Difference between pages "AMX-30 Super" and "Download War Thunder CDK"

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(Current Version)
 
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{{Specs-Card
+
===Current Version===
|code=fr_amx_30_super
 
|store=6881
 
}}
 
{{About
 
|about=premium French medium tank '''{{PAGENAME}}'''
 
|usage=other uses
 
|link=AMX-30 (Family)
 
}}
 
  
== Description ==
+
*[http://cdk.warthunder.com/WarThunderCDK_2019_03_20__18_15.exe 14 June 2019]
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}.
 
  
== General info ==
+
'''Changelog'''
=== Survivability and armour ===
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
*New game version supported
  
=== Mobility ===
+
----
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
===Old versions===
  
== Armaments ==
+
*[http://cdk.warthunder.com/WarThunderCDK_2019_03_20__18_15.exe 20 March 2019]
=== Main armament ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional armament ===
+
'''Changelog'''
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
+
*Fixed bug with re-export of textures from CDK
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
*All of the textures are now shown (some were previously hidden because of a bug)
 +
*Added composite files and other stuff from new locations
 +
*New game version supported
  
== Usage in battles ==
+
*[http://cdk.warthunder.com/WarThunderCDK_2018_10_23__18_43.exe 23 October 2018]
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
=== Pros and cons ===
+
'''Changelog'''
<!--'Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
  
'''Pros:'''
+
*Support for 1.83 texture compressing
* Great mobility
 
* It Has stabilizer so it can shoot on the move unlike other AMX30s
 
* Good armour
 
* It can sometimes bounce shots
 
* Good survivability due to crews placement
 
* The fuel tanks absorb the HEAT-FS shells and sometimes the APFSDS shells too
 
* It has access to a variety of ammunition rounds
 
* Difficult to one-shot
 
* Premium bouns
 
  
'''Cons:'''
+
*[http://cdk.warthunder.com/WarThunderCDK_2018_09_18__23_32.exe 19 September 2018]
  
* The commander's turret machinegun found on the french AMX30s is replaced with MG42 which cannot deal very well with air targets
+
'''Changelog'''
* The armor is still easily penetrated by other nations tank at that BR 8.7
 
* Most of the times the shots that penetrate the tank will take out the engine
 
  
== History ==
+
*Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
*3d Max 2019 support has been added.
 +
*FX display bug has been fixed, collision pack were returned
 +
*Assets composites (groups of objects) have been added (as well as new assets for new locations).
 +
*The ability to incorporate ai controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
 +
*[http://cdk.warthunder.com/WarThunderCDK_2018_03_16__01_01.exe 16 march 2018]
  
== Media ==
+
'''Changelog'''
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
== See also ==
+
*Dagored 5.0 support added
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
*[http://cdk.warthunder.com/WarThunderCDK_2018_03_14__13_18.exe 14 march 2018]
  
* ''reference to the series of the vehicles;''
+
'''Changelog'''
* ''links to approximate analogues of other nations and research trees.''
 
  
== External links ==
+
* Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
''Paste links to sources and external resources, such as:''
+
* The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
  
* ''topic on the official game forum;''
+
*[http://cdk.warthunder.com/WarThunderCDK_2017_05_26__13_16.exe 26 may 2017]
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
  
{{France medium tanks}}
+
'''Changelog'''
{{France premium ground vehicles}}
+
 
 +
* Rebuilt the previous version since the .exe file made on May 25th became corrupted
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2017_05_25__19_31.exe 25 may 2017]
 +
 
 +
'''Changelog'''
 +
 
 +
* Game version 1.69 suppport added
 +
* Some bug fixes
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_12_22__21_30.exe 22 december 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* Folders structure added
 +
* Intel HD support returned
 +
* Grass render in AssetViewer restored
 +
* Added visual display of collision
 +
* Fixed collision bug in user landclasses
 +
* Some crashes fixed
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_10_19__20_52.exe 19 october 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* Sample plane fixed
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_10_02__13_45.exe 2 october 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* Game version 1.63 suppport added
 +
* Some bug fixes and stability improvements
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_10_06__03_39.exe 10 june 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* Game version 1.59 suppport added
 +
* Automatic generation of location list for mission editor
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_12_05__05_01.exe 12 may 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* Support of 3d studio Max 2017 was added
 +
* Locations export optimized
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_03_29__13_45.exe 29 march 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* Added support for new scy and clouds rendering system
 +
* DagorEd, MissionEd - Compass added for better orientation
 +
* New weather system implemented, plus added ability to override weather preset in Environment mode
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_03_15__20_41.exe 15 march 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* Game version 1.57.x.x support added
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2016_01_12__14_29.exe 12 january 2016]
 +
 
