Difference between pages "T-28E" and "AH-64D"

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{{Specs-Card|code=ussr_t_28E}}
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{{Specs-Card|code=ah_64d}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_T-28E.jpg|420px|thumb|left]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced with [[Update 1.47 "Big Guns"]]. It is similar to the original [[T-28]] in all respect except the additional armour welded onto the front, side, and rear of the tank. The additional armour improve protection against enemy fire, but slows down the vehicle due to increased weight.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
 
 
As with all other Soviet vehicles, the letter "E" behind the tank name means "ekranami" (which means "with screens" or "applique armour" in English). In this case, the T-28 received several 30 mm and 20 mm armour plates to enhance its protection. Whole main turret and machine gun turrets are reinforced by 30 mm plates, and Driver's viewport (a big weak spot) by 20 mm and 30 mm plates. Then there are several 20 mm and 30 mm armour plates installed on the sides and rear of the vehicle. All this armour adds about 4 tons to the weight, making it slightly slower than the original T-28. However, it is still very fast and mobile.
 
 
 
The powerful, yet accurate gun, paired with large profile make the T-28 look ideal for long range encounters, yet its low penetration, slow shell travel speed and no real gun depression to cover yourself behind terrain quite discourages this kind of gameplay style. But the crew/equipment spacing, its high versatility and powerful main gun make this tank quite capable in a close range encounters. Hit and run tactics work pretty well (if the "run" aspect of it is ever needed).
 
 
 
It is good to know characteristics of your ammo types, as all 3 can be used effectively, according to current situation and composition of enemy tanks. ''(See more info in the "[[#Ammunition|Ammunition]]" section.)''
 
 
 
If you ever find yourself against too well armoured Medium or Heavy tank, it is often better to stay and try to fight, as the large profile of your tank makes you easy to be hit while retreating.
 
 
 
Always aim for weak points like the driver's hatch or gunner's port. If you find yourself unable to ensure an accurate shot against such a small target, attempt to cripple the tank's offensive armament first to take some pressure off.
 
 
 
The extra armour on this tank is noticable, especially when you angle your tank a bit, random poorly aimed shots will often be "consumed" by extra layers of armour, or machinegun turrets, or will simply ricochet off. However, this is only truth when you are playing as a "top vehicle" against weaker opponents. This tank has a slightly higher BR, and when MM puts you "on the bottom", your armour will unfortunately again protect you like a paper against bullet does. Heavy tank like [[KV-1 (L-11)]] is completely immune to all types of your ammo, even from the rear. Avoid it.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
* Rolled homogeneous armour
 
* Case homogeneous armour (Gun mantlet)
 
{| class="wikitable"
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 30 + 20 mm (20-22°) ''Driver's port'' <br> 15 mm (65°) ''Front glacis'' <br> 30 + 20 mm (23-25°) ''Lower glacis'' || 20 + 30 mm ''Top'' <br> 20 + 10 mm ''Bottom'' || 15 mm (68°) ''Top'' <br> 20 + 30 mm (6-37°) ''Bottom'' || 15 mm
 
|-
 
| Main Turret || 20 mm ''Turret front'' <br> 20 mm (0-49°) ''Gun mantlet'' || 20 + 30 mm (0-23°) || 30 + 30 mm || 15 mm
 
|-
 
| Secondary Turrets || 22 + 30 mm || 20 + 15 mm || 20 + 15 mm || 10 mm
 
|}
 
'''Notes:'''
 
* Suspension wheels are 10 mm thick while tracks are 20 mm thick.
 
* Applique armour ranging from 20 to 30 mm in thickness cover the tank, but do not cover the entire surface area.
 
  
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Characteristics
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 29.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 39 (AB)
 
|-
 
|35 (RB/SB)
 
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | ''Stock''
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
!Stock
+
! rowspan="2" | Max altitude<br>(metres)
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
! AB !! RB
|697
 
|859
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ___ || ___ || {{Specs|ceiling}}
|398
 
|450
 
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | ''Upgraded''
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
!Stock
+
! rowspan="2" | Max altitude<br>(metres)
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
! AB !! RB
|23.71
 
|29.22
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ___ || ___ || {{Specs|ceiling}}
|13.54
 
|15.31
 
 
|-
 
|-
 
|}
 
|}
 +
 +
=== Survivability and armour ===
 +
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''
  
