SB2C-4 Helldiver

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

SB2C-4 Helldiver in the garage.

The SB2C-4 Helldiver is a Rank III American dive bomber with a battle rating of 4.0 (AB/RB) and 3.7 (SB). It was introduced in Update 1.53 "Firestorm".

The main purpose, usage and tactics recommendations

General play style

The SB2C-4 is an upgrade from the earlier SB2C-1c dive bomber at Rank II, having a more powerful engine and the ability to mount more payloads, including HVAR rockets. However, this version faces tougher and more deadly aircraft due to a higher Battle Rating.

Vehicle characteristics

Tactics

The SB2C-4 is, like it's earlier model in game, is a dive bomber/attacker, capable of wrecking havoc to both soft and hard ground targets and enemy bases. Despite it's capability to carry rockets and under-wing bombs and be used as an attacker, do not attempt to do so, unless you are sure a nearby fighter does not immediately single you out as a target - you have fairly good maneuverability, but you cannot become a fighter and try scoring a kill - in any case, you will be the kill. However, this does not mean you cannot defend yourself in dire times. A distinct advantage of this aircraft is it's firepower - more than enough to bring down any pilot with some skill - however, it's instability in coming out of rough turns can cause problems on getting guns on target difficult. Moreover, due to it's firepower and airspawn, being a bomber hunter is no problem either - but don't use it as this plane's main niche - you will be vulnerable to enemy gunners. This plane's niche as fast bomber is further reinforced compared to the SB2C-1c - it carries double the bombload (2000 lbs/ 907 kgs) - you will survive long enough with your firepower to defend yourself and can be a considerable drain to the enemy's ticket counter. Overall, this aircraft is a solid performer in Arcade battles - a delightful blend of defensive/offensive firepower, speed (not fighter-like though), maneuverability, and bombing capability for a dive bomber. A recommended aircraft to take out in tier 3 battles and as a silver lions factory!
In RB, the SB2C-4 excels at the ground attack role. Use the bombs and rockets against hard targets (such as heavy pillboxes and tanks), and the 20mm cannons for taking out soft targets and light pillboxes. Even the universal ammo belt with 50/50 HEF and AP can take out light pillboxes when aiming for the roof, but belts with more AP will make it easier. However, its use doesn't end there. The SB2C is surprisingly maneuverable for a dive bomber, which combined with its high bomber spawn, effective armament, and dive brakes, means it can be used to dive on enemy fighters and bombers, and can even hold its own in a dogfight, especially if the enemy underestimates the plane's maneuverability. These characteristics are also good tactics for defending yourself, markedly since the tail gunner is lackluster. Unfortunately, this does not apply well when at a low energy state (ex: ground attacking at low level). The SB2C has poor climb rate and acceleration, and experienced pilots will boom and zoom you and leave you few options to defend yourself (trying to get guns on target after an overshoot, forcing a headon, etc). Instead, try to stay above the battle and go for enemy aircraft, and once your team has a numerical advantage, go to ground level and ground attack, preferably under cover of fighters.
In SB, the SB2C-4 excels at the ground attack role. Use the bombs and rockets against hard targets (such as heavy pillboxes and tanks), and the 20mm cannons for taking out soft targets and light pillboxes. Even the universal ammo belt with 50/50 HEF and AP can take out light pillboxes when aiming for the roof, but belts with more AP will make it easier. However, its use doesn't end there. The SB2C is surprisingly maneuverable for a dive bomber, which combined with its high bomber spawn, effective armament, and dive brakes, means it can be used to dive on enemy fighters and bombers, and can even hold its own in a dogfight, especially if the enemy underestimates the plane's maneuverability. These characteristics are also good tactics for defending yourself, markedly since the tail gunner is lackluster. Unfortunately, this does not apply well when at a low energy state (ex: ground attacking at low level). The SB2C has poor climb rate and acceleration, and experienced pilots will boom and zoom you and leave you few options to defend yourself (trying to get guns on target after an overshoot, forcing a headon, etc). Instead, try to stay above the battle and go for enemy aircraft, and once your team has a numerical advantage, go to ground level and ground attack, preferably under cover of fighters.

Specific enemies worth noting

Other dive bombers and bombers as well a fighters when you're pulling out of a dive or going after ground troops.

Counter-tactics

Attack from its unprotected bottom which is easy to hit due to planes low speed and pilots rarely looking below their planes. But never attack it in dives.

Pros and cons

Pros

  • Very effective cannon armament.
  • Very agile for a dive bomber.
  • Good ground attack payload options.
  • Has air brakes.

Cons

  • No belly gunner.
  • Catches fire relatively easily.
  • Poor climb rate.
  • Fairly slow.
  • Tail gun is ineffective at long range.
  • Any asymmetrical wing damage makes it very difficult to turn.
  • Extreme negatively static longitudinal stability for joystick at low speeds (e.g. the aircraft doesn't want to take off, but a slight bump makes the aircraft want to stall and harsh nose-down is required).
  • 20 mm shells can almost instantly down your plane.

