Difference between pages "Chi-To" and "S.O.4050 Vautour IIB"

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{{Specs-Card|code=jp_type_4_chi_to}}
+
{{Specs-Card|code=so_4050_vautour_2b}}
 +
{{About
 +
| about = French jet bomber '''{{PAGENAME}}'''
 +
| and
 +
| usage = other versions
 +
| link-1 = S.O.4050 Vautour IIA
 +
| link-2 = Vautour IIA IDF/AF (France)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_Type4Chi-To.jpg|420px|thumb|left]]
+
[[File:GarageImage_S.O.4050VautourIIB.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
{{break}}
The '''Type 4 Chi-To''' is a Rank III Japanese medium tank with a battle rating of 4.3. It was introduced along with the initial Japanese Ground Forces tree in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]].
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French jet bomber {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 "Vive la France"]].  
 
 
The Type 4 Chi-To looks similar to the [[Type 3 Chi-Nu]], though with a longer chassis with an extra wheel. Turret is also similar in look, though the turret side is more smooth and has a machine gun sticking out the right side. The big differences on the turret is the gun barrel. The gun barrel has no muzzle brake in its design and the recoil tube has been moved from a single tube on the bottom to two tubes on top.
 
 
 
Playing the Type 4 Chi-To can give the player a new impression of the Japanese tree line and a lasting one considering many of the Japanese tanks after it follow the same pattern. A tank with a very powerful cannon, decent mobility, but rather terrible armour. The terrible armour plus the tank's rather long reload means that the Chi-To is meant more for a long-distance shoot out than a close encounter.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
+
{| class="wikitable" style="text-align:center"
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mantlet, Machine gun port)
 
{| class="wikitable"
 
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! colspan="8" | Characteristics
 
|-
 
|-
| Hull || 75 mm (17°) ''Front plate'' <br> 20 mm (76°) ''Front glacis'' <br> 75 mm (16°), 20 mm (58°) ''Lower glacis'' <br> 50 mm (12°) ''Front cheeks'' <br> 50 mm (0-66°) ''Machine gun port'' || 35 mm (12-30°) ''Top'' <br> 35 mm ''Bottom'' || 20 mm (73°) ''Top'' <br> 35 mm  ''Center'' <br> 20 mm (48°) ''Bottom'' || 20 mm
+
! colspan="8" | ''Stock''
 
|-
 
|-
| Turret || 75 mm (16°) ''Turret front'' <br> 50-75 mm (10°) ''Gun mantlet'' || 50 mm (15-16°) <br> 50 mm (0-65°) ''Right machine gun port'' || 50 mm (15-50°) ''Turret rear'' <br> 10 mm ''Turret rear underside'' || 20 mm
+
! colspan="2" | Max Speed<br>(km/h at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! Armour !! Sides !! Roof
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| Cupola || 75 mm || 20 mm
+
| 1102 || 1098 || 15,000 || 32.6 || 33.2 || 43.6 || 39.7 || 900
 
|-
 
|-
|}
+
! colspan="8" | ''Upgraded''
'''Notes:'''
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* 10 mm RHA plates are scattered on the lower side hull.
 
* Turret ring is 20 mm thick.
 
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="2" | Max Speed<br>(km/h at sea level)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! Weight (tons)
+
! AB
!colspan="1" | Add-on Armor<br>weight (tons)
+
! RB
!colspan="1" | Max speed (km/h)
+
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
|rowspan="2" | 30.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB)
+
| 1113 || 1107 || 15,000 || 31.5 || 32.0 || 68.2 || 55.0 || 900
 
|-
 
|-
|45 (RB/SB)
+
|}
 +
 
 +
====Details====
 +
[[File:Vautour IIb fuel tanks.png|right|thumb|300px|Vautour IIb's self-sealing fuel tanks (fuel tanks are outlined in red)]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="5" | Features
 
|-
 
|-
!colspan="1" | Mode
+
! Combat flap
!Stock
+
! Take-off flap
!Upgraded
+
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
|''Arcade''
+
| || ✓ || ✓ || ✓ || X    <!-- ✓ -->
|620
 
