Pz.Kpfw. IV Ausf. G

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Arcade Realistic Simulator

Arcade Realistic Simulator

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General info

Panzer IV Ausf. G in the garage.

The Pz.Kpfw. IV Ausf. G (Panzer IV Ausf. G) is a Rank III German medium tank with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. Compared to its predecessor, the Ausf. G grants a 80 mm front armour plate for increased front survivability, yet retains the same firepower with the 75 mm L/43 gun. The increased armour leads to an increase in weight, which also led to a reduced maximum forward speed.

The main purpose, usage and tactics recommendations

General play style

The Ausf. G variant of the Panzer IV line-up takes the play style of both its predecessor (F2) and successor (H), with the long 75 mm L/43 KwK 40 gun and now a decent 80 mm of frontal armour, good enough to survive encounters with the formidable Shermans and T-34s. It is still light enough to retain a good speed, but well armoured to survive the introduction into Rank III game-play. Due to this, it can perform a variety of play style such as front-line assault, support, and as a flanker.

Vehicle characteristics

The most notable external signs of the Panzer IV G compared to its other brothers is the distinctive Dunkelgelb yellow coat on the body, though this will be invalid if it uses an alternate camouflage. In comparison to its successors, the H and J, the Panzer IV G has no Schürzen skirts on the turret and hull. Smaller differences is the usage of a double-baffle muzzle brake, a feature that may confuse player for the longer L/48 75 mm gun. There is also the presence of a wheel rack on the left side of the tank holding two wheels (not pictured). Unlike it's predecessors and successors, the Ausf. G also comes with smoke launchers on either side of the turret, enabling the tank to defensively saturate an area with smoke; however, unlike launching smoke grenades from inside the tank, all smoke grenades are launched in succession and cannot be launched individually.

Tactics

The Ausf. G can be utilized as both a sniper and brawler, thanks to its improved armour, speed, and great gun - however situational awareness must be maintained at all costs as the un-sloped armour, while an improvement over the Ausf. F2, is still not sufficient to provide reliable defense. It is best to shoot first, as the KWK 40 L/43 can deal with the majority of enemies it will face. Heavy tanks like the KV and M6A1 will need careful aim, but are still not a major threat. Like most German tanks, the default round is the best round available; however, maximum load should be avoided (around 30 is sufficient) as it increases the chance of ammo rack explosions if the armour is penetrated.

In close quarters/urban settings, it can also perform adequately due to the average turret traverse rate, mobility, and high-punching gun. A good tactic is to launch the smoke grenades and flank enemies that are aware of the Panzer's presence.

Specific enemies worth noting

The L/43 75 mm KwK 40 gun still packs a powerful punch at this rank. A solid hit on a target's front armour that's not using compound angling is very likely to penetrate. At the battle rating of 4.3, the Ausf. G's worst heavily armoured vehicle it will fight will be the KV series and the M6 heavy tank, both of which have prominent weak spots that can be exploited. Shoot first, hit hard and don't miss.

The Churchill VII is also a common sight in higher tiered games. It has thick armour and a gun that is effective against the Panzer's weak turret armour. Under 500 m, it is advisable to use APCR, which is effective against the Churchills flat armour. If the Churchill is angling, the best method is to try flanking or aiming for its weak machine gun ports.

Counter-tactics

The Panzer IV Ausf. G, despite the improved 80 mm front plate, is still vulnerable to most front shot engagement, especially so if no serious attempt is made in compound angling. The front plate in its unsloped format is an enticing target, but beware to not hit the front sloping glacis right in front of it as that area has a tendency to bounce everything. Also avoid hitting straight into the ball machine gun and driver's port in the front as these also have a tendency to nullify an armour-piercing shot. When using APHE rounds, simply hit center mass of the front plate and let the post-penetration effect do the rest.

In the case of a vehicle with a gun simply unable to penetrate this front plate, aim towards the turret that still retains a 50 mm front plate. Even the weaker non-autocannon armaments can penetrate through this front plate and incapacitate the turret crew. Aim for the turret left side (right side when shooting it) to knock out the gunner and deny their firepower, then chip away at weak spots until the threat is destroyed.

