Citroen Kegresse P.7.T

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Arcade Realistic Simulator

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General info

The P.7.T AA in the garage.

The Citroen Kegresse P.7.T AA is a Rank I French self-propelled anti-aircraft gun with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". With its four 13.2 mm Hotchkiss Mle.1930 machine guns, it poses a certain threat to enemy aircrafts while featuring poor mobility (off-road) and armour.

The main purpose, usage and tactics recommendations

General play style

This SPAA's gameplay should be familiar to Soviet rank 1-2 AA veterans: Multiple guns on a truck platform with limited frontal elevation angles. Such a fragile half-track vehicle should be held away from the frontlines and stick to its spawn.

Vehicle characteristics

The P.7.T AA is a very classic interwar anti-air defense system with its guns mounted on a mobile but vulnerable chassis.

Armour:

With only 3 exposed crew members, anything can hurt this vehicle. Its armour does not provide enough cover to its occupants from any angle to protect them. Even .30 cals can easily destroy this vehicle, so be sure to stay out of sight from enemies.

Mobility:

The half-track configuration usually provides increased off-road mobility to wheeled vehicles while enabling to carry more weight over the tracked section, a rule to which the P.7.T AA is no exception: It can reliably move itself across any rough terrain. The only downside to this vehicle is its low HP, which makes hill climbing quite slow. This little engine also struggle to bring this much weight to its max speed : One should go downhill and hit the gas in order to reach 40 km/h. Turning on the spot is also a no-go since tracks do not provide enough traction to the ground: Hit the forward key and gain some speed before attempting any maneuver. Be patient and choose your path wisely and you should reach your destination soon enough.

Firepower:

With its four HMGs, this SPAA is quite reminiscent of the 4M GAZ-AAA while having much more firepower. Since these weapons fire simultaneously, one hit usually means four holes in your opponent's hull, a deadly toll to the early planes (and biplanes) you should be shooting at at this BR.

Tactics

SPAA

Playing this as an SPAA is the surest way to score. Do not choose this vehicle early game since there are very little planes to shoot at: The P.7.T AA is a second-pick. Do not engage aircraft from too far away since it will only lower your limited ammo reserve while making yourself vulnerable in the event that a plane chooses to strafe you: you do not want to reload while a plane is coming. Another thing to keep in mind is that your gun elevation is limited. Find yourself a steep hill and park on its side in order to elevate you guns at a decent angle. This gun platform's turning rate does not allow for immediate reactions, so always pre-aim your guns to the nearest threat.

Ambusher In urban environments and low BR games (when you are facing reserve tanks), it could be a good idea to slip this slim vehicle into a tight alley (engine deck first) near a capture point and wait for an enemy to pass by. Whenever a light enough target falls into your sights, immobilize it by shooting at the engine deck first and then snipe the crew. This tactic is a very dangerous one, more of a last resort than an actual way to score with this AA. It is best used in conjunction to allied effort: your fire may drag attention from them, turning your enemy's attention from your more potent allies. This tactic is well-suited for RB matches. Avoid artillery at all cost.

Another version of this tactic is to leave only the gunner exposed by popping him out (with its guns) from the corner of a building.

Specific enemies worth noting

With its good penetration rates (for an AA) and fast rate of fire, this SPAA can be quite useful to shred light preys. Here is a list of some easy and soft targets you will be able to engage even at medium ranges (from the sides).

Avoid shooting at any tank not contained on this list as you will only drag a behemot's attention on yourself.

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USA
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Germany
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USSR
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Britain
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Japan
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Italy
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France
LVT(A)(1)
M13 MGC
M3 GMC
Pz.35(t)
Pz.38(t) A
Panzerjäger I
Flakpanzer I
Flakpanzer 38(t) Gepard
Pz.III B
BT-5
BT-7
T-26
T-26-4
SU-5-1
4M GAZ-AAA
DShK GAZ AAA
Tetrarch Mk I
Daimler AC Mk.II
Type 94
Ta-Se
N/A AMC.34 YR
AMC.35 (ACG.1)
AMR.35 ZT3
P.7.T AA

Counter-tactics

Any light vehicle must fear the P.7.T AA at close ranges. Use your mobility to get in front of it (blind spot) and/or spread it with MG fire. Aim for the front seats to kill the driver and loader in one go.

