Pz.Kpfw. II Ausf. C

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Panzer II Ausf. C in the garage.

The Pz.Kpfw. II Ausf. C (Panzer II C) is a Rank I German light tank with a battle rating of 1.0. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

The main purpose, usage and tactics recommendations

General play style

This is one of the first vehicle in the German ground forces tech tree. It is quick and nimble, however as a reserve tank it does not have a very heavy punch. The 20mm gun does not have a huge penetration rating, however the armour piercing types are capable of taking care of most of its reserve vehicle opponents.

Vehicle characteristics

This is a very quick little tank when fully developed, even completely undeveloped it has a decent turn of speed. It has a high rate of fire which makes it very forgiving as far as aiming and hitting is concerned, and even allows a (relatively) accurate fire on the move capability, assuming the ground is not too rough.

On rough ground the Pz II pitches like a lifeboat in a storm, making firing on the move impossible, however this is where you are able to hide in the furrows between rises, allowing you sneak up on the enemy and attack from surprise. Its rate of fire is a problem however, as reloading its magazine can take what seems like forever in a fight, and if you change ammunition during a fight, the magazine will be changed out immediately the next shot is fired, not when the magazine is emptied.

Tactics

The main key to success with this vehicle is to drive aggressively, trying to get shots at relatively close range (100m-300m or even less). Aiming for the enemy's weak spots, it is often possible to set your opponent on fire, allowing the Pz II to take on vehicles beyond its battle rating.

Where possible, try to use the terrain to remain hull down, even the smallest undulations are quite often enough to mask your hull, allowing you to take quick shots with minimal risk, however closing the distance quickly with your opponent is really the only way to set up a kill, as your armour is not enough to slug it out in a face up fight. Also, as a light tank with good speed, you can spot tanks for your air forces to hit or use the artillery support to kill oppenents by breaking their tracks and then calling in support.

Specific enemies worth noting

Counter-tactics

To fight this tank using pretty much any other tank, send a shell through the turret or the panels under the turret. Stay at least 500m from a Pz.II. If forced to engage at close range, use hit and run tactics.

When facing the Pz II, be wary of its speed and its high rate of fire. It is more than capable of ambushing and setting fire to enemies larger than itself.

Aim for its vision slots and vents, the armour is essentially the same all round (unless you can manage a top down shot), however, as always, the vision ports, etc form vulnerable targets.

Pros and cons

Pros:

  • Good armour on the front
  • Autocannon provides better damage than most guns of its rank
  • Can fire off several shots in quick succession to scan the target for weak spots, and then fire at them.
  • Fast, very agile
  • Low Profile
  • Turret is hard to jam
  • Extra armour plates on the upper and lower mantlet give 30-40mm of effective armour to areas of the turret front
  • Dangerous to lightly armoured vehicles
  • Very good at urban-based maps
  • Loader is often hard to incapacitate from the front
  • Engine is placed far right of the vehicle
  • PzGr 40 rounds are extremely powerful- a 6-round burst can knock out most tanks at BR 1.0.

Cons:

  • Poor penetration when not using HVAP-T rounds
  • No spare crewmembers
  • Lacking at ranged shootouts
  • Penetration values scales poorly when uptiered and especially at longer ranges.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 2 cm KwK 30 (150 rounds)
1 x 7.92 mm MG 34 machine gun (1,800 rounds)

Main armament

1 x 2 cm KwK 30
  • Ammunition Capacity: 150 Shells (10 round magazines)
  • Fire Rate: 280 Shots per Minute
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 11.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 2 cm KwK 30
  • Ammunition Capacity: 150 Shells (10 round magazines)
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Rate of Fire: 279.6 Shots per Minute
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 2 cm KwK 30
  • Ammunition Capacity: 150 Shells (10 round magazines)
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Rate of Fire: 279.6 Shots per Minute
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 46 45 33 23 15 11 API-T 780 0.15 N/A N/A N/A -1° 47° 60° 65°
PzGr 40 64 63 33 23 15 11 HVAP-T 1050 0.1 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. 2 2 2 2 2 2 HEFI-T* 900 0.11 0.3 0.1 10.2 +0° 79° 80° 81°
Belt types
Belts Shell composition Combat usage
Default API-T, HEFI-T
(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
PzGr API-T
(Armour Piercing Incendiary tracer) shell
Intermediate usage until the better PzGr 40 can be used. Decent enough versus light tanks and other vehicles from the rear. Due the lack of HE filler underwhelming damage, yet still better than the PzGr 40.
PzGr 40 HVAP-T
(High Velocity Armour Piercing tracer) shell
Best penetrating shell of this vehicle. However, the damage effects are very poor. In close combat snipe for modules and crewmember for increased survival rate. Nothing is more annoying than emptying a clip and then to get killed in the reload because the enemy gunner survived. Against angled armoured it is not very effective like any other ACPR shell, this is offset by the very high base penetration though.
Ammo racks
Ammo racks of the Panzer II Ausf. C.
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
15 (+7) (+14) Yes

Secondary armament

1 x 7.92 mm MG 34 machine gun (coaxial)

Crew

  • Commander/Gunner
  • Loader
  • Driver

Total: 3 Crew members

Armour

Armour Type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm (11°) Front plate
30 mm (73°) Front glacis
35 mm (36°) Bottom glacis
15 mm 15 mm 15 mm
Turret 30 mm (9-74°) Turret front
30 mm (5-52°) Gun mantlet
15 mm (20-46°) 15 mm (16-22°) 10 mm
Armour Sides Roof
Cupola 15 mm 10 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 5 mm thick.

