PBJ-1H Mitchell

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General info

PBJ-1H Mitchell in the garage.

The PBJ-1H Mitchell is a Rank III American attacker with a battle rating of 4.0 (AB/RB) and 4.3 (SB). It was introduced in Update 1.41.

The main purpose, usage and tactics recommendations

General play style

The PBJ-1H is U.S. Navy variant of the B-25 which was operated by the U.S. Marine Corps as a ground attacker. This aircraft is a powerful ground strafing machine and due to the weapons package built in, it can be viewed as a gunship. With eight 12.7 mm machine guns and a 75 mm cannon, most light ground targets such as AAA positions and Artillery positions can be destroyed. The 75 mm T13E1 cannon is similar to the 75 mm M3 on the Sherman tank, and shares its powerful support capability. With Armored Targets belt loaded, it can knock out light pillboxes with ease and greater accuracy than bombs in Realistic and Simulator modes. It is even effective against light and medium tanks, although the low fire rate makes it less than ideal for strafing several targets in a short target window. It is recommended to use the virtual cockpit view to aim the main gun. The 12.7 mm guns should be mainly utilized against "soft" targets such as Armored Cars, AAA and Artillery positions, and the 75 mm Gun against hardened targets such as light pillboxes and tanks. That said, the concentrated MG fire can also be used to destroy light pillboxes (with practice), though will require significant ammo usage to do so.

Despite armament differences, the airframe of the PBJ is still that of the B-25. While this means that it will have a relatively large number of defensive weapons, it also means that it is relatively sluggish compared to other close-support aircraft. It also presents a relatively large and slow moving, though semi-well-defended target. Beware all variants of the Bell P-39 Airacobra , P-63 Kingcobra, P-47 Thunderbolt, all variants of the Me 410s and the Yak-9T; these aircraft can destroy your aircraft without much difficulty, where as you will have a difficult time expending numerous 12.7 mm rounds trying to knock them out of the sky or off your tail.

This aircraft has several weaknesses in which the pilot must be aware which could be exploited by attacking aircraft. First, the twin rudders in the tail section create gunner dead zones. The rudders will prevent the side gunners and to an extent the dorsal gunner from firing on an enemy attacking from the shadow of either of these two spots. The tail gunner should be able to neutralize this weakness as long as he has not been knocked out. The underside of the aircraft is especially vulnerable as there is no ventral turret and the tail gunner, side gunners only have a limited downward angle in which they can shoot, so it may be best to fly as low as possible in certain circumstances. Even with the great fire-power utilized on this aircraft, the pilot's best bet will be to operate under fighter cover when possible.

Other differences from the B-25 are the smaller bomb payload, attacker spawn location (lower altitude than bombers) and the lack of a bomb-sight view for precision bombing.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros

  • Immense firepower in the form of eight 12.7mm machine guns and a 75mm cannon in the nose.
  • Excellent defensive firepower, utilizing most of the B-25 Mitchell's gun positions.
  • Durable air frame which can withstand numerous hits before going down.
  • Tricycle landing gear makes takeoff and landing easier.

Cons

  • 75mm cannon fires so slow that it is usually impossible to kill more than 2 tanks when passing over a convoy.
  • Recoil from 75mm cannon will litterally yank the entire plane's nose off target.
  • Default belt for 75mm cannon alternates between HE and APT shells, giving mixed results.
  • Bombload is limited compared to B-25 Mitchell, and configured as a dive bomber rather than level bomber.
  • Performance is sluggish at best.
  • Twin tails create blindspot for gunners, a trait carried by the B-25 Mitchell.

Specifications

Armaments

Offensive armaments

  • 1 x 75 mm T13E1 cannon (21 rounds)
  • 4 x 12.7 mm M2 Browning machine gun, nose-mounted (400 rpg = 1,600 total)
  • 4 x 12.7 mm M2 Browning machine gun, cheek-mounted (400 rpg = 1,600 total)

Defensive armaments

  • 2 x 12.7 mm M2 Browning machine gun, dorsal turret (400 rpg = 800 total)
  • 2 x 12.7 mm M2 Browning machine gun, ventral turret (600 rpg = 1,200 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turret (250 rpg)

