Difference between pages "AMR.35 ZT3" and "ARL-44"

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{{Specs-Card|code=fr_amr_35_zt3}}
+
{{Specs-Card|code=fr_arl_44}}
  
 
== Description ==
 
== Description ==
Line 5: Line 5:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' (Recon Machinegun-car AMR 35 ZT3) is a Rank {{specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian [[ASU-57]]. It is arguably the best first French tank to research.
+
The '''{{specs|name}}''' is a Rank {{specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. As a rank III turreted tank destroyer, it performs very well in its role. It is the final iteration of the [[ARL-44]]. With a very good gun and appreciable armour, this tank is deemed to be a long-range sniper on the battlefield. Its only downside lies with its mobility: it is slower than most tanks at this BR.
  
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.
+
The ARL-44 bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the [[Panther D|Panther series]] or the [[Tiger II (H)|Tiger II]], from which it takes its sloped frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. This final iteration of the series is comparable to the famous King Tiger (while being not as good).
  
This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.  
+
Distance is your best ally as your armour has many big weak spots. Avoid showing sides and/or back to your enemies and you should be mostly fine. As armour on this tank has very large weak spots, it is better to keep as far as possible from the frontline, using its astonishing gun to knock down enemies.
  
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.
+
The gun is clearly what this tank is all about: taking down anything from a good distance. Keep in mind that your reload rate is rather slow. Every penetrating shot carries a very large amount of shrapnels, hence, one shot kill are frequent even if this tanks only has solid shots.
  
The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
+
Moving around is the greatest issue an ARL-44 will face: its track traction is very poor and won't allow to move as quickly as you would wish on most terrain. Since your mobility does not make you neither a good flanker nor brawler, keep behind friendly lines, breaking even the heaviest of your foes.
  
 
== General info ==
 
== General info ==
Line 21: Line 21:
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
* Rolled homogeneous armour
+
* Cast homogeneous armour (Turret)
* Cast homogeneous armour (Cupola)
+
* Rolled homogeneous armour (Hull)
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 5-6 mm (75°), 13 mm (18°) ''Front glacis'' <br> 13 mm (37°) ''Lower glacis'' || 13 mm || 10 mm (24-33°) ''Top'' <br> 10 mm (32°) ''Bottom'' || 6 mm <br> 5 mm ''Engine grille''
+
| Hull || 120 mm (48°) ''Front glacis'' <br> 75 mm (63°) ''Lower glacis'' <br> 100 mm (1-80°) ''Machine gun port'' || 50 + (25-50) + 50 mm || 20 mm (72°) ''Top'' <br> 35 mm (32°) ''Bottom'' || 20 mm
 
|-
 
|-
| Superstructure || 13 + 20 mm ''Gun mantlet'' <br> 13 mm (17°) ''Driver’s hatch'' || 13 mm (0-30°) || 10 mm || 6 mm <br> 5 mm ''Engine grille''
+
| Turret || 110 mm (0-70°) ''Turret front'' <br> 100 mm (0-75°) ''Gun mantlet'' || 60 mm (13-14°) || 30 mm (8°) || 10 mm
 
|-
 
|-
 
! Armour !! Sides !! Roof  
 
! Armour !! Sides !! Roof  
 
|-
 
|-
| Cupola || 13 mm || 13 mm
+
| Cupola || 60 mm || 60 mm
|-
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
+
* Suspension wheel are 15 mm thick while tracks are 20 mm thick.
 +
* 25 mm RHA plate separate the engine from the crew compartment.
  
 
=== Mobility ===
 
=== Mobility ===
Line 49: Line 49:
 
!colspan="1" | Max speed (km/h)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 6.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)  
+
|rowspan="2" | 50.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 41 (AB)  
 
|-
 
|-
|60 (RB/SB)
+
|37 (RB/SB)
 
|-
 
|-
 
!colspan="3" | Engine power (horsepower)
 
!colspan="3" | Engine power (horsepower)
Line 60: Line 60:
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|116
+
|852
 
|___
 
|___
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|73
+
|531
|82
+
|600
 
|-
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
!colspan="3" | Power-to-weight ratio (hp/ton)
Line 74: Line 74:
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|17.85
+
|17.04
 
|__.__
 
|__.__
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|11.23
+
|10.62
|12.61
+
|12.00
 
|-
 
|-
 
|}
 
|}
Line 86: Line 86:
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|SA34 L/72 (25 mm)}}
+
{{main|SA45 (90 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[SA34 L/72 (25 mm)|25 mm SA34 L/72]]
+
! colspan="6" | [[SA45 (90 mm)|90 mm SA45]]
 
|-
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
Line 97: Line 97:
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 78 || -10°/+13° || ±5° || Vertical
+
| colspan="3" | 43 || -10°/+20° || ±180° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 108: Line 108:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 11.9 || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 8.9 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
| ''Realistic'' || 11.9 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 8.9 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 119: Line 119:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 3.9 || __.__ || __.__ || __.__
+
| 10.00 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
Line 138: Line 138:
 