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm AN/M2 cannon, wing-mounted (200 rpg = 400 total)

Defensive armaments

  • 2 x 7.62 mm Browning machine gun, rear turret (2,000 rpg = 4,000 total)

Payloads

  • 2 x 250 lb AN-M57 bomb
  • 1 x Mk.13 torpedo
  • 1 x Mk.13/44 torpedo
  • 2 x 500 lb AN-M64A1 bomb
  • 4 x 500 lb AN-M64A1 bomb
  • 1 x 1000 lb AN-M65A1 bomb
  • 1 x 1000 lb AN-M65A1 bomb, 2 x 500 lb AN-M64A1 bomb
  • 8 x 127 mm HVAR rocket

Crew

  • Pilot
  • Gunner

Total: 2 crew members

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-2600-20 14-cylinder radial
  • Cooling type: Air
  • Max power: 1623 hp (Stock), 1750 hp (Upgraded)
  • Takeoff power: 1751 hp (Stock), 1878 hp (Upgraded)
  • Mass: 934 kg
Name: Wright R-2600-20 14-cylinder radial
  • Cooling type: Air
  • Max power: 1606 hp (Stock), 1750 hp (Upgraded)
  • Takeoff power: 1734 hp (Stock), 1878 hp (Upgraded)
  • Mass: 934 kg
Name: Wright R-2600-20 14-cylinder radial
  • Cooling type: Air
  • Max power: 1606 hp (Stock), 1750 hp (Upgraded)
  • Takeoff power: 1734 hp (Stock), 1878 hp (Upgraded)
  • Mass: 934 kg

Stats

Stock
  • Max speed: 438 km/h
    • at height: 4,998 m
  • Max altitude: 8,230 m
  • Turn Time: 24.4 s
  • Rate of Climb: 2.3 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 484 km/h
    • at height: 4,998 m
  • Max altitude: 8,230 m
  • Turn Time: 21.2 s
  • Rate of Climb: 12.5 m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 426 km/h
    • at height: 4,998 m
  • Max altitude: 8,230 m
  • Turn Time: 24.8 s
  • Rate of Climb: 3.6 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 459 km/h
    • at height: 4,998 m
  • Max altitude: 8,230 m
  • Turn Time: 22.3 s
  • Rate of Climb: 6.9 m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 426 km/h
    • at height: 4,998 m
  • Max altitude: 8,230 m
  • Turn Time: 24.8 s
  • Rate of Climb: 3.6 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 459 km/h
    • at height: 4,998 m
  • Max altitude: 8,230 m
  • Turn Time: 22.3 s
  • Rate of Climb: 6.8 m/s
  • Takeoff run: 300 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.4
0.8
1.2
1.6
2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the SB2C series from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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sb2c_4.png

Icon-country-usa.png SB2C-4 Helldiver
Nation USA
Type Torpedo Bomber
Dive Bomber
Light Bomber
Fighting style Ground Attack
Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~5222 kg
Empty Weight + fuel ~6112 kg
Takeoff Weight ~7538 kg
Wing Area ~39 m²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear yes
Statistics
Power per Engine 1750 hp
WEP Duration infinite
top speed ~450.36 kph at 4998 m
Climb Rate ~6.12 m/s
Turn Time ~23.00 s
Wing loading (Empty) ~133.00 kg/m²
Characteristics
Empty Weight ~11513 lb
Empty Weight + fuel ~13475 lb
Takeoff Weight ~16618 lb
Wing Area ~422 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear yes
Statistics
Power per Engine 1750 hp
WEP Duration infinite
Top speed ~279.84 mph at 16398 m
Climb Rate 20.08 ft/s
Turn Time 23.00 s
Wing loading (Empty) ~27.24 lb/ft²
Main Weapons
2 x AN/M2 200 rpg
2 x Browning 2000 rpg
Payload Option 1
2 x 💣 250 lbs Bomb
Payload Option 2
1 x 22.5 2216 lbs Mk.13 /without wooden breakaway protection torpedo
Payload Option 3
1 x 22.5 2216 lbs Mk.13 /late torpedo
Payload Option 4
2 x 💣 500 lbs Bomb
Payload Option 5
4 x 💣 500 lbs Bomb
Payload Option 6
1 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 7
1 x 💣 1000 lbs AN-M65A1 Bomb
2 x 💣 500 lbs Bomb
Payload Option 8
8 x 🚀 173mm, 20.6kg HVAR rocket
Limits
Max Speed limit 656 kph
Gear lmit 333 kph
Combat Flaps 520 kph
Max static +G's ~8
Max static -G's ~4
Optimal Velocities
Ailerons <257 kph
Rudder <350 kph
Elevators <380 kph
Radiator >250 kph
Limits
Max Speed limit 408 mph
Gear lmit 207 mph
Combat Flaps 323 mph
Max static +G's ~8
Max static -G's ~4
Optimal Velocities
Ailerons <160 mph
Rudder <217 mph
Elevators <236 mph
Radiator >155 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
975 m
3199 ft
100% Enginepower 1750 hp
WEP Enginepower 1878 hp
Compressor settings 2
Optimal Altitude
4572 m
15000 ft
100% Enginepower 1450 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)