Pros and cons

Pros:

  • 4 x 13,2mm machine guns, able to destroy weakly armoured foes and aircraft
  • AP-I/API-T belt as default
  • Excellent at actually being an SPAA. High rate of fire and powerful rounds will shred planes at the rank.
  • Good at suppressing enemy vehicles.
  • Light: easy to tow
  • Can damage tanks from the sides
  • Does not lose too much speed when turning due to halftrack configuration

Cons:

  • Crew is exposed
  • Almost no armour
  • Has difficulty penetrating most enemy tanks
  • Only has one belt choice
  • Though a bigger caliber, these 13,2 mm rounds have poorer penetration rates than .50 cal
  • Reload time is rather long
  • Poor off-road mobility
  • The four canons fire synchronously, which reduces the chances to hit an aircraft
  • Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close targets)
  • Limited elevation of 45°
  • Cannot fire in a ~90° arc in front of itself

Specifications

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Arcade Realistic Simulator

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Armaments

4 x 13.2 mm Hotchkiss Mle.1930 machine gun
  • Ammunition Capacity: 1,440 Rounds (30 round magazine each gun)
  • Fire Rate: 450 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 45°
  • Turret Rotation Speed: 35.7°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
4 x 13.2 mm Hotchkiss Mle.1930 machine gun
  • Ammunition Capacity: 1,440 Rounds (30 round magazine each gun)
  • Fire Rate: 450 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 45°
  • Turret Rotation Speed: 35.7°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
4 x 13.2 mm Hotchkiss Mle.1930 machine gun
  • Ammunition Capacity: 1,440 Rounds (30 round magazine each gun)
  • Fire Rate: 450 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 45°
  • Turret Rotation Speed: 35.7°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Belt Penetration in mm @ 90°
10m 100m 500m 1000m 1500m
Universal AP-I,API-T 24 23 14 10 7
Ammo racks
Ammo racks of the P.7.T AA
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Recommendations Visual
discrepancy
48 44 (+4) 28 (+20) (+44) Keep full no

Crew

  • Gunner
  • Loader
  • Driver

Total: 3 Crew members

Armour

Armour type:

  • Structural steel
  • Wood
Armour Front (Slope angle) Sides Rear Roof
Hull - (°) - - -
Turret - - - -

Engine & mobility

Weight: 2.2 ton

Max Speed: 44 km/h
Stock

  • Engine Power: 28 hp @ 2100 rpm
  • Power-to-Weight Ratio: 12.72 hp/ton
  • Maximum Inclination: 30°

Upgraded

  • Engine Power: __ hp @ 2100 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 2.2 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 18 hp @ 2100 rpm
  • Power-to-Weight Ratio: 8.1 hp/ton
  • Maximum Inclination: 33°

Upgraded

  • Engine Power: ___ hp @ 2100 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 2.2 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 18 hp @ 2100 rpm
  • Power-to-Weight Ratio: 8.1 hp/ton
  • Maximum Inclination: 33°

Upgraded

  • Engine Power: ___ hp @ 2100 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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fr_citroen_kegresse_p4t.png

Icon-country-fra.png P.7.T AA
Nation France
Type SPAA
Rank 1
Battle Rating
1.3
1.3
1.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
2,200 kg
4,850 lb
Number of Crew 3
Hull armour thickness
3/3/3/0 mm
0.12/0.12/0.12/0.00 inches
Statistics
Engine power (stock)
28 hp
18 hp
18 hp
Engine power (upgraded)
35 hp
20 hp
20 hp
HP/ton ratio (stock)
12.73
12.93
8.18
8.31
8.18
8.31
HP/ton ratio (Upgraded)
15.91
16.16
9.09
9.24
9.09
9.24
Max speed
44 km/h
27.2 mph
40 km/h
25.0 mph
40 km/h
25.0 mph
Main Weapon
4 x 13.2 mm Hotchkiss Mle 1930 Heavy machine gun
Ammo stowage 1,440 rounds
Vertical guidance -10°/45°
Economy
Required RP 2,900 RP
Vehicle cost 700 SL
Crew training cost 200 SL
Max repair cost*
110 SL
110 SL
180 SL
Free repair time (Stock)
14m
28m
28m
Free repair time (Upgraded)
4m
9m
9m
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