 
== Armaments ==
 
== Armaments ==
=== Main armament ===
+
=== Offensive armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
{{main|L-10 (76 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Suspended armament ===
|-
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''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
! colspan="6" | [[L-10 (76 mm)|76 mm L-10]]
+
 
|-
+
=== Defensive armament ===
! colspan="3" rowspan="1" style="width:5em" |Capacity
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''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
! rowspan="1" | Vertical <br> guidance
+
 
! rowspan="1" | Horizontal <br> guidance
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== Usage in battles ==
! rowspan="1" | Stabilizer
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''<!--Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->''
|-
+
 
| colspan="3" | 69 || -5°/+25° || ±180° || N/A
+
'''Overview:'''
|-
+
 
! colspan="6" | Turret rotation speed (°/s)
+
The AH.64D is very similar to the AH.64A Apache. The differences are the lack of an option to carry Aim-9L missiles, the new Longbow radar, improved Hellfires, and an improved ECM package. The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.
|-
+
 
! style="width:4em" |Mode
+
The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache’s arsenal is the AGM114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM114B and K variants, used on early and late Apaches respectively.
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
'''Staying Alive:'''
! style="width:4em" |Prior + Full crew
+
 
! style="width:4em" |Prior + Expert qualif.
+
Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires above all else situational awareness. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive maneuvers are not always effective.
! style="width:4em" |Prior + Ace qualif.
+
 
|-
+
Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, ''Always listen to your RWR and MAW. ''If you hear an alarm, take evasive action immediately.
| ''Arcade'' || 8.9 || 12.4 || __.__ || __.__ || __.__
+
 
|-
+
The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.
| ''Realistic'' || 8.9 || 10.5 || __.__ || __.__ || __.__
+
 
|-
+
Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not. For Apaches with MAW (missile alert warning), there is an option for flares to be dispensed automatically.
! colspan="4" | Reloading rate (seconds)
+
 
|-
+
'''Using the Longbow Radar:'''
! colspan="1" style="width:4em" |Stock
+
 
! colspan="1" style="width:4em" |Prior + Full crew
+
The radar of the Apache should be used as a secondary tool when engaging ground targets. As of update 1.99.1.45 when this article was written, the radar is not effective in obtaining target lock for ground vehicles. The AGM114L radar guided hellfire is not in the game, so guidance of hellfires should be done by using the FLIR thermal imaging camera to lase targets. However, the radar is still useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
'''Air to Air (Stinger and Gun):'''
|-
 
| 6.50 || 5.75 || 5.30 || 5.00
 
|-
 
|}
 
  
===== Ammunition =====
+
The Apache is surprisingly potent in air to air combat. Engagements should be conducted primarily through the use of the stinger missile. The stinger is a simple but effective air to air missile. It has an excellent seeker head and can obtain all aspect lock on almost any air target within 3-5km (even propellor aircraft with a low heat signature). However, the stinger can be easily fooled by flares or outmaneuvered by a fast enemy aircraft. The best way to use the stinger against enemy aircraft is when they are heading directly towards you. If fired at the right second, most enemies will struggle to dodge a stinger.
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| BR-350A || APHEBC || 68 || 63 || 58 || 51 || 45 || 40
 
|-
 
| OF-350M || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
| SH-354T || Shrapnel || 34 || 33 || 30 || 24 || 20 || 10
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| BR-350A || APHEBC || 555 || 6.3 || 0.15 || 10 || 150 || +4° || 48° || 63° || 71°
 
|-  
 
| OF-350M || HE || 560 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80° ||81°
 
|-
 
| SH-354T || Shrapnel || 560 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
If the enemy gets close, the 30mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive maneuvers.
[[File:Ammoracks_T-28.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T-28 (identical to T-28E).]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |9th<br />  rack empty
 
! class="wikitable unsortable" |10th<br />  rack empty
 
! class="wikitable unsortable" |11th<br />  rack empty
 
! class="wikitable unsortable" |12th<br />  rack empty
 
! class="wikitable unsortable" |13th<br />  rack empty
 
! class="wikitable unsortable" width="10%" |Recommendations
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''69''' || 64&nbsp;''(+5)'' || 58&nbsp;''(+11)'' || 52&nbsp;''(+17)'' || 46&nbsp;''(+23)'' || 41&nbsp;''(+28)'' || 35&nbsp;''(+34)'' || 31&nbsp;''(+38)'' || 26&nbsp;''(+43)'' || 21&nbsp;''(+48)'' || 16&nbsp;''(+53)'' || 13&nbsp;''(+56)'' || 6&nbsp;''(+63)'' || 1&nbsp;''(+68)'' || style="text-align:left" | no
 
|-
 
|}
 
  
Turret empty: 46&nbsp;''(+23)''
+
'''Close Range Air to Ground (Gun and Rockets):'''
  
