Pz.Kpfw. M4 748 (a)

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Pz.Kpfw. M4 748 (a) in the garage.

The Pz.Kpfw. M4 748 (a) is a gift Rank II German medium tank with a battle rating of 4.0 (AB) and 3.7 (RB/SB). It was available only for pre-order during the Closed Beta Test of Ground Forces during the period before Update 1.41. 500 units were also for sale during the 5th Anniversary event, which sold out within a few hours. It represented a captured M4 Sherman in Wehrmacht service and was the first Sherman ever to be implemented in the game. Unfortunately, it is currently impossible for a new War Thunder player to acquire this rare tank.

The main purpose, usage and tactics recommendations

General play style

The M4 748(a) plays like any other M4 Sherman as a mobile tank with adequate armour and gun. While its frontal armour and gun may not be up for the tasks against its contemporaries at its battle rating, the M4's mobility allows the M4 to get around the front line to capture the objective or hit the enemy in the sides. Though, if the heavy maneuvering is not preferable, the M4 can also perform well as a supporting tank by backing up a more powerful tank to overwhelm a small enemy group.

Vehicle characteristics

Visually, the M4 748(a) is identical to the M4A2 Sherman. The only big distinctive feature of the M4 748(a) is the paint coat on the tank, which is a combination of the yellow dunkelgelb, red-brown rotbraun, and green olivgrün, in a manner similar to the default scheme of the Panther G.

Features on the M4 748(a) are shared with its counterpart with a 47° front armour plate with a one-piece transmission housing. The turret features the M34A1 gun mount with the 75 mm M3 gun, the mount specified for a telescopic and periscopic scope. Unlike the M4 Sherman model that has the same gun mount, the right turret side does not have a welded piece of applique armour, allowing for a more sloped contour on the 76 mm turret armour. The turret top features a spotlight on the front loader's position with his oval hatch while the commander has a usual split hatch with a M2 Browning machine gun for him to use.

Tactics

The M4 748(a) is a very versatile weapons platform that can be used in multiple roles and tactics. It can use its decent armour and gun to support friendlies against enemies, use its mobility to outmaneuver and exploit undefended location to reach an unsuspecting area, and a combination of the traits to deal with its contemporary medium tanks with the 75 mm gun with its APCBC and APCR ammunition.

Exploitation

The M4 748(a) tank's mobility can be used to travel the distance on the battlefield in an satisfactory fashion. As the M4 748(a) cannot stand against the more heavily armoured and armed enemies at the higher BR range, a maneuver around the enemy force or in a location prime for an ambush location can allow the M4 Sherman to damage or destroy enemy tanks. The engine power allows the M4 to travel across rough terrain to get to its destination. The only drawback in this action would be an unexpected encounter with another enemy trying the same maneuver, which would be a enemy tank class of equal to the M4 or lower so a good engagement against them could let the M4 continue its merry way.

Supporting

There are many instances on a War Thunder battlefield where two opposing tanks face off against each other on a corner of cover, waiting for the other to pop out so it can deal a crippling blow with its gun or waiting for the other to prematurely fire so it can advance unhindered to a prime firing location. The M4 748(a) can alleviate this problem by giving the friendly tank an additional support. In this scenario, go around the enemy through another angle while the teammate keeps the enemy busy. This way, the M4 can go around and prepare itself for a firing solution on the enemy tank. This will either end with 1) a successful out-maneuver and the M4 landing a shot on the enemy's side and weak point while it was preoccupied with the ally, or 2) the tank is forced to turn its attention to the M4, leaving your ally able to advance and do the same to get on the enemy's side.

On a larger battle scale with multiple allies and enemies, work in cohesion with the others behind the front lines as the allies absorb most of the enemy shots, allowing the M4 to line a perfect shot on a spent enemy to land a penetrating shot into the hull and knocking out the crew. Always aim for a crippling or defeating blow so that the enemy tank will not be an immediate threat to the rest of the team while it repairs or replenish.

