Difference between pages "J8A" and "KV-2 (ZiS-6)"

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{{Specs-Card|code=gladiator_j8a}}
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{{Specs-Card|code=ussr_kv_2_zis_6}}
 
{{About
 
{{About
| about = Swedish fighter '''{{PAGENAME}}'''
+
|about= gift Russian heavy tank '''{{PAGENAME}}'''
| usage = other versions
+
|usage= other versions
| link = Gladiator (Family)
+
|link= KV-2 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]] but is currently unavailable to be played in any game mode, however, it can be flown in test-flight and with the mission editor against NPC aircraft.
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]] as a gift vehicle and was available on the Gaijin store for pre-order prior to the update. It is an up-gunned KV-2 featuring the new 107 mm ZIS-6 cannon.
  
The {{PAGENAME}} or the original Gloster Gladiator Mk II was developed in an awkward time, in that it was an advancement in bi-plane technology over what was already in production, however, its time was almost up even before it rolled out the door as state-of-the-art monoplanes were beginning to take to the skies and outperform even the most advanced biplanes. Though a long future looked grim for the Gladiator, nevertheless it went into production and found a place in the Air Forces not only for the British but other nations such as the Swedish.
+
The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the [[KV-1 (Family)|KV-1]] and [[KV-2 (Family)|KV-2]] models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 190 mm of penetration in normal combat conditions and with 19 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the fire-rate is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight.
  
Initially a private venture by Gloster, the SS.37 started by modifying an existing prototype, the Gloster Gauntlet and outfit it with a Bristol Mercury M.E.30 radial engine and streamline the existing structure and wings to increase aerodynamic efficiency. By the time trials started, the plane was outfitted with a Mercury IV engine and then retooled for the Mercury VIS engine. Later adjustments outfitted the aircraft with a Mercury IX engine and a two-blade wooden fixed-pitch propeller, though some later models switched to a three-bladed metal pitch-adjustable propeller.
+
Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape.
  
The Gladiator was the last British biplane to be produced, but it was the first one to feature a fully enclosed cockpit and though it entered service with the British, it almost immediately left the service being replaced by newer-generation fighters such as the Hawker [[Hurricane (Family)|Hurricane]] and Supermarine [[Spitfire (Family)|Spitfire]]. While the British no longer found use with the biplanes, other nations felt they would be a fine addition and countries such as Sweden and 12 other countries nabbed up 216 of the remaining Gladiators. Those picked up by Sweden were redesignated ''J8A'' (Jaktplan = fighter airplane).
+
The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the [[KV-85]]. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini [[IS-2]]' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank.
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Survivability and armour ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
[[File:J8a_an_trn_26_001.png|450px|thumb|right|'''{{PAGENAME}}''' on the tail of a [[Flegel%27s_Bf_109_A|Bf 109 A-1]].]]
+
'''Armour type:'''
The {{PAGENAME}} is an average biplane in terms of manoeuvrability, however, it is very stiff to the controls when attempting to roll the aircraft. Though an excellent flyer at lower altitudes and at lower speeds, keeping its speed up will increase its effectiveness when engaging in turn battles with other aircraft. The Bristol Mercury-IX engine allows this aircraft to reach top speeds of over 400 kph (~250 mph) and can be a contender with other biplanes, however it will start to struggle against early monoplanes such as the Heinkel [[He 112 (Family)|He 112]], Messerschmitt [[Flegel's Bf 109 A|Bf 109A]], Polykarpov [[I-16 (Family)|I-16]] and the Brewster [[F2A-1|F2A]] fighters. Though not as fast nor does it have the armament these do, it does have a turning advantage they do not and can sometimes make a quick turn around or tail-chase a faster fighter long enough to put guns on target and eliminate an enemy.
 
  
The {{PAGENAME}} has a very low stall speed and with the throttle reduced to around 55%, this fighter can maintain level flight at a speed of about 80 kph (50 mph) without nosing over. The vertical stabilizer is rather large for an aircraft of this type which lends itself to being an excellent aircraft for performing wing-over and hammerhead manoeuvres, especially when luring newer and unsuspecting enemy pilots into a rope-a-dope manoeuvre allowing for the {{PAGENAME}} to immediately change direction and pursue the tailing enemy fighter which may have themselves stalled out and set themselves up to be the perfect target for an inbound {{PAGENAME}}. 
+
* Rolled homogeneous armour
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
 
