Pz.Kpfw. II Ausf. F

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Panzer II Ausf. F in the garage.

The Pz.Kpfw. II Ausf. F (Panzer II F) is a Rank I German light tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

The Pz.Kpfw.II .F is an Improved version of the Pz.Kpfw.II.C mainly because of it has a new gun. It increases its fire rate, with increased side armour (5mm increase)

Tactics

If you want to use this tank try to go flank the enemy while hiding it. It is advisable not to go straight on, since the front can be penerated by most tanks at that tier. However it has a high armour for its BR unlike other nations reserves. It still loaded by a magazine cannon as which shares the same characteristics as the II ausf C. it is advised to use APIT rounds to maximize damage with penetration using APCR is also another good option which allow players to kill crew members and critical parts i.e. engines, cannons, tracks etc. It is recommended to shoot in short busts.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Has good armour for a Rank I vehicle.
  • Fast firing Cannon allowing easy kills
  • Good muzzle velocity and accurate gun
  • Boxy hull shape allows the tank to be effectively angled

Cons:

  • Has 3 crew members
  • Lacks extra armour plating found on the Ausf. C

Specifications

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Arcade Realistic Simulator

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Armament

1 x 2 cm KwK 38 (150 rounds)
1 x 7.92 mm MG 34 machine gun (1,800 rounds)

Main armament

1 x 2 cm KwK 38 cannon
  • Ammunition Capacity: 180 Shells (10 round magazines)
  • Rate of Fire: 450.0 Shots per Minute
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 11.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 2 cm KwK 38 cannon
  • Ammunition Capacity: 180 Shells (10 round magazines)
  • Rate of Fire: 450.0 Shots per Minute
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 2 cm KwK 38 cannon
  • Ammunition Capacity: 180 Shells (10 round magazines)
  • Rate of Fire: 450.0 Shots per Minute
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 46 45 33 23 15 11 API-T 780 0.15 N/A N/A N/A -1° 47° 60° 65°
PzGr 40 64 63 33 23 15 11 HVAP-T 1050 0.1 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. 2 2 2 2 2 2 HEFI-T* 900 0.11 0.3 0.1 10.2 +0° 79° 80° 81°
Belts
Belts Shell composition Combat usage
Default API-T, HEFI-T
(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
PzGr API-T
(Armour Piercing Incendiary tracer) shell
Intermediate usage until the better PzGr 40 can be used. Decent enough versus light tanks and other vehicles from the rear. Due the lack of HE filler underwhelming damage, yet still better than the PzGr 40.
PzGr HVAP-T
(High Velocity Armour Piercing tracer) shell
Best penetrating shell of this vehicle. However, the damage effects are very poor. In close combat snipe for modules and crewmember for increased survival rate. Nothing is more annoying than emptying a clip and then to get killed in the reload because the enemy gunner survived. Against angled armoured it is not very effective like any other ACPR shell, this is offset by the very high base penetration though.
Ammo racks
Ammo racks of the Panzer II Ausf. C.
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
18 10 (+8) (+17) Yes

Secondary armament

1 x 7.92 mm MG 34 machine gun (coaxial)

Crew

  • Commander/Gunner
  • Loader
  • Driver

Total: 3 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 30 mm (11°) Front plate
20 mm (73°) Front glacis
35 mm (36°) Bottom glacis
20 mm 15 mm 15 mm
Turret 30 mm 15 mm 15 mm 10 mm

Notes:

  • Suspension wheels are 10 m thick while tracks are 15 mm thick.
  • Frontal lower plate is 35 mm thick at 36° angle, and covered by attached tracks, counting as additional 10 mm of armour; enough to deflect most shells it faces.

