift is an 8.3 British subsonic jet fighter. The aircraft is considered by some users to be a "Mini Hunter" as the Swift shares a lot of strengths and weaknesses with the 9.0 beast.
 
 
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.
 
 
The main weakness of the jet is the fact that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring utilise oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 700mph/1126kph IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no actual airbrake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.
 
 
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.
 
 
To summarise, use the Swift as a 'Boom and Zoomer,' avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.
 
 
=== Pros and cons ===
 
<!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". -->
 
 
'''Pros:'''
 
 
* Great acceleration and high top speed
 
* Retains its energy better than fighters of similar rating
 
* Excellent climb rate
 
* 30 mm ADEN cannons
 
* Good roll rate
 
* Although fast firing can cause depletion, 200 rounds per gun is sufficient.
 
 
'''Cons:'''
 
 
* Low manoeuvrability at any speed compared to other fighters in its rating
 
* High rate of fire can result in rapid ammo depletion
 
 
== History ==
 
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn’t consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn’t considered a priority in most cases.
 
 
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.
 
 
One of the designs that sparked the RAF’s interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.
 
 
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.
 
 
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft’s teething problems weren’t resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.
 
 
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.
 
 
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
;Images
 
<div><ul>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 001.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 002.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 003.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 004.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 005.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 006.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 007.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 008.jpg|thumb|none|250px|]] </li>
 
</ul></div>
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
;Related development
 
 
* Supermarine [[Swift F.7]]
 
* Supermarine [[Attacker FB 1|Attacker]]
 
 
;Aircraft of comparable role, configuration and era
 
 
* North American [[F-86 (Family)| F-86]] Sabre
 
* Dassault [[M.D.450B Ouragan]]
 
* de Havilland [[Venom FB.4|Venom]]
 
* Grumman [[F9F (Family)|F9F]] Cougar
 
* Hawker [[Hunter F.1|Hunter]]
 
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]
 
* Saab [[J29D]] Tunnan
 
 
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''-->
 
 
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development<nowiki>]</nowiki> Supermarine Swift: Banking on Success]]
 
 
{{Britain jet aircraft}}
 

Revision as of 16:12, 9 February 2020

Rank 6 USA
F-5C Pack