|-
 
|-
! colspan="8" | Characteristics
+
! Armour !! Front (Slope Angle°) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="8" | ''Stock''
+
| Hull || 75 mm (31°) ''Front plate'' <br> 70 mm (71°) ''Front glacis'' <br> 75 mm (25-74°) ''Lower glacis'' <br> 45 mm (1-50°) ''Machine gun port'' || 75 mm || 60 mm (3-86°) ''Top'' <br /> 70 mm (11-58°) ''Bottom'' || 35 mm ''Front'' <br> 30 mm ''Rear'' <br> 35 mm ''Hatches''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,420 m)
+
| Turret || 75 mm () ''Front turret'' <br /> 70 + 70 mm (1-62°) ''Gun mantlet'' || 75 mm || 75 mm () <br> 45 mm (1-50°) ''Machine gun port'' || 30 mm
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
|}
|-
+
'''Notes:'''
| 402 || 385 || {{Specs|ceiling}} || 16.7 || 17.3 || 13.4 || 13.4 || 232
+
 
|-
+
* Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.
! colspan="8" | ''Upgraded''
+
* Front belly armour is 35 mm thick, rear belly armour is 30 mm thick.
|-
+
 
! colspan="2" | Max Speed<br>(km/h at 4,420 m)
+
=== Mobility ===
! rowspan="2" | Max altitude<br>(meters)
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
! colspan="2" | Turn time<br>(seconds)
+
 
! colspan="2" | Rate of climb<br>(meters/second)
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! Max Speed
 +
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 +
! {{Annotation|AoA Weight|Add-on Armour Weight (Tons)}}
 +
! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 
|-
 
|-
| ??? || 414 || {{Specs|ceiling}} || ??.? || 16.0 || ??.? || 15.7 || 232
+
! Arcade
 +
| 36 || rowspan="2" | 52.4 || rowspan="2" | N/A  || 775 || 954 || 14.79 || 18.21
 
|-
 
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic stats}}
 +
| 34 || 531 || 600 || 10.13 || 11.45
 
|}
 
|}
  
==== Details ====
+
== Armaments ==
{| class="wikitable" style="text-align:center"
+
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|ZIS-6 (107 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[ZIS-6 (107 mm)|107 mm ZIS-6]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="5" | Features
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! ''Arcade''
 +
| rowspan="2" | 36 || rowspan="2" | -5°/+12° || rowspan="2" | ±180° || rowspan="2" | N/A || 4.86 || 6.72 || 8.16 || 9.02 || 9.60 || rowspan="2" | 21.7 || rowspan="2" | 19.7 || rowspan="2" | 17.7 || rowspan="2" | 16.7
 
|-
 
|-
| X || || || X || X    <!-- ✓ -->
+
! ''Realistic''
 +
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="5" | Limits
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! + !! -
+
| B-420 || APHEBC || 163 || 161 || 150 || 138 || 127 || 117
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~11 || ~5
+
| OF-420 || HE || 27 || 27 || 27 || 27 || 27 || 27
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! 0% !! 50% !! 100%
 
|-
 
|-
! Ailerons<br>(km/h)
+
| B-420 || APHEBC || 830 || 16.6 || 1.2 || 19.0 || 440 || +4.0° || 48° || 63° || 71°
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 240 || < 200 || < 330 || > 190
+
| OF-420 || HE || 720 || 17.2 || 0.4 || 0.5 || 2,150 || +0.0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Full<br>ammo
|-
+
! Ammo<br>Part
! colspan="3" | Setting 1
+
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! Optimal altitude
+
| '''36''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 34&nbsp;''(+2)''<br />33&nbsp;''(+3)'' || 31&nbsp;''(+5)''<br />18&nbsp;''(+18)'' || 16&nbsp;''(+20)''<br />12&nbsp;''(+24)'' || 12&nbsp;''(+24)''<br />7&nbsp;''(+29)'' || 6&nbsp;''(+30)''<br />4&nbsp;''(+32)'' || 1&nbsp;''(+35)''<br />1&nbsp;''(+35)'' || style="text-align:left" | No
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,115 m || 810 hp || 826 hp
 
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
Turret left side empty: 18&nbsp;''(+18)''
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
 
Like many aircraft just prior to the break out of World War II, the {{PAGENAME}} was not outfitted with any armour plating. The {{PAGENAME}} relied on its engine to get the aircraft where it needed to go and helped the aircraft get into a position where the guns should shoot down an enemy, any attempts to install armour plating would have only slowed down the already relatively slow biplane which would not have been worth the trade-off.
 
