Difference between pages "StuG III G" and "Object 120"

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(I added info under the armor section, adding more detail so that readers have a better understanding about the protection charecteristics of the tank.)
 
m (History)
 
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{{Specs-Card|code=germ_stug_III_ausf_G}}
+
{{Specs-Card
 +
|code = ussr_object_120
 +
|store = 5731
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_StuGIIIG.jpg|420px|thumb|left]]
+
[[File:GarageImage_Object 120.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{PAGENAME}}''' (or '''StuG III Ausf. G''') is a Rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced in Update 1.43. With a low profile and a powerful 7.5 cm gun, it proves to be a formidable vehicle in the ambush role.
+
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced late in [[Update 1.71 "New E.R.A"]], available on 29 September 2017.
  
 
== General info ==
 
== General info ==
=== Survivability and armor ===
+
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->While comparatively well armored to other tank destroyers of it's BR, it is not well-enough protected to allow it to be an assault tank. It is not recommended to attempt and angle the tank, as your sides are far too thin and will easily be penetrated if you attempt to angle the front. One slight advantage this tank has over the previous models of StuG's is the side skirts, which allow incoming HE and HEAT shells to be negated; they do not provide a large protection bonus for incoming AP rounds however.
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armor
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Turret)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 30 mm (86°), 80 mm (50°) ''Front glacis'' <br> 80 mm (19°) ''Lower glacis'' || 30 + 5 mm || 50 mm (15°) ''Top'' <br> 50 mm ''Bottom'' || 16 mm
+
| Hull || 30 mm (31-86°) ''Front glacis'' <br> 30 mm (17-50°) ''Lower glacis'' || 15 mm || 10 mm (15-80°) ''Top'' <br> 10 mm (5°) ''Bottom'' || 30 mm (86°) ''Front'' <br> 10 mm ''Rear''
 
|-
 
|-
| Superstructure || 80 mm (10-11°), 30 mm (69°) || 30 + 5 mm || 30 mm || 11 mm
+
| Turret || 30 mm (1-68°) ''Turret front'' <br> 30 mm (0-58°) ''Gun mantlet'' || 15-30 mm (0-51°) || 15 mm (14-21°) || 30 mm ''Front'' <br> 10 mm ''Rear''
 
|-
 
|-
 
! Armour !! Sides !! Roof  
 
! Armour !! Sides !! Roof  
 
|-
 
|-
| Cupola || 50 mm || 11 mm
+
| Cupola || 15 mm || 15 mm
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
+
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
* Front side is not all 80 mm thick, the rest are 30 mm, but are heavily sloped.
+
* Belly armour is 10 mm thick.
* The hull sides are protected by an extra 5 mm thick plate to protect against HEAT and HE rounds.
+
* Barrel ring around the gun is 100 mm thick.
* Access to the [[Add-on Armor|Add-on Armour]] module
+
* Structural steel boxes on hull sides provide 4 mm of protection.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
! colspan="1" | Add-on Armor<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
! colspan="1" | Max speed (km/h)
 
|-
 
|-
| rowspan="2" | 23.9 || colspan="1" rowspan="2" | 0.5 || colspan="1" | 44 (AB)  
+
| rowspan="2" | 26.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 69 (AB)  
 
|-
 
|-
|40 (RB/SB)
+
|64 (RB/SB)
 
|-
 
|-
 
! colspan="3" | Engine power (horsepower)
 
! colspan="3" | Engine power (horsepower)
Line 57: Line 61:
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|426
+
|682
|525
+
|839
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|265
+
|425
|300
+
|480
 
|-
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
! colspan="3" | Power-to-weight ratio (hp/ton)
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|-
 
|-
 
|''Arcade''
 
|''Arcade''
|17.82
+
|25.45
|21.97
+
|31.31
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|11.09
+
|15.86
|12.55
+
|17.91
 
|-
 
|-
 
|}
 
|}
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
{{main|StuK 40 (75 mm)}}
+
{{main|M-69 (152 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[StuK 40 (75 mm)|75 mm StuK 40 L48]]
+
! colspan="6" | [[M-69 (152 mm)|152 mm M-69]]
 
|-
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
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! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 54 || -/+17° || ±10° || N/A
+
| colspan="3" | 22 || -/+15° || ±180° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 13.21 || 18.28 || 22.20 || 24.55 || 26.12
+
| ''Arcade'' || 15.85 || 21.94 || 17.4 || 18.0 || 31.34
 
|-
 
|-
| ''Realistic'' || 8.93 || 10.50 || 12.75 || 14.1 || 15.00
+
| ''Realistic'' || 10.71 || 12.60 || 14.8 || 15.3 || 18.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 7.6 || 6.78 || 6.25 || 5.9
+
| 10.00 || 10.00 || 10.00 || 10.00
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
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! 2000m
 