=== Machine guns ===
+
At close range, the Apache has excellent offensive capability. The 30mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armored targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than it’s usual top attack) but if fired at an odd angle, it may not have time to maneuver onto the target if fired at closer ranges.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|DT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machineguns.
|-
 
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,646 (63) || 600 || N/A || N/A
 
|-
 
! colspan="7" | ''Left turret mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,646 (63) || 600 || -5°/+28° || -155°/+5°
 
|-
 
! colspan="7" | ''Right turret mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,646 (63) || 600 || -5°/+28° || -33°/+145°
 
|-
 
|}
 
  
== Usage in the battles ==
+
'''Long Range Air to Ground (Hellfire): '''
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
[[File:HellfireTrajectory.png|thumb]]
 +
[[File:HellfireSequenceDemonstration.mp4|left|thumb]]
 +
At longer ranges, the Hellfire missile can be used to full effect. The hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.
  
===Modules===
+
Combatting enemy anti aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.
# '''Parts''' - classic first upgrade, then whatever you choose from rank I
 
# '''BR-350A Ammo!''' - without it, you won't be able to defeat armour of half of the tanks you will meet on the battlefield
 
# '''Adjustment of Fire''' and '''Fire Extinquisher''' - to improve accuracy, or have the ability to put out fires
 
# '''Anything you like''', but upgrades that improve mobility are advised
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Fast and versatile for such a big medium tank
 
* The cannon does a lot of damage, and is quite accurate
 
* BR 350A ammo will instantly destroy most tanks around this tank's battle rating, even the [[M3_Lee|M3 Lee]] frontally
 
* Crew of 6 - "extra" machinegunners can replace other knocked-out crewmembers and keep the tank performance at its full potential
 
* Machine gun turrets and complicated multilayer side armour often simply "absorb" projectiles
 
* Armour is good when playing as a "top tank"
 
* It has the Shrapnel as a standard ammunition, which is very effective against light tanks and AAA-s
 
* Total of 3! machine guns can make short work of any unarmoured AA vehicles.
 
'''Cons:'''
 
* Large silhouette
 
* Slow reloading
 
* Unreliable armour - a lot of small weakspots and strong areas very close to each other
 
* Though not necessarily slower, it takes a slightly longer time to accelerate than the original T-28
 
* Poor gun depression
 
* Very low penetration on standard ammo, making the initial grind quite painful, AP ammo penetration isn't very good either
 
  
== History ==
+
* Hellfire missile is a great ground attack ATGM
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
* Good top speed and manoeuvrable
===Development===
+
* Amazing 30 mm cannon; if ballistic computer is on, you can easily get kills on jets or helicopters from 2 km range
Prerequisites set up in 1929 called for an infantry support and breakthrough tank that are able to exploit breakthroughs and handle infantry fortifications. The development of this tank under Chief engineer S.Ginsburg may have been inspired by the British Vickers A1E1 Independent tank as the final design took some elements of it. The end result was a multi-turreted medium tank with a 76.2 mm L-10 main gun and two 7.62 mm machine gun turrets in front. The design was satisfactory that Stalin himself ordered a heavier variant of the tank that can suit the breakthrough role, which would be the [[T-35]]. The first multi-turreted was designated the '''[[T-28]]''' and was considered revolutionary for the time as it was the first medium tank of its kind and would establish the concept of such tanks. The first prototype of the T-28 was created sometime in 1931, its design was considered revolutionary for the time as it was one of first medium tanks in the world. Production of this tank began in the Kirov Factory in Leningrad sometime in 1932, and it was accepted into service in August 11, 1933. Though in service for eight years from 1933 to 1941, only 503 units were produced.
 