 
 
To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front, any attacks on this aircraft in this zone risk hitting a critical component, ending the {{PAGENAME}}'s fight in the battle earlier than expected. Though a closed cockpit may offer the pilot protection from glancing shots, it will not do much for head-on or side attacks.
 
 
 
== Armaments ==
 
[[File:J8a_an_trn_26_003.png|450px|thumb|right|A flight of '''{{PAGENAME}}''''s.]]
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Ksp m/22 (8 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
* 2 x 8 mm Ksp m/22 machine guns, side-mounted (600 rpg = 1,200 total)
 
* 2 x 8 mm Ksp m/22 machine guns, wing-mounted (400 rpg = 800 total)
 
 
 
The Swedish Air Forces decided to not outfit their {{PAGENAME}} fighters with the standard .303 machine guns the British typically used, instead they opted to install four 8 mm Ksp m/22 machine guns, two mounted on each side of the pilot within arm's reach and the other two were mounted one under each side of the lower wing. It is important for pilots of this aircraft to determine at what distance they typically engage enemy aircraft at as convergence of the machine guns is a necessity to manage to effectively put as many bullets as possible into the enemy fighter. Typically in biplanes, a closer convergence setting of 100 to 250 m is best for close-in fighting, typically as one gets farther out from there, bullets lose some of their punch.
 
  
Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition. The {{PAGENAME}} does not have the machine-gun speed of those found on some Russian biplanes as it is necessary to synchronize the firing of the guns in the fuselage to fire through the propeller arc. With 2,000 rounds of ammunition distributed between all four machine guns, it is recommended to fire in short bursts, mainly to prevent overheating and jamming of the machine guns. Typically you can continuously fire about 750 rounds of ammunition before the guns jam up and require a cool down before they can be used again.
+
==== [[Optics]] ====
 
 
When possible, change out the default ammunition belts for either tracer belts which are very effective against other biplanes, especially those which have fabric coverings and non-self sealing fuel tanks as tracer rounds have a good chance of setting planes on fire which can rarely put the flames out. Air belts are another good choice due to the explosive filler in the round which helps to damage or disable aircraft faster than regular bullets. For those pilots who like to sneak into a fight and catch enemy aircraft unaware, stealth belts are the way to go as there are no tracer rounds to give away your position. The enemy pilots tend to realize where the stealth bullets are coming from only too late as their aircraft is coming apart and falling to the ground.
 
 
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
[[File:J8a_an_trn_26_002.png|450px|thumb|right|Scratch one more Bf 109.]]
 
On early maps which tend to favour biplanes and some early monoplanes, the {{PAGENAME}} pilot has the option to decide which type of target they will go after and arm up the ammunition to do so. The {{PAGENAME}} is a multirole aircraft which can pursue either air-to-air combat, ground attack or both. The {{PAGENAME}} is a very effective turn fighter and can hold its own against many early biplanes, but due to its speed, it has the option to turn fight or attempt early Boom & Zoom runs. If flying at an altitude above the enemy aircraft, the {{PAGENAME}} can selectively choose targets, swoop down on them and either zoom back up to altitude or zoom away out of range of slower aircraft before turning around.
 
 
 
One of the advantages of this aircraft's low-speed capabilities is its very low stall speed, which lends itself to be handy when strafing ground targets. Lightly armoured targets such as anti-aircraft artillery, light trucks and some light tanks can be in reach with the {{PAGENAME}}. When swooping in at a lower speed and attacking ground targets, after a pass, fly up in a shallow climb and perform a wing-over to immediately face the direction you just came in and begin to target up enemy vehicles and repeat. Fortified pill-boxes, medium and heavy tanks should be avoided as they will be relatively impervious to the 8 mm machine gunfire.
 
 
 
{{PAGENAME}} fighters work great in teams of two or three. Fighters can rotate being "bait" for enemy aircraft, attempting to take an enemy for a tail and while the enemy if focusing on their target, one or both of your teammates then zip in and take out the enemy target and if you happen to catch them when they are close to stall speed, the easier it will be to eliminate them from the match.
 