Capturing the Objective

While not as fast as some of the lighter tanks at the BR, the M4 748(a)'s upgraded mobility makes it usable as a vehicle to run towards the objective and capture the zone. It has the decent firepower and armour to handle enemy light tanks that are expected to also rush towards points, and so it could last for some time capturing and defending the zones. However, once heavier tanks and contemporary medium tanks start arriving in droves, it is recommended to start withdrawing from the position or else the M4 will be overwhelmed and destroyed at the first priority due to being an easy target, even if allies are present to support the M4 on the position.

Specific enemies worth noting

While most tanks in the BR range of the M4 748(a) are quite capable of destroying the tank through the front, the most worrisome tanks are those that are quite immune to the 75 mm gun on the M4. APCR ammunition is give to the 75 mm gun, but its poor slope characteristics still make it a situational ammunition than a universal tank annihilater. As such, exploiting side armour and general weak points of opposing tanks are still a must.

Given these specifications, the most troublesome enemies the M4 748(a) can face are:

Usaflag.pngUSA Germanflag.pngGermany Ussrflag.pngUSSR Britainflag.pngGB Japanflag.pngJapan
M4A1 (76) W
M4A2 (76) W
M4A3 (76) W HVSS
M6A1
M4A3E2
M18 Hellcat
Panzer IV H
VK 4501 P
KV-1B 756(r)
88 mm FlaK 37
Jagdpanzer 38(t)
Jagdpanzer IV
Panzer IV/70(V)
Dicker Max
T-34-85(D-5T)
KV-1 ZiS-5
KV-2
KV-85
SU-85
SU-85M
SU-152
Sherman Firefly
A34 Comet I
AC IV Thunderbolt
Churchill Mk VII
Achilles
Chi-To
Chi-To Late
Chi-Ri II
M4A3 (76) W SDF
Na-To

Counter-tactics

The M4 748(a) is a threat only if it is ignored. A M4 748(a) able to take a team by surprise will be able to carry the day. As such, it should still be destroyed the moment it is lined up in a gun sight.

Fortunately, the M4's frontal armour is not in its prime anymore in the battle rating, with guns able to penetrate clean through the front armour if unangled. The large hull front size would amplify the ease of being able to land a shot straight in there. However, do not underestimate the M4's 75 mm gun as even a lucky shot can enter and cripple a tank, freeing the M4 to move up and hit another weak point to destroy the tank.

Recommended guns against the M4 would be the American 76 mm gun, German 75 mm KwK 40, Soviet 57 mm ZiS-2, British 17-pdr, and the Japanese 75 mm Type 5.

Pros and cons

Pros:

  • Great gun depression for hull-down positions
  • Good turret traverse speed
  • Gun mantlet armour is great and likely to ricochet rounds
  • Adequate reload speed for follow up shots
  • Plenty of reserve ammunition for prolonged fighting without replenishing at captured points
  • Fast and mobile vehicle due to powerful engine.
  • Frontal armour is adequately armoured and sloped against a good percentage of enemy shots
  • Familiar M4 Sherman playstyle in the German tech tree.
  • Due to it being a part of the German tech tree, you will not have to face the long barrel 75mm. (RB/SB)

Cons:

  • Armour relies heavily on angle of impact, angled shots can bounce but straight-on hits will most likely penetrate
  • Tall target, bigger target and easier to spot
  • Turret armour is weaker than front hull
  • Relies on player skill to do well in it
  • Weak armour on the sides and rear of the tank at only 38.1 mm
  • Ammo is stored everywhere when tank is full, one rack is very likely to detonate with a penetrating APHE
  • Transmission housing is slightly weaker than the front glacis armour
  • 75 mm gun starts to feel lacking against the more heavily armoured enemies
  • Roof armour of 19.5 mm thick is vulnerable to air strikes with AP cannons

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Armaments

1 x 75 mm Gun M3 (90 rounds)
1 x 12.7 mm Browning M2HB heavy machine gun (300 rounds)
1 x 7.62 mm Browning M1919A4 machine gun (3,000 rounds)