|763
 
 
|-
 
|-
|''Realistic/Simulator''
+
|}
|354
+
 
|400
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="5" | Limits
 
|-
 
|-
!colspan="1" | Mode
+
! rowspan="2" | Wing-break speed<br>(km/h)
!Stock
+
! rowspan="2" | Gear limit<br>(km/h)
!Upgraded
+
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
|''Arcade''
+
! +
|20.33
+
! -
|25.02
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ??? || ??? || ??? || ~?? || ~?
|11.61
 
|13.11
 
 
|-
 
|-
 
|}
 
|}
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Type 5 (75 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Type 5 (75 mm)|75 mm Type 5]]
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Ailerons<br>(km/h)
! rowspan="1" | Vertical <br> guidance
+
! Rudder<br>(km/h)
! rowspan="1" | Horizontal <br> guidance
+
! Elevators<br>(km/h)
! rowspan="1" | Stabilizer
+
! Radiator<br>(km/h)
 
|-
 
|-
| colspan="3" | 55 || -10°/+20° || ±180° || N/A
+
| < ??? || < ??? || < ??? || > ???
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 7.6 || 10.5 || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 7.6 || 8.9 || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 10.00 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Type 1 APHE || APHE || 137 || 133 || 120 || 102 || 89 || 78
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
| Type 4 Kou || APHE || 157 || 155 || 142 || 124 || 111 || 105
+
! colspan="3" | Setting 1
 
|-
 
|-
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
|}
+
| ?,??? m || 3380 kgf || 3891 kgf
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
<!--! colspan="3" | Setting 2
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! Optimal altitude
! 50%
+
! 100% Engine power
! 100%
+
! WEP Engine power
 
|-
 
|-
| Type 1 APHE || APHE || 865 || 6.6 || 1.3 || 15 || 67.84 || ° || 47° || 60° || 65°
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
| Type 4 Kou || APHE || 865 || 6.8 || 1.3 || 15 || 80.64 || ° || 47° || 60° || 65°
+
! colspan="3" | Setting 3
 
|-
 
|-
| Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80° || 18°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
 +
[[File:Armor plates Vautour IIb.png|right|thumb|300px|Red = 50 mm Bulletproof glassYellow = 13.5 mm Steel plate  Yellowish green = 6 mm Steel plate  Green = 3 mm Steel plate  Turquoise = 2 mm Steel plate]]
 +
=== Survivability and armour ===
 +
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
 +
* 50 mm Bulletproof glass in front of the pilot.
 +
* 13.5 mm Steel plate behind the pilot's head.
 +
* 6 + 13.5 mm Steel plate in nose.
 +
* 3 mm Steel shell surrounding the cockpit in the fuselage.
 +
* 2 mm Steel plate behind the fuel cells.
 +
* 2 mm Steel plate in the tail.
 +
 +
== Armaments ==
 +
<!--=== Offensive armament ===
 +
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 +
-->
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
  
===== [[Ammo racks|Ammo racks]] =====
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
[[File:Ammoracks Chi-To.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] on the Chi-To.]]
+
 
{| class="wikitable sortable" style="text-align:center"
+
* 10 x 250 lb AN-M57 bombs (2,500 lb total)
|-
+
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
! class="wikitable unsortable" |Full<br /> ammo
+
* 10 x 750 lb M117 cone 45 bombs (7,500 lb total)
! class="wikitable unsortable" |1st<br />  rack empty
+
* 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)
! class="wikitable unsortable" |2nd<br />  rack empty
+
 
! class="wikitable unsortable" |3rd<br />  rack empty
+
<!--=== Defensive armament ===
! class="wikitable unsortable" |4th<br />  rack empty
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
! class="wikitable unsortable" |5th<br />  rack empty
+
-->
! class="wikitable unsortable" |6th<br />  rack empty
+
 