 
 
=== Manual Engine Control ===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
! colspan="7" | MEC elements
+
!
|-
+
! Default magnification
! rowspan="2" | Mixer
+
! Maximum magnification
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil !! Water !! Type
+
! Main Gun optics
 +
| X1.9 || X3.5
 
|-
 
|-
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
+
! Comparable optics
 +
| colspan="2" | ___
 
|-
 
|-
 
|}
 
|}
  
=== Modules ===
+
=== Machine guns ===
{| class="wikitable"
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
! Tier
+
{{main|DT (7.62 mm)}}
! colspan="2" | Flight performance
+
 
! Survivability
+
{| class="wikitable" style="text-align:center"
! Weaponry
 
 
|-
 
|-
| I
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 8 mm
 
 
|-
 
|-
| II
+
! Mount
|
+
! Capacity<br>(Belt capacity)
| Compressor
+
! Fire rate<br>(shots/minute)
| Airframe
+
! Vertical<br>guidance
|
+
! Horizontal<br>guidance
 
|-
 
|-
| III
+
| Coaxial || 1,890 (63) || 600 || N/A || N/A
| Wings repair
 
| Engine
 
|
 
| New 8 mm MGs
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
At its Rank and Battle Rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the [[IS-1]] successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire.
 +
 +
Due to its unsatisfactory manoeuvrability, fire-rate and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor 3 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself.
 +
 +
Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the [[Waffentrager]] or [[Nashorn]] are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival.
 +
 +
Another class of vehicles of significant threat are fast-tanks such as the [[M18 GMC]] or [[T-34 (Family)|T-34]] tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the [[ASU-57]], [[ASU-85]], [[PT-76B]] and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only 3 degrees if traverse up and down.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Can go up to 418 km/h
+
* Excellent firepower
* It's four 8 mm machine guns can quickly shred other low tier planes
+
* Greatly improved reload speed over previous KV-2 models
* 2,000 rounds of ammunition total, can fire continuously about 750 rounds before guns jam
+
* High crew capacity (6)
* Very high max altitude for its rank
+
* High velocity and powerful munition
* Fixed-pitch propeller reduces the need for manual engine control tweaking
+
* Premium talisman with RP and SL increase bonus
* Fantastic rudder control for stall manoeuvres
 
* Very low stall speed
 
  
 
'''Cons:'''
 
'''Cons:'''
* Climb rate is slower than most other planes that rival it
+
* Slow rate of fire
* Poor roll rate
+
* Insufficient armour protection
* Higher than average required takeoff length for biplanes
+
* Poor gun depression of -3° (common trait of all USSR tanks)
* No armour protection
+
* Large profile
* During simulator battles, much of the front view is obscured by the upper wing and canopy framing
+
* Poor manoeuvrability and slow speed
* No option for bombs or rockets, strict aerial or ground attack with 8 mm machine guns only
+
* High weight
 +
* High risk of internal ammunition explosions by penetrating shells
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
In 1936, a new defence resolution was made by the Swedish defence ministry to organise one new fighter wing and four new bomber wings in light of rising tensions in Europe. The new fighter wing was intended to provide an aerial defence to the Stockholm region and would consist of three squadrons. After a selection process, the Gloster Gladiator was found to be the aircraft most suited to requirements, and an order was made for 55 aircraft, which were to be locally fitted with engines and armament.
 
 
 
The first Gloster Gladiator was delivered to the Swedish Air Force on April 15th 1937 and locally designated as the 'Jaktplan 8' (J8). While the first few Swedish Gladiators were fitted with the Fairey three-bladed propeller, the decision was taken to switch back to the earlier fixed-pitch two-bladed wooden propeller. The first 37 aircraft were built to Gladiator Mk.I standard with a 645 hp NOHAB-built Bristol Mercury VIS2; the last batch of 18 aircraft were built to Gladiator Mk.II standard with an 840 hp NOHAB-built Bristol Mercury VIII. The former batch thus became known as the J8, while the latter batch was known as the J8A. Both types were armed with the Ksp m/36, which was a license-built version of the Browning M1917 chambered for 8x63mm ammunition. Deliveries of the Swedish Gloster Gladiator concluded on July 16th 1939, but two aircraft were already lost in service before deliveries were finalised. The Gladiators were initially allocated to F1 Västmanland in 1937 before a new wing was formed. This wing, F8, was transferred to Barkarby, north of Stockholm, in October of 1938, becoming F8 Barkarby.
 
 
 
Initial impressions of the Gloster Gladiator were mixed: the type was brand-new (having first flown in 1934 and having entered RAF service in February of 1937), but already conceptually outdated in comparison with types such as the German Bf 109, British Hawker Hurricane and the American P-35. As a result, more modern types were urgently sourced.
 