Engine & mobility

Weight: 9.1 ton

Max Speed: 49 km/h
Stock

  • Engine Power: 217 hp @ 2600 rpm
  • Power-to-Weight Ratio: 23.85 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 267 hp @ 2600 rpm
  • Power-to-Weight Ratio: 29.34 hp/ton
  • Maximum Inclination: 43°
Weight: 9.1 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 124 hp @ 2600 rpm
  • Power-to-Weight Ratio: 13.63 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 140 hp @ 2600 rpm
  • Power-to-Weight Ratio: 15.38 hp/ton
  • Maximum Inclination: 41°
Weight: 9.1 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 124 hp @ 2600 rpm
  • Power-to-Weight Ratio: 13.63 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 140 hp @ 2600 rpm
  • Power-to-Weight Ratio: 15.38 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Development

In 1934, the development of the new German tanks, which would be the Panzer III and Panzer IV, was falling behind schedule despite an urgent need for tanks. As a stopgap solution until the designs were finalized, the Germany Army submitted a request for a new tank, giving the responsibility of designing to Krupp, MAN, Henschel, and Daimler-Benz. The product was a design that is based off the German Panzer I light tank, but was larger with the addition of an extra bogie wheel and had a 20 mm autocannon as its main armament. The finished tank was designated the Panzer II and production was to start in 1935, but did not start delivering tanks until 18 months later. At this time, it was in a low rate production status by 1936. By the time the Panzer II reached the Ausf. C designation it was fitted with a superior suspension system to support the weight of the tank. The changes included five larger wheels attached to new leaf springs. In 1937 the Ausf. C entered full production with MAN and other manufacturers. Over 1,600 Panzer II light tanks were produced between 1937 to 1942.

The Panzer II incorporated new design changes from the Panzer I following experiences on tank warfare from the Spanish Civil War. The armour was widened to block shells rather than machine gun fire and shrapnel, so the armour thickness was 14 mm on front, sides, and back in the Panzer II Ausf. A through C. The 20 mm autocannon on the turret was based off the 20 mm FlaK 30 then in use with a firing rate of 600 rpm from a 10-round magazine, the tank also came with a coaxial machine gun as well. The turret was hand cranked by the commander, who doubled as the gunner of the tanks. The crew of the Panzer II consist of three people, the driver, commander, and loader who doubled as a radio operator. The Panzer II Ausf. C could reach a speed of 40 km/h with its leaf spring suspension system and Maybach HL62TR engine.

Combat usage

The Panzer II would serve in the initial stages of World War II in the Battle of Poland, France, and in the North African Campaign and Operation Barbarossa as Germany's most numerous tank (By May 1940, there were about a thousand Panzer Is and IIs, but only 381 Panzer III and 290 Panzer IVs). By 1941, it was clear that the Panzer II was starting to become obsolete, and with increasing quantity of Panzer IIIs and IVs, the Panzer II was relegated to reconnaissance duties. By 1942, it was largely removed from front lines and production ceased by 1943. The turrets of these obsolete tanks were used as gun turrets on defensive bunkers on the Atlantic Wall, and the chassis stayed in use for other purposes, such as a self-propelled gun and tank destroyer in the Wespe and Marder II respectively.

Early in the war during the Poland and French Campaigns, the Panzer II Ausf. C's 14 mm armour was deemed inadequate as every anti-tank weapon served at the time could penetrate this armour. The German response was to increase the armour, first with a front armour increase to 30 mm on the Ausf. D, then ending with a 35 mm front armour and 20 mm side armour on the Panzer II Ausf. F.

Screenshots and fan art

Skins and camouflages for the Panzer II C from live.warthunder.com.

Sights

Additional information (links)

Official War Thunder forum article: [Vehicle Profile] PzKpfw II Ausf C/F and DAK

References


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germ_pzkpfw_ii_ausf_c.png

Icon-country-der.png Panzer II Ausf. C
Nation Germany
Type Light tank
Rank 1
Battle Rating
1.0
1.0
1.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
9,100 kg
20,062 lb
Number of Crew 3
Hull armour thickness
35/15/15/15 mm
1.38/0.59/0.59/0.59 inches
Statistics
Engine power (stock)
217 hp
124 hp
124 hp
Engine power (upgraded)
267 hp
140 hp
140 hp
HP/ton ratio (stock)
23.85
24.23
13.63
13.84
13.63
13.84
HP/ton ratio (Upgraded)
29.34
29.81
15.38
15.63
15.38
15.63
Max speed
49 km/h
30.0 mph
44 km/h
27.2 mph
44 km/h
27.2 mph
Main Weapon
1 x 20 mm KwK 30 Autocannon
Ammo stowage 150 rounds
Vertical guidance -9°/20°
Secondary Weapon
1 x 7.92 mm MG 34 Machine gun
Ammo stowage 1,800 rounds
Mount Coaxial
Economy
Required RP 2,900 RP
Vehicle cost 700 SL
Crew training cost 200 SL
Max repair cost*
90 SL
130 SL
140 SL
Free repair time (Stock)
14m
28m
28m
Free repair time (Upgraded)
4m
9m
9m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.191.