Main armament

1 x 75 mm Gun M3
  • Ammunition Capacity: 97 Shells
  • Gun Depression: -10°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 14.3°/s (Stock), 19.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.75s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
1 x 75 mm Gun M3
  • Ammunition Capacity: 97 Shells
  • Gun Depression: -10°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 14.3°/s (Stock), 16.8°/s (Upgraded), 20.4°/s (Prior + Full Crew), 22.56°/s (Prior + Expert Qualif.), 24.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.75s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
1 x 75 mm Gun M3
  • Ammunition Capacity: 97 Shells
  • Gun Depression: -10°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 14.3°/s (Stock), 16.8°/s (Upgraded), 20.4°/s (Prior + Full Crew), 22.56°/s (Prior + Expert Qualif.), 24.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.75s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
M72 shot 110 109 92 76 62 51 AP 619 6.3 N/A N/A N/A -1° 43° 30° 25°
M48 shell 10 10 10 10 10 10 HE 463 6.3 0.4 0.5 666 +0° 11° 10°
M61 shot 90 88 81 73 65 59 APCBC 618 6.8 1.2 20 63.7 +4° 42° 27° 19°
T45 shot 143 137 127 106 86 70 APCR 868 3.8 N/A N/A N/A +1.5° 24° 20° 18°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
M89 Smoke 259 3 13 5 20 50
Ammo racks
Ammo racks of the M4 Sherman
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Recommendations Visual
discrepancy
97 85 (+12) 73 (+24) 61 (+36) 49 (+48) 37 (+60) 25 (+72) 13 (+84) (+96) Turret empty: 49 (+48) Yes

Secondary armaments

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 5 Crew members

Armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret, Transmission area)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 mm (47°) Front glacis
51-108 mm (12-56°) Transmission housing
38.1 mm 38.1 mm (7-10°) 19.5 mm
Turret 76 mm (3-65°) Turret front
89 + 51 mm (2-62°) Gun mantlet
51 mm (2-64°) 51 mm (2-60°) 19.5 mm
Armour Sides Roof
Cupola 51 mm 19.5 mm

Notes:

  • Suspension wheels are 15 mm thick, the bogies are 10 mm, and the tracks are 20 mm thick.
  • Small applique armour are placed on the side hull armour over ammunition that gives an extra 25.4 mm.
  • Belly armour is 19.5 mm thick, though the tip near the transmission is 38.1 mm thick.
  • Hull underside over tracks is 9.5 mm thick.
  • A 9.5 mm RHA plate separates the engine compartment from the crew compartment.
  • A small patch on the turret front right side is thinner (50.8 mm) than the rest (76.2 mm).

Engine & mobility

Weight: 31.5 ton (+ 0.9t Add-on Armour)

Max Speed: 51 km/h
Stock

  • Engine Power: 635 hp @ 2900 rpm
  • Power-to-Weight Ratio: 20.16 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 782 hp @ 2900 rpm
  • Power-to-Weight Ratio: 24.82 hp/ton
  • Maximum Inclination: 43°
Weight: 31.5 ton (+ 0.9t Add-on Armour)

Max Speed: 46 km/h
Stock

  • Engine Power: 363 hp @ 2900 rpm
  • Power-to-Weight Ratio: 11.52 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 410 hp @ 2900 rpm
  • Power-to-Weight Ratio: 13.01 hp/ton
  • Maximum Inclination: 41°
Weight: 31.5 ton (+ 0.9t Add-on Armour)

Max Speed: 46 km/h
Stock

  • Engine Power: 363 hp @ 2900 rpm
  • Power-to-Weight Ratio: 11.52 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 410 hp @ 2900 rpm
  • Power-to-Weight Ratio: 13.01 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks tank module.jpg Parts tank module.jpg Horizontaldrive tank module.jpg
II Suspension tank module.jpg Brakesystem tank module.jpg FPE tank module.jpg Adjustmentoffire tank module.jpg APCBC M61 tank module.jpg
III Filters tank module.jpg Crewreplenishment tank module.jpg Elevationmechanism tank module.jpg APCR T45 tank module.jpg
IV Transmission tank module.jpg Engine tank module.jpg Addonarmor tank module.jpg Artillerysupport tank module.jpg Smoke M89 tank module.jpg Smokegrenade tank module.jpg

Recommendation:
All modules and modifications, are fully researched and unlocked from day one.

