Panzer IV/70 (V)

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Panzer IV/70 (V) in the Garage.

The Panzer IV/70 (V) (armed with L/70 gun, designed by VOMAG) is a Rank IV German tank destroyer with a battle rating of 5.3. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

The main purpose, usage and tactics recommendations

General play style

The (Jagd)Panzer IV/70 (V) is a tank destroyer and in order to maximize its effectiveness, it is recommended that it be used from afar and snipe the enemy. Sporting a (long-barreled) 75 mm gun, it is easily capable of taking out any armour that it may face at its battle rating. With more armour than the previous vehicle, the Jadgpanzer IV with L/48 cannon, it can take more of a beating from a distance but will not hold up as well at close range. With the addition of spaced armour bolted on both sides of the vehicle, it can negate the effects of High-Explosive shells.

Vehicle characteristics

The Panzer IV/70 (V) is a casemate tank destroyer on a Panzer IV chassis, combine this potent chassis with a low profile, a great gun (same as the Panther) and well sloped frontal armour. At BR 5.3 it can penetrate pretty much any tank that it commonly comes across, while its frontal armour provides good protection from guns common at the rank (Russian 85 mm and American 76 mm), but will not protect you from some of the higher caliber guns (notably the Russian 122 mm).

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • 75 mm PaK 42 anti-tank gun (the same gun as the Panther) mounted onto a Panzer IV chassis.
  • Low profile makes it excellent at using cover and hiding.
  • Sloped armour at front makes it bounce shells at distance.
  • Spaced armour at both sides negates HE shells.
  • A good counter to the heavily armoured tanks of the allies, such as Churchills, KV-1 and Sherman Jumbos. They will all struggle to get through your frontal armour too.

Cons:

  • Vulnerable to being outflanked.
  • Armour shows weakness at closer range.
  • Well place shot can knock out vehicle frontally.
  • Spaced armour can get shot off.
  • Doesn't have the high horizontal traverse range of the previous TD the Jagdpanzer IV, makes angling less effective.
  • Despite great frontal armour, you are still vulnerable to guns like the Russian 85mm.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 7.5 cm L/70 PaK 42 cannon (55 Rounds)
1 x 7.92 mm MG 42 machine gun (600 Rounds)

Main armament

1 x 7.5 cm PaK 42 cannon
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -5°
  • Gun Elevation: 15°
  • Turret Rotation Speed: 4.8°/s (Stock), 6.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm PaK 42 cannon
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -5°
  • Gun Elevation: 15°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm PaK 42 cannon
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -5°
  • Gun Elevation: 15°
  • Turret Rotation Speed: 4.8°/s (Stock), 5.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 39/42 187 185 168 149 132 116 APCBC 935 6.8 1.2 25.0 28.9 +4° 42° 27° 19°
Sprgr. 42 10 10 10 10 10 10 HE 700 5.7 0.1 0.5 725 +0° 11° 10°
Ammo racks
Ammo racks of the Panzer IV/70 (V).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Recommendations Visual
discrepancy
55 49 (+6) 42 (+13) 35 (+20) 28 (+27) 21 (+34) 14 (+41) (+48) (+54) Left hull empty: 28 (+27) no

Secondary armament

1 x 7.92 mm MG 42 machine gun (hull mounted)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 20 mm (84°), 80 mm (47°) Front glacis
50 mm (55°) Lower glacis
30 + 5 mm 22 mm (5-16°) 20 mm
Superstructure 80 mm (50°) Front plate
75 + 75 + 50 mmGun mantlet
40 mm (29°) 30 mm 20 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Entire front armour is sloped, not flat like on previous StuG Tank Destroyers, and has no prominent weak spot
  • Spare tracks are attached to both sides of the hull and rear, adding 15 mm
  • The hull sides are protected by an extra 5 mm thick plate to provide protection against HEAT and HE rounds.
  • Belly armour is 10 mm thick.

Engine & mobility

Weight: 25.8 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 426 hp @ 3000 rpm
  • Power-to-Weight Ratio: 16.51 hp/ton
  • Maximum Inclination: 39°

Upgraded

  • Engine Power: ___ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 25.8 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 10.27 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 25.8 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 10.27 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Development

In September 1942, the Wehrmacht arms bureau called for a new type of assault vehicles. The specifications listed was 100 mm front armour, 40-50 mm on the sides, wide tracks, top speed of 26 km/h, ground clearance of 50 cm, and a very low firing position. The design was to be armed with the 75 mm Pak 42 mounted on the Panther tanks. Though this project was originally conceived over a completely new chassis, the Panzer IV was chosen to be used instead. The design was to have a low silhouette and an enclosed casemate fighting compartment after experiences with the Marder IIIs showed that such features were necessary for a successful fighting vehicle.

