Pz.Kpfw. IV Ausf. F1

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Panzer IV Ausf. F1 in the garage.

The Pz.Kpfw. IV Ausf. F1 (or Panzer IV F1) is a Rank II German medium tank with a battle rating of 2.3. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

The main purpose, usage and tactics recommendations

General play style

Any veteran of the Ausf. C and E should feel right at home in this vehicle. Usage is the same, players should only be careful of some possible new opponents, coming from higher Tiers. In general, it is still an excellent short range corner-cleaner.

The gun is very powerful, with great rate of fire, but it suffers from low penetration. HEAT shells can be used to solve this issue, but they do a lot less post-penetration damage. The Pz.IV F1 is often capable of annihilating an enemy vehicle with a single AP shell. It has a fair amount of armour as well, however due to the lack of an actual slope it may seem considerably more fragile than some soviet vehicles when facing AP shells.

Against most threats, it is often wiser to close in with the enemy vehicle, to make targeting the weakest areas possible, increasing the chance of successful penetration. When engaging vehicles at close range, it is for example good idea to count on the slower turret speed of the soviet machines, allowing the player to circle around them with ease and deliver devastating shots. Bear in mind that while this tank can easily obliterate any vehicle at its own BR, against higher tier enemies the relatively poor penetration of the gun and very slow shell travel speed can become a problem. Avoiding direct encounters, and using flanking maneuvers is advisable.

Vehicle characteristics

Appearing in 1941 at about the same time as the PzKpfw III, Ausf. J, this model saw substantial changes. The basic armour thickness was increased from 30mm to 50mm on all front faces (hull, superstructure, turret) and to 30mm on the sides.The supplementary bolted armour was dropped. The superstructure front was changed back to a single straight plate, and the hull machine gun was changed from the Gimbal mount to a ball mount, Kugelblende 50.

In game, compared to the previous modification Pz.IV E, F1 offers enhanced armour, mostly on the turret, which used to be a "weakspot" on the E variant.

Side & Rear hull armour has been improved to 30 mm, and entire upper front hull is now a single plate of 50mm steel - while some places are actually weaker, there are no longer any "holes" in the armour easily penetrable by any gun.

Tactics

Specific enemies worth noting

Counter-tactics

Pz.IV F1 can be a formidable opponent, especially its gun is very dangerous, but suffers from low penetration and shell velocity. On the other hand, it has a great rate of fire, so it can keep throwing projectiles at a rapid pace, and possibly hit a weak area that can quickly end the player. Its HEAT ammo is also quite dangerous, especially if it hits the ammo rack or fuel tank, so never really rely too much on armour superiority.

While its armour is decent, it is completely flat on all places, and it shouldn't be too hard to pierce through, side and rear are especially weak. When facing the vehicle directly, always shoot its turret first, preferably to the right of its gun, where gunner is located - disabling its offensive capabilities. Attacking this vehicle from afar is also good idea, as it will often have trouble hitting at a long distance due to the low velocity gun.

Pros and cons

Pros:

  • Fast reload speed for short 75 mm (Great when using HEAT rounds).
  • Decent mix of protection and mobility.
  • Good traverse rate.
  • Excellent gun depression.

Cons:

  • Poor AP penetration at range.
  • Weak side armour.
  • Huge and weak commander cupola.
  • Frail engine and ammo rack.
  • Narrow tracks -> poor performance in soft/sandy terrain (most notable in realistic modes).
  • F1 is a bit heavier and slower than previous Pz.IV tanks.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 7.5 cm KwK 37 (80 Rounds)
1 x 7.92 mm MG 34 machine gun (2,700 Rounds)

Main armament

1 x 7.5 cm KwK 37
  • Ammunition Capacity: 80 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 11.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 37
  • Ammunition Capacity: 80 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 37
  • Ammunition Capacity: 80 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 4.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
K.Gr.rot Pz. 56 54 50 46 42 38 APCBC 385 6.8 1.3 15.0 80 +4° 48° 63° 71°
Hl.Gr. 38B 80 80 80 80 80 80 HEAT 450 4.6 0.0 0.1 872.1 +0° 62° 69° 73°
Hl.Gr. 38C 100 100 100 100 100 100 HEAT 450 4.8 0.0 0.1 875.5 +0° 62° 69° 73°
Sprgr. 34 10 10 10 10 10 10 HE 420 5.7 0.1 0.1 686 +0° 79° 80° 81°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
K.Gr.Rot Nb. Smoke 423 6.8 13 5 20 50
Ammo racks
Ammo racks for the Panzer IV F1.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Recommendations Visual
discrepancy
80 72 (+8) 63 (+17) 54 (+26) 45 (+35) 36 (+44) 27 (+53) 18 (+62) (+71) (+79) Turret empty: 72 (+8) Yes

Secondary armament

1 x 7.92 mm MG 34 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 5 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (12°) Front plate
20 mm (73°) Front glacis
50 mm (13-58°) Lower glacis
30 mm 30 mm (4-14°) 10 mm
Turret 50 mm (12°) Turret front
50 mm (12-29°) Gun mantlet
30 mm (23-26°) 30 mm (14-17°) 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • The hull underside right above the tracks is 10 mm thick.

