SBD-3 Dauntless

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General Info

SBD-3 Dauntless in the hangar.

The SBD-3 Dauntless is a Rank I American dive bomber with a battle rating of 2.0 (AB), 2.3 (RB), and 1.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


General play style

This plane is good at what it was designed for: Dive Bombing. Start at a high altitude at around 2-3,000 feet, cut throttle completely gently nose over into a 70 degree dive, extend air brakes (h key by default), at 1,000-700 feet release bombs, pull nose up, retract air brakes, push throttle to full, then pitch up in a climb. Do not rely on fighter support, and if you do get into a firefight with fighter planes, stay at treetop level, so they cannot get to your weak underbelly. If you are caught at high altitude, go into a steep dive until you are at the deck, there is a good chance you may out dive them. If you are in realistic battles, do the same and throw the plane into high G turns while on the deck, it's very likely that your wings will stay intact due to the high G tolerance of the SBD but the fighters attempting to follow, will either break their wings or be forced to break off the attack. At this point, the twin .50 caliber guns in the engine cowling may come in handy. The small bomb load requires you pick your targets carefully and make your bombs count, choose to attack artillery positions or bases, where you have a higher chance of hitting due to their stationary position. Ships are also prime targets (it is what it was designed for), as the 1000lb bomb is plenty to sink a small ship.

Simulator mode procedures
Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 15%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you lift off the carrier.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • It has two powerful machine guns compared to its peers, meaning you can effectively hunt down low-tier bombers and in most situations, be a quasi-fighter aircraft.
  • Its bombs are powerful enough to destroy packed enemy ground vehicles.
  • Its maneuverability is good enough to attack enemy bombers.
  • Tail gunner has excellent coverage, almost a perfect 180 degrees on a horizontal plane.
  • Can "pullout" from a 60 degree dive quite effectively.
  • Tail gun also has plenty of ammunition.
  • Can be used as a fighter when needed.
  • Can mount two dual .50 Cal gunpods instead of bombs for increased firepower, giving it comparable armament to U.S fighters.

Cons:

  • It is still a dive bomber, so it's maneuverability is still poor by definition.
  • Low ammo capacity for the nose-mounted machine guns.
  • The tail gunner won't do so much, because he is too exposed and the 2x7.62 aren't powerful enough to destroy planes of its tier.
  • Limited selection of bombs, only one payload is available to choose from.
  • Slow acceleration.
  • Poor climb rate.
  • Poor energy retention.
  • Slow.

Specifications

Armaments

A trio of Dauntlesses in formation.

Offensive armaments

  • 2 x 12.7 mm M2 Browning machine gun, nose-mounted (180 rpg = 360 total)

click here to expand information

click here to collapse information

M2/early Browning USA

Pros

  • More powerful than the .30cals.
  • High rate of fire, though lower than the .30cals.
  • Accurate.

Cons

  • Weaker than cannons
  • Like the .30cals, default belts usually contain ball ammunition.



Defensive armaments

  • 2 x 7.62 mm Browning machine gun, dorsal turret (1,000 rpg = 2,000 total)

click here to expand information

click here to collapse information

30-06 Browning turrets

Pros

Cons



Payloads

  • 2 x 100 lb AN-M30A1 bombs + 1 x 1,000 lb AN-M65A1 bomb
  • 4 x 12.7 mm M2 Browning machine gun, wing-mounted (340 rpg = 1360 total)

Engine & Mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright Cyclone R-1820-52 9-cylinder radial
  • Cooling type: Air
  • Max power: 889 hp (Stock), 1023 hp (Upgraded)
  • Takeoff power: 939 hp (Stock), 1074 hp (Upgraded)
  • Mass: 907 kg
Name: Wright Cyclone R-1820-52 9-cylinder radial
  • Cooling type: Air
  • Max power: 879 hp (Stock), 950 hp (Upgraded)
  • Takeoff power: 930 hp (Stock), 1000 hp (Upgraded)
  • Mass: 907 kg
Name: Wright Cyclone R-1820-52 9-cylinder radial
  • Cooling type: Air
  • Max power: 879 hp (Stock), 950 hp (Upgraded)
  • Takeoff power: 930 hp (Stock), 1000 hp (Upgraded)
  • Mass: 907 kg

Stats

Stock
  • Max speed: 418 km/h
    • at height: 4,500 m
  • Max altitude: 5,700 m
  • Turn Time: 26.8 s
  • Rate of Climb: 6.6 m/s
  • Takeoff run: 291 m