! 2000m
 
! 2000m
 
|-
 
|-
| Mle1934 TP (Ch.F) || APC || 50 || 47 || 40 || 30 || 20 || 14
+
| 90 mm Obus de rupture || APC || 193 || 191 || 180 || 168 || 156 || 145
 
|-
 
|-
 +
| 90 mm Obus explosif || HE ||  13 || 13 || 13 || 13 || 13 || 13
 +
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 160: Line 162:
 
! 100%
 
! 100%
 
|-
 
|-
| Mle1934 TP (Ch.F) || APC || 950 || 0.31 || N/A || N/A || N/A || ° || 48° || 63° || 71°
+
| 90 mm Obus de rupture || APC || 1000 || 11 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
|-
 
|-
 +
| 90 mm Obus explosif || HE || 700 || 11 || 0.1 || 0.5 || 945 || +0° || 79° || 80° || 81°
 +
|-
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] on the ARL-44.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 172: Line 176:
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''78''' || 55&nbsp;''(+23)'' || 31&nbsp;''(+47)'' || 1&nbsp;''(+77)'' || style="text-align:left" | no  
+
|| '''43''' || 31&nbsp;''(+12)'' || 25&nbsp;''(+18)'' || 13&nbsp;''(+30)'' || 1&nbsp;''(+42)'' || style="text-align:left" | no  
 
|-
 
|-
 
|}
 
|}
 +
 +
Turret empty: 25&nbsp;''(+18)''
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 193: Line 200:
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 3,200 (150) || 1,350 || N/A || N/A
+
| colspan="4" | 5,000 (150) || 1,350 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
Line 199: Line 206:
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
+
This tank is a dedicated sniper, using it in any other role is a bad idea as its characteristics does not suits it for anything else. Hull-down positions are mostly ineffective as its turret armour is bad. At best, try to hide its LFP behind solid cover. Angling is not very necessary in most cases it is better to face its enemies head-on and concentrate on the firing. If caught in close-quarter combat, make sure to angle its turret ~30 to the left between shots (thus protecting your ammo racks with gun breech).
 
 
'''Classical TD:'''
 
 
 
Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.
 
  
'''Ninja:'''
+
At this BR, you are not the only good sniper on the battlefield, watch out for SPGs as they can take you out from a very good distance. Still, these are not your biggest fear, armoured SPGs and heavy tanks are.
 
 
This is a ''very situational'' way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ''ninja AMR'' applies well to urban combat.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
* The AMR.35 ZT3 is fast for French tanks of its rank.
+
* '''What a gun !'''
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
+
:* Very good 90 mm gun with lots of penetration
* Gun is quite stable on the move
+
:* Average reload rate
* Decent -10° of gun depression.
+
:* Lots of shrapnels
* Almost safe from strafing fighter planes.
+
:* Fast round: easy to aim at distances
* Competitive reload time
+
* An armour tailored for a sniper
* Low silhouette
+
:* Has 120 mm of sloped armour on the glacis plate.
* Crew are not lined-up from the front
+
:* Better overall armour than the [[ARL-44 (ACL-1)]]
* MAC 31 coaxial MG
+
:* Side armour is complex, negates occasional HEAT shells.
* Asymmetric gun position allow for original gameplay
+
:* Can be played a little like a heavy tank when facing weaker enemies.
* Good gun ballistics
+
* Mobility is alright as long as you don't push it
 +
:* Good acceleration at low speeds
 +
:* Good hull turning rate
 
'''Cons:'''
 
'''Cons:'''
* Two crew means that '''any''' hit to the crew compartment could send you back to the hangar.
+
* Does not like getting shot at, especially up close
* Gun traverse is fairly limited, even by casemate TD standards.
+
:* Large silhouette
* Anything bigger than MG fire will shred this TD
+
:* Vulnerable side profile. Big and flat.
* Narrow tracks offer poor off-road mobility
+
:* Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack
* Big cupola makes a good target
+
:* There is a shell staying next to breach that won't go away untill all ammo is spent. Shells penetrating the turret and hitting the breach have high chance of blowing it up.
* Only one ammo choice
+
:* Turret armour is underwhelming at 100mm-110mm of flat armour. German 75mm can penetrate at range.
* Side armour is actually thicker than frontal armour
+
:* Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.
 +
:* Weak lower plate is only 50 mm, a major shot trap.
 +
:* Weak gun mantlet is only 60 mm flat armour
 +
:* Turret back is only 20 mm thick, vulnerable to HMG fire.
 +
* Moving can be unpleasant
 +
:* Tracks have poor ground traction
 +
:* Hill climbing is hard
 +
:* Struggles reaching top speed
 +
* Others
 +
:* Struggles when uptiered in matches.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
 +
==References==
 +
<references />
  
 
== Read also ==
 
== Read also ==

Revision as of 00:50, 28 January 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
fr_arl_44.png
ARL-44
AB RB SB
5.3 5.3 5.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

GarageImage ARL-44.jpg


The ARL-44 is a Rank III French tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". As a rank III turreted tank destroyer, it performs very well in its role. It is the final iteration of the ARL-44. With a very good gun and appreciable armour, this tank is deemed to be a long-range sniper on the battlefield. Its only downside lies with its mobility: it is slower than most tanks at this BR.