 
 
International events led to the Swedish J8 to have their ''combat debut'' in 1939 - albeit not under Swedish colours. Following the invasion of Finland by the Soviet Union on November 30th 1939, numerous countries offered military support to Finland, including neighbouring Sweden which went as far to form a volunteer squadron - ''Flygflottilj 19'' - which would enter combat under Finnish colours. The F19 Wing consisted of 12 J8A Gloster Gladiators capable of carrying 8 light bombs and 4 B4 Hawker Harts light bombers, supported by a Junkers F13, a Raab-Katzenstein RB-26 and a Waco ZQC-6 liaison aircraft, and was manned entirely by Swedish volunteers. After intense negotiations and preparations during December 1939 and early January 1940, the F19 Wing entered combat on January 12th 1940 with a raid on Soviet troop concentrations and air bases near Märkäjärvi, Salmijärvi and Salla. While the Hawker Hart bombers fared rather badly against enemy opposition (2 collided and 1 was shot down on this first raid, with 1 crew member killed, 2 taken PoW and 3 managings to ski back to their bases), the Gloster Gladiators went on to do rather better during their deployment. Over the course of two months, Swedish pilots claimed 10 kills; other than the 3 Harts lost on the first raid, the unit lost 3 Gladiators of which 2 were lost in accidents (one in a landing accident, pilot unhurt, and one due to structural failure, pilot killed), and 1 was shot down by Soviet airmen on January 23rd 1940 (pilot KIA). Following the cease-fire of March 13th 1940, the F19 Wing returned to Sweden and was disbanded.
 
 
 
In 1940, F8 Barkarby was re-equipped with the J9 (Seversky EP-1), with the J8s transferred to the F9 Säve wing which was tasked with protecting Gothenborg. The J8's stint with F9 was short, being replaced by the J11 (Fiat CR.42), after which they were used to equip the F10 Ängelholm Wing tasked with protecting Malmö. When the F10 Wing, in turn, was re-equipped with the J20 (Reggiane Re.2000), the J8's role as a frontline fighter in Swedish Air Force service was considered over, and the aircraft were distributed among other wings as advanced trainers, reserves and base hacks. During the latter part of their career in the Swedish Air Force, J8s were used piecemeal by the F8, F9, F10, F13, F16 and F20 wings. About 20 aircraft remained in service at the end of the Second World War, at which point they were progressively withdrawn from service as they were considered as being at the end of their service life. The last three Swedish J8 Gladiators were withdrawn from service on February 10th 1947.
 
  
 
== Media ==
 
== Media ==
Line 228: Line 210:
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
;Other variants in-game
 
* Gloster [[Gladiator Mk II]] - nearly identical to the {{PAGENAME}}, however, utilises 4 x 7.7 mm Browning machine guns and a three-bladed propeller.
 
* Gloster [[Tuck%27s_Gladiator_Mk_II|Gladiator Mk II]] - piloted by British pilot Robert S. Tuck. Identical aircraft to the Gladiator Mk II.
 
* Gloster [[Gladiator Mk IIF]] - Identical to Gladiator Mk II, removed from the game, replaced with [[Fury Mk I]] and [[Fury Mk II]].
 
* Gloster [[Gladiator Mk IIS]] - Identical to Gladiator Mk II, removed from the game, replaced with [[Nimrod Mk I]] and [[Nimrod Mk II]].
 
* Gloster [[Sea Gladiator Mk I]] - Nearly identical to Gladiator Mk.II, modified to allow for carrier landings.
 
* Gloster [[Gladiator Mk I (China)|Gladiator Mk I]] - Aircraft sold to China, nearly identical to Gladiator Mk II.
 