Engine & mobility

Weight: 22.3 ton

Max Speed: 48 km/h
Stock

  • Engine Power: 465 hp @ 3000 rpm
  • Power-to-Weight Ratio: 20.85 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 572 hp @ 3000 rpm
  • Power-to-Weight Ratio: 25.65 hp/ton
  • Maximum Inclination: 43°
Weight: 22.3 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 11.88 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 300 hp @ 3000 rpm
  • Power-to-Weight Ratio: 13.45 hp/ton
  • Maximum Inclination: 41°
Weight: 22.3 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 11.88 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 300 hp @ 3000 rpm
  • Power-to-Weight Ratio: 13.45 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Development

The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian, where he envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.

The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, which was chosen instead of both a proposed interleaved suspension and the earlier devised torsion bar suspension system for the sake of faster production. The vehicle held five crew members, the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis center line a bit while the engine was also offset to the right, this was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.

Panzer IV Ausf. F1

After the Battle of Poland and France, the deficiencies of the Ausf. C variant saw it being upgraded on October 1940 to the Ausf. E. Despite the new upgrades, the Panzer IV was upgraded again to refine its detail with the Panzer IV Ausf. F in April 1941. Still retaining the KwK 37 L/24 75 mm howitzer gun, but with now a full 50 mm thick glacis plate and an increase of side armour to 30 mm. The tracks is also widened from 380 to 400 mm to balance the increased weight from the Ausf. C's 18 tons to the Ausf. F 22 tons.

The Ausf. F was the main Panzer IV variant during the start of Operation Barbarossa, but was soon found to be terribly outgunned by the appearance of the Soviet T-34 and KV-1 tanks. The short 75 mm howitzer was inadequate to deal with these new tanks at all. All was not lost though, as in the weeks before Barbarossa, a proposal was made to upgrade the Panzer IV with a new gun to increase its firepower, with the new 75 mm Pak 40 anti-tank gun. The resulting gun was the KwK 40 L/43 and upgunned the Panzer IV Ausf. F. The Ausf. F was then renamed to F1 for the variants retaining the shorter 75 mm howitzer, and Panzer IV Ausf. F2 for the variants with the more lethal 75 mm KwK 40 L/43 gun.

Screenshots and fan art

Skins and camouflages for the "Panzer IV F1" from live.warthunder.com.

Sights

Additional information (links)

References


Sidebar

Panzer IV

   Rank 1   
   Rank 2   
  • Panzer IV Ausf. F1

[expand] [collapse] German Tanks [collapse] [expand]

Light Tanks
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
SPAAs
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

germ_pzkpfw_iv_ausf_f.png

Icon-country-der.png Panzer IV Ausf. F1
Nation Germany
Type Medium tank
Rank 2
Battle Rating
2.3
2.3
2.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
22,300 kg
49,163 lb
Number of Crew 5
Hull armour thickness
50/30/30/10 mm
1.97/1.18/1.18/0.39 inches
Statistics
Engine power (stock)
465 hp
265 hp
265 hp
Engine power (upgraded)
572 hp
300 hp
300 hp
HP/ton ratio (stock)
20.85
21.19
11.88
12.07
11.88
12.07
HP/ton ratio (Upgraded)
25.65
26.06
13.45
13.67
13.45
13.67
Max speed
48 km/h
29.5 mph
43 km/h
26.6 mph
43 km/h
26.6 mph
Main Weapon
1 x 75 mm KwK 37 Cannon
Ammo stowage 80 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x 7.92 mm MG 34 Machine gun
Ammo stowage 2,700 rounds
Mount Coaxial
Economy
Required RP 7,900 RP
Vehicle cost 10,000 SL
Crew training cost 3,000 SL
Max repair cost (Stock)
460 SL
540 SL
710 SL
Max repair cost (Upgraded)
627 SL
737 SL
969 SL
Free repair time (Stock)
56m
1h 24m
1h 41m
Free repair time (Upgraded)
18m
28m
33m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.79.1.154.