! class="wikitable unsortable" |7th<br /> rack empty
+
== Usage in the battles ==
! class="wikitable unsortable" width="10%" |Recommendations
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
! class="wikitable unsortable" |Visual<br /> discrepancy
+
 
|-
+
There are two ways you can go about using the Vautour IIb, either dive or keep your altitude from your air spawn.
|| '''55''' || 45&nbsp;''(+10)'' || 40&nbsp;''(+15)'' || 34&nbsp;''(+21)'' || 28&nbsp;''(+27)'' || 28&nbsp;''(+27)'' || 14&nbsp;''(+41)'' || 1&nbsp;''(+54)'' || style="text-align:left" | No
+
 
|-
+
;Diving
|}
+
One way of playing the Vautour IIb is diving a tactic also known as rushing into a base bombing point and bombing it. This comes with it's pros and cons.
Turret empty: 40&nbsp;''(+15)''
+
 
 +
Pros of diving:
 +
 
 +
* Guaranteed to bomb a base if it's a small enough map
 +
* You can return to base quicker
 +
* Use your insane top speed to your advantage
 +
 
 +
Cons of diving:
 +
 
 +
* If you are too slow, you will be easy prey
 +
* Depends on the map, some don't work as well for this tactic
 +
* Lose your altitude
 +
 
 +
;Keeping your altitude
 +
The other way of using the Vautour IIb is by keeping your altitude and climbing and then using your bombsight to bomb a base.
 +
 
 +
Pros in staying at high altitude:
 +
 
 +
* You are safer
 +
* Don't lose your altitude
 +
* Can be used on any map
 +
 
 +
Cons in staying at high altitude:
  
=== Machine guns ===
+
* Bombing can be inaccurate at high speed and high altitude
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
* Longer to reach bombing point
{{main|Type 97 tank (7.7 mm)}}
+
* In an up-tier situation, F-100s may catch you and destroy you before reaching the bombsite
  
 +
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
+
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type  
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
|}
! rowspan="1" | Fire rate <br> (shots/minute)
+
 
! rowspan="1" | Vertical <br> guidance
+
===Modules===
! rowspan="1" | Horizontal <br> guidance
+
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
!
 +
! Survivability
 +
! Weaponry
 
|-
 
|-
| colspan="4" | 1,000 (20) || 499 || -10°/+70° || ±60°
+
| I
 +
| Fuselage repair
 +
|
 +
|  
 +
| SBC-17
 
|-
 
|-
! colspan="7" | ''Hull mount''
+
| II
 +
| New boosters
 +
|Compressor
 +
| Airframe
 +
| M117
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| III
! rowspan="1" | Fire rate <br> (shots/minute)
+
| Wings repair
! rowspan="1" | Vertical <br> guidance
+
|Engine
! rowspan="1" | Horizontal <br> guidance
+
|  
 +
| LBC-25
 
|-
 
|-
| colspan="4" | 3,000 (20) || 499 || ±8° || ±8°
+
| IV
 +
| G-suit
 +
|
 +
| Cover
 +
|  
 
|-
 
|-
 
|}
 
|}
 +
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
== Usage in the battles ==
+
'''Pros:'''
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Against the medium tanks, its simply getting the first shot off first as the 75 mm Type 5 cannon on the Chi-To could penetrate most through the front hull armour, with some levels of difficulty on the turret. Of course, for maximizing the Chi-To's own survival, attack from the sides and make sure the enemy is unaware of the Chi-To's presence.
 
  
Against the heavies is a more complicated method due to their armour becoming near impervious to the Chi-To if angled. Thus, it is best to go for the side armour if possible to deal the most damage possible. Though, the only tank most invincible to the Chi-To's armament from the front is the British [[Churchill Mk.VII]] and maybe the American [[Assault Tank M4A3E2 Jumbo|M4A3E2 Jumbo]], so beware if caught in a frontal engagement.
+
* Insane acceleration
 +
* Climbs exceptionally well without ordnance
 +
* Energy retention is great
 +
* Airbrakes, you will need them to avoid compressing in a dive
 +
* Bombsight
 +
* Guaranteed profit every game
 +
* Airspawn
  
=== Pros and cons ===
+
'''Cons:'''
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
* Powerful 75 mm cannon rivaling the [[T-34-85|T-34-85's]], good penetration and very low shell drop-off.
 
* APHE, great round with a skilled player can result in one-shot kills.
 