! 2000m
 
|-
 
|-
| PzGr 39 || APCBC || 140 || 137 || 125 || 112 || 100 || 89
+
| 152 mm HEAT-FS || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
|-
 
| PzGr 40 || APCR || 177 || 176 || 154 || 130 || 109 || 92
 
|-
 
| Hl.Gr. 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
|-
 
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10
 
 
|-
 
|-
 +
| 152 mm HE || HE || 49 || 49 || 49 || 49 || 49 || 49
 +
|-
 +
| 152 mm APDS-FS || APFSDS || 405 || 400 || 385 || 370 || 355 || 340
 +
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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! 100%
 
! 100%
 
|-
 
|-
| PzGr 39 || APCBC || 750 || 6.8 || 1.3 || 15.0 || 28.9 || +4° || 48° || 63° || 71°
+
| 152 mm HEAT-FS || HEATFS || 1000 || 35 || 0.0 || 0.1 || 5,850 || +0° || 65° || 72° || 75°
|-
 
| PzGr 40 || APCR || 930 || 4.2 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
| Hl.Gr. 38B || HEAT || 450 || 4.4 || 0.0 || 0.1 || 872.1 || +0° || 62° || 69° || 73°
 
|-
 
| Sprgr. 34 || HE || 570 || 5.7 || 0.1 || 0.1 || 715 || +0° || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| K.Gr.Rot Nb. || 423 || 6.8 || 13 || 5 || 20 || 50
 
 
|-
 
|-
 +
| 152 mm HE || HE || 960 || 43.5 || 0.1 || 0.5 || 5,900 || +0° || 79° || 80° || 81°
 +
|-
 +
| 152 mm APDS-FS || APFSDS || 1710 || 8 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 +
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
===== Ammo racks =====
 +
[[File:Ammoracks_Object 120.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Object 120.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |Ammo<br />Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
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! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''54''' || 35&nbsp;''(+19)'' || 19&nbsp;''(+35)'' || 1&nbsp;''(+53)'' || style="text-align:left" | Yes
+
|| '''22''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 1&nbsp;''(+21)''<br />19&nbsp;''(+3)'' || &nbsp;<br />4&nbsp;''(+18)'' || &nbsp;<br />1&nbsp;''(+21)'' || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
This tank destroyer is best played as a support vehicle. Unlike its predecessors, it has excellent armor and can be invincible from long ranges. However, if playing with this tank close to the front lines, (for example, capturing points) this armor will not be adequate against the close-range power of most vehicles. Any shot which penetrates the armour will most likely destroy the vehicle due to the small interior layout. The sides are a weak point from any ranges, so take care of that as well. Support teammates from the flanks, attack from long ranges, and never close in the distance even for objectives unless necessary. If properly concealed, the enemy will never know where they are attacked as they concentrate their assault forwards.
 
  
Once in a game, choose the spawn point patiently to pick the best area to start accepting firing positions. The open spaces are not good for the StuGs so when repositioning, make sure it is safe before moving ahead. Flank an objective point where the enemies will be capped, but the teammates will be frontally attacking. Be careful not to get detected by the enemy and find a place where the StuG can be in cover and start shooting. Always look around, and if the situation gets bad, relocate to another vantage point. If the StuG III is rooted in the enemy lines and alone, only attack if there is only one enemy. From long ranges, the StuG can always a winner in 1v1 duels if played cautiously. From short intervals, the key is situational awareness, and how fast the StuG III can shoot down the enemy before they fire and hit the StuG.
+
=== Pros and cons ===
 
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
Some tips on enemies:
 
  
* American Tanks: M4 Shermans are easy targets, but in a 600 m area, they could penetrate the StuG's frontal armor if untangled. M4A3E2 Jumbos can lead to stalemates, but getting too close can allow the Jumbo to aim for weak spots. The best way to defeat the Jumbo is to flank and hit them at the side, preferably the lower area at the suspension where it is only 38.1 mm thick.
 
* Soviet tanks: T-34 will be dangerous from any ranges. It is easy to penetrate them, so the StuG must detect and shoot them down quickly. From long ranges, angling the StuG slightly might enhance the front armor against the T-34 shells, but angling too much will allow the T-34 to hit the vulnerable side armour.
 
* British tanks: The British tanks have some low calibre guns, but their high muzzle velocity and fast reload rate will penetrate and destroy the StuG easily. The Cruiser tanks like Cromwell will be a difficult target, as they are mobile and can flank the StuG easily. Be the first to detect the tank and fire at them while they are trying to position themselves, as their armor could be easily pierced by the 75 mm gun. If faced with a Churchill Mk.VII from the front, it is best to withdraw and call on teammates for support. If the Churchill is distracted, reposition to take aim at the side armour and devastate the interior with an APHE round. Other Churchills (Mk.I or Mk.III) can easily be penetrated frontally.
 