  
===Design===
 
The T-28 was relatively slow for its weight, but as an infantry tank, this disadvantage was mitigated by its role and its heavier armour. The front two turrets with machine guns are installed in front of the main turret, which was considerably higher. The main turret was a shared feature from the T-35 in order to standardize parts in production. The tank was initially to be armed with a 45 mm gun like the [[BT-7|BT]] and [[T-26|T-26]] light tanks, but the larger 76.2 mm howitzer was chosen instead for added explosive power. The turret had a turret basket and a rear-facing machine gun. A later upgrade had a commander's cupola added onto the turret plus the capability to mount another machine gun on top for anti-aircraft purposes. The tank had a crew of six (driver, two machine gunners, loader, gunner, commander) and ran on a V12 M17 air-cooled engine that can deliver 500 horsepower. Though providing enough power to propel the T-28 at a speed of about 37 km/h (22 mph), the gasoline fuel it used was flammable and rare in Soviet usage. The armour on the tank was 30 mm maximum on the front and side glacis, which was sufficient enough to stop most anti-tank armament at the time. The suspension on the tank was a bogie system with plunger springs and usually has a 20 mm thick side skirt protecting the sides. Transmission and engine compartment is at the very rear under a canopy for easy access. At its introduction in 1933, the T-28 was one of the most effective tanks in the world, and had a few innovations. Other countries only had WWI-era Renaults and the Germans had no tanks of their own at its development. The T-28 was also the first to have radios and anti-aircraft gun mounts.
 
  
===Combat usage===
+
'''Cons:'''
The standard organization of the T-28 tanks in 1939 was 136 T-28s and 47 [[BT-7]] in one heavy armoured brigade. The T-28s were first deployed on the eastern borders during the border clashes with Japan in 1939. The first large scale action was in September 1939 when the Soviet Union invades Poland with its front line fleet of T-28s. Though the Polish tanks and anti-tank guns were able to take out a few T-28s, it is not known how many were lost. The next conflict the T-28 served in was the Winter War against Finland. These tanks were used against Finnish fortifications, but the conflict also showed the inadequate armour on the T-28, where Finnish anti-tank guns were able to reliably penetrate the tanks. Though over 200 T-28s were knocked out in the conflict, only 20 were totally lost due to system of armour recovery and repairs the Soviet had and the conflict's close proximity to the Kirov Factory, some tanks were repaired more than five times and sent back to the front. The Finnish were able to capture seven of these (2 in Winter War, 5 in Continuation War)and used them against their users. The Finnish came about to nicknaming them ''Postivaunu'' ("mail coach") after an incident where a T-28 commander was captured carrying the salary and mail for the 91st Tank Battalion, and ''Kivitalo'' ("stone building") for its large size. The heavy weight of the tank caused the Finnish to be unable to tow some of the knocked out T-28s for capture, so those unable to be recovered were stripped of their equipments.
 
  
After Finland, the T-28's inadequate armour was showcased to the Soviets and an attempt at uparmouring the design was made in 1940 with the welding of additional armour plating to increase the 30 mm armour to 80 mm of armour in thickness. This increase in armour made the tank now weigh 32 tons. This up armouring of the tank was designated the '''T-28E'''.
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* Hellfire missiles are very difficult to use against moving aerial targets
  
During the German invasion in Operation Barbarossa in mid-1941, the Soviets had about 411 T-28s in their inventory. Many were lost not due to battle, but actually from mechanical breakdowns due to lack of spare parts and low maintenance, causing them to be abandoned by the crew. The Germans were able to capture at least two of these tanks and may have used these against the Soviets as the ''T-28 746(r)''. The T-28s that were not lost during the first few months of Operation Barbarossa took part in  winter defense of Leningrad and Moscow. Though still in inventory, by 1942 they were rare in Soviet service and declared obsolete as better tanks like the [[T-34 (1941)|T-34]] was taking over its role and is more heavily gunned, more armoured, and faster. The tanks still in one piece were dismantled for spare parts or sent to training facilities.
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== History ==
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''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
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* ''reference to the series of the helicopter;''
* [https://warthunder.com/en/devblog/current/748/ [Devblog<nowiki>]</nowiki> B-57B-2 and T-28E]<br/>
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* ''links to approximate analogues of other nations and research trees.''
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
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* ''encyclopedia page on the helicopter;''
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* ''other literature.''-->
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* [[wt:en/news/6638-development-ah-64-apache-the-rotary-chieftain-en|[Devblog] AH-64 Apache: The Rotary Chieftain]]
  
{{USSR medium tanks}}
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{{AirManufacturer Boeing}}
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{{USA helicopters}}

Revision as of 07:05, 25 July 2020

Rank 6 USA
F-5C Pack
AH-64D
ah_64d.png
AH-64D
AB RB SB
10.7 11.7 10.7
Research:400 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AH-64D.jpg


The AH-64D is a rank VII American attack helicopter with a battle rating of 10.7 (AB/SB) and 11.7 (RB). It was introduced in Update 1.97 "Viking Fury".