Engine & mobility

Weight: 9.1 ton

Max Speed: 49 km/h
Stock

  • Engine Power: 216 hp @ 2600 rpm
  • Power-to-Weight Ratio: 23.74 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 267 hp @ 2600 rpm
  • Power-to-Weight Ratio: 29.34 hp/ton
  • Maximum Inclination: 43°
Weight: 9.1 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 123 hp @ 2600 rpm
  • Power-to-Weight Ratio: 13.52 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 140 hp @ 2600 rpm
  • Power-to-Weight Ratio: 15.38 hp/ton
  • Maximum Inclination: 41°
Weight: 9.1 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 123 hp @ 2600 rpm
  • Power-to-Weight Ratio: 13.52 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 140 hp @ 2600 rpm
  • Power-to-Weight Ratio: 15.38 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Development

In 1934, the development of the new German tanks, which would be the Panzer III and Panzer IV, was falling behind schedule despite an urgent need for tanks. As a stopgap solution until the designs were finalized, the Germany Army submitted a request for a new tank, giving the responsibility of designing to Krupp, MAN, Henschel, and Daimler-Benz.

The product was a design that is based off the German Panzer I light tank, but was larger with the addition of an extra bogie wheel and had a 20 mm autocannon as its main armament. The finished tank was designated the Panzer II and production was to start in 1935, but did not start delivering tanks until 18 months later. At this time, it was in a low rate production status by 1936 in the Panzer II Ausf. C variant. In the 1940s, the Panzer II was upgraded to the Panzer II Ausf. F, which entered into production in 1941 with increased armour and a torsion bar suspension system. A total of 524 Ausf. F were produced between March 1941 to December 1942.

The Panzer II Ausf. F had a 35 mm front armour and 20 mm side armour compared to the 14 mm all-around armour on the Ausf. C. The 20 mm autocannon on the turret was the same, based off the 20 mm FlaK 30 then in use with a firing rate of 600 rpm from a 10-round magazine. The tank also came with a coaxial machine gun as well. The turret was hand cranked by the commander, who doubled as the gunner of the tanks. The crew of the Panzer II consist of three people, the driver, commander, and loader who doubled as a radio operator. The Panzer II Ausf. C could reach a speed of 33 mph with its torion-bar suspension

Combat usage

The Panzer II would serve in the initial stages of World War II in the Battle of Poland, France, and in the North African Campaign and Operation Barbarossa as Germany's most numerous tank (By May 1940, there were about a thousand Panzer Is and IIs, but only 381 Panzer III and 290 Panzer IVs). By 1941, it was clear that the Panzer II was starting to become obsolete, and with increasing quantity of Panzer IIIs and IVs, the Panzer II was relegated to reconnaissance duties.

Despite the up-armouring in the different Panzer II variants, the Panzer II could still be penetrated by most towed anti-tank weapon in service at the time, leaving the crew at risk to enemy fire. By 1942, it was largely removed from front lines and production ceased by 1943. The turrets of these obsolete tanks were used as gun turrets on defensive bunkers on the Atlantic Wall, and the chassis stayed in use for other purposes, such as a self-propelled gun and tank destroyer in the Wespe and Marder II respectively.

Screenshots and fan art

Skins and camouflages for the "Panzer II F" from live.warthunder.com.

Sights

Additional information (links)

Official War Thunder forum article: [Vehicle Profile] PzKpfw II Ausf C/F and DAK

References


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germ_pzkpfw_ii_ausf_f.png

Icon-country-der.png Panzer II Ausf. F
Nation Germany
Type Light tank
Rank 1
Battle Rating
1.3
1.3
1.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
9,100 kg
20,062 lb
Number of Crew 3
Hull armour thickness
30/20/15/15 mm
1.18/0.79/0.59/0.59 inches
Statistics
Engine power (stock)
217 hp
124 hp
124 hp
Engine power (upgraded)
267 hp
140 hp
140 hp
HP/ton ratio (stock)
23.85
24.23
13.63
13.84
13.63
13.84
HP/ton ratio (Upgraded)
29.34
29.81
15.38
15.63
15.38
15.63
Max speed
49 km/h
30.0 mph
44 km/h
27.2 mph
44 km/h
27.2 mph
Main Weapon
1 x 20 mm KwK 38 Autocannon
Ammo stowage 180 rounds
Vertical guidance -9°/20°
Secondary Weapon
1 x 7.92 mm MG 34 Machine gun
Ammo stowage 1,800 rounds
Mount Coaxial
Economy
Required RP 2,900 RP
Vehicle cost 700 SL
Crew training cost 200 SL
Max repair cost*
120 SL
110 SL
140 SL
Free repair time (Stock)
14m
28m
28m
Free repair time (Upgraded)
4m
9m
9m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.79.1.125.