 
 
;Aircraft of comparable role, configuration and era
 
* Fiat [[CR.32]]
 
* Fiat [[CR.42]]
 
* Grumman [[F3F-2|F3F]]
 
* Polikarpov [[I-15 (Family)|I-15]]
 
* Polikarpov [[I-153 M-62|I-153]]
 
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
* [https://www.scalemates.com/kits/sbs-model-d48005-gloster-gladiator-j8-j8a-in-swedish-service--990243 Scalemates.com website - Paint schemes of Gloster J8A fighters.]
+
* [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en/|[Devblog] New additions to the KV-2 series]]
* [https://en.wikipedia.org/wiki/Gloster_Gladiator Wikipedia website - Gloster Gladiator]
 
* [http://surfcity.kund.dalnet.se/gladiator_sweden.htm J8 Gloster Gladiator in the Swedish Air Force]
 
* [https://www.ipmsstockholm.org/magazine/1999/05/stuff_eng_detail_gladiator.htm ipmsstockholm.org website - Gloster Gladiator in Detail - Gladiators in Sweden]
 
* [http://users.kymp.net/mode0522/planes/gladiator.html Many details for building an accurate model along with large history section]
 
  
{{Sweden fighters}}
+
{{USSR heavy tanks}}
 +
{{USSR premium ground vehicles}}

Revision as of 07:41, 12 November 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
KV-2 (ZiS-6)
ussr_kv_2_zis_6.png
KV-2 (ZiS-6)
AB RB SB
5.0 5.0 5.0
Purchase:3 850 Specs-Card-Eagle.png
Show in game
This page is about the gift Russian heavy tank KV-2 (ZiS-6). For other versions, see KV-2 (Family).

Description

GarageImage KV-2 (ZiS-6).jpg


The KV-2 (ZiS-6) is a gift rank III Russian heavy tank with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows" as a gift vehicle and was available on the Gaijin store for pre-order prior to the update. It is an up-gunned KV-2 featuring the new 107 mm ZIS-6 cannon.

The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the KV-1 and KV-2 models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 190 mm of penetration in normal combat conditions and with 19 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the fire-rate is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight.

Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape.

The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the KV-85. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini IS-2' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope Angle°) Sides Rear Roof
Hull 75 mm (31°) Front plate
70 mm (71°) Front glacis
75 mm (25-74°) Lower glacis
45 mm (1-50°) Machine gun port
75 mm 60 mm (3-86°) Top
70 mm (11-58°) Bottom
35 mm Front
30 mm Rear
35 mm Hatches
Turret 75 mm (1°) Front turret
70 + 70 mm (1-62°) Gun mantlet
75 mm 75 mm (1°)
45 mm (1-50°) Machine gun port
30 mm

Notes:

  • Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.
  • Front belly armour is 35 mm thick, rear belly armour is 30 mm thick.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 36 52.4 N/A 775 954 14.79 18.21
Realistic 34 531 600 10.13 11.45

Armaments

Main armament

Main article: ZIS-6 (107 mm)
107 mm ZIS-6 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -5°/+12° ±180° N/A 4.86 6.72 8.16 9.02 9.60 21.7 19.7 17.7 16.7
Realistic 3.57 4.20 5.10 5.64 6.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
B-420 APHEBC 163 161 150 138 127 117
OF-420 HE 27 27 27 27 27 27
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
B-420 APHEBC 830 16.6 1.2 19.0 440 +4.0° 48° 63° 71°
OF-420 HE 720 17.2 0.4 0.5 2,150 +0.0° 79° 80° 81°

Ammo racks

Ammo racks of the KV-2 (ZiS-6)
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
36 Projectiles
Propellants
34 (+2)
33 (+3)
31 (+5)
18 (+18)
16 (+20)
12 (+24)
12 (+24)
(+29)
(+30)
(+32)
(+35)
(+35)
No

Turret left side empty: 18 (+18)

Optics

KV-2 (ZiS-6) Optics
Default magnification Maximum magnification
Main Gun optics X1.9 X3.5
Comparable optics ___

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 1,890 (63) 600 N/A N/A

Usage in battles

At its Rank and Battle Rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the IS-1 successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire.

Due to its unsatisfactory manoeuvrability, fire-rate and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor 3 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself.

Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the Waffentrager or Nashorn are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival.

Another class of vehicles of significant threat are fast-tanks such as the M18 GMC or T-34 tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the ASU-57, ASU-85, PT-76B and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only 3 degrees if traverse up and down.

Pros and cons

Pros:

  • Excellent firepower
  • Greatly improved reload speed over previous KV-2 models
  • High crew capacity (6)
  • High velocity and powerful munition
  • Premium talisman with RP and SL increase bonus

Cons:

  • Slow rate of fire
  • Insufficient armour protection
  • Poor gun depression of -3° (common trait of all USSR tanks)
  • Large profile
  • Poor manoeuvrability and slow speed
  • High weight
  • High risk of internal ammunition explosions by penetrating shells

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6) · KV-220
Other KVs  KV-85 · KV-122
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37