General info

Flight performance

Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
___ ___ 5400
Upgraded
Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
___ ___ 5400

Survivability and armour

Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.

Armaments

Offensive armament

Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Defensive armament

Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.

Usage in battles

'

Overview:

The AH.64D is very similar to the AH.64A Apache. The differences are the lack of an option to carry Aim-9L missiles, the new Longbow radar, improved Hellfires, and an improved ECM package. The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.

The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache’s arsenal is the AGM114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM114B and K variants, used on early and late Apaches respectively.

Staying Alive:

Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires above all else situational awareness. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive maneuvers are not always effective.

Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, Always listen to your RWR and MAW. If you hear an alarm, take evasive action immediately.

The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.

Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not. For Apaches with MAW (missile alert warning), there is an option for flares to be dispensed automatically.

Using the Longbow Radar:

The radar of the Apache should be used as a secondary tool when engaging ground targets. As of update 1.99.1.45 when this article was written, the radar is not effective in obtaining target lock for ground vehicles. The AGM114L radar guided hellfire is not in the game, so guidance of hellfires should be done by using the FLIR thermal imaging camera to lase targets. However, the radar is still useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.

Air to Air (Stinger and Gun):

The Apache is surprisingly potent in air to air combat. Engagements should be conducted primarily through the use of the stinger missile. The stinger is a simple but effective air to air missile. It has an excellent seeker head and can obtain all aspect lock on almost any air target within 3-5km (even propellor aircraft with a low heat signature). However, the stinger can be easily fooled by flares or outmaneuvered by a fast enemy aircraft. The best way to use the stinger against enemy aircraft is when they are heading directly towards you. If fired at the right second, most enemies will struggle to dodge a stinger.

If the enemy gets close, the 30mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive maneuvers.

Close Range Air to Ground (Gun and Rockets):

At close range, the Apache has excellent offensive capability. The 30mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armored targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than it’s usual top attack) but if fired at an odd angle, it may not have time to maneuver onto the target if fired at closer ranges.

The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machineguns.

Long Range Air to Ground (Hellfire): 

HellfireTrajectory.png

At longer ranges, the Hellfire missile can be used to full effect. The hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.

Combatting enemy anti aircraft vehicles can be a challenge. Always remain in cover and move unpredictably in combat. Use the radar warning receiver to obtain the general direction of enemy AA, and then attack with a Hellfire. An effective strategy is to fire a hellfire, break optical lock to gain cover and avoid counterfire, and then pop back up and get lock again several seconds before the Hellfire hits. This strategy if applied correctly will result in a hit, as the Hellfire is smart enough to begin following the laser designator again once the Apache re-obtains its lock.

Pros and cons

Pros:

  • Hellfire missile is a great ground attack ATGM
  • Good top speed and manoeuvrable
  • Amazing 30 mm cannon; if ballistic computer is on, you can easily get kills on jets or helicopters from 2 km range


Cons:

  • Hellfire missiles are very difficult to use against moving aerial targets

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Boeing Aircraft
Aircraft 
Fighters  P-26A-33 · P-26A-34 M2 · P-26B-35
Bombers  B-17E · B-17E/L · B-17G-60-VE
  B-29A-BN
Export  P-26A-34 · B-17G
Captured  ▅B-17E
Helicopters 
Attack  AH-64A · AH-64D
Export / Licensed  AH-64A (GR) · ▃AH-64A Peten · AH-64A Peten · ▅AH-64DJP · ▄AH Mk.1 · AHS
See Also  Tupolev Design Bureau · Westland Helicopters · Fuji Heavy Industries
  For Boeing-built ships, see Boeing Marine Branch

USA helicopters
Attack 
Black Hawk  MH-60L DAP
Choctaw  H-34
Cobra  AH-1F · AH-1G · AH-1Z
SuperCobra  AH-1W
Kiowa  OH-58D
Little Bird  AH-6M
Apache  YAH-64 · AH-64A · ▃AH-64A Peten · AH-64A (GR) · AH-64D
Utility 
Huey  UH-1B · UH-1C · UH-1C XM-30