* A very powerful tank at 4.3, can tackle all foes at its BR bracket.
 
* Decent gun depression of -11°
 
* Ammo in the turret can be emptied by carrying 15 less ammo.
 
* Very powerful Type 4 Kou shell with more penetration and more explosive filler.
 
* Decent top armour, enough to resist strafing aircraft weapons.
 
  
'''Cons:'''
+
* Lacks the rocket payload options of the Vautour IIA
* Armour is average and mostly flat and unangled, like the Panzer IV.
+
* Compresses at high speed
* The Chi-To is asymmetric and is a large tank, it is difficult to hide from enemies.
+
* Massive penalties in-flight performance when carrying full payloads
* Reload rate quite slow.
+
* Turns like a brick
* Angling front armour can expose the 50 mm hull cheek armour.
+
* Roll rate is also unimpressive
* Very hard to turn on the spot, especially when stock.
+
* Fragile engines; a hit to an engine will make you easy prey for enemy fighters
 +
* Relies heavily on team support even more than the Vautour IIA does
 +
* Massive target
 +
* No offensive armament
 +
* 110% will easily overheat your engines after short use
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
===Development===
 
The lackluster performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Type 97 Chi-Ha Kai|Chi-Ha Kai]], [[Type 1 Chi-He]], [[Type 2 Ho-I]], and [[Type 3 Chi-Nu]]. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.<ref name="ZalogaJapaneseTank">Zaloga 2007</ref>
 
  
In 1943, development started of the '''Chi-To''' tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.<ref name="ZalogaJapaneseTank"/>
+
The S.O.4050 Vautour IIB was developed by Sud Aviation after World War Two to meet the demand for the French Armeè de l'Air. This was a challenging task, after the German occupation in France. Many aircraft design teams have scattered. France was also new to the new jet propulsion area. The requirements issued by the French government called for a jet-powered multi-role attack aircraft that can perform as a bomber, low-level attack aircraft, and an all-weather interceptor. SNCASO met those requirements with a modified version of the S.O 4000. The new plane was designated the S.O.4050 Vautour and was manufactured in three different variants. The plane would serve in the AdA for several decades before replaced the newer Dassault Mirage. The Vautour was also one of the stop-gap measures used by the AdA as a nuclear deterrent. The Vautour would later be exported to Israel and serve with the IAF to counter Egypt's IL-28 twin-engine bomber.
  
===War's End===
+
The IIB, which differed from the previous IIA by adding a second crew member in a transparent nose, was a dedicated bomber variant. Its prototype first flew in December 1954. In total 40 of the IIB would be built. All were sold along with all of France's Vautour IIAs to Israel in 1960.
Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The tanks would be found by the U.S. occupation forces following Japan's surrender in World War II. The tanks were then transported to Aberdeen Proving Grounds for tests and would eventually scrap them in October 1952.<ref name="MaiScrapping">Sun 2017</ref>
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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[[File:Damage Vautour IIb.png|left|thumb|Damaged Vautour IIb]]
 
 
==References==
 
<references />
 
  
 
== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
* ''reference to the series of the vehicles;''
+
 
 +
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
+
''Paste links to sources and external resources, such as:''
* Sun, Eun Ae. ''Chi-Ri & Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA Video]
+
 
 +
* ''topic on the official game forum;''
 +
* ''page on aircraft encyclopedia;''
 +
* ''other literature.''
  
{{Japan medium tanks}}
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{{French fighters}}

Revision as of 14:07, 4 November 2019

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
so_4050_vautour_2b.png
S.O.4050 Vautour IIB
AB RB SB
9.7 9.0 9.0
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game
This page is about the French jet bomber S.O.4050 Vautour IIB. For other versions, see S.O.4050 Vautour IIA and Vautour IIA IDF/AF (France).