The Panzer IV chassis was converted into the Jagdpanzer IV, which featured new designs to the original. The utilization of the Panzer IV chassis was met with much criticism by General Heinz Guderian, who saw the diverting of Panzer IV tank resources as unnecessary since the current assault gun StuG III was more than adequate in the role and Germany still needed reliable tanks that it could use. The vertical front hull armour was replaced with large sloped armour plates, ammunition and fuel were moved to accommodate the new superstructure design, and the auxiliary engine that once powered the Panzer IV turret was removed. The superstructure had 80 mm thick sloping armour that gives it an effective 100 mm thick. To simplify the production of this vehicle, the superstructure was essentially made of large interlocking plates that are welded together. The vehicle had a crew of four, the commander, gunner, loader, and driver. The vehicle was armed with a 75 mm gun, though originally suppose to be the one from the Panther, shortages forced the mounting of older guns such as the 75 mm Pak 39 L/48 cannon, which were less powerful than the Panther's PaK 42, but were still lethal. Due to the different gun mounts, three main variants were produced from the Jagdpanzer IV, the original Jagdpanzer IV (with the 75 mm Pak 39 L/48 cannon), the Panzer IV/70 (V), and the Panzer IV/70 (A) (Both of which have the 75 mm Pak 42 L/70 cannon).

The Panzer IV/70 (V), mounting the 75 mm Pak 42, was designed and produced by Vomag (hence the "V"). It was produced from August 1944 to April 1945 and is the most produced variant with about 930 units produced. It was basically the original Jagdpanzer IV with the new gun. The early version had zimmerit anti-magnetic paste added to the vehicle. However, the zimmerit was removed after September 1944 due to rumors that they were causing vehicle fires. Other modifications were made to the design over time, but the biggest change in its production was the addition of Schürzen side armour plates.

Combat usage

The Jagdpanzer IV (the name was interchangeable between all of its variants) was first issued on March 1944 and was employed in anti-tank role in the Western and Eastern Front. The Jagdpanzer IV participated in the Normandy Campaign, Battle of the Bulge, and the Soviet Offensives on the Eastern Front. Their overall performance was very successful as tank destroyers and only sub-par in other roles that are usually taken by tanks or assault guns, as the high-velocity 75 mm cannon it mounts were unsuitable for anti-infantry and fortification purposes. However, they were soon put in positions of tanks due to shortages of capable fighting vehicles in German inventory. One of the Jagdpanzer IV aces was SS-Oberscharführer Rudolf Roy who was attached to the 12th SS Tank Destroyer Battlion. He was killed while looking out of his Jagdpanzer IV hatch during the Battle of the Bulge.

After World War II ended, the Jagdpanzer IV's design still saw service with the German Bundeswehr as the Kanonenjagdpanzer, which has nearly same design as the Jagdpanzer IV, but most notably with a 90 mm gun. Some captured Jagdpanzer IVs were given out by the Soviet Union to Romania and Syria, but Romania scrapped all the German armour by 1954 and Syria used them in conflicts against Israel until 1967.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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germ_pz_iv_l70.png

Icon-country-der.png Panzer IV/70(V)
Nation Germany
Type Tank destroyer
Rank 3
Battle Rating 5.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
25,800 kg
56,879 lb
Number of Crew 4
Hull armour thickness
80/30/22/20 mm
3.15/1.18/0.87/0.79 inches
Statistics
Engine power (stock)
426 hp
265 hp
265 hp
Engine power (upgraded)
525 hp
300 hp
300 hp
HP/ton ratio (stock)
16.51
16.78
10.27
10.44
10.27
10.44
HP/ton ratio (Upgraded)
20.35
20.67
11.63
11.81
11.63
11.81
Max speed
43 km/h
27.0 mph
40 km/h
24.9 mph
40 km/h
24.9 mph
Main Weapon
1 x 75 mm PaK 42 Cannon
Ammo stowage 55 rounds
Vertical guidance -5°/15°
Horizontal guidance -10°/10°
Secondary Weapon
1 x MG 42 Machine gun
Ammo stowage 600 rounds
Mount Coaxial
Vertical guidance -6°/15°
Horizontal guidance -5°/5°
Economy
Required RP 46,000 RP
Vehicle cost 170,000 SL
Crew training cost 49,000 SL
Max repair cost*
2,040 SL
2,430 SL
2,660 SL
Free repair time (Stock)
2d 01h
3d 07h
3d 07h
Free repair time (Upgraded)
16h 37m
1d 02h
1d 02h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.75.0.162.