Difference between revisions of "Pr.191M"

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(Armament)
(Survivability and armour: aspects added)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
+
Positive aspects:
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
+
* Hull is made of steel 6mm, this can stop some small caliber HE rounds and the occasional shrapnel.
 +
* The armored sections were designed to withstand rifle caliber, and will not protect you against 20mm AP and larger rounds.
 +
* The dual 14.5mm turrets are however a serious threat to aircraft, a good salvo can seriously damage it, but that doesn't mean he won't be able to attack.
 +
 
 +
Negative aspects:
 +
 
 +
* Speed is rather slow at roughly 35kph, making you a great target for destroyers
 +
* Armor doesn't cover 100% of any compartments, meaning any HE that pierces more than 5mm can destroy any compartments except the superstructure
 +
* Low crew of 14
 +
* 85mm ammo isn't protected by any armor plates
  
 
=== Mobility ===
 
=== Mobility ===
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=== Primary armament ===
 
=== Primary armament ===
 
{{main|85 mm/54,6 ZIS-C-53 (85 mm)}}
 
{{main|85 mm/54,6 ZIS-C-53 (85 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
+
The 85mm/54.6 zis-C-53 gun is one of the best guns you will ever find at this  . This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
=== Secondary armament ===
 +
Secondary armament consists of 2 turrets equipped with dual 14.5mm KPV heavy machineguns. The KPV was designed to destroy light vehicles, and can penetrate up to 40mm of RHA close up. This is not to be ignored, the round will go through aircraft's armor and engines like butter, wrecking anything in its way. This also means the KPV can deal significant damages to other PT boats, should the 85mm get knocked out.
  
=== Secondary armament ===
+
As AA guns, these will do well at close ranges up to 2000m. They will have difficulty against anything further away, and aren't well suited to attack medium and large bombers.
{{main|KPVT (14.5 mm)}}
 
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
 
  
 
=== Special armament ===
 
=== Special armament ===
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'-->
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'-->
 
{{main|MIRAB mine}}
 
{{main|MIRAB mine}}
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
+
The ship comes with 12 MIRAB mines. These mins are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damages. These are best used in small capture points against other PT boats.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
This ship is mainly a sniper, stay between 2000m and 4000m from PT boats and you'll be fine.
  
 
=== Modules ===
 
=== Modules ===
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'''Pros:'''
 
'''Pros:'''
 +
 +
* 85mm main gun will be useful against all types of targets up to destroyer sized. 14.5mm KPV will help against close aircraft and PT boats
 +
* Armor can withstand up to 12.7mm rounds, this will stop shrapnel and most aircraft guns
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Low crew of 14, the compartment aren't fully covered in armor, meaning some HE salvos may knock you out instantly
 +
* low speed of barely over 30kph, making you a great target for canons
 +
* lacks any decent medium/long range AA
  
 
*
 
*

Revision as of 04:16, 23 December 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ussr_pr_191m.png
Pr.191M
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Pr.191M.jpg


The Pr.191M is a rank III Soviet armoured gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Positive aspects:

  • Hull is made of steel 6mm, this can stop some small caliber HE rounds and the occasional shrapnel.
  • The armored sections were designed to withstand rifle caliber, and will not protect you against 20mm AP and larger rounds.
  • The dual 14.5mm turrets are however a serious threat to aircraft, a good salvo can seriously damage it, but that doesn't mean he won't be able to attack.

Negative aspects:

  • Speed is rather slow at roughly 35kph, making you a great target for destroyers
  • Armor doesn't cover 100% of any compartments, meaning any HE that pierces more than 5mm can destroy any compartments except the superstructure
  • Low crew of 14
  • 85mm ammo isn't protected by any armor plates

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

The 85mm/54.6 zis-C-53 gun is one of the best guns you will ever find at this . This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.

Secondary armament

Secondary armament consists of 2 turrets equipped with dual 14.5mm KPV heavy machineguns. The KPV was designed to destroy light vehicles, and can penetrate up to 40mm of RHA close up. This is not to be ignored, the round will go through aircraft's armor and engines like butter, wrecking anything in its way. This also means the KPV can deal significant damages to other PT boats, should the 85mm get knocked out.

As AA guns, these will do well at close ranges up to 2000m. They will have difficulty against anything further away, and aren't well suited to attack medium and large bombers.

Special armament

Main article: MIRAB mine

The ship comes with 12 MIRAB mines. These mins are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damages. These are best used in small capture points against other PT boats.

Usage in battles

This ship is mainly a sniper, stay between 2000m and 4000m from PT boats and you'll be fine.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set IAI 85 mm BR-365
II Rudder Replacement Fire Protection System Smokescreen API-T Auxiliary Armament Targeting
III Propeller Replacement Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Mines

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

  • 85mm main gun will be useful against all types of targets up to destroyer sized. 14.5mm KPV will help against close aircraft and PT boats
  • Armor can withstand up to 12.7mm rounds, this will stop shrapnel and most aircraft guns

Cons:

  • Low crew of 14, the compartment aren't fully covered in armor, meaning some HE salvos may knock you out instantly
  • low speed of barely over 30kph, making you a great target for canons
  • lacks any decent medium/long range AA

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late