 +
'''Changelog'''
 +
 
 +
* DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_12_29__14_26.exe 29 december 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* DagorEd - fixed crash of detailed landclasses
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_12_28__19_05.exe 28 december 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* AssetViewer - export textures to dds fixed
 +
* DagorEd - detailed landclasses added
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_12__17_11.exe 12 november 2015]
 +
 
 +
'''Changelog'''
 +
Minimal requirements for central processor reduced
 +
 
 +
* MissionEd - updated locations list
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_09__23_03.exe 9 november 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* MissionEd, DagorEd - bug with water fixed
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_06__00_02.exe 6 november 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* MissionEd, DagorEd - fog fixed
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_11_05__16_31.exe 5 november 2015]
 +
 
 +
'''Changelog'''
 +
Compatible with PBR and version 1.53
 +
 
 +
* AssetViewer - perfomance increased
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_07_02__17_26.exe 2 july 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* MissionEd - avg_* locations fixed
 +
* MissionEd - fixed bug with wrong names of german tanks
 +
 
 +
 
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_06_30__14_31.exe 30 june 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* DagorEd - fixed some extra warnings, that slowed down level export
 +
* DagorEd - ortho screenshot fixed
 +
* DagorEd - lastclip fixed
 +
* MissionEd - detailed heightmap fixed
 +
* AssetViewer - render fixed, environment became more user-friendly
 +
 
 +
......
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_05_21__15_16.exe 21 may 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* DDS export fixed for damaged textures
 +
 
 +
......
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_05_14__18_32.exe 14 may 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* DDS export fixed (for Photoshop users)
 +
* CDK crashes on several videocards fixed
 +
 
 +
......
 +
 
 +
*[http://cdk.warthunder.com/WarThunderCDK_2015_05_12__15_49.exe 12 may 2015]
 +
 
 +
'''Changelog'''
 +
 
 +
* The list of textures used for dynmodels added to assetviewer
 +
* Dynamic models view fixed in assetviewer and missioneditor
 +
 
 +
[[Category:War Thunder CDK]]

Revision as of 11:10, 14 June 2019

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack

Current Version

Changelog

  • New game version supported

Old versions

Changelog

  • Fixed bug with re-export of textures from CDK
  • All of the textures are now shown (some were previously hidden because of a bug)
  • Added composite files and other stuff from new locations
  • New game version supported

Changelog

  • Support for 1.83 texture compressing

Changelog

  • Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
  • 3d Max 2019 support has been added.
  • FX display bug has been fixed, collision pack were returned
  • Assets composites (groups of objects) have been added (as well as new assets for new locations).
  • The ability to incorporate ai controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
  • 16 march 2018

Changelog

Changelog

  • Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
  • The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.

Changelog

  • Rebuilt the previous version since the .exe file made on May 25th became corrupted


Changelog

  • Game version 1.69 suppport added
  • Some bug fixes


Changelog

  • Folders structure added
  • Intel HD support returned
  • Grass render in AssetViewer restored
  • Added visual display of collision
  • Fixed collision bug in user landclasses
  • Some crashes fixed


Changelog

  • Sample plane fixed


Changelog

  • Game version 1.63 suppport added
  • Some bug fixes and stability improvements


Changelog

  • Game version 1.59 suppport added
  • Automatic generation of location list for mission editor


Changelog

  • Support of 3d studio Max 2017 was added
  • Locations export optimized


Changelog

  • Added support for new scy and clouds rendering system
  • DagorEd, MissionEd - Compass added for better orientation
  • New weather system implemented, plus added ability to override weather preset in Environment mode


Changelog

  • Game version 1.57.x.x support added


Changelog

  • DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes

Changelog

  • DagorEd - fixed crash of detailed landclasses


Changelog

  • AssetViewer - export textures to dds fixed
  • DagorEd - detailed landclasses added


Changelog Minimal requirements for central processor reduced

  • MissionEd - updated locations list


Changelog

  • MissionEd, DagorEd - bug with water fixed


Changelog

  • MissionEd, DagorEd - fog fixed


Changelog Compatible with PBR and version 1.53

  • AssetViewer - perfomance increased


Changelog

  • MissionEd - avg_* locations fixed
  • MissionEd - fixed bug with wrong names of german tanks


Changelog

  • DagorEd - fixed some extra warnings, that slowed down level export
  • DagorEd - ortho screenshot fixed
  • DagorEd - lastclip fixed
  • MissionEd - detailed heightmap fixed
  • AssetViewer - render fixed, environment became more user-friendly

......

Changelog

  • DDS export fixed for damaged textures

......

Changelog

  • DDS export fixed (for Photoshop users)
  • CDK crashes on several videocards fixed

......

Changelog

  • The list of textures used for dynmodels added to assetviewer
  • Dynamic models view fixed in assetviewer and missioneditor