 
=== Pros and cons ===
 
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Good penetrating 75 mm StuK 40 gun.
+
* Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range
* 80 mm of front armour.
+
* Outstanding armour penetration by HEAT-FS and APFSDS rounds
* Low silhouette.
+
* Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
* Additional side plates of armour.
+
* Good mobility for the size of gun
 +
* Only Soviet tank destroyer with a turret
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour has some vertical areas in the front that is easier to penetrate.
+
* Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
* A penetration on the driver port can knock out the driver, gunner, and commander
+
* Poor depression for main armament
* Fixed casemate superstructure restricts gun movement to the front.
+
* Low ammunition load
* Machine gun shield on the roof can compromise low profile and also has no machine gun!
+
* All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits
* A HE shell onto the machine gun shield can send the shrapnel down through the hull roof down into the crew compartment.
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.
===Development===
+
   
The role of a self-propelled gun came from combat experiences in World War I. During the German offensives on the Allied front; infantry lacked artillery support against fortifications in places out-ranged by their heavy artillery behind the lines. A need for a mobile artillery piece was necessary to keep up with the German infantry and fight enemy fortifications with a direct-fire assault role. The father of this concept was German General Erich von Manstein and was coined as the ''Sturmartillerie'' (assault artillery), and these units were to be embedded in infantry divisions.
 
 
 
On June 15, 1936, Daimler-Benz AG was ordered to develop a support vehicle mounting the 75 mm howitzer as its armament in a casemate structure with a traverse of 25 degrees. The vehicle was to provide full protection for its crew and be no taller than an average soldier. Daimler-Benz repurposed the chassis and running gear of their [[Pz.III E|Panzer III]] design for the role. These new vehicles were named the '''Sturmgeschütz III''' (assault gun), or the shortened '''StuG III''' and the finished designs were sent to Alkett for prototype production and five were produced in 1937. These prototypes were made of mild steel and had the 75 mm StuK 37 L/24 cannon, an adaption of the original 75 mm KwK 37 cannon on the [[Pz.IV E|Panzer IV]]. This gun would be featured on the StuG III variants [[StuG III A|Ausf. A]] to Ausf. E. The StuG III entered production from January 1940 to the end of the war on April 1945 due to the many upgrades done on the vehicle to increase serviceability and its low cost. At about a total production of 11,300 StuG III and its variants, the StuG III design was the most produced armoured fighting vehicle in German service.
 
 
 
===Design===
 
The StuG III had a fully enclosed armoured shell, keeping the crew safe within the vehicle. As a casemate structure, it has a limited traverse range for its front view, and the whole vehicle must be turned if a target is outside its traverse range. The StuG III featured about 50 mm of armour on the front, but about 30 mm of armour everywhere else, this was upgraded as the war progressed to 80 mm. The suspension system is identical to the Panzer III's, a torsion bar system. The StuG III had a crew of four, the commander, driver, loader, and gunner. Initial variants lack machine guns, so the StuG was required to work with support units to ensure it does not get overrun by infantry. It wasn't until December 1942 when a machine gun could be accommodated for the loader to use. Initial variants also did not have a commander's cupola, so his view was quite restricted. However, models after September 1943 had them installed.
 
 
 
===Combat usage===
 
During the initial stages of World War II, the StuG III with the 75 mm StuK 37 howitzer fared well in the campaigns in France and Poland, but when the invasion of Soviet Union commenced, the lack of German guns able to destroy their [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks prompted Germany to rearm their vehicles with newer guns. So the original StuK 37 cannon from the [[StuG III A|initial designs]] was upgraded to the 75 mm StuK 40 cannons. The [[StuG III F|StuG III Ausf. F]] has the shorter L/43 cannon, but the '''StuG III Ausf. G''' featured the longer L/48 cannon with improved design features on the vehicle. The Ausf. G was the most common and produced StuG III variant in the war. It featured a widened superstructure with a straightened back wall, also making it slightly higher with a height of 2160 mm now. The exhaust fan is moved to the back, and a commander's cupola is added onto the design. The driver's periscope on the design was abandoned, and the vehicle has ''Schürzen'' armour plates installed on the hull to protect the weaker hull sides against anti-tank rifles and HEAT rounds. Instead of the 50 mm hull armour with an additional 30 mm welded on the Ausf. F, the Ausf. G featured a solid 80 mm plate on the hull front. A machine gun mount has also become integrated into the design with a small shield for the loader as well to operate it in safety, though a "remote" operated version was also installed later so that the loader would only need to get out to reload the machine gun. This design is the most numerous of the StuG III variants, and the 11,300 StuG IIIs built, 8738 StuG III Ausf. Gs were built from December 1942 to April 1945, with some converted from fully built Panzer IIIs.
 
