PaK40/3 auf Sfl.38 Ausf. H – "Marder III H"

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Marder III Ausf. H in the garage.

The PaK40/3 auf Sfl.38 Ausf. H (or Marder III H) is a Rank III German tank destroyer with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.47 "Big Guns".

The main purpose, usage and tactics recommendations

General play style

The Marder III H is a step above the basic Marder III. As it is in Germany's open - top tank destroyer line, it's calling card is it's superb firepower; in fact, it has the most powerful gun for the battle rating 2.0 - 3.0 - 4.0 range - APCBC is almost always enough to penetrate and one shot kill any tank on the battlefield, and with APCR, it has the highest penetration of any tank for it's battle rating range - even at battle rating 5.0 your gun will remain competitive.

Being a modified Pz.38(t) tank, it is one of the more mobile of the German tanks - nearly matching some Russian tanks. It has a better gun close-range wise and has better armour coverage, being curved to the sides, unlike the earlier Marder III. Since you are an unprotected tank from behind, try to be as far from the action as possible. If getting close to enemy tanks cannot be prevented (Urban maps, Allied retreat etc), then try to hide at least a part of your hull against a wall or rock.

Use the horizontal range of the Marder III H as much as possible - as a turret-less SPG, it has excellent - if not the best - gun traverse for any turret-less SPG. This tank destroyer dies easily; it has next to no armour at it's battle rating. keep close to other tanks to prevent this in urban maps, and stay close to cover in other maps. Also, be careful when being targeted by Artillery; one close hit on your rear and you can be one-hit killed by shrapnel. Another important thing to take into account is the fact that ammunition is stored in the nearly unarmoured gun shield - nearly any vehicle in the game - with the notable exception of the 4M - GAZ - AAA - can kill this tank with ease. To get Ammunition out of the turret, bring only 32 shells, leaving the "turret" basically empty - 32 shells is more than enough for a 1 shot killer. Another fact to take into account is that nearly all shells will over penetrate the "turret", with no damage, a crewman killed or 2.

Vehicle characteristics

The Marder III Ausf. H mounts a 75 mm gun surpassing those on the late Panzer IV's, thus its only disadvantages are its weak armour and its open encasement.

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Outstanding gun for its rank.
  • Armour that protects crew from MG fire, but thin enough to allow normal AP rounds to over-penetrate.
  • Fairly small tank destroyer, can hide behind most obstacles.
  • Good gun elevation.
  • Excellent horizontal arc of 30°, that allows to hide easily the tank.
  • Amazing penetration with APCR ammunition.

Cons:

  • Vulnerable to HE rounds.
  • Not fully enclosed (Exposed crew).
  • Bad gun depression.
  • Extremely high penetration that it often over penetrates most light tanks that it faces.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 7.5 cm PaK 40/3 (38 Rounds)
1 x 7.92 mm vz. 37 machine gun (1,200 Rounds)

Main armament

1 x 7.5 cm PaK 40/3
  • Ammunition Capacity: 38 Shells
  • Gun Depression: -2°
  • Gun Elevation: 22°
  • Turret Rotation Speed: 7.1°/s (Stock), 9.9°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm PaK 40/3
  • Ammunition Capacity: 38 Shells
  • Gun Depression: -2°
  • Gun Elevation: 22°
  • Turret Rotation Speed: 7.1°/s (Stock), 8.4°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm PaK 40/3
  • Ammunition Capacity: 38 Shells
  • Gun Depression: -2°
  • Gun Elevation: 22°
  • Turret Rotation Speed: 7.1°/s (Stock), 8.4°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 0° Angle of Attack Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 39 147 146 133 118 105 93 APCBC 792 6.8 1.3 15.0 28.9 +4° 48° 63° 71°
Hl.Gr 38B 80 80 80 80 80 80 HEAT 450 4.4 0.0 0.1 872.1 +0° 62° 69° 73°
PzGr 40 197 195 170 144 121 102 APCR 990 4.2 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. 34 10 10 10 10 10 10 HE 550 5.7 0.1 0.1 686 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Marder III H.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Recommendations Visual
discrepancy
38 37 (+1) 33 (+5) 29 (+9) 25 (+13) 17 (+21) (+29) (+37) Gun shield empty: 33 (+5) No

Secondary armament

1 x 7.92 mm vz. 37 machine gun (hull-mounted)

Crew

  • Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 50 mm (20°) Front plate
15 mm (73°) Front glacis
50 mm (15°) Lower glacis
15 mm 15 mm (14°) 10 mm
Turret 15 mm (24-25°) Front shield
15 mm (25°) Gun shield
15 mm (19°) N/A 10 mm (85°)

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 15 mm thick.