Upgraded

  • Max speed: 456 km/h
    • at height: 4,500 m
  • Max altitude: 5,700 m
  • Turn Time: 24.3 s
  • Rate of Climb: 14.3 m/s
  • Takeoff run: 291 m
Stock
  • Max speed: 407 km/h
    • at height: 4,500 m
  • Max altitude: 5,700 m
  • Turn Time: 27.4 s
  • Rate of Climb: 7.7 m/s
  • Takeoff run: 291 m

Upgraded

  • Max speed: 439 km/h
    • at height: 4,500 m
  • Max altitude: 5,700 m
  • Turn Time: 25.5 s
  • Rate of Climb: 9.8 m/s
  • Takeoff run: 291 m
Stock
  • Max speed: 407 km/h
    • at height: 4,500 m
  • Max altitude: 5,700 m
  • Turn Time: 27.4 s
  • Rate of Climb: 7.7 m/s
  • Takeoff run: 291 m

Upgraded

  • Max speed: 439 km/h
    • at height: 4,500 m
  • Max altitude: 5,700 m
  • Turn Time: 25.5 s
  • Rate of Climb: 9.8 m/s
  • Takeoff run: 291 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

Ingame description

A carrier-based dive-bomber/reconnaissance aircraft.


The most well-known U.S. Navy bomber, and perhaps the most significant dive-bomber of the war. Despite the fact that the decision to write off the SBD as outdated was made before the war, the bomber was still actively involved in combat, and in 1942 it sunk more enemy ships than all other Navy aircraft combined.

Originally, the series was called the XBT, and showed as many innovations as it did drawbacks. This aircraft had a revolutionary honeycomb wing structure and a reasonably small fuselage. But its wings could not be folded, and occasionally it would spontaneously go into a barrel roll, which caused a series of catastrophic accidents. After intensive research in conjunction with NACA, the dive-bomber was radically redesigned, most of its shortcomings were removed, and it was named the Scout Bomber.

The SBD-3 variant was a Scout Bomber which was finally fit for combat. It had self-sealing fuel tanks, armor, and bulletproof cockpit glass. To keep its performance characteristics, the aircraft’s weight was reduced by replacing its duralumin sheeting with a much lighter material. Also, all the equipment designed to keep the plane afloat in the event of a water landing was removed.

Soldiers dubbed the SBD the “Slow But Deadly.” This aircraft destroyed the pride of the Japanese carrier force at the Battle of Midway, inflicting damage from which the Japanese Imperial Navy was never able to recover.

Screenshots and fan art

Skins for the Douglas SBD-3 Dauntless from live.warthunder.com.
Images of the Douglas SBD-3 Dauntless from live.warthunder.com.

Additional information (links)

[Profile] SBD-3 Dauntless - Slow But Deadly

References


Horsepower graphSidebar

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sbd-3.png

SBD-3
Nation USA
Type Dive Bomber
Fighting style Ground Attack
Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3294 kg
Empty Weight + fuel ~3954 kg
Takeoff Weight ~4898 kg
Wing Area ~30 m²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear yes
Statistics
Power per Engine 950 hp
WEP Duration infinite
top speed ~452.01 kph at 4500 m
Climb Rate ~9.83 m/s
Optimal climb velocity ~206.64 kph
Turn Time ~31.90 s
Wing loading (Empty) ~109.00 kg/m²
Characteristics
Empty Weight ~7262 lb
Empty Weight + fuel ~8716 lb
Takeoff Weight ~10798 lb
Wing Area ~325 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear yes
Statistics
Power per Engine 950 hp
WEP Duration infinite
Top speed ~280.86 mph at 14764 m
Climb Rate 32.24 ft/s
Optimal climb velocity ~128.40 mph
Turn Time 31.90 s
Wing loading (Empty) ~22.32 lb/ft²
Main Weapons
2 x .30-06 Browning USAAF 1000 RPG
2 x M2/early Browning 180 RPG
Payload Option 1
1 x 💣 1000 lbs AN-M65A1 Bomb
2 x 💣 100 lbs AN-M30 Bomb
Payload Option 2
4 x M2/early Browning 340 RPG
Limits
Max Speed limit 700 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~11
Max static -G's ~11
Optimal Velocities
Ailerons <350 kph
Rudder <350 kph
Elevators <380 kph
Radiator >250 kph
Limits
Max Speed limit 435 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~11
Max static -G's ~11
Optimal Velocities
Ailerons <217 mph
Rudder <217 mph
Elevators <236 mph
Radiator >155 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
1324 m
4344 ft
100% Enginepower 950 hp
WEP Enginepower 1000 hp
Compressor settings 2
Optimal Altitude
4777 m
15672 ft
100% Enginepower 800 hp
WEP Enginepower 842 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)