Alternatively, aim at the Panzer IV from its long vulnerable sides in cases where its turret traverse cannot keep up with a flanking maneuver or catching it in an ambush. The interior is fully stocked with ammo racks even when the user is taking a minimum load. Moreover, the fuel tank resides at the very bottom of the center of the tank, so a penetrating shot with APHE will either detonate the ammunition, set the tank on fire, or knock out a good portion of the crew, if not fully destroy the tank with all three effect.

In every case scenario, it is to the benefit of the surviving player to fire the first shot against the Panzer IV Ausf. G above all else, as it would deny the Panzer IV G even a chance to use its high-penetrating 75 mm gun.

Pros and cons

Pros:

  • Better armour than predecessors, 80 mm thick at the hull front.
  • Cupola armour greatly improved to 95 mm thick
  • Great gun depression - no need to expose hull when shooting over hills
  • High APCR shell velocity (919 m/s) makes targeting moving tanks easy
  • Large ammo capacity
  • Good mobility on hard ground

Cons:

  • Poor ammo storage protection, prone to detonation if penetrated
  • Turret front armour is unchanged at only 50 mm thick
  • Narrow tracks and quite heavy weight -> Poor cross-country performance - in soft terrain it isn't much faster, or more agile than the heavier Tiger Tank
  • Rate of fire is not very impressive

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 7.5 cm KwK 40 L/43 (87 Rounds)
1 x 7.92 mm MG 34 coaxial machine gun (3000 Rounds)

Main armament

1 x 7.5 cm KwK 40 L/43
  • Ammunition Capacity: 87 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 11.5°/s (Upgraded), __._°/s (Upgraded + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 40 L/43
  • Ammunition Capacity: 87 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Upgraded + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 40 L/43
  • Ammunition Capacity: 87 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Upgraded + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 39 135 133 121 107 95 85 APCBC 740 6.8 1.3 15.0 28.9 +4° 42° 27° 19°
PzGr 40 175 173 151 127 108 91 APCR 919 4.2 N/A N/A N/A +1.5° 24° 20° 18°
Hl.Gr 38B 80 80 80 80 80 80 HEAT 450 4.4 0.0 0.1 872.1 +0° 28° 21° 17°
Sprgr. 34 10 10 10 10 10 10 HE 570 5.7 0.1 0.1 715 +0° 11° 10°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
K.Gr.Rot Nb. Smoke 570 6.8 13 5 20 50
Shell types
  • PzGr 39 - Armour Piercing Ballistic Cap shell - This should be the main ammo type, always use this if positive the gun can penetrate enemy armour. It deals the most damage because of its explosive filler.
  • PzGr 40 - Armour Piercing Composite Rigid shell - This type of ammo should be used only if there will be trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower because it has no explosive filler to further enhance damage after the penetration. It can be also used against highly sloped armour like on the T-34 tanks or the M10 tank destroyer, as it does not ricochet so easily.
  • Hl.Gr. 38B - High Explosive Anti Tank shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
  • SprGr. 34 - High Explosive shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
Ammo racks
Ammo racks of the Panzer IV F2, which is the same as the Ausf. G
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Recommendations Visual
discrepancy
87 78 (+9) 68 (+19) 58 (+29) 48 (+39) 38 (+49) 28 (+59) 19 (+68) 10 (+77) (+86) Turret empty: 58 (+29) yes

Secondary armament

1 x 7.92 mm MG 34 coaxial machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Machine gunner

Total: 5 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm (11-12°) Front plate
20 mm (73°) Front glacis
80 mm (13-14°) Lower glacis
30 mm 20 mm (4-15°) 10 mm
Turret 50 mm (11°) Turret front
50 mm (7-29°) Gun mantlet
30 mm (23-26°) 30 mm (15-17°) 16 mm Front
25 mm Rear
Armour Sides Roof
Cupola 95 mm 8 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Lower glacis is protected by attached spare tracks, adding 20 mm of armour

Engine & mobility

Weight: 23.5 ton (+ 0.1t Add-on Armour)

Max Speed: 44 km/h
Stock

  • Engine Power: 465 hp @ 3000 rpm
  • Power-to-Weight Ratio: 19.79 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 572 hp @ 3000 rpm
  • Power-to-Weight Ratio: 24.34 hp/ton
  • Maximum Inclination: 43°
Weight: 23.5 ton (+ 0.1t Add-on Armour)