Engine & mobility

Weight: 11.0 ton

Max Speed: 48 km/h
Stock

  • Engine Power: 213 hp @ 2600 rpm
  • Power-to-Weight Ratio: 19.36 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 262 hp @ 2600 rpm
  • Power-to-Weight Ratio: 23.82 hp/ton
  • Maximum Inclination: 43°
Weight: 11.0 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 133 hp @ 2600 rpm
  • Power-to-Weight Ratio: 12.09 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 150 hp @ 2600 rpm
  • Power-to-Weight Ratio: 13.64 hp/ton
  • Maximum Inclination: 41°
Weight: 11.0 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 133 hp @ 2600 rpm
  • Power-to-Weight Ratio: 12.09 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 150 hp @ 2600 rpm
  • Power-to-Weight Ratio: 13.64 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive
II Suspension, Brake system FPE Hl.Gr 38B, Adjustment of fire
III Filters Crew replenishment PzGr 40, Elevation mechanism
IV Transmission, Engine

Recommendation:
First off, research Parts to fix and vehicle damages, especially the gun barrel because it is very easy to get damaged in the midst of combat. Get the Horizontal Drive to move on to the next tier for the FPE. Any over penetrations will critically damage, or set alight, the engine, immobilizing you and killing you if the fire is not put out. Lastly, go for Adjustment of fire - as one may find the gun of the Marder III H as inaccurate at times.

History of creation and combat usage

Development

After the start of Operation Barbarossa, the Wehrmacht found a very dire problem of the lack of a mobile anti-tank system and adequate anti-tank weapons, especially after the appearance of the Soviet T-34 and KV-1 tanks. The only mass-issued anti-tank was the 37 mm Pak 36 and the only mobile anti-tank system widely used was the Panzerjäger I with the Czech 47 mm anti-tank gun. Modifications to current vehicles in service was done to put more self-propelled anti-tank weapons into service, which created the Marder I from the French Lorraine, the Marder II from the Panzer IIs, and the Marder III from the Czech Panzer 38(t).

Specifications

The Marder III, with the rest of the Marder series, gave the Germany forces a self-propelled gun mounting a better gun than what was available on German tanks, such as the 75 mm Pak 40 or captured Soviet 76.2 mm guns chambered for the Pak 40 ammo. All of the Marders share a lack of armour for the crew, the top and rear of the vehicle is left exposed to mortar, shrapnel, or infantry weapons. This weakness is mitigated with the fact that the Marders are suppose to be anti-tank motor carriages that are to ambush incoming enemy tanks.

The Marder III Ausf. H uses the Panzer 38(t) as it was a design going obsolete, and new large German anti-tank weapons were being produced, so they mounted these guns onto the Panzer 38(t) first. The finished self-propelled mount had a higher silhouette than the Panzer 38(t), which left it more vulnerable, but had a 75 mm Pak 40 gun and with hold 38 rounds in the vehicle. A machine gun on the hull was retained for anti-infantry purposes.

The Marder III Ausf. H predecessor, simply named as the Marder III mounted a rechambered 76.2 gun instead of a Pak 40. Another variant created, the Ausf. M, featured a lower silhouette and a better sloped armour and fighting compartment, despite only holding 27 rounds for the mounted Pak 40. A total of 3,472 Marder IIIs and its version was created or converted from Panzer 38(t) during its production life.

Combat usage

The Marder III Ausf. H fought on all front of the war, being produced from 1942 to 1945, with 450 Marder III Ausf. H with the Pak 40 converted and produced. Using the tested design of the Panzer 38(t), the Marder III experienced a reliable mechanical history, and has a gun that could take out most allied tanks in the war. The vulnerability to the crew due to lack of armour was its most pressing issue, with only a front shield plate at most 15 mm thick and side plates that can't enclose the crew. This makes it as very poor assault vehicles or tank substitutes as the open top could allow infantry to easily kill the crew from hidden areas, despite that, it is sometimes repurposed to this role to the chagrin of the crew.

As its production was underway, Germany already had a few self-propelled assault weapons being produced such as the StuG III that could have the same anti-tank capabilities, yet was fully armoured, enclosing the crew in adequate armour. This obvious advantage over the open Marder series encouraged the development of a new kind of tank destroyer from the Panzer 38(t) with better armour, which will eventually create the Jagdpanzer 38(t). Despite that, the Marders continued to serve to the end of the war.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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germ_pzkpfw_38t_marder_iii_ausf_h.png

Icon-country-der.png Marder III H
Nation Germany
Type Tank destroyer
Rank 2
Battle Rating 3.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
11,000 kg
24,251 lb
Number of Crew 4
Hull armour thickness
50/15/15/10 mm
1.97/0.59/0.59/0.39 inches
Statistics
Engine power (stock)
213 hp
133 hp
133 hp
Engine power (upgraded)
262 hp
150 hp
150 hp
HP/ton ratio (stock)
19.36
19.67
12.09
12.28
12.09
12.28
HP/ton ratio (Upgraded)
23.82
24.20
13.64
13.85
13.64
13.85
Max speed
48 km/h
29.9 mph
44 km/h
27.5 mph
44 km/h
27.5 mph
Main Weapon
1 x 75 mm Pak 40/3 L/46 Cannon
Ammo stowage 38 rounds
Vertical guidance -2°/22°
Horizontal guidance -30°/30°
Secondary Weapon
1 x vz.37 Machine gun
Ammo stowage 1,200 rounds
Mount Hull mount
Vertical guidance -10°/10°
Horizontal guidance -10°/10°
Economy
Required RP 11,000 RP
Vehicle cost 38,000 SL
Crew training cost 11,000 SL
Max repair cost*
880 SL
1,010 SL
1,030 SL
Free repair time (Stock)
2h 37m
5h 14m
4h 41mm
Free repair time (Upgraded)
52m
1h 44m
1h 33m
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