The ARL-44 bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the Panther series or the Tiger II, from which it takes its sloped frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. This final iteration of the series is comparable to the famous King Tiger (while being not as good).

Distance is your best ally as your armour has many big weak spots. Avoid showing sides and/or back to your enemies and you should be mostly fine. As armour on this tank has very large weak spots, it is better to keep as far as possible from the frontline, using its astonishing gun to knock down enemies.

The gun is clearly what this tank is all about: taking down anything from a good distance. Keep in mind that your reload rate is rather slow. Every penetrating shot carries a very large amount of shrapnels, hence, one shot kill are frequent even if this tanks only has solid shots.

Moving around is the greatest issue an ARL-44 will face: its track traction is very poor and won't allow to move as quickly as you would wish on most terrain. Since your mobility does not make you neither a good flanker nor brawler, keep behind friendly lines, breaking even the heaviest of your foes.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (48°) Front glacis
75 mm (63°) Lower glacis
100 mm (1-80°) Machine gun port
50 + (25-50) + 50 mm 20 mm (72°) Top
35 mm (32°) Bottom
20 mm
Turret 110 mm (0-70°) Turret front
100 mm (0-75°) Gun mantlet
60 mm (13-14°) 30 mm (8°) 10 mm
Armour Sides Roof
Cupola 60 mm 60 mm

Notes:

  • Suspension wheel are 15 mm thick while tracks are 20 mm thick.
  • 25 mm RHA plate separate the engine from the crew compartment.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
50.0 N/A 41 (AB)
37 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 852 ___
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.04 __.__
Realistic/Simulator 10.62 12.00

Armaments

Main armament

Main article: SA45 (90 mm)
90 mm SA45
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
43 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 8.9 __.__ __.__ __.__ __.__
Realistic 8.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
10.00 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
90 mm Obus de rupture APC 193 191 180 168 156 145
90 mm Obus explosif HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
90 mm Obus de rupture APC 1000 11 N/A N/A N/A ° 48° 63° 71°
90 mm Obus explosif HE 700 11 0.1 0.5 945 +0° 79° 80° 81°
Ammo racks
Ammo racks on the ARL-44.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
43 31 (+12) 25 (+18) 13 (+30) (+42) no

Turret empty: 25 (+18)

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,000 (150) 1,350 N/A N/A

Usage in the battles

This tank is a dedicated sniper, using it in any other role is a bad idea as its characteristics does not suits it for anything else. Hull-down positions are mostly ineffective as its turret armour is bad. At best, try to hide its LFP behind solid cover. Angling is not very necessary in most cases it is better to face its enemies head-on and concentrate on the firing. If caught in close-quarter combat, make sure to angle its turret ~30 to the left between shots (thus protecting your ammo racks with gun breech).

At this BR, you are not the only good sniper on the battlefield, watch out for SPGs as they can take you out from a very good distance. Still, these are not your biggest fear, armoured SPGs and heavy tanks are.

Pros and cons

Pros:

  • What a gun !
  • Very good 90 mm gun with lots of penetration
  • Average reload rate
  • Lots of shrapnels
  • Fast round: easy to aim at distances
  • An armour tailored for a sniper
  • Has 120 mm of sloped armour on the glacis plate.
  • Better overall armour than the ARL-44 (ACL-1)
  • Side armour is complex, negates occasional HEAT shells.
  • Can be played a little like a heavy tank when facing weaker enemies.
  • Mobility is alright as long as you don't push it
  • Good acceleration at low speeds
  • Good hull turning rate

Cons:

  • Does not like getting shot at, especially up close
  • Large silhouette
  • Vulnerable side profile. Big and flat.
  • Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack
  • There is a shell staying next to breach that won't go away untill all ammo is spent. Shells penetrating the turret and hitting the breach have high chance of blowing it up.
  • Turret armour is underwhelming at 100mm-110mm of flat armour. German 75mm can penetrate at range.
  • Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.
  • Weak lower plate is only 50 mm, a major shot trap.
  • Weak gun mantlet is only 60 mm flat armour
  • Turret back is only 20 mm thick, vulnerable to HMG fire.
  • Moving can be unpleasant
  • Tracks have poor ground traction
  • Hill climbing is hard
  • Struggles reaching top speed
  • Others
  • Struggles when uptiered in matches.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

References


Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2