Payloads

  • 12 x 100 lb AN-M30A1 bombs
  • 8 x 250 lb AN-M57 bombs
  • 4 x 500 lb AN-M64A1 bombs

Crew

  • Pilot x 2
  • Gunner x 4

Total: 6 crew members

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-2600-29 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 1371 hp (Stock), 1664 hp (Upgraded)
  • Takeoff power: 1542 hp (Stock), 1835 hp (Upgraded)
  • Mass: 907 kg
Name: Wright R-2600-29 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 1356 hp (Stock), 1500 hp (Upgraded)
  • Takeoff power: 1527 hp (Stock), 1671 hp (Upgraded)
  • Mass: 907 kg
Name: Wright R-2600-29 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 1356 hp (Stock), 1500 hp (Upgraded)
  • Takeoff power: 1527 hp (Stock), 1671 hp (Upgraded)
  • Mass: 907 kg

Stats

Stock
  • Max speed: 427 km/h
    • at height: 4,390 m
  • Max altitude: 5,800 m
  • Turn Time: 38.9 s
  • Rate of Climb: 4.1 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: 477 km/h
    • at height: 4,390 m
  • Max altitude: 5,800 m
  • Turn Time: 35.2 s
  • Rate of Climb: 12.8 m/s
  • Takeoff run: 850 m
Stock
  • Max speed: 414 km/h
    • at height: 4,390 m
  • Max altitude: 5,800 m
  • Turn Time: 39.9 s
  • Rate of Climb: 5.3 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: 451 km/h
    • at height: 4,390 m
  • Max altitude: 5,800 m
  • Turn Time: 37.0 s
  • Rate of Climb: 7.7 m/s
  • Takeoff run: 850 m
Stock
  • Max speed: 414 km/h
    • at height: 4,390 m
  • Max altitude: 5,800 m
  • Turn Time: 39.9 s
  • Rate of Climb: 5.3 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: 451 km/h
    • at height: 4,390 m
  • Max altitude: 5,800 m
  • Turn Time: 37.0 s
  • Rate of Climb: 7.7 m/s
  • Takeoff run: 850 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.68
1.36
2.04
2.72
3.4
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

Screenshots and fan art

Additional information (links)

References


Horsepower graphSidebar

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pbj_1h.png

Icon-country-usa.png PBJ-1H Mitchell
Nation USA
Type Heavy Attacker
Light Bomber
Fighting style Ground Attack
Tank Hunter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~10395 kg
Empty Weight + fuel ~13770 kg
Takeoff Weight ~15422 kg
Wing Area ~57 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1500 hp
WEP Duration infinite
top speed ~399.34 kph at 4390 m
Climb Rate ~7.74 m/s
Turn Time ~43.71 s
Wing loading (Empty) ~183.00 kg/m²
Characteristics
Empty Weight ~22917 lb
Empty Weight + fuel ~30358 lb
Takeoff Weight ~34000 lb
Wing Area ~610 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1500 hp
WEP Duration infinite
Top speed ~248.14 mph at 14403 m
Climb Rate 25.38 ft/s
Turn Time 43.71 s
Wing loading (Empty) ~37.48 lb/ft²
Main Weapons
1 x 75 mm M5 21 rpg
8 x M2 Browning 400 rpg
2 x M2 Browning 250 rpg
2 x M2 Browning 400 rpg
2 x M2 Browning 600 rpg
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
12 x 💣 100 lbs AN-M30 Bomb
Payload Option 3
4 x 💣 500 lbs Bomb
Limits
Max Speed limit 580 kph
Gear lmit 350 kph
Combat Flaps 340 kph
Max static +G's ~4
Max static -G's ~2
Optimal Velocities
Ailerons <300 kph
Rudder <270 kph
Elevators <350 kph
Radiator >240 kph
Limits
Max Speed limit 360 mph
Gear lmit 217 mph
Combat Flaps 211 mph
Max static +G's ~4
Max static -G's ~2
Optimal Velocities
Ailerons <186 mph
Rudder <168 mph
Elevators <217 mph
Radiator >149 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
524 m
1719 ft
100% Enginepower 3000 hp
WEP Enginepower 3339 hp
Compressor settings 2
Optimal Altitude
3700 m
12139 ft
100% Enginepower 2700 hp
WEP Enginepower 3005 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)