 
 
The new 75 mm StuK 40 cannon could engage many Allied tank designs. This upgrade changed the StuG III role from its usual infantry support role into a tank destroyer, though it can serve both roles with acceptable performance. The vehicles were deemed very successful and attributed to more tank kills than any other armoured fighting vehicle in German service. The success of the StuG III urged Germany to prioritize the production of casemate structure vehicles built from chassis of other vehicles for further development in tank destroyers such as the [[Jagdpanther|Jagdpanther]], [[Jagdpanzer 38(t)|Jagdpanzer 38(t)]], and the [[Ferdinand|Ferdinand]].
 
 
 
The StuG III design was also made into different variants with different armaments, such as a 105 mm howitzer on the ''[[StuH 42 G|StuH 42]]'' , a flamethrower on the ''StuG III (Flamm)'', and even a 150 mm sIG 33 infantry gun on the ''Sturm-Infanteriegeschütz 33B''.
 
 
 
===Legacy===
 
The StuG III design would see service in the entire war due to its adaptability to the changing course of the war, going from an offensive support weapon to a defensive tank destroyer. The StuG III holds the distinct title of knocking out the most Allied tanks in German service with about 20,000 tanks killed, much more than the better [[Panther D|Panther]] and [[Tiger H1|Tiger]] tanks. It was a widely-exported design to Germany's allies, such as Bulgaria, Hungary, Italy, Romania, Spain, and Finland. The StuG III would continue serving in various countries past World War II in conflicts in the 1960s, such as the Six Days War in Syria's service that was donated by the Soviet Union. Today, some are still serving as static pillboxes on the Golan Heights.
 
  
== Media ==
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->{{Youtube-gallery|FO3RK2n4IaQ|Premium Vehicles - Object 120 "Taran"}}
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!--Paste links to sources and external resources, such as:
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
  
== Sources ==
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* [[wt:en/news/4986-development-object-120-taran-the-hammer-of-tanks-pre-order-now-en|[Devblog<nowiki>]</nowiki> Object 120 "Taran": The Hammer of Tanks]]
''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
{{Germany tank destroyers}}
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{{USSR tank destroyers}}
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{{USSR premium ground vehicles}}

Revision as of 19:34, 17 October 2019

Object 120
ussr_object_120.png
Object 120
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Description

GarageImage Object 120.jpg


The Object 120 "Taran" is a gift rank V Soviet tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced late in Update 1.71 "New E.R.A", available on 29 September 2017.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (31-86°) Front glacis
30 mm (17-50°) Lower glacis
15 mm 10 mm (15-80°) Top
10 mm (5°) Bottom
30 mm (86°) Front
10 mm Rear
Turret 30 mm (1-68°) Turret front
30 mm (0-58°) Gun mantlet
15-30 mm (0-51°) 15 mm (14-21°) 30 mm Front
10 mm Rear
Armour Sides Roof
Cupola 15 mm 15 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • Barrel ring around the gun is 100 mm thick.
  • Structural steel boxes on hull sides provide 4 mm of protection.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
26.8 N/A 69 (AB)
64 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 682 839
Realistic/Simulator 425 480
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 25.45 31.31
Realistic/Simulator 15.86 17.91

Armaments

Main armament

Main article: M-69 (152 mm)
152 mm M-69
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
22 -5°/+15° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 15.85 21.94 17.4 18.0 31.34
Realistic 10.71 12.60 14.8 15.3 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
10.00 10.00 10.00 10.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
152 mm HEAT-FS HEATFS 480 480 480 480 480 480
152 mm HE HE 49 49 49 49 49 49
152 mm APDS-FS APFSDS 405 400 385 370 355 340
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
152 mm HEAT-FS HEATFS 1000 35 0.0 0.1 5,850 +0° 65° 72° 75°
152 mm HE HE 960 43.5 0.1 0.5 5,900 +0° 79° 80° 81°
152 mm APDS-FS APFSDS 1710 8 N/A N/A N/A +1.5° 76° 77° 78°
Ammo racks
Ammo racks for the Object 120.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
22 Projectiles
Propellants
(+21)
19 (+3)
 
(+18)
 
(+21)
No

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range
  • Outstanding armour penetration by HEAT-FS and APFSDS rounds
  • Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
  • Good mobility for the size of gun
  • Only Soviet tank destroyer with a turret

Cons:

  • Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
  • Poor depression for main armament
  • Low ammunition load
  • All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits

History

The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.


See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37