History of creation and combat usage

Captured equipment

In the midst of the battlefield in World War II, wreckage and broken down equipment are often left behind by the army on the field due to either the inability to recover them or they are no longer operable. These equipment, if salvageable, are often taken by the occupiers and used for their own purposes. The Allies mostly captured German vehicles for use in gun tests and target practice, with the Soviets going as far as fielding captured tanks in their own ranks such as the Panzer III as the T-III. The German forces also captured Allied tanks as well, mostly fielding them in the Panzer forces to supplement the growing attrition of their armoured forces. The M4 Sherman, one of the most common tanks in the Allied forces, was often captured and fielded by the German forces. The fielded Shermans in the German army was given the designation M4-748(a).

Combat usage

It is unknown exactly how many Shermans have been captured and used by the German forces during World War II, but the German-captured Shermans have been documented in the battlefields of Tunisia, Italy, France, Soviet Union, and in Germany itself in the last days of the war. The Shermans were reported to be used in the 14th Panzer Division, 16th Panzer Division, Fallschirmjäger Division, and Kampfgruppe Berlin. When used by the Germans, the Shermans were often painted with Balkenkreuz cross symbol of the Wehrmacht to distinguish between friend and foe.

The German captured M4 Sherman's most notable combat performance was in the Ardennes Offensive in December 1944, the Baltic Offensive against the Soviet Union in late 1944, and the Battle of Berlin. The Shermans were also reported to play a role as armour-recovery vehicles rather than tanks due to the Sherman's great power-to-weight ratio and reliable design that allows for the ability to tow the heavier German vehicles reliably.

Screenshots and fan art

Skins and camouflages for the M4A2 from http://live.warthunder.com

Additional information (links)

Images of M4-748(a).

Obtainable events

  • The tank was available during the Closed Beta Test for the initial implementation of Ground Forces in a pack. The M4 748(a) was available to be bought for 49$/€ as a standalone and 99$/€ for both this vehicle and the T-34 prototype.
  • The tank was made available almost five years later as part of War Thunder 5th anniversary during the store discount period, with 500 up for sale alongside the T-34 prototype for $59.99.

References


Sidebar

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us_m4a2_1944_germ.png

Icon-country-der.png M4 748 (a)
Nation Germany
Type Medium tank
Rank 2
Battle Rating
4.0
3.7
3.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
31,500 kg
69,445 lb
Number of Crew 5
Hull armour thickness
63.5/38.1/38.1/19.5 mm
2.5/1.5/1.5/0.77 inches
Statistics
Engine power (stock)
635 hp
363 hp
363 hp
Engine power (upgraded)
782 hp
410 hp
410 hp
HP/ton ratio (stock)
20.16
20.48
11.52
11.71
11.52
11.71
HP/ton ratio (Upgraded)
24.82
25.22
13.01
13.22
13.01
13.22
Max speed
51 km/h
32.0 mph
46 km/h
28.5 mph
46 km/h
28.5 mph
Main Weapon
1 x 75 mm M3 Cannon
Ammo stowage 97 rounds
Vertical guidance -10°/25°
Secondary Weapon
1 x M2HB Heavy machine gun
Ammo stowage 300 rounds
Mount Pintle mount
Vertical guidance -10°/30°
Horizontal guidance -60°/60°
1 x M1919A4 Machine gun
Ammo stowage 3,000 rounds
Mount Coaxial
Economy
Required RP N/A
Vehicle cost N/A
Crew training cost 10,000 SL
Max repair cost*
1,970 SL
3,250 SL
2,540 SL
Free repair time (Stock)
9h 58m
23h 35m
16h 40m
Free repair time (Upgraded)
3h 19m
7h 51m
5h 33m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.97.