Description

The S.O.4050 Vautour IIB in the garage


The S.O.4050 Vautour IIB is a Rank VI French jet bomber with a battle rating of 9.7 (AB) and 9.0 (RB/SB). This aircraft was introduced in Update 1.73 "Vive la France".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1102 1098 15,000 32.6 33.2 43.6 39.7 900
Upgraded
Max Speed
(km/h at sea level)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
1113 1107 15,000 31.5 32.0 68.2 55.0 900

Details

File:Vautour IIb fuel tanks.png
Vautour IIb's self-sealing fuel tanks (fuel tanks are outlined in red)
Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m 3380 kgf 3891 kgf
Red = 50 mm Bulletproof glassYellow = 13.5 mm Steel plate Yellowish green = 6 mm Steel plate Green = 3 mm Steel plate Turquoise = 2 mm Steel plate

Survivability and armour

  • 50 mm Bulletproof glass in front of the pilot.
  • 13.5 mm Steel plate behind the pilot's head.
  • 6 + 13.5 mm Steel plate in nose.
  • 3 mm Steel shell surrounding the cockpit in the fuselage.
  • 2 mm Steel plate behind the fuel cells.
  • 2 mm Steel plate in the tail.

Armaments

Suspended armament

Main article: Suspended armaments

The S.O.4050 Vautour IIB can be outfitted with the following ordinance:

  • 10 x 250 lb AN-M57 bombs (2,500 lb total)
  • 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
  • 10 x 750 lb M117 cone 45 bombs (7,500 lb total)
  • 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)


Usage in the battles

There are two ways you can go about using the Vautour IIb, either dive or keep your altitude from your air spawn.

Diving

One way of playing the Vautour IIb is diving a tactic also known as rushing into a base bombing point and bombing it. This comes with it's pros and cons.

Pros of diving:

  • Guaranteed to bomb a base if it's a small enough map
  • You can return to base quicker
  • Use your insane top speed to your advantage

Cons of diving:

  • If you are too slow, you will be easy prey
  • Depends on the map, some don't work as well for this tactic
  • Lose your altitude
Keeping your altitude

The other way of using the Vautour IIb is by keeping your altitude and climbing and then using your bombsight to bomb a base.

Pros in staying at high altitude:

  • You are safer
  • Don't lose your altitude
  • Can be used on any map

Cons in staying at high altitude:

  • Bombing can be inaccurate at high speed and high altitude
  • Longer to reach bombing point
  • In an up-tier situation, F-100s may catch you and destroy you before reaching the bombsite

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair SBC-17
II New boosters Compressor Airframe M117
III Wings repair Engine LBC-25
IV G-suit Cover

Pros and cons

Pros:

  • Insane acceleration
  • Climbs exceptionally well without ordnance
  • Energy retention is great
  • Airbrakes, you will need them to avoid compressing in a dive
  • Bombsight
  • Guaranteed profit every game
  • Airspawn

Cons:

  • Lacks the rocket payload options of the Vautour IIA
  • Compresses at high speed
  • Massive penalties in-flight performance when carrying full payloads
  • Turns like a brick
  • Roll rate is also unimpressive
  • Fragile engines; a hit to an engine will make you easy prey for enemy fighters
  • Relies heavily on team support even more than the Vautour IIA does
  • Massive target
  • No offensive armament
  • 110% will easily overheat your engines after short use

History

The S.O.4050 Vautour IIB was developed by Sud Aviation after World War Two to meet the demand for the French Armeè de l'Air. This was a challenging task, after the German occupation in France. Many aircraft design teams have scattered. France was also new to the new jet propulsion area. The requirements issued by the French government called for a jet-powered multi-role attack aircraft that can perform as a bomber, low-level attack aircraft, and an all-weather interceptor. SNCASO met those requirements with a modified version of the S.O 4000. The new plane was designated the S.O.4050 Vautour and was manufactured in three different variants. The plane would serve in the AdA for several decades before replaced the newer Dassault Mirage. The Vautour was also one of the stop-gap measures used by the AdA as a nuclear deterrent. The Vautour would later be exported to Israel and serve with the IAF to counter Egypt's IL-28 twin-engine bomber.

The IIB, which differed from the previous IIA by adding a second crew member in a transparent nose, was a dedicated bomber variant. Its prototype first flew in December 1954. In total 40 of the IIB would be built. All were sold along with all of France's Vautour IIAs to Israel in 1960.

Media

Damaged Vautour IIb

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900