Max Speed: 40 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 11.28 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 300 hp @ 3000 rpm
  • Power-to-Weight Ratio: 12.76 hp/ton
  • Maximum Inclination: 41°
Weight: 23.5 ton (+ 0.1t Add-on Armour)

Max Speed: 40 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 11.28 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 300 hp @ 3000 rpm
  • Power-to-Weight Ratio: 12.76 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Development

The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian. He envisioned a support tank that could be used to handle anti-tank guns and fortifications. In Panzer Divisions, the Panzer IV was to work alongside the more numerable Panzer III (three company of IIIs and one of IVs). The role of anti-armour was reserved for the Panzer III in these situations. As a support tank, the Panzer IV was to have the short 75 mm howitzer as its main armament and also a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.

The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, doing away the proposed interleaved or torsion bar suspension system earlier devised for the sake of faster production. The vehicle held five crew members - the commander, gunner, loader, radio operator (hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV's turret was actually offset to the left of the chassis center line while the engine was also offset to the right. This was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo was held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.

Panzer IV Ausf. G

With the appearance of the Soviet T-34 and KV-1 tanks, the Panzer IV Ausf. F2 was made as a stopgap solution with a new and more powerful KwK 40 L/43 gun. After three months into production, the Panzer IV was upgraded again to the Panzer IV Ausf. G. The Ausf. G featured a stronger 80 mm thick front glacis armour with 30 mm side armour. Some weight-saving techniques were put into play, but the tank still weighed about 23.6 tons and put strain onto the driving system. Some simplification went into the tank such as the the removal of the vision ports on the sides of the turret.

The Panzer IV Ausf. G was also also the first variant on the Panzer IV line to feature some new innovative features. In March 1943, the Ausf. G was presented with the first of the Schürzen side armour skirts on the turret and hull sides. On the later models, the KwK 40 L/43 was also upgraded to the L/48 variant, simply a longer version with a better muzzle brake to improve recoil efficiency.

The Panzer IV Ausf. G was well-liked by the armoured crews due to increased armour and lethality against the progressively stronger Allied armour such as the T-34s and the M4 Shermans. While the 50 mm armour before was deemed very vulnerable to the Allied guns, the 80 mm caused some headaches among Allied tankers, though could still come on-par in performances. At this point, the newer Panther tanks in production should have replaced the venerable Panzer IV by now, but production problems and low quantity meant the Panzer IV was staying as the main tank for the German Army for a while.

The Panzer IV Ausf. G was then upgraded again to the Panzer IV Ausf. H, which would become the most numerous variant of all the Panzer IVs.

Screenshots and fan art

Skins and camouflages for the "Panzer IV G" from live.warthunder.com.

Sights

Additional information (links)

References


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germ_pzkpfw_iv_ausf_g.png

Icon-country-der.png Panzer IV Ausf. G
Nation Germany
Type Medium tank
Rank 3
Battle Rating
4.3
4.0
4.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
23,500 kg
51,809 lb
Number of Crew 5
Hull armour thickness
80/30/20/10 mm
3.15/1.18/0.79/0.39 inches
Statistics
Engine power (stock)
465 hp
265 hp
265 hp
Engine power (upgraded)
572 hp
300 hp
300 hp
HP/ton ratio (stock)
19.79
20.10
11.28
11.46
11.28
11.46
HP/ton ratio (Upgraded)
24.34
24.73
12.76
12.97
12.76
12.97
Max speed
44 km/h
27.6 mph
40 km/h
24.9 mph
40 km/h
24.9 mph
Main Weapon
1 x 75 mm KwK 40 L/43 Cannon
Ammo stowage 87 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x MG 34 Machine gun
Ammo stowage 3,000 rounds
Mount Coaxial
Economy
Required RP 26,000 RP
Vehicle cost 100,000 SL
Crew training cost 29,000 SL
Max repair cost*
1,290 SL
2,030 SL
1,600 SL
Free repair time (Stock)
14h 59m
1d 12h
1d 04h
Free repair time (Upgraded)
4h 59